Best K6 code snippet using lib.WithExecutionState
context.go
Source:context.go
...36 return nil37 }38 return v.(*State)39}40// WithExecutionState embeds an ExecutionState in ctx.41func WithExecutionState(ctx context.Context, s *ExecutionState) context.Context {42 return context.WithValue(ctx, ctxKeyExecState, s)43}44// GetExecutionState returns an ExecutionState from ctx.45func GetExecutionState(ctx context.Context) *ExecutionState {46 v := ctx.Value(ctxKeyExecState)47 if v == nil {48 return nil49 }50 return v.(*ExecutionState)51}52// WithScenarioState embeds a ScenarioState in ctx.53func WithScenarioState(ctx context.Context, s *ScenarioState) context.Context {54 return context.WithValue(ctx, ctxKeyScenario, s)55}...
WithExecutionState
Using AI Code Generation
1import (2func main() {3 lambda.Start(Handler)4}5func Handler(ctx context.Context) {6 lambdacontext.FromContext(ctx).WithExecutionState("state")7}8import (9func main() {10 lambda.Start(Handler)11}12func Handler(ctx context.Context) {13 lambdacontext.FromContext(ctx).WithExecutionState("state")14}15import (16func main() {17 lambda.Start(Handler)18}19func Handler(ctx context.Context) {20 lambdacontext.FromContext(ctx).WithExecutionState("state")21}22import (23func main() {24 lambda.Start(Handler)25}26func Handler(ctx context.Context) {27 lambdacontext.FromContext(ctx).WithExecutionState("state")28}29import (30func main() {31 lambda.Start(Handler)32}33func Handler(ctx context.Context) {34 lambdacontext.FromContext(ctx).WithExecutionState("state")35}36import (37func main() {38 lambda.Start(Handler)39}40func Handler(ctx context.Context) {41 lambdacontext.FromContext(ctx).WithExecutionState("state")42}43import (
WithExecutionState
Using AI Code Generation
1func main() {2 lib.WithExecutionState(func() {3 })4}5func main() {6}7func main() {8 lib.Lock()9 lib.Unlock()10}11func main() {12 lib.Lock()13 lib.Unlock()14}
WithExecutionState
Using AI Code Generation
1import (2func main() {3 es := &lib.ExecutionState{4 Images: []string{5 },6 }7 esBytes, _ := proto.Marshal(es)8 fmt.Println(string(esBytes))9}10import (11func main() {12 es := &lib.ExecutionState{13 Images: []string{14 },15 }
WithExecutionState
Using AI Code Generation
1import (2func main() {3 lib.WithExecutionState(func(state *lib.ExecutionState) {4 fmt.Println("Hello, World!")5 })6}7import (8func main() {9 state := lib.NewExecutionState()10 fmt.Println("Hello, World!")11 state.Release()12}13import (14func main() {15 state := lib.NewExecutionState()16 defer state.Release()17 fmt.Println("Hello, World!")18}19import (20func main() {21 state := lib.NewExecutionState()22 defer state.Release()23 fmt.Println("Hello, World!")24 state.Release()25}26import (27func main() {28 state := lib.NewExecutionState()29 defer state.Release()30 fmt.Println("Hello, World!")31 state.Release()32 state.Release()33}34import (35func main() {36 state := lib.NewExecutionState()37 defer state.Release()38 fmt.Println("Hello, World!")39 state.Release()40 state.Release()41 state.Release()42}43import (44func main() {45 state := lib.NewExecutionState()46 defer state.Release()47 fmt.Println("Hello, World!")48 state.Release()49 state.Release()50 state.Release()51 state.Release()52}53import (54func main() {55 state := lib.NewExecutionState()
WithExecutionState
Using AI Code Generation
1import (2func main() {3 libInstance := lib.NewLib()4 libInstance.WithExecutionState()5}6type Lib struct {7}8func NewLib() *Lib {9 return &Lib{}10}11func (l *Lib) WithExecutionState() {12}13type ExecutionState struct {14}15func NewExecutionState() *ExecutionState {16 return &ExecutionState{}17}18type ExecutionState struct {19}20func NewExecutionState() *ExecutionState {21 return &ExecutionState{}22}23type Lib struct {24}25func NewLib() *Lib {26 return &Lib{}27}28func (l *Lib) WithExecutionState() {29}30type ExecutionState struct {31}32func NewExecutionState() *ExecutionState {33 return &ExecutionState{}34}35type ExecutionState struct {36}37func NewExecutionState() *ExecutionState {38 return &ExecutionState{}39}40type Lib struct {41}42func NewLib() *Lib {43 return &Lib{}44}45func (l *Lib) WithExecutionState() {46}47type ExecutionState struct {48}49func NewExecutionState() *ExecutionState {50 return &ExecutionState{}51}52type ExecutionState struct {53}54func NewExecutionState() *ExecutionState {55 return &ExecutionState{}56}57type Lib struct {58}59func NewLib() *Lib {
WithExecutionState
Using AI Code Generation
1import (2func main() {3 vm := otto.New()4 vm.Run(`5 var count = 0;6 function tick() {7 count++;8 }9 setInterval(tick, 1000);10 setInterval, err := vm.Get("setInterval")11 if err != nil {12 panic(err)13 }14 _, err = setInterval.Call(setInterval, 1000)15 if err != nil {16 panic(err)17 }18 tick, err := vm.Get("tick")19 if err != nil {20 panic(err)21 }22 _, err = tick.Call(tick)23 if err != nil {24 panic(err)25 }26 count, err := vm.Get("count")27 if err != nil {28 panic(err)29 }30 fmt.Println(count)31 state, err := vm.GetState()32 if err != nil {33 panic(err)34 }35 time.Sleep(5 * time.Second)
WithExecutionState
Using AI Code Generation
1func main() {2 lib := lib.New()3 state := lib.NewExecutionState()4 state.SetState("state1")5 lib.WithExecutionState(state)6 fmt.Println("state:", state.GetState())7 fmt.Println("state:", lib.GetState())8}9cannot use state (type *lib.ExecutionState) as type *ExecutionState in argument to lib.WithExecutionState
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