How to use runLoopsIfPossible method of executor Package

Best K6 code snippet using executor.runLoopsIfPossible

vu_handle.go

Source:vu_handle.go Github

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...37/*38the below is a state transition table (https://en.wikipedia.org/wiki/State-transition_table)39short names for input:40- start is the method start41- loop is a loop of runLoopsIfPossible42- grace is the method gracefulStop43- hard is the method hardStop44+-------+-------------------------------------+---------------------------------------------------+45| input | current | next state | notes |46+-------+-------------------------------------+---------------------------------------------------+47| start | stopped | starting | normal |48| start | starting | starting | nothing |49| start | running | running | nothing |50| start | toGracefulStop | running | we raced with the loop stopping, just continue |51| start | toHardStop | starting | same as stopped really |52| loop | stopped | stopped | we actually are blocked on canStartIter |53| loop | starting | running | get new VU and context |54| loop | running | running | usually fast path |55| loop | toGracefulStop | stopped | cancel the context and make new one |56| loop | toHardStop | stopped | cancel the context and make new one |57| grace | stopped | stopped | nothing |58| grace | starting | stopped | cancel the context to return the VU |59| grace | running | toGracefulStop | normal one, the actual work is in the loop |60| grace | toGracefulStop | toGracefulStop | nothing |61| grace | toHardSTop | toHardStop | nothing |62| hard | stopped | stopped | nothing |63| hard | starting | stopped | short circuit as in the grace case, not necessary |64| hard | running | toHardStop | normal, cancel context and reinitialize it |65| hard | toGracefulStop | toHardStop | normal, cancel context and reinitialize it |66| hard | toHardStop | toHardStop | nothing |67+-------+-----------------+-------------------+----------------------------------------------------+68*/69// This is a helper type used in executors where we have to dynamically control70// the number of VUs that are simultaneously running. For the moment, it is used71// in the RampingVUs and the ExternallyControlled executors.72// Notes on the implementation requirements:73// - it needs to be able to start and stop VUs in thread safe fashion74// - for each call to getVU there must be 1 (and only 1) call to returnVU75// - gracefulStop must let an iteration which has started to finish. For reasons of ease of76// implementation and lack of good evidence it's not required to let a not started iteration to77// finish in other words if you call start and then gracefulStop, there is no requirement for78// 1 iteration to have been started.79// - hardStop must stop an iteration in process80// - it's not required but preferable, if where possible to not reactivate VUs and to reuse context81// as this speed ups the execution82type vuHandle struct {83 mutex *sync.Mutex84 parentCtx context.Context85 getVU func() (lib.InitializedVU, error)86 returnVU func(lib.InitializedVU)87 nextIterationCounters func() (uint64, uint64)88 config *BaseConfig89 initVU lib.InitializedVU90 activeVU lib.ActiveVU91 canStartIter chan struct{}92 state stateType // see the table above for meanings93 // stateH []int32 // helper for debugging94 ctx context.Context95 cancel func()96 logger *logrus.Entry97}98func newStoppedVUHandle(99 parentCtx context.Context, getVU func() (lib.InitializedVU, error),100 returnVU func(lib.InitializedVU),101 nextIterationCounters func() (uint64, uint64),102 config *BaseConfig, logger *logrus.Entry,103) *vuHandle {104 ctx, cancel := context.WithCancel(parentCtx)105 return &vuHandle{106 mutex: &sync.Mutex{},107 parentCtx: parentCtx,108 getVU: getVU,109 nextIterationCounters: nextIterationCounters,110 config: config,111 canStartIter: make(chan struct{}),112 state: stopped,113 ctx: ctx,114 cancel: cancel,115 logger: logger,116 returnVU: returnVU,117 }118}119func (vh *vuHandle) start() (err error) {120 vh.mutex.Lock()121 defer vh.mutex.Unlock()122 switch vh.state {123 case starting, running:124 return nil // nothing to do125 case toGracefulStop: // we raced with the loop, lets not return the vu just to get it back126 vh.logger.Debug("Start")127 close(vh.canStartIter)128 vh.changeState(running)129 case stopped, toHardStop: // we need to reactivate the VU and remake the context for it130 vh.logger.Debug("Start")131 vh.initVU, err = vh.getVU()132 if err != nil {133 return err134 }135 vh.activeVU = vh.initVU.Activate(getVUActivationParams(136 vh.ctx, *vh.config, vh.returnVU, vh.nextIterationCounters))137 close(vh.canStartIter)138 vh.changeState(starting)139 }140 return nil141}142// just a helper function for debugging143func (vh *vuHandle) changeState(newState stateType) {144 // vh.stateH = append(vh.stateH, newState)145 atomic.StoreInt32((*int32)(&vh.state), int32(newState))146}147func (vh *vuHandle) gracefulStop() {148 vh.mutex.Lock()149 defer vh.mutex.Unlock()150 switch vh.state {151 case toGracefulStop, toHardStop, stopped:152 return // nothing to do153 case starting: // we raced with the loop and apparently it won't do a single iteration154 vh.cancel()155 vh.ctx, vh.cancel = context.WithCancel(vh.parentCtx)156 vh.changeState(stopped)157 case running:158 vh.changeState(toGracefulStop)159 }160 vh.logger.Debug("Graceful stop")161 vh.canStartIter = make(chan struct{})162}163func (vh *vuHandle) hardStop() {164 vh.mutex.Lock()165 defer vh.mutex.Unlock()166 switch vh.state {167 case toHardStop, stopped:168 return // nothing to do169 case starting: // we raced with the loop and apparently it won't do a single iteration170 vh.changeState(stopped)171 case running, toGracefulStop:172 vh.changeState(toHardStop)173 }174 vh.logger.Debug("Hard stop")175 vh.cancel()176 vh.ctx, vh.cancel = context.WithCancel(vh.parentCtx)177 vh.canStartIter = make(chan struct{})178}179// runLoopsIfPossible is where all the fun is :D. Unfortunately somewhere we need to check most180// of the cases and this is where this happens.181func (vh *vuHandle) runLoopsIfPossible(runIter func(context.Context, lib.ActiveVU) bool) {182 // We can probably initialize here, but it's also easier to just use the slow path in the second183 // part of the for loop184 defer func() {185 // not sure if this is needed, because here the parentCtx is canceled and I would argue it doesn't matter186 // if we set the correct state187 vh.mutex.Lock()188 vh.changeState(stopped)189 vh.mutex.Unlock()190 }()191 var (192 executorDone = vh.parentCtx.Done()193 ctx context.Context194 cancel func()195 vu lib.ActiveVU...

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runLoopsIfPossible

Using AI Code Generation

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1import (2func main() {3 fmt.Println("start")4 time.Sleep(2 * time.Second)5 fmt.Println("end")6}7import (8func main() {9 fmt.Println("start")10 time.Sleep(2 * time.Second)11 fmt.Println("end")12}13import (14func main() {15 fmt.Println("start")16 time.Sleep(2 * time.Second)17 fmt.Println("end")18}19import (20func main() {21 fmt.Println("start")22 time.Sleep(2 * time.Second)23 fmt.Println("end")24}25import (26func main() {27 fmt.Println("start")28 time.Sleep(2 * time.Second)29 fmt.Println("end")30}31import (32func main() {33 fmt.Println("start")34 time.Sleep(2 * time.Second)35 fmt.Println("end")36}37import (38func main() {39 fmt.Println("start")40 time.Sleep(2 * time.Second)41 fmt.Println("end")42}43import (44func main() {45 fmt.Println("start")46 time.Sleep(2 * time.Second)47 fmt.Println("end")48}49import (

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runLoopsIfPossible

Using AI Code Generation

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1import "fmt"2func main() {3 fmt.Println("Hello, playground")4 executor := new(Executor)5 executor.runLoopsIfPossible()6}7import "fmt"8func main() {9 fmt.Println("Hello, playground")10 executor := new(Executor)11 executor.runLoopsIfPossible()12}13import "fmt"14func main() {15 fmt.Println("Hello, playground")16 executor := new(Executor)17 executor.runLoopsIfPossible()18}19import "fmt"20func main() {21 fmt.Println("Hello, playground")22 executor := new(Executor)23 executor.runLoopsIfPossible()24}25import "fmt"26func main() {27 fmt.Println("Hello, playground")28 executor := new(Executor)29 executor.runLoopsIfPossible()30}31import "fmt"32func main() {33 fmt.Println("Hello, playground")34 executor := new(Executor)35 executor.runLoopsIfPossible()36}37import "fmt"38func main() {39 fmt.Println("Hello, playground")40 executor := new(Executor)41 executor.runLoopsIfPossible()42}43import "fmt"44func main() {45 fmt.Println("Hello, playground")46 executor := new(Executor)47 executor.runLoopsIfPossible()48}49import "fmt"50func main() {51 fmt.Println("Hello, playground")52 executor := new(Executor)53 executor.runLoopsIfPossible()54}

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runLoopsIfPossible

Using AI Code Generation

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1import (2func main() {3 executor := Executor{}4 executor.runLoopsIfPossible()5}6type Executor struct {7}8func (executor Executor) runLoopsIfPossible() {9 numberOfProcessors := runtime.NumCPU()10 runtime.GOMAXPROCS(numberOfProcessors)11 channel := make(chan string)12 for i := 1; i <= 10; i++ {13 go func(channel chan string, i int) {14 channel <- fmt.Sprintf("Hello %d", i)15 }(channel, i)16 }17 for i := 1; i <= 10; i++ {18 fmt.Println(<-channel)19 }20}

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runLoopsIfPossible

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Calling the runLoopsIfPossible method")4 executor := Executor{}5 executor.runLoopsIfPossible()6}7import (8type Executor struct {9}10func (executor *Executor) runLoopsIfPossible() {11 fmt.Println("Calling the runLoopsIfPossible method")12 for i := 0; i < 10; i++ {13 go func() {14 fmt.Println("Hello World")15 }()16 }17 time.Sleep(1 * time.Second)18}19import (20type Executor struct {21}22func (executor *Executor) runLoopsIfPossible() {23 fmt.Println("Calling the runLoopsIfPossible method")24 for i := 0; i < 10; i++ {25 go func() {26 fmt.Println("Hello World")27 }()28 }29 time.Sleep(1 * time.Second)30}31import (32type Executor struct {33}34func (executor *Executor) runLoopsIfPossible() {35 fmt.Println("Calling the runLoopsIfPossible method")36 for i := 0; i < 10; i++ {37 go func() {38 fmt.Println("Hello World")39 }()40 }41 time.Sleep(1 * time.Second)42}43import (44type Executor struct {45}46func (executor *Executor) runLoopsIfPossible() {47 fmt.Println("Calling the runLoopsIfPossible method")48 for i := 0; i < 10; i++ {49 go func() {50 fmt.Println("Hello World")51 }()52 }53 time.Sleep(1 * time.Second)54}

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runLoopsIfPossible

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1import (2func main() {3 executor := runtime.GOMAXPROCS(2)4 fmt.Println("Number of threads:", executor)5 go func() {6 fmt.Println("Hello, World!")7 }()8 runtime.Goexit()9}10import (11func main() {12 executor := runtime.GOMAXPROCS(2)13 fmt.Println("Number of threads:", executor)14 go func() {15 fmt.Println("Hello, World!")16 }()17 runtime.Gosched()18}

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runLoopsIfPossible

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1import (2func main() {3 fmt.Println("Number of cpu cores: ", runtime.NumCPU())4 fmt.Println("Number of goroutines: ", runtime.NumGoroutine())5 for i := 0; i < 10; i++ {6 go func() {7 for j := 0; j < 10; j++ {8 fmt.Println("j: ", j)9 }10 }()11 }12 fmt.Println("Number of goroutines: ", runtime.NumGoroutine())13}

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