How to use DeriveScenariosFromShortcuts method of executor Package

Best K6 code snippet using executor.DeriveScenariosFromShortcuts

execution_config_shortcuts.go

Source:execution_config_shortcuts.go Github

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...24 "go.k6.io/k6/lib"25 "go.k6.io/k6/lib/types"26)27// ExecutionConflictError is a custom error type used for all of the errors in28// the DeriveScenariosFromShortcuts() function.29type ExecutionConflictError string30func (e ExecutionConflictError) Error() string {31 return string(e)32}33var _ error = ExecutionConflictError("")34func getConstantVUsScenario(duration types.NullDuration, vus null.Int) lib.ScenarioConfigs {35 ds := NewConstantVUsConfig(lib.DefaultScenarioName)36 ds.VUs = vus37 ds.Duration = duration38 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}39}40func getRampingVUsScenario(stages []lib.Stage, startVUs null.Int) lib.ScenarioConfigs {41 ds := NewRampingVUsConfig(lib.DefaultScenarioName)42 ds.StartVUs = startVUs43 for _, s := range stages {44 if s.Duration.Valid {45 ds.Stages = append(ds.Stages, Stage{Duration: s.Duration, Target: s.Target})46 }47 }48 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}49}50func getSharedIterationsScenario(iters null.Int, duration types.NullDuration, vus null.Int) lib.ScenarioConfigs {51 ds := NewSharedIterationsConfig(lib.DefaultScenarioName)52 ds.VUs = vus53 ds.Iterations = iters54 if duration.Valid {55 ds.MaxDuration = duration56 }57 return lib.ScenarioConfigs{lib.DefaultScenarioName: ds}58}59// DeriveScenariosFromShortcuts checks for conflicting options and turns any60// shortcut options (i.e. duration, iterations, stages) into the proper61// long-form scenario/executor configuration in the scenarios property.62func DeriveScenariosFromShortcuts(opts lib.Options) (lib.Options, error) {63 result := opts64 switch {65 case opts.Iterations.Valid:66 if len(opts.Stages) > 0 { // stages isn't nil (not set) and isn't explicitly set to empty67 return result, ExecutionConflictError(68 "using multiple execution config shortcuts (`iterations` and `stages`) simultaneously is not allowed",69 )70 }71 if opts.Scenarios != nil {72 return opts, ExecutionConflictError(73 "using an execution configuration shortcut (`iterations`) and `scenarios` simultaneously is not allowed",74 )75 }76 result.Scenarios = getSharedIterationsScenario(opts.Iterations, opts.Duration, opts.VUs)...

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func FeatureContext(s *godog.Suite) {3 s.Step(`^I have a "([^"]*)" shortcut$`, iHaveAShortcut)4 s.Step(`^I run the "([^"]*)" shortcut$`, iRunTheShortcut)5 s.Step(`^I should see the "([^"]*)" scenario$`, iShouldSeeTheScenario)6}7func iHaveAShortcut(shortcutName string) error {8 return godog.DeriveScenariosFromShortcuts(shortcutName)9}10func iRunTheShortcut(shortcutName string) error {11 return godog.DeriveScenariosFromShortcuts(shortcutName)12}13func iShouldSeeTheScenario(scenarioName string) error {14 return godog.DeriveScenariosFromShortcuts(scenarioName)15}16func main() {17 opts := godog.Options{18 Paths: []string{"features"},19 }20 status := godog.TestSuite{21 }.Run()22 if st := m.Run(); st > status {23 }24 os.Exit(status)25}

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func main() {3 executor := execution.NewDefaultGinkgoTestRunner()4 config := config.GinkgoConfigType{5 }6 suite := types.SuiteSummary{7 Specs: []types.SpecSummary{8 {9 ComponentTexts: []string{"test"},10 State: types.SpecStateFlag(1),11 ComponentCodeLocations: []types.CodeLocation{12 {

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func TestMain(m *testing.M) {3 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {4 FeatureContext(s)5 }, godog.Options{6 Paths: []string{"features"},7 })8 if st := m.Run(); st > status {9 }10 os.Exit(status)11}12func FeatureContext(s *godog.Suite) {13 s.Step(`^I have a feature file with the following scenarios:$`, iHaveAFeatureFileWithTheFollowingScenarios)14 s.Step(`^I have a feature file with the following scenarios and steps:$`, iHaveAFeatureFileWithTheFollowingScenariosAndSteps)15 s.Step(`^I have a feature file with the following scenarios and steps with tags:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTags)16 s.Step(`^I have a feature file with the following scenarios and steps with tags and comments:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsAndComments)17 s.Step(`^I have a feature file with the following scenarios and steps with tags, comments and examples:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsCommentsAndExamples)18 s.Step(`^I have a feature file with the following scenarios and steps with tags, comments, examples and background:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsCommentsExamplesAndBackground)19 s.Step(`^I have a feature file with the following scenarios and steps with tags, comments, examples, background and docstring:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsCommentsExamplesBackgroundAndDocstring)20 s.Step(`^I have a feature file with the following scenarios and steps with tags, comments, examples, background, docstring and data table:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsCommentsExamplesBackgroundDocstringAndDataTable)21 s.Step(`^I have a feature file with the following scenarios and steps with tags, comments, examples, background, docstring, data table and language:$`, iHaveAFeatureFileWithTheFollowingScenariosAndStepsWithTagsCommentsExamplesBackgroundDocstringDataTableAndLanguage

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func main() {3 flag.Parse()4 if len(flag.Args()) == 0 {5 files = util.GetAllFilesIn(getSpecsDir(), gauge.SpecsExtension)6 } else {7 files = flag.Args()8 }9 for _, file := range files {10 spec, err := parser.ParseSpec(file)11 if err != nil {12 log.Fatalf("Failed to parse %s. %s", file, err.Error())13 }14 _, err = gauge.DeriveScenariosFromShortcuts(spec)15 if err != nil {16 log.Fatalf("Failed to derive scenarios from shortcuts in %s. %s", file, err.Error())17 }18 }19}20func getSpecsDir() string {21 specsDir := os.Getenv("GAUGE_SPECS_DIR")22 if specsDir == "" {23 }24}25import (26func main() {27 flag.Parse()28 if len(flag.Args()) == 0 {29 files = util.GetAllFilesIn(getSpecsDir(), gauge.SpecsExtension)30 } else {31 files = flag.Args()32 }33 for _, file := range files {34 spec, err := parser.ParseSpec(file)35 if err != nil {36 log.Fatalf("Failed to parse %s. %s", file, err.Error())37 }38 _, err = gauge.DeriveScenariosFromShortcuts(spec)39 if err != nil {40 log.Fatalf("Failed to derive scenarios from shortcuts in %s. %s", file, err.Error())41 }42 }43}44func getSpecsDir() string {45 specsDir := os.Getenv("GAUGE_SPECS_DIR")46 if specsDir == "" {47 }

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func main() {3}4import (5func main() {6}7import (8func main() {9}10import (11func main() {12}13import (14func main() {15}16import (17func main() {18}19import (20func main() {21}22import (23func main() {

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func main() {3 scenarios := gauge.DeriveScenariosFromShortcuts("1.spec")4 fmt.Println(scenarios)5}6import (7func main() {8 scenarios := gauge.DeriveScenariosFromShortcuts("1.spec")9 fmt.Println(scenarios)10}11import (12func main() {13 scenarios := gauge.DeriveScenariosFromShortcuts("1.spec")14 fmt.Println(scenarios)15}16import (17func main() {18 scenarios := gauge.DeriveScenariosFromShortcuts("1.spec")19 fmt.Println(scenarios)20}21import (

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func FeatureContext(s *godog.ScenarioContext) {3 s.Step(`^I have a simple step$`, iHaveASimpleStep)4 s.Step(`^I have a pending step$`, iHaveAPendingStep)5 s.Step(`^I have a failing step$`, iHaveAFailingStep)6 s.Step(`^I have a undefined step$`, iHaveAUndefinedStep)7}8func iHaveASimpleStep() error {9}10func iHaveAPendingStep() error {11}12func iHaveAFailingStep() error {13 return fmt.Errorf("failed")14}15func iHaveAUndefinedStep() error {16}17import (18func FeatureContext(s *godog.ScenarioContext) {19 s.Step(`^I have a simple step$`, iHaveASimpleStep)20 s.Step(`^I have a pending step$`, iHaveAPendingStep)21 s.Step(`^I have a failing step$`, iHaveAFailingStep)22 s.Step(`^I have a undefined step$`, iHaveAUndefinedStep)23}24func iHaveASimpleStep() error {25}26func iHaveAPendingStep() error {27}28func iHaveAFailingStep() error {29 return fmt.Errorf("failed")30}31func iHaveAUndefinedStep() error {32}33import (34func FeatureContext(s *godog.ScenarioContext) {35 s.Step(`^I have a simple step$`, iHaveASimpleStep)36 s.Step(`^I have a pending step$`, iHaveAPendingStep)37 s.Step(`^I have a failing step$`, iHaveAFailingStep)38 s.Step(`^I have a undefined step$`, iHaveAUndefinedStep)39}40func iHaveASimpleStep() error {41}42func iHaveAPendingStep() error {43}

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DeriveScenariosFromShortcuts

Using AI Code Generation

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1import (2func main() {3 shortcuts = append(shortcuts, "1")4 shortcuts = append(shortcuts, "2")5 shortcuts = append(shortcuts, "3")6 shortcuts = append(shortcuts, "4")7 shortcuts = append(shortcuts, "5")8 shortcuts = append(shortcuts, "6")9 shortcuts = append(shortcuts, "7")10 shortcuts = append(shortcuts, "8")11 shortcuts = append(shortcuts, "9")12 shortcuts = append(shortcuts, "10")13 shortcuts = append(shortcuts, "11")14 shortcuts = append(shortcuts, "12")15 shortcuts = append(shortcuts, "13")16 shortcuts = append(shortcuts, "14")17 shortcuts = append(shortcuts, "15")18 shortcuts = append(shortcuts, "16")19 shortcuts = append(shortcuts, "17")20 shortcuts = append(shortcuts, "18")21 shortcuts = append(shortcuts, "19")22 shortcuts = append(shortcuts, "20")23 shortcuts = append(shortcuts, "21")24 shortcuts = append(shortcuts, "22")25 shortcuts = append(shortcuts, "23")26 shortcuts = append(shortcuts, "24")27 shortcuts = append(shortcuts, "25")28 shortcuts = append(shortcuts, "26")29 shortcuts = append(shortcuts, "27")30 shortcuts = append(shortcuts, "28")31 shortcuts = append(shortcuts, "29")32 shortcuts = append(shortcuts, "30")33 shortcuts = append(shortcuts, "31")34 shortcuts = append(shortcuts, "32")35 shortcuts = append(shortcuts, "33")36 shortcuts = append(shortcuts, "34")37 shortcuts = append(shortcuts, "35")38 shortcuts = append(shortcuts, "36")39 shortcuts = append(shortcuts, "37")40 shortcuts = append(shortcuts, "38")41 shortcuts = append(shortcuts, "39")42 shortcuts = append(shortcuts, "40")43 shortcuts = append(shortcuts, "41")44 shortcuts = append(shortcuts, "42")45 shortcuts = append(shortcuts, "43")46 shortcuts = append(shortcuts, "44")47 shortcuts = append(shortcuts, "45")48 shortcuts = append(shortcuts, "46")49 shortcuts = append(shortcuts, "47")

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DeriveScenariosFromShortcuts

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1import (2func main() {3 var executor = utils.NewExecutor()4 var scenarios, err = executor.DeriveScenariosFromShortcuts(shortcutsFilePath)5 if err != nil {6 fmt.Println("Error:", err)7 }8 var scenariosYaml, _ = yaml.Marshal(scenarios)9 fmt.Println("Scenarios:", string(scenariosYaml))10}11import (12func main() {13 var executor = utils.NewExecutor()14 var scenarios, err = executor.LoadScenarios(scenariosFilePath)15 if err != nil {16 fmt.Println("Error:", err)17 }18 var scenariosYaml, _ = yaml.Marshal(scenarios)19 fmt.Println("Scenarios:", string(scenariosYaml))20 var results, err = executor.ExecuteScenarios(scenarios)21 if err != nil {22 fmt.Println("Error:", err)23 }24 fmt.Println("Results:", results)25}26import (27func main() {28 var executor = utils.NewExecutor()29 var scenarios, err = executor.LoadScenarios(scenariosFilePath)

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