Best Go-testdeep code snippet using color.Init
ncurses.go
Source:ncurses.go
...75 return Dark25676 }77 return Default1678}79func Init(theme *ColorTheme, black bool, mouse bool) {80 C.setlocale(C.LC_ALL, C.CString(""))81 tty := C.c_tty()82 if tty == nil {83 fmt.Println("Failed to open /dev/tty")84 os.Exit(2)85 }86 _screen = C.c_newterm(tty)87 if _screen == nil {88 fmt.Println("Invalid $TERM: " + os.Getenv("TERM"))89 os.Exit(2)90 }91 C.set_term(_screen)92 if mouse {93 C.mousemask(C.ALL_MOUSE_EVENTS, nil)94 C.mouseinterval(0)95 }96 C.noecho()97 C.raw() // stty dsusp undef98 C.nonl()99 C.keypad(C.stdscr, true)100 delay := 50101 delayEnv := os.Getenv("ESCDELAY")102 if len(delayEnv) > 0 {103 num, err := strconv.Atoi(delayEnv)104 if err == nil && num >= 0 {105 delay = num106 }107 }108 C.set_escdelay(C.int(delay))109 _color = theme != nil110 if _color {111 C.start_color()112 InitTheme(theme, black)113 initPairs(theme)114 C.bkgd(C.chtype(C.COLOR_PAIR(C.int(ColNormal))))115 _colorFn = attrColored116 } else {117 _colorFn = attrMono118 }119 C.nodelay(C.stdscr, true)120 ch := C.getch()121 if ch != C.ERR {122 C.ungetch(ch)123 }124 C.nodelay(C.stdscr, false)125}126func initPairs(theme *ColorTheme) {...
init.go
Source:init.go
...64}65// initCmd represents the init command66var initCmd = &cobra.Command{67 Use: "init",68 Short: "Initialize or create your project.",69 Long: `Initialize or create your project.`,70 Version: "1.0.0",71 Run: func(cmd *cobra.Command, args []string) {72 fmt.Printf("Enter project type: ")73 fmt.Scan(&project)74 fmt.Printf("Enter project name: ")75 fmt.Scan(&name)76 input := name77 switch project {78 case "reactjs", "Reactjs", "REACTJS":79 var repo = "git@github.com:Onboardbase/Reactjs-Starterkit.git"80 utilsCall(repo, name, colorGreen, input)81 case "vuejs", "Vuejs", "VUEJS":82 var repo = "git@github.com:Onboardbase/Vuejs-Starterkit.git"83 utilsCall(repo, name, colorGreen, input)...
main.go
Source:main.go
...11 screenHeight = 48012 initBallPositionX = float32(screenWidth / 2)13 initBallPositionY = float32(screenHeight / 2)14 initPlayer1PositionX = float32(screenWidth / 8)15 initPlayer1PositionY = float32((screenHeight / 2) - (models.InitPaddleHeight / 2))16 initPlayer2PositionX = float32((screenWidth / 8) * 7)17 initPlayer2PositionY = float32((screenHeight / 2) - (models.InitPaddleHeight / 2))18 initBallVelocity = 5.019 initBallStep = 0.220 initMaxScore = 221)22type Game struct {23 ball *models.Ball24 player1 *models.Paddle25 player2 *models.Paddle26 state models.GameState27 maxScore int28}29func (g *Game) Draw(screen *ebiten.Image) {30 g.ball.Draw(screen)31 g.player1.Draw(screen)32 g.player2.Draw(screen)33 models.Draw(g.state, g.player1, g.player2, color.White, screen)34}35func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {36 return int(outsideWidth), int(outsideHeight)37}38func (g *Game) Update() error {39 w, _ := g.Layout(ebiten.WindowSize())40 g.player1.X = float32(w / 8)41 g.player2.X = float32((w / 8) * 7)42 switch g.state {43 case models.StartState:44 if inpututil.IsKeyJustPressed(ebiten.KeySpace) {45 g.state = models.PlayState46 }47 case models.PlayState:48 w, h := g.Layout(ebiten.WindowSize())49 g.player1.Update(w, h)50 g.player2.Update(w, h)51 g.ball.Update(w, h, g.player1, g.player2)52 if g.ball.X < 0 {53 g.player2.Score++54 g.player2.LastPoint = true55 g.reset()56 } else if g.ball.X > float32(w) {57 g.player1.Score++58 g.player2.LastPoint = true59 g.reset()60 }61 if g.player1.Score == g.maxScore {62 g.player1.Winner = true63 g.state = models.GameOverState64 } else if g.player2.Score == g.maxScore {65 g.player2.Winner = true66 g.state = models.GameOverState67 }68 case models.InterState:69 if inpututil.IsKeyJustPressed(ebiten.KeySpace) {70 g.reset()71 }72 case models.GameOverState:73 if inpututil.IsKeyJustPressed(ebiten.KeySpace) {74 g.reset()75 }76 }77 return nil78}79func (g *Game) reset() {80 g.ball.Position = models.Position{81 X: initBallPositionX,82 Y: initBallPositionY,83 }84 g.ball.Xv = initBallVelocity85 g.ball.Yv = initBallVelocity86 g.player1.Position = models.Position{87 X: initPlayer1PositionX,88 Y: initPlayer1PositionY,89 }90 g.player2.Position = models.Position{91 X: initPlayer2PositionX,92 Y: initPlayer2PositionY,93 }94 switch g.state {95 case models.PlayState:96 g.state = models.InterState97 case models.InterState:98 g.state = models.PlayState99 case models.GameOverState:100 g.player1.Score = 0101 g.player2.Score = 0102 g.state = models.StartState103 }104}105func (g *Game) init() {106 g.state = models.StartState107 g.maxScore = initMaxScore108 g.ball = &models.Ball{109 Position: models.Position{110 X: initBallPositionX,111 Y: initBallPositionY},112 Xv: initBallVelocity,113 Yv: initBallVelocity,114 Radius: models.InitBallRadius,115 Color: color.RGBA{255, 255, 255, 255},116 Step: initBallStep,117 }118 g.player1 = &models.Paddle{119 Position: models.Position{120 X: initPlayer1PositionX,121 Y: initPlayer1PositionY},122 Yv: 5.0,123 H: models.InitPaddleHeight,124 W: models.InitPaddleWidth,125 Color: color.RGBA{255, 255, 255, 255},126 Up: ebiten.KeyA,127 Down: ebiten.KeyZ,128 Score: 0,129 }130 g.player2 = &models.Paddle{131 Position: models.Position{132 X: initPlayer2PositionX,133 Y: initPlayer2PositionY},134 Yv: 5.0,135 H: models.InitPaddleHeight,136 W: models.InitPaddleWidth,137 Color: color.RGBA{255, 255, 255, 255},138 Up: ebiten.KeyUp,139 Down: ebiten.KeyDown,140 Score: 0,141 }142 g.ball.Img = ebiten.NewImage(int(g.ball.Radius)*2, int(g.ball.Radius)*2)143 g.player1.Img = ebiten.NewImage(int(g.player1.W), int(g.player1.H))144 g.player2.Img = ebiten.NewImage(int(g.player2.W), int(g.player2.H))145}146func main() {147 g := &Game{}148 ebiten.SetWindowTitle("Pong")149 ebiten.SetWindowResizable(true)150 g.init()...
Init
Using AI Code Generation
1import "fmt"2func main() {3 c := color{red: 255, green: 0, blue: 0}4 c.Init()5 fmt.Println(c)6}7import "fmt"8func main() {9 c := color{red: 255, green: 0, blue: 0}10 c.Init()11 fmt.Println(c)12}13import "fmt"14func main() {15 c := color{red: 255, green: 0, blue: 0}16 c.Init()17 fmt.Println(c)18}19import "fmt"20func main() {21 c := color{red: 255, green: 0, blue: 0}22 c.Init()23 fmt.Println(c)24}
Init
Using AI Code Generation
1import (2func main() {3 c := color.RGBA{255, 0, 0, 255}4 fmt.Printf("%v5}6{255 0 0 255}7import (8func main() {9 c := color.RGBA{255, 0, 0, 255}10 fmt.Printf("%v11}12{255 0 0 255}13import (14func main() {15 c := color.RGBA{R: 255, A: 255}16 fmt.Printf("%v17}18{255 0 0 255}19import (20func main() {21 c := color.RGBA{R: 255, A: 255}22 fmt.Printf("%v23}24{255 0 0 255}25import (26func main() {27 c := color.RGBA{R: 255, A: 255}28 fmt.Printf("%v29}30{255 0 0 255}31import (32func main() {33 c := color.RGBA{R: 255, A: 255}34 fmt.Printf("%v35}36{255 0 0 255}
Init
Using AI Code Generation
1import (2func main() {3 c = color.RGBA{0, 0, 0, 0}4 fmt.Println(c)5}6import (7func main() {8 c = color.RGBA{0, 0, 0, 0}9 fmt.Println(c)10}11import (12func main() {13 c = color.RGBA{0, 0, 0, 0}14 fmt.Println(c)15}16import (17func main() {18 c = color.RGBA{0, 0, 0, 0}19 fmt.Println(c)20}21import (22func main() {23 c = color.RGBA{0, 0, 0, 0}24 fmt.Println(c)25}26import (27func main() {28 c = color.RGBA{0, 0, 0, 0}29 fmt.Println(c)30}31import (32func main() {33 c = color.RGBA{0, 0, 0, 0}34 fmt.Println(c)35}
Init
Using AI Code Generation
1import "fmt"2func main() {3 color := Color{}4 color.Init("red", 255, 0, 0)5 fmt.Println(color)6}7import "fmt"8func main() {9 color := NewColor("red", 255, 0, 0)10 fmt.Println(color)11}12import "fmt"13func main() {14 color := NewColor("red", 255, 0, 0)15 fmt.Println(color)16 color2 := NewColor("green", 0, 255, 0)17 fmt.Println(color2)18 color3 := NewColor("blue", 0, 0, 255)19 fmt.Println(color3)20}21import "fmt"22func main() {23 color := NewColor("red", 255, 0, 0)24 fmt.Println(color)25 color2 := NewColor("green", 0, 255, 0)26 fmt.Println(color2)27 color3 := NewColor("blue", 0, 0, 255)28 fmt.Println(color3)29 color4 := NewColor("yellow", 255, 255, 0)30 fmt.Println(color4)31}32import "fmt"33func main() {34 color := NewColor("red", 255, 0, 0)35 fmt.Println(color)36 color2 := NewColor("green", 0, 255, 0)37 fmt.Println(color2)38 color3 := NewColor("blue", 0, 0, 255)39 fmt.Println(color3)40 color4 := NewColor("yellow", 255, 255, 0)41 fmt.Println(color4)42 color5 := NewColor("cyan", 0, 255, 255)43 fmt.Println(color5)44}45import "fmt"46func main() {47 color := NewColor("red",
Init
Using AI Code Generation
1import (2func main() {3 c := color.Color{Red: 255, Green: 0, Blue: 0}4 fmt.Println(c.RGBHex())5}6import (7func main() {8 c := color.Color{Red: 255, Green: 0, Blue: 0}9 fmt.Println(c.RGBHex())10}11import (12func main() {13 c := color.Color{Red: 255, Green: 0, Blue: 0}14 fmt.Println(c.RGBHex())15}16import (17func main() {18 c := color.Color{Red: 255, Green: 0, Blue: 0}19 fmt.Println(c.RGBHex())20}21import (22func main() {23 c := color.Color{Red: 255, Green: 0, Blue: 0}24 fmt.Println(c.RGBHex())25}26import (27func main() {28 c := color.Color{Red: 255, Green: 0, Blue: 0}29 fmt.Println(c.RGBHex())30}31import (32func main() {33 c := color.Color{Red: 255, Green: 0, Blue: 0}34 fmt.Println(c.RGBHex())35}36import (37func main() {38 c := color.Color{Red: 255, Green: 0, Blue: 0}39 fmt.Println(c.RGBHex())40}41import (
Init
Using AI Code Generation
1import (2func main() {3 fmt.Println(vis.MyName)4 vis.PrintVar()5}6import (7func main() {8 fmt.Println(vis.MyName)9 vis.PrintVar()10}11import (12func main() {13 fmt.Println(vis.MyName)14 vis.PrintVar()15}16import (17func main() {18 fmt.Println(vis.MyName)19 vis.PrintVar()20}21import (22func main() {23 fmt.Println(vis.MyName)24 vis.PrintVar()25}26import (27func main() {28 fmt.Println(vis.MyName)29 vis.PrintVar()30}31import (32func main() {33 fmt.Println(vis.MyName)34 vis.PrintVar()35}36import (37func main() {38 fmt.Println(vis.MyName)39 vis.PrintVar()40}41import (
Init
Using AI Code Generation
1func main() {2 c := color{}3 c.Init(255, 0, 0)4 fmt.Println(c.r, c.g, c.b)5}6func main() {7 c := color{}8 c.Init(255, 0, 0)9 fmt.Println(c.r, c.g, c.b)10 c2 := color{}11 c2.Init(0, 255, 0)12 fmt.Println(c2.r, c2.g, c2.b)13}14func main() {15 c := color{}16 c.Init(255, 0, 0)17 fmt.Println(c.r, c.g, c.b)18 c2 := color{}19 c2.Init(0, 255, 0)20 fmt.Println(c2.r, c2.g, c2.b)21 c3 := color{}22 c3.Init(0, 0, 255)23 fmt.Println(c3.r, c3.g, c3.b)24}25func main() {26 c := color{}27 c.Init(255, 0, 0)28 fmt.Println(c.r, c.g,
Init
Using AI Code Generation
1import "fmt"2import "github.com/rahulvramesh/GoLang/Color"3func main(){4 c1.Init(255, 255, 255)5 c1.Print()6 c1.SetRed(0)7 c1.Print()8}9import "fmt"10import "github.com/rahulvramesh/GoLang/Color"11func main(){12 c1.Init(255, 255, 255)13 c1.Print()14 c1.SetRed(0)15 c1.Print()16}17type Color struct{18}19func (c *Color) Init(r, g, b int){20}21func (c *Color) Print(){22 fmt.Printf("RGB(%d, %d, %d)23}24func (c *Color) SetRed(r int){25}26type Color struct{27}28func (c *Color) Init(r, g, b int){29}30func (c *Color) Print(){31 fmt.Printf("RGB(%d, %d, %d)32}33func (c *Color) SetRed(r int){34}35type Color struct{36}37func (c *Color) Init(r, g, b int){38}39func (c *Color) Print(){40 fmt.Printf("RGB(%d, %d, %d)41}42func (c *Color) SetRed(r int){
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