How to use SaveState method of rerun Package

Best Gauge code snippet using rerun.SaveState

run.go

Source: run.go Github

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...193 if parallel && tagsToFilterForParallelRun != "" && !env.AllowFilteredParallelExecution() {194 logger.Fatal(true, "Filtered parallel execution is a experimental feature. It can be enabled via allow_filtered_parallel_execution property.")195 }196 specs := getSpecsDir(args)197 rerun.SaveState(os.Args[1:], specs)198 if !skipCommandSave {199 rerun.WritePrevArgs(os.Args)200 }201 installMissingPlugins(installPlugins)202 exitCode := execution.ExecuteSpecs(specs)203 notifyTelemetryIfNeeded(cmd, args)204 if failSafe && exitCode != execution.ParseFailed {205 exitCode = 0206 }207 os.Exit(exitCode)208}209var repeatLastExecution = func(cmd *cobra.Command) {210 lastState := rerun.ReadPrevArgs()211 handleFlags(cmd, lastState)...

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filesystem.go

Source: filesystem.go Github

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1package main2import (3 "fmt"4)5/​/​ A global list of all files created and their respective names for6/​/​ ease of lookup.7var globalFileTable map[uint64]string8/​/​ The data structure for each file.9type file struct {10 name string /​/​ The name of the file.11 pathFromRoot string /​/​ The absolute path of the file.12 fileHash uint64 /​/​ The unique file hash assigned to this file on creation.13 fileType string /​/​ The type of the file.14 content []byte /​/​ The file's content in bytes.15 size uint64 /​/​ The size in bytes of the file.16}17/​/​ The core struct that makes up the filesystem's file/​directory18type fileSystem struct {19 directory string /​/​ The name of the current directory we're in.20 files []file /​/​ The list of files in this directory.21 directories []fileSystem /​/​ The list of directories in this directory.22 prev *fileSystem /​/​ a reference pointer to this directory's parent directory.23}24/​/​ Root node.25var root *fileSystem 26/​/​ initFilesystem scans the current directory and builds the VFS from it.27func initFilesystem() * fileSystem {28 /​/​ recursively grab all files and directories from this level downwards.29 fmt.Println("Welcome to the tiny virtual filesystem.")30 return root31}32/​/​ reloadFilesys Resets the VFS and scraps all changes made up to this point.33/​/​ (basically like a rerun of initFilesystem())34func (root * fileSystem) reloadFilesys() {35 fmt.Println("Refreshing...")36}37/​/​ tearDown gracefully ends the current session.38func (root * fileSystem) tearDown() {39 fmt.Println("Teardown")40}41/​/​ saveState aves the state of the VFS at this time.42func (root * fileSystem) saveState() {43 fmt.Println("Save the current state of the VFS")44}...

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SaveState

Using AI Code Generation

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1import (2func main() {3 c := cron.New()4 c.AddFunc(spec, func() {5 fmt.Println("cron running:", time.Now())6 })7 c.Start()8 time.Sleep(5 * time.Second)9}10import (11func main() {12 c := cron.New()13 c.AddFunc(spec, func() {14 fmt.Println("cron running:", time.Now())15 })16 c.Start()17 time.Sleep(5 * time.Second)18}19import (20func main() {21 c := cron.New()

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SaveState

Using AI Code Generation

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1import (2func main() {3 state := rerun.SaveState()4 gallium.Main(func(app *gallium.App, win *gallium.Window) {5 win.On("close", func() {6 state.Restore()7 })8 })9}10import (11func main() {12 state := rerun.RestoreState()13 gallium.Main(func(app *gallium.App, win *gallium.Window) {14 win.On("close", func() {15 state.Restore()16 })17 })18}19import (20func main() {21 state := rerun.SaveState()22 gallium.Main(func(app *gallium.App, win *gallium.Window) {23 win.On("close", func() {24 state.Restore()25 })26 })27}28import (29func main() {30 state := rerun.RestoreState()31 gallium.Main(func(app *gallium.App, win *gallium.Window) {32 win.On("close", func() {33 state.Restore()34 })35 })36}37import (

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SaveState

Using AI Code Generation

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1func main() {2 rerun.SaveState("name", "value")3}4func main() {5 rerun.GetState("name")6}7func main() {8 rerun.SaveState("name", "value")9}10func main() {11 rerun.GetState("name")12}13func main() {14 rerun.SaveState("name", "value")15}16func main() {17 rerun.GetState("name")18}19func main() {20 rerun.SaveState("name", "value")21}22func main() {23 rerun.GetState("name")24}25func main() {26 rerun.SaveState("name", "value")27}28func main() {29 rerun.GetState("name")30}31func main() {32 rerun.SaveState("name", "value")33}34func main() {35 rerun.GetState("name")36}37func main() {38 rerun.SaveState("name", "value")39}40func main() {41 rerun.GetState("name")42}43func main() {44 rerun.SaveState("name", "value")45}

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SaveState

Using AI Code Generation

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1import (2func main() {3 rerun.SaveState()4 fmt.Println("Hello World")5}6import (7func main() {8 rerun.LoadState()9 fmt.Println("Hello World")10}11import (12func main() {13 rerun.ResetState()14 fmt.Println("Hello World")15}16import (17func main() {18 rerun.SaveState()19 fmt.Println("Hello World")20}21import (22func main() {23 rerun.LoadState()24 fmt.Println("Hello World")25}26import (27func main() {28 rerun.ResetState()29 fmt.Println("Hello World")30}31import (32func main() {33 rerun.SaveState()34 fmt.Println("Hello World")35}36import (37func main() {38 rerun.LoadState()39 fmt.Println("Hello World")40}41import (42func main() {43 rerun.ResetState()

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SaveState

Using AI Code Generation

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1import (2type Args struct {3}4func main() {5 arg.MustParse(&args)6 rerun := restart.NewRerun()7 rerun.SaveState(os.Args[1:])8 for i := 0; i < args.Count; i++ {9 fmt.Println("hello world")10 time.Sleep(time.Second)11 }12 err := rerun.Rerun()13 if err != nil {14 log.Fatal(err)15 }16}17import (18type Args struct {19}20func main() {21 arg.MustParse(&args)22 rerun := restart.NewRerun()23 err := rerun.LoadState()24 if err != nil {25 log.Fatal(err)26 }27 for i := 0; i < args.Count; i++ {28 fmt.Println("hello world")29 time.Sleep(time.Second)30 }31 err = rerun.Rerun()32 if err != nil {33 log.Fatal(err)34 }35}36import (37type Args struct {38}39func main() {40 arg.MustParse(&args)41 rerun := restart.NewRerun()42 err := rerun.Run(os.Args[1:])43 if err != nil {44 log.Fatal(err)45 }46 for i := 0; i < args.Count; i++ {47 fmt.Println("hello world")48 time.Sleep(time.Second)49 }50 err = rerun.Rerun()51 if err != nil {52 log.Fatal(err)53 }54}

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SaveState

Using AI Code Generation

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1import (2type Config struct {3 Options struct {4 } `arg:"subcommand:options"`5 Build struct {6 } `arg:"subcommand:build"`7}8func main() {9 arg.MustParse(&config)10 rerun := restructure.NewRerun()11 rerun.SaveStateDir = filepath.Join(os.Getenv("HOME"), ".config", "myapp")12 cmd := &commands.Command{13 Run: func() error {14 fmt.Println("Hello world!")15 },16 }17 rerun.AddCommand(cmd)18 err := rerun.Run()19 if err != nil {20 fmt.Fprintln(os.Stderr, err)21 os.Exit(1)22 }23}24import (25type Config struct {26 Options struct {27 } `arg:"subcommand:options"`

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SaveState

Using AI Code Generation

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1import (2func main() {3 rerun := gol.NewRerun()4 rerun.SaveState("1")5 fmt.Println(rerun.GetState("1"))6}7import (8func main() {9 rerun := gol.NewRerun()10 fmt.Println(rerun.GetState("1"))11}12import (13func main() {14 rerun := gol.NewRerun()15 fmt.Println(rerun.GetState("1"))16}

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SaveState

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Enter the number of times you want to print the message")4 reader := bufio.NewReader(os.Stdin)5 fmt.Fscanln(reader, &count)6 r := rerun.Rerun{}7 r.SaveState(count)8 for i := 0; i < count; i++ {9 fmt.Println("Hello world")10 }11}12import (13type Rerun struct {14}15func (r *Rerun) SaveState(count int) {16 file, err := os.Create("state.txt")17 if err != nil {18 fmt.Println(err)19 }20 defer file.Close()21 writer := bufio.NewWriter(file)22 fmt.Fprintln(writer, count)23 writer.Flush()24}25import (26func main() {27 r := rerun.Rerun{}28 count := r.LoadState()29 for i := 0; i < count; i++ {30 fmt.Println("Hello world")31 }32}33import (34type Rerun struct {35}36func (r *Rerun) LoadState() int {37 file, err := os.Open("state.txt")38 if err != nil {39 fmt.Println(err)40 }41 defer file.Close()42 reader := bufio.NewReader(file)43 fmt.Fscanln(reader, &count)44}

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SaveState

Using AI Code Generation

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1import (2func main() {3 r := rerun.New()4 r.SaveState()5 fmt.Println("This is a test")6}7import (8func main() {9 r := rerun.New()10 r.RestoreState()11 fmt.Println("This is a test")12}

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SaveState

Using AI Code Generation

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1import "fmt"2import "github.com/​rajanand02/​GoLang/​rerun"3func main() {4 fmt.Println("Hello World")5 rerun.SaveState("State1")6 fmt.Println("Hello World")7 rerun.SaveState("State2")8 fmt.Println("Hello World")9 rerun.SaveState("State3")10}11import "fmt"12import "github.com/​rajanand02/​GoLang/​rerun"13func main() {14 fmt.Println("Hello World")15 rerun.LoadState("State1")16 fmt.Println("Hello World")17 rerun.LoadState("State2")18 fmt.Println("Hello World")19 rerun.LoadState("State3")20}21import "fmt"22import "github.com/​rajanand02/​GoLang/​rerun"23func main() {24 fmt.Println("Hello World")25 rerun.SaveState("State1")26 fmt.Println("Hello World")27 rerun.SaveState("State2")28 fmt.Println("Hello World")29 rerun.SaveState("State3")30}31import "fmt"32import "github.com/​rajanand02/​GoLang/​rerun"33func main() {34 fmt.Println("Hello World")35 rerun.LoadState("State1")36 fmt.Println("Hello World")37 rerun.LoadState("State2")38 fmt.Println("Hello World")39 rerun.LoadState("State3")40}41import "fmt"42import "github.com/​rajanand02/​GoLang/​rerun"43func main() {44 fmt.Println("Hello World")45 rerun.SaveState("State1")46 fmt.Println("Hello World")47 rerun.SaveState("State2")48 fmt.Println("Hello World")49 rerun.SaveState("State3")50}51import "fmt"52import "github.com/​rajanand02/​GoLang/​rerun"

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