How to use getScenarioStatus method of reporter Package

Best Gauge code snippet using reporter.getScenarioStatus

jsonConsole.go

Source: jsonConsole.go Github

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...165 Line: scenario.Heading.LineNo,166 Name: scenario.Heading.Value,167 Stream: c.stream,168 Res: &executionResult{169 Status: getScenarioStatus(res.(*result.ScenarioResult)),170 Time: res.ExecTime(),171 Errors: getErrors(c.stepCache, getAllStepsFromScenario(res.(*result.ScenarioResult).ProtoScenario), i.CurrentSpec.FileName, i),172 BeforeHookFailure: getHookFailure(res.GetPreHook(), "Before Scenario"),173 AfterHookFailure: getHookFailure(res.GetPostHook(), "After Scenario"),174 Table: getTable(scenario),175 },176 }177 c.write(e)178}179func getAllStepsFromScenario(scenario *gm.ProtoScenario) []*gm.ProtoItem {180 return append(scenario.GetContexts(), append(scenario.GetScenarioItems(), scenario.GetTearDownSteps()...)...)181}182func (c *jsonConsole) StepStart(stepText string) {183}184func (c *jsonConsole) StepEnd(step gauge.Step, res result.Result, execInfo gm.ExecutionInfo) {185 si := &stepInfo{step: &step, protoStep: res.(*result.StepResult).Item().(*gm.ProtoStep)}186 c.stepCache[execInfo.CurrentScenario] = append(c.stepCache[execInfo.CurrentScenario], si)187}188func (c *jsonConsole) ConceptStart(conceptHeading string) {189}190func (c *jsonConsole) ConceptEnd(res result.Result) {191}192func (c *jsonConsole) DataTable(table string) {193}194func (c *jsonConsole) Errorf(err string, args ...interface{}) {195 c.Lock()196 defer c.Unlock()197}198func (c *jsonConsole) Write(b []byte) (int, error) {199 c.Lock()200 defer c.Unlock()201 type outMessage struct {202 MessageType string `json:"type"`203 Message string `json:"message"`204 }205 s := strings.Split(string(b), "\n")206 for _, m := range s {207 t, err := json.Marshal(&outMessage{MessageType: "out", Message: strings.Trim(m, "\n ")})208 if err != nil {209 return 0, err210 }211 fmt.Fprintf(c.writer, "%s\n", string(t))212 }213 return len(b), nil214}215func (c *jsonConsole) write(e executionEvent) {216 b, _ := json.Marshal(e)217 fmt.Fprint(c.writer, string(b)+newline)218}219func getIDWithRow(name string, scenarios []*gauge.Scenario, isDataTable bool) string {220 if !isDataTable || len(scenarios) < 1 {221 return name222 }223 return name + ":" + strconv.Itoa(scenarios[0].SpecDataTableRowIndex)224}225func getScenarioStatus(result *result.ScenarioResult) status {226 return getStatus(result.ProtoScenario.GetExecutionStatus() == gm.ExecutionStatus_FAILED,227 result.ProtoScenario.GetExecutionStatus() == gm.ExecutionStatus_SKIPPED)228}229func getStatus(failed, skipped bool) status {230 if failed {231 return fail232 }233 if skipped {234 return skip235 }236 return pass237}238func getErrors(stepCache map[*gm.ScenarioInfo][]*stepInfo, items []*gm.ProtoItem, id string, execInfo gm.ExecutionInfo) (errors []executionError) {239 for _, item := range items {...

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getScenarioStatus

Using AI Code Generation

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1import (2func main() {3opts := godog.Options{4Output: colors.Colored(os.Stdout),5Paths: []string{"features"},6}7status := godog.TestSuite{8TestSuiteInitializer: func(ctx *godog.TestSuiteContext) {9},10ScenarioInitializer: func(ctx *godog.ScenarioContext) {11},12}.Run()13if st := m.Run(); st > status {14}15os.Exit(status)16}17import (18func main() {19opts := godog.Options{20Output: colors.Colored(os.Stdout),21Paths: []string{"features"},22}23status := godog.TestSuite{24TestSuiteInitializer: func(ctx *godog.TestSuiteContext) {25},26ScenarioInitializer: func(ctx *godog.ScenarioContext) {27},28}.Run()29if st := m.Run(); st > status {30}31os.Exit(status)32}33import (34func main() {35opts := godog.Options{36Output: colors.Colored(os.Stdout),37Paths: []string{"features"},38}39status := godog.TestSuite{40TestSuiteInitializer: func(ctx *godog.TestSuiteContext) {41},42ScenarioInitializer: func(ctx *godog.ScenarioContext) {43},44}.Run()45if st := m.Run(); st > status {46}47os.Exit(status)48}49import (50func main() {51opts := godog.Options{52Output: colors.Colored(os.Stdout),53Paths: []string{"features"},54}55status := godog.TestSuite{

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getScenarioStatus

Using AI Code Generation

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1import (2func main() {3 opts := godog.Options{4 Output: colors.Colored(os.Stdout),5 }6 godog.BindCommandLineFlags("godog.", &opts)7 status := godog.TestSuite{8 }.Run()9 if st := getScenarioStatus(); st == false {10 os.Exit(1)11 }12 os.Exit(status)13}14type Reporter struct {15}16func (r *Reporter) Step(step *godog.Step) {17}18func (r *Reporter) Defined(*godog.StepDef) {19}20func (r *Reporter) Started() {21}22func (r *Reporter) Finished() {23}24func (r *Reporter) Failed(step *godog.Step, match *godog.StepDef, err error) {25}26func (r *Reporter) Skipped(step *godog.Step, match *godog.StepDef) {27}28func (r *Reporter) Undefined(*godog.Step, *godog.StepDef) {29}30func (r *Reporter) Pending(*godog.Step, *godog.StepDef) {31}32func (r *Reporter) Summary() {33}34func (r *Reporter) Node(n *godog.Node, msg string) {35}36func InitializeTestSuite(ctx *godog.TestSuiteContext) {37 ctx.BeforeSuite(func() {38 })39 ctx.AfterSuite(func() {40 })41}42func InitializeScenario(ctx *godog.ScenarioContext) {43 ctx.BeforeScenario(func(*godog.Scenario) {44 })45 ctx.AfterScenario(func(*godog.Scenario, error) {46 })47}48func getScenarioStatus() bool {49}

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getScenarioStatus

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Scenario Status is: ", status)4}5import (6func main() {7 fmt.Println("Scenario Status is: ", status)8}9import (10func main() {11 fmt.Println("Scenario Status is: ", status)12}13import (14func main() {15 fmt.Println("Scenario Status is: ", status)16}17import (18func main() {19 fmt.Println("Scenario Status is: ", status)20}21import (22func main() {23 status := godog.ScenarioStatus(5)24 fmt.Println("Scenario Status is: ", status)25}

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getScenarioStatus

Using AI Code Generation

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1import (2func main() {3 runner.GetScenarioStatus("Test")4}5import (6func main() {7 runner.GetScenarioStatus("Test")8}9import (10func main() {11 runner.GetScenarioStatus("Test")12}13import (14func main() {15 runner.GetScenarioStatus("Test")16}17import (18func main() {19 runner.GetScenarioStatus("Test")20}21import (22func main() {23 runner.GetScenarioStatus("Test")24}25import (26func main() {27 runner.GetScenarioStatus("Test")28}29import (30func main() {31 runner.GetScenarioStatus("Test")32}33import (34func main() {35 runner.GetScenarioStatus("Test")36}37import (38func main() {39 runner.GetScenarioStatus("Test")40}41import (42func main() {43 runner.GetScenarioStatus("Test")44}

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getScenarioStatus

Using AI Code Generation

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1import (2func main() {3 fmt.Println(reporters.GetScenarioStatus())4}5import (6func TestGetScenarioStatus(t *testing.T) {7 fmt.Println(reporters.GetScenarioStatus())8}

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