How to use newScenarioExecutor method of execution Package

Best Gauge code snippet using execution.newScenarioExecutor

scenarioExecutor.go

Source: scenarioExecutor.go Github

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...32 stream int33 contexts []*gauge.Step34 teardowns []*gauge.Step35}36func newScenarioExecutor(r runner.Runner, ph plugin.Handler, ei *gauge_messages.ExecutionInfo, errMap *gauge.BuildErrors, contexts []*gauge.Step, teardowns []*gauge.Step, stream int) *scenarioExecutor {37 return &scenarioExecutor{38 runner: r,39 pluginHandler: ph,40 currentExecutionInfo: ei,41 errMap: errMap,42 stream: stream,43 contexts: contexts,44 teardowns: teardowns,45 }46}47func (e *scenarioExecutor) execute(i gauge.Item, r result.Result) {48 scenario := i.(*gauge.Scenario)49 scenarioResult := r.(*result.ScenarioResult)50 scenarioResult.ProtoScenario.ExecutionStatus = gauge_messages.ExecutionStatus_PASSED...

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scenarioExecutor_test.go

Source: scenarioExecutor_test.go Github

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...30 }31 return &gauge_messages.ProtoExecutionResult{}32 }33 ei := &gauge_messages.ExecutionInfo{}34 sce := newScenarioExecutor(r, h, ei, nil, nil, nil, 0)35 scenario := &gauge.Scenario{36 Heading: &gauge.Heading{Value: "A scenario"},37 Span: &gauge.Span{Start: 2, End: 10},38 }39 scenarioResult := result.NewScenarioResult(gauge.NewProtoScenario(scenario))40 sce.notifyBeforeScenarioHook(scenarioResult)41 gotMessages := scenarioResult.ProtoScenario.PreHookMessages42 if len(gotMessages) != 1 {43 t.Errorf("Expected 1 message, got : %d", len(gotMessages))44 }45 if gotMessages[0] != "Before Scenario Called" {46 t.Errorf("Expected `Before Scenario Called` message, got : %s", gotMessages[0])47 }48}49func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {50 r := &mockRunner{}51 h := &mockPluginHandler{NotifyPluginsfunc: func(m *gauge_messages.Message) {}, GracefullyKillPluginsfunc: func() {}}52 r.ExecuteAndGetStatusFunc = func(m *gauge_messages.Message) *gauge_messages.ProtoExecutionResult {53 if m.MessageType == gauge_messages.Message_ScenarioExecutionEnding {54 return &gauge_messages.ProtoExecutionResult{55 Message: []string{"After Scenario Called"},56 Failed: false,57 ExecutionTime: 10,58 }59 }60 return &gauge_messages.ProtoExecutionResult{}61 }62 ei := &gauge_messages.ExecutionInfo{}63 sce := newScenarioExecutor(r, h, ei, nil, nil, nil, 0)64 scenario := &gauge.Scenario{65 Heading: &gauge.Heading{Value: "A scenario"},66 Span: &gauge.Span{Start: 2, End: 10},67 }68 scenarioResult := result.NewScenarioResult(gauge.NewProtoScenario(scenario))69 sce.notifyAfterScenarioHook(scenarioResult)70 gotMessages := scenarioResult.ProtoScenario.PostHookMessages71 if len(gotMessages) != 1 {72 t.Errorf("Expected 1 message, got : %d", len(gotMessages))73 }74 if gotMessages[0] != "After Scenario Called" {75 t.Errorf("Expected `After Scenario Called` message, got : %s", gotMessages[0])76 }77}78func TestNotifyBeforeScenarioShouldAddBeforeScenarioHookScreenshots(t *testing.T) {79 r := &mockRunner{}80 h := &mockPluginHandler{NotifyPluginsfunc: func(m *gauge_messages.Message) {}, GracefullyKillPluginsfunc: func() {}}81 r.ExecuteAndGetStatusFunc = func(m *gauge_messages.Message) *gauge_messages.ProtoExecutionResult {82 if m.MessageType == gauge_messages.Message_ScenarioExecutionStarting {83 return &gauge_messages.ProtoExecutionResult{84 Screenshots: [][]byte{[]byte("screenshot1"), []byte("screenshot2")},85 Failed: false,86 ExecutionTime: 10,87 }88 }89 return &gauge_messages.ProtoExecutionResult{}90 }91 ei := &gauge_messages.ExecutionInfo{}92 sce := newScenarioExecutor(r, h, ei, nil, nil, nil, 0)93 scenario := &gauge.Scenario{94 Heading: &gauge.Heading{Value: "A scenario"},95 Span: &gauge.Span{Start: 2, End: 10},96 }97 scenarioResult := result.NewScenarioResult(gauge.NewProtoScenario(scenario))98 sce.notifyBeforeScenarioHook(scenarioResult)99 beforeScenarioScreenShots := scenarioResult.ProtoScenario.PreHookScreenshots100 expected := []string{"screenshot1", "screenshot2"}101 if len(beforeScenarioScreenShots) != len(expected) {102 t.Errorf("Expected 2 screenshots, got : %d", len(beforeScenarioScreenShots))103 }104 for i, e := range expected {105 if string(beforeScenarioScreenShots[i]) != e {106 t.Errorf("Expected `%s` screenshot, got : %s", e, beforeScenarioScreenShots[i])107 }108 }109}110func TestNotifyAfterScenarioShouldAddAfterScenarioHookScreenshots(t *testing.T) {111 r := &mockRunner{}112 h := &mockPluginHandler{NotifyPluginsfunc: func(m *gauge_messages.Message) {}, GracefullyKillPluginsfunc: func() {}}113 r.ExecuteAndGetStatusFunc = func(m *gauge_messages.Message) *gauge_messages.ProtoExecutionResult {114 if m.MessageType == gauge_messages.Message_ScenarioExecutionEnding {115 return &gauge_messages.ProtoExecutionResult{116 Screenshots: [][]byte{[]byte("screenshot1"), []byte("screenshot2")},117 Failed: false,118 ExecutionTime: 10,119 }120 }121 return &gauge_messages.ProtoExecutionResult{}122 }123 ei := &gauge_messages.ExecutionInfo{}124 sce := newScenarioExecutor(r, h, ei, nil, nil, nil, 0)125 scenario := &gauge.Scenario{126 Heading: &gauge.Heading{Value: "A scenario"},127 Span: &gauge.Span{Start: 2, End: 10},128 }129 scenarioResult := result.NewScenarioResult(gauge.NewProtoScenario(scenario))130 sce.notifyAfterScenarioHook(scenarioResult)131 afterScenarioScreenShots := scenarioResult.ProtoScenario.PostHookScreenshots132 expected := []string{"screenshot1", "screenshot2"}133 if len(afterScenarioScreenShots) != len(expected) {134 t.Errorf("Expected 2 screenshots, got : %d", len(afterScenarioScreenShots))135 }136 for i, e := range expected {137 if string(afterScenarioScreenShots[i]) != e {138 t.Errorf("Expected `%s` screenshot, got : %s", e, afterScenarioScreenShots[i])...

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newScenarioExecutor

Using AI Code Generation

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1type User struct {2}3type User struct {4}5type User struct {6}7type User struct {8}9type User struct {10}11type User struct {12}13type User struct {14}15type User struct {16}

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newScenarioExecutor

Using AI Code Generation

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1import (2var (3func init() {4 flag.StringVar(&executionClass, "execution-class", "default", "Execution class name")5 flag.StringVar(&profile, "profile", "", "Write cpu profile to file")6}7func main() {8 flag.Parse()9 if profile != "" {10 f, err := os.Create(profile)11 if err != nil {12 fmt.Fprintf(os.Stderr, "Failed to create profile file: %s13", err.Error())14 os.Exit(1)15 }16 pprof.StartCPUProfile(f)17 defer pprof.StopCPUProfile()18 }19 if flag.NArg() < 1 {20 fmt.Fprintln(os.Stderr, "No scenario file specified")21 os.Exit(1)22 }23 executor, err := executor.NewScenarioExecutor(flag.Arg(0), executionClass)24 if err != nil {25 fmt.Fprintf(os.Stderr, "Failed to create executor: %s26", err.Error())27 os.Exit(1)28 }29 c, err := client.New()30 if err != nil {31 fmt.Fprintf(os.Stderr, "Failed to create client: %s32", err.Error())33 os.Exit(1)34 }35 c.SetExecutor(executor)36 ctx := cmdutil.NewContext(c)37 cmd := &runCmd{38 }39 if err := cmd.Run(); err != nil {40 fmt.Fprintf(os.Stderr, "Failed to run command: %s

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newScenarioExecutor

Using AI Code Generation

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1import (2func main() {3 scenarioExecutor := scenarioexecutor.NewScenarioExecutor()4 fmt.Println(scenarioExecutor)5}6import (7func main() {8 scenarioExecutor := scenarioexecutor.NewScenarioExecutor()9 fmt.Println(scenarioExecutor)10}11type scenarioExecutor struct {12}13func NewScenarioExecutor() *scenarioExecutor {14 return &scenarioExecutor{}15}

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newScenarioExecutor

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello World")4 executionObj := execution.Execution{}5 executionObj.NewScenarioExecutor("scenario1")6}7import (8func main() {9 fmt.Println("Hello World")10 executionObj := execution.Execution{}11 executionObj.Execute("scenario1")12}13import (14func main() {15 fmt.Println("Hello World")16 executionObj := execution.Execution{}17 executionObj.Execute("scenario1")18}19import (20type Execution struct {21}22func (e *Execution) NewScenarioExecutor(scenarioName string) {23 switch scenarioName {24 scenarioObj := scenario.Scenario1{}25 scenarioObj.Execute()26 scenarioObj := scenario.Scenario2{}27 scenarioObj.Execute()28 fmt.Println("No scenario found")29 }30}31func (e *Execution) Execute(scenarioName string) {32 switch scenarioName {33 scenarioObj := scenario.Scenario1{}34 scenarioObj.Execute()35 scenarioObj := scenario.Scenario2{}

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newScenarioExecutor

Using AI Code Generation

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1import (2func main() {3 scenarioExecutor := execution.NewScenarioExecutor()4 fmt.Println("ScenarioExecutor : ", scenarioExecutor)5}6import (7type ScenarioExecutor struct {8}9func NewScenarioExecutor() *ScenarioExecutor {10 return &ScenarioExecutor{ScenarioName: "scenario1"}11}12func (scenarioExecutor *ScenarioExecutor) Execute() {13 fmt.Println("Executing scenario : ", scenarioExecutor.ScenarioName)14}15import (16func TestNewScenarioExecutor(t *testing.T) {17 scenarioExecutor := execution.NewScenarioExecutor()18 if scenarioExecutor.ScenarioName == "" {19 t.Error("Scenario Name is empty")20 }21 fmt.Println("ScenarioExecutor : ", scenarioExecutor)22}23--- PASS: TestNewScenarioExecutor (0.00s)24 main_test.go:17: ScenarioExecutor : &{scenario1}25import (26func TestNewScenarioExecutor(t *testing.T) {27 scenarioExecutor := execution.NewScenarioExecutor()28 if scenarioExecutor.ScenarioName == "" {29 t.Error("Scenario Name is empty")30 }31 fmt.Println("ScenarioExecutor : ", scenarioExecutor)32}33func TestScenarioExecutor_Execute(t *testing.T) {34 scenarioExecutor := execution.NewScenarioExecutor()35 scenarioExecutor.Execute()36}37--- PASS: TestNewScenarioExecutor (0.00s)38 main_test.go:17: ScenarioExecutor : &{scenario1}

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newScenarioExecutor

Using AI Code Generation

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1import (2func main() {3 scenarioMap := make(map[string]string)4 result := execution.NewScenarioExecutor().ExecuteScenario(scenarioMap)5 fmt.Println(result)6}7import (8type ScenarioExecutor struct {9}10func (scenarioExecutor *ScenarioExecutor) ExecuteScenario(scenarioMap map[string]string) map[string]string {11 resultMap := make(map[string]string)12 resultChannel := make(chan string)13 waitGroup.Add(len(scenarioMap))14 for scenario, _ := range scenarioMap {15 go func(scenario string) {16 waitGroup.Done()17 }(scenario)18 }19 waitGroup.Wait()20 close(resultChannel)21 for result := range resultChannel {22 fmt.Println(result)23 }24}25func NewScenarioExecutor() *ScenarioExecutor {26 return &ScenarioExecutor{}27}

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