Best Gauge code snippet using execution.getItemsForScenarioExecution
specExecutor.go
Source: specExecutor.go
...218 protoStep.StepExecutionResult.Skipped = true219 protoStep.StepExecutionResult.SkippedReason = "Step implementation not found"220 }221}222func (e *specExecutor) getItemsForScenarioExecution(steps []*gauge.Step) ([]*gauge_messages.ProtoItem, error) {223 items := make([]gauge.Item, len(steps))224 for i, context := range steps {225 items[i] = context226 }227 lookup, err := e.dataTableLookup()228 if err != nil {229 return nil, err230 }231 return resolveItems(items, lookup, e.setSkipInfo)232}233func (e *specExecutor) dataTableLookup() (*gauge.ArgLookup, error) {234 l := new(gauge.ArgLookup)235 err := l.ReadDataTableRow(&e.specification.DataTable.Table, 0)236 return l, err237}238func (e *specExecutor) executeScenarios(scenarios []*gauge.Scenario) ([]result.Result, error) {239 var scenarioResults []result.Result240 for _, scenario := range scenarios {241 sceResult, err := e.executeScenario(scenario)242 if err != nil {243 return nil, err244 }245 scenarioResults = append(scenarioResults, sceResult)246 }247 return scenarioResults, nil248}249func (e *specExecutor) executeScenario(scenario *gauge.Scenario) (*result.ScenarioResult, error) {250 var scenarioResult *result.ScenarioResult251 shouldRetry := RetryOnlyTags == ""252 if !shouldRetry {253 spec := e.specification254 tagValues := make([]string, 0)255 if spec.Tags != nil {256 tagValues = spec.Tags.Values()257 }258 specFilter := filter.NewScenarioFilterBasedOnTags(tagValues, RetryOnlyTags)259 shouldRetry = !(specFilter.Filter(scenario))260 }261 for i := 0; i < MaxRetriesCount; i++ {262 e.currentExecutionInfo.CurrentScenario = &gauge_messages.ScenarioInfo{263 Name: scenario.Heading.Value,264 Tags: getTagValue(scenario.Tags),265 IsFailed: false,266 }267 scenarioResult = &result.ScenarioResult{268 ProtoScenario: gauge.NewProtoScenario(scenario),269 ScenarioDataTableRow: gauge.ConvertToProtoTable(&scenario.ScenarioDataTableRow),270 ScenarioDataTableRowIndex: scenario.ScenarioDataTableRowIndex,271 ScenarioDataTable: gauge.ConvertToProtoTable(&scenario.DataTable.Table),272 }273 if err := e.addAllItemsForScenarioExecution(scenario, scenarioResult); err != nil {274 return nil, err275 }276 e.scenarioExecutor.execute(scenario, scenarioResult)277 if scenarioResult.ProtoScenario.GetExecutionStatus() == gauge_messages.ExecutionStatus_SKIPPED {278 e.specResult.ScenarioSkippedCount++279 }280 if !(shouldRetry && scenarioResult.GetFailed()) {281 break282 }283 }284 return scenarioResult, nil285}286func (e *specExecutor) addAllItemsForScenarioExecution(scenario *gauge.Scenario, scenarioResult *result.ScenarioResult) error {287 contexts, err := e.getItemsForScenarioExecution(e.specification.Contexts)288 if err != nil {289 return err290 }291 scenarioResult.AddContexts(contexts)292 tearDownSteps, err := e.getItemsForScenarioExecution(e.specification.TearDownSteps)293 if err != nil {294 return err295 }296 scenarioResult.AddTearDownSteps(tearDownSteps)297 lookup, err := e.dataTableLookup()298 if err != nil {299 return err300 }301 if scenario.ScenarioDataTableRow.IsInitialized() {302 if err = lookup.ReadDataTableRow(&scenario.ScenarioDataTableRow, 0); err != nil {303 return err304 }305 }306 items, err := resolveItems(scenario.Items, lookup, e.setSkipInfo)...
getItemsForScenarioExecution
Using AI Code Generation
1import "fmt"2func main() {3 fmt.Println("Hello, world.")4}5import (6func main() {7 fmt.Println("Hello, world.")8}9import (10func main() {11 fmt.Println("Hello, world.")12 execution.getItemsForScenarioExecution()13}14import (15func main() {16 fmt.Println("Hello, world.")17 e.getItemsForScenarioExecution()18}19import (20func main() {21 fmt.Println("Hello, world.")22 e.getItemsForScenarioExecution()23 fmt.Println("Hello, world.")24}25import (26func main() {27 fmt.Println("Hello, world.")28 e.getItemsForScenarioExecution()29 fmt.Println("Hello, world.")30 e.getItemsForScenarioExecution()31}32import (33func main() {34 fmt.Println("Hello, world.")35 e.getItemsForScenarioExecution()36 fmt.Println("Hello, world.")37 e.getItemsForScenarioExecution()38 fmt.Println("Hello, world.")39}40import (
getItemsForScenarioExecution
Using AI Code Generation
1func main() {2 execution := execution.NewExecution()3 execution.GetItemsForScenarioExecution()4}5func main() {6 execution := execution.NewExecution()7 execution.GetItemsForScenarioExecution()8}9func main() {10 execution := execution.NewExecution()11 execution.GetItemsForScenarioExecution()12}13func main() {14 execution := execution.NewExecution()15 execution.GetItemsForScenarioExecution()16}17func main() {18 execution := execution.NewExecution()19 execution.GetItemsForScenarioExecution()20}21func main() {22 execution := execution.NewExecution()23 execution.GetItemsForScenarioExecution()24}25func main() {26 execution := execution.NewExecution()27 execution.GetItemsForScenarioExecution()28}29func main() {30 execution := execution.NewExecution()31 execution.GetItemsForScenarioExecution()32}33func main() {34 execution := execution.NewExecution()35 execution.GetItemsForScenarioExecution()36}37func main() {38 execution := execution.NewExecution()39 execution.GetItemsForScenarioExecution()40}41func main() {42 execution := execution.NewExecution()43 execution.GetItemsForScenarioExecution()44}45func main() {46 execution := execution.NewExecution()47 execution.GetItemsForScenarioExecution()48}49func main() {
getItemsForScenarioExecution
Using AI Code Generation
1import (2func main() {3 util.InitLog()4 orm.RegisterDriver("mysql", orm.DRMySQL)5 orm.RegisterDataBase("default", "mysql", "root:root@/scm?charset=utf8", 30)6 orm.RegisterModel(new(model.StepExecution), new(model.ScenarioExecution), new(model.Execution), new(model.ExecutionType), new(model.StepExecutionType), new(model.StepExecutionTypeParameter), new(model.StepExecutionTypeParameterType), new(model.StepExecutionTypeParameterTypeParameter), new(model.StepExecutionTypeParameterTypeParameterType))7 orm.RunSyncdb("default", false, true)8 o := orm.NewOrm()9 exec.GetItemForScenarioExecution(o, 1)10}11import (12func main() {13 util.InitLog()
getItemsForScenarioExecution
Using AI Code Generation
1func main() {2 execution := new(Execution)3 execution.getItemsForScenarioExecution()4}5func main() {6 execution := new(Execution)7 execution.getItemsForScenarioExecution()8}9func main() {10 execution := new(Execution)11 execution.getItemsForScenarioExecution()12}13func main() {14 execution := new(Execution)15 execution.getItemsForScenarioExecution()16}17func main() {18 execution := new(Execution)19 execution.getItemsForScenarioExecution()20}21func main() {22 execution := new(Execution)23 execution.getItemsForScenarioExecution()24}25func main() {26 execution := new(Execution)27 execution.getItemsForScenarioExecution()28}29func main() {30 execution := new(Execution)31 execution.getItemsForScenarioExecution()32}
getItemsForScenarioExecution
Using AI Code Generation
1func main() {2 execution := new(Execution)3 execution.getItemsForScenarioExecution()4}5func main() {6 execution := new(Execution)7 execution.getItemsForScenarioExecution()8}9func main() {10 execution := new(Execution)11 execution.getItemsForScenarioExecution()12}13func main() {14 execution := new(Execution)15 execution.getItemsForScenarioExecution()16}17func main() {18 execution := new(Execution)19 execution.getItemsForScenarioExecution()20}21func main() {22 execution := new(Execution)23 execution.getItemsForScenarioExecution()24}25func main() {26 execution := new(Execution)27 execution.getItemsForScenarioExecution()28}29func main() {30 execution := new(Execution)31 execution.getItemsForScenarioExecution()32}33func main() {34 execution := new(Execution)
getItemsForScenarioExecution
Using AI Code Generation
1import (2func main() {3 fmt.Println("Hello, playground")4 execution.GetItemsForScenarioExecution("Test")5}6import (7func GetItemsForScenarioExecution(scenarioName string) {8 fmt.Println("Hello, playground")9}10import (11func Test() {12 execution.GetItemsForScenarioExecution("Test")13}14import (15func TestTest(t *testing.T) {16 scenarios.Test()17}18import (19func main() {20 tests.TestTest(t)21}
getItemsForScenarioExecution
Using AI Code Generation
1func main() {2 execution := execution.NewExecution()3 scenarioItems := execution.GetItemsForScenarioExecution(1)4 for _, item := range scenarioItems {5 fmt.Println(item)6 }7}8func main() {9 execution := execution.NewExecution()10 scenarioItems := execution.GetItemsForScenarioExecution(2)11 for _, item := range scenarioItems {12 fmt.Println(item)13 }14}15func main() {16 execution := execution.NewExecution()17 scenarioItems := execution.GetItemsForScenarioExecution(3)18 for _, item := range scenarioItems {19 fmt.Println(item)20 }21}22func main() {23 execution := execution.NewExecution()24 scenarioItems := execution.GetItemsForScenarioExecution(4)25 for _, item := range scenarioItems {26 fmt.Println(item)27 }28}29func main() {30 execution := execution.NewExecution()31 scenarioItems := execution.GetItemsForScenarioExecution(5)32 for _, item := range scenarioItems {33 fmt.Println(item)34 }35}36func main() {37 execution := execution.NewExecution()38 scenarioItems := execution.GetItemsForScenarioExecution(6)39 for _, item := range scenarioItems {40 fmt.Println(item)41 }42}
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