Best Gauge code snippet using execution.TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
scenarioExecutor_test.go
Source: scenarioExecutor_test.go
...38 if gotMessages[0] != "Before Scenario Called" {39 t.Errorf("Expected `Before Scenario Called` message, got : %s", gotMessages[0])40 }41}42func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {43 r := &mockRunner{}44 h := &mockPluginHandler{NotifyPluginsfunc: func(m *gauge_messages.Message) {}, GracefullyKillPluginsfunc: func() {}}45 r.ExecuteAndGetStatusFunc = func(m *gauge_messages.Message) *gauge_messages.ProtoExecutionResult {46 if m.MessageType == gauge_messages.Message_ScenarioExecutionEnding {47 return &gauge_messages.ProtoExecutionResult{48 Message: []string{"After Scenario Called"},49 Failed: false,50 ExecutionTime: 10,51 }52 }53 return &gauge_messages.ProtoExecutionResult{}54 }55 ei := &gauge_messages.ExecutionInfo{}56 sce := newScenarioExecutor(r, h, ei, nil, nil, nil, 0)...
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1import (2func TestMain(m *testing.M) {3 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {4 FeatureContext(s)5 }, godog.Options{6 Paths: []string{"features"},7 })8 if st := m.Run(); st > status {9 }10 os.Exit(status)11}12func FeatureContext(s *godog.Suite) {13 s.Step(`^a variable set to (\d+)$`, aVariableSetTo)14 s.Step(`^I increment the variable by (\d+)$`, iIncrementTheVariableBy)15 s.Step(`^the variable should contain (\d+)$`, theVariableShouldContain)16 s.AfterScenario(func(interface{}, error) {17 fmt.Println("After Scenario")18 })19}20func aVariableSetTo(arg1 int) error {21}22func iIncrementTheVariableBy(arg1 int) error {23}24func theVariableShouldContain(arg1 int) error {25}26--- PASS: TestMain (0.00s)27import (28func TestMain(m *testing.M) {29 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {30 FeatureContext(s)31 }, godog.Options{32 Paths: []string{"features"},33 })34 if st := m.Run(); st > status {35 }36 os.Exit(status)37}
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1import (2func main() {3 opts := godog.Options{4 Output: colors.Colored(os.Stdout),5 Paths: []string{"features"},6 }7 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {8 FeatureContext(s)9 }, opts)10 if st := m.Run(); st > status {11 }12 os.Exit(status)13}14import (15func main() {16 opts := godog.Options{17 Output: colors.Colored(os.Stdout),18 Paths: []string{"features"},19 }20 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {21 FeatureContext(s)22 }, opts)23 if st := m.Run(); st > status {24 }25 os.Exit(status)26}27import (28func main() {29 opts := godog.Options{30 Output: colors.Colored(os.Stdout),31 Paths: []string{"features"},32 }33 status := godog.RunWithOptions("godogs", func(s *godog.Suite) {34 FeatureContext(s)35 }, opts)36 if st := m.Run(); st > status {37 }38 os.Exit(status)39}40import (41func main() {42 opts := godog.Options{43 Output: colors.Colored(os.Stdout),
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1import (2func main() {3 opts := godog.Options{Output: colors.Colored(os.Stdout)}4 godog.BindCommandLineFlags("godog.", &opts)5 status := godog.TestSuite{6 }.Run()7 if st := m.Run(); st > status {8 }9 os.Exit(status)10}11import (12func TestMain(m *testing.M) {13 notify := func(s *godog.Scenario) {14 msgs = append(msgs, s)15 }16 godog.Format("test", "collects messages", godog.TestSuiteFormatterFunc(notify))17 opts := godog.Options{Output: colors.Colored(os.Stdout)}18 godog.BindCommandLineFlags("godog.", &opts)19 status := godog.TestSuite{20 }.Run()21 if st := m.Run(); st > status {22 }23 os.Exit(status)24}25import (26func TestMain(m *testing.M) {27 notify := func(s *godog.Scenario) {28 msgs = append(msgs, s)29 }30 godog.Format("test", "collects messages", godog.TestSuiteFormatterFunc(notify))31 opts := godog.Options{Output: colors
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {2}3func TestNotifyAfterSpecShouldAddAfterSpecHookMessages(t *testing.T) {4}5func TestNotifyBeforeScenarioShouldAddBeforeScenarioHookMessages(t *testing.T) {6}7func TestNotifyBeforeSpecShouldAddBeforeSpecHookMessages(t *testing.T) {8}9func TestNotifyStepShouldAddStepHookMessages(t *testing.T) {10}11func TestNotifySuiteShouldAddSuiteHookMessages(t *testing.T) {12}13func TestNotifySuiteShouldAddSuiteHookMessages(t *testing.T) {14}15func TestNotifySuiteShouldAddSuiteHookMessages(t *testing.T) {16}17func TestNotifySuiteShouldAddSuiteHookMessages(t *testing
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {2}3func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {4}5func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {6}7func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {8}9func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {10}11func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {12}13func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {14}15func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {16}
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {2 execution := new(execution)3 execution.notifyAfterScenario()4 assert.Equal(t, 1, len(execution.afterScenarioHookMessages))5}6func TestNotifyAfterStepShouldAddAfterStepHookMessages(t *testing.T) {7 execution := new(execution)8 execution.notifyAfterStep()9 assert.Equal(t, 1, len(execution.afterStepHookMessages))10}11func TestNotifyBeforeScenarioShouldAddBeforeScenarioHookMessages(t *testing.T) {12 execution := new(execution)13 execution.notifyBeforeScenario()14 assert.Equal(t, 1, len(execution.beforeScenarioHookMessages))15}16func TestNotifyBeforeStepShouldAddBeforeStepHookMessages(t *testing.T) {17 execution := new(execution)18 execution.notifyBeforeStep()19 assert.Equal(t, 1, len(execution.beforeStepHookMessages))20}21func TestNotifyExecutionEndShouldAddExecutionEndHookMessages(t *testing.T) {22 execution := new(execution)23 execution.notifyExecutionEnd()24 assert.Equal(t, 1, len(execution.executionEndHookMessages))25}26func TestNotifyExecutionStartShouldAddExecutionStartHookMessages(t *testing.T) {27 execution := new(execution)28 execution.notifyExecutionStart()29 assert.Equal(t, 1, len(execution.executionStartHookMessages))30}31func TestNotifySuiteEndShouldAddSuiteEndHookMessages(t *testing.T) {32 execution := new(execution)33 execution.notifySuiteEnd()34 assert.Equal(t, 1, len(execution.suiteEndHookMessages))35}
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {2 suite := new(ExecutionTestSuite)3 suite.BeforeScenarioHookMessages = make([]string, 0)4 suite.AfterScenarioHookMessages = make([]string, 0)5 suite.BeforeStepHookMessages = make([]string, 0)6 suite.AfterStepHookMessages = make([]string, 0)7 suite.ScenarioHookMessages = make([]string, 0)8 suite.StepHookMessages = make([]string, 0)9 suite.ScenarioMessages = make([]string, 0)10 suite.StepMessages = make([]string, 0)11 suite.SpecMessages = make([]string, 0)12 suite.SpecHookMessages = make([]string, 0)13 suite.Execution = new(Execution)14 suite.Execution.NotifyAfterScenario()15 assert.Equal(t, 1, len(suite.Execution.AfterScenarioHookMessages))16 assert.Equal(t, "After Scenario", suite.Execution.AfterScenarioHookMessages[0])17 assert.Equal(t, 0, len(suite.Execution.AfterStepHookMessages))18 assert.Equal(t, 0, len(suite.Execution.BeforeScenarioHookMessages))19 assert.Equal(t, 0, len(suite.Execution.BeforeStepHookMessages))20 assert.Equal(t, 1, len(suite.Execution.ScenarioHookMessages))21 assert.Equal(t, "After Scenario", suite.Execution.ScenarioHookMessages[0])22 assert.Equal(t, 0, len(suite.Execution.StepHookMessages))23 assert.Equal(t, 0, len(suite.Execution.ScenarioMessages))24 assert.Equal(t, 0, len(suite.Execution.StepMessages))25 assert.Equal(t, 0, len(suite.Execution.SpecMessages))26 assert.Equal(t, 0, len(suite.Execution.SpecHookMessages))27}
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1import (2func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {3 notifyAfterScenario()4}5func notifyAfterScenario() {6 status := godog.TestSuite{7 Options: &godog.Options{Output: colors.Colored(os.Stdout)},8 Options: &godog.Options{Output: colors.Colored(os.Stdout)},9 }.Run()10 if st := m.Run(); st > status {11 }12 os.Exit(status)13}14func initializeScenario(ctx *godog.ScenarioContext) {15 ctx.AfterScenario(func(s *godog.Scenario, err error) error {16 fmt.Println("After Scenario")17 })18}19func finalizeScenario(ctx *godog.ScenarioContext) {20 ctx.AfterScenario(func(s *godog.Scenario, err error) error {21 fmt.Println("After Scenario")22 })23}24func main() {25 TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages()26}27import (28func TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages(t *testing.T) {29 notifyAfterScenario()30}31func notifyAfterScenario() {32 status := godog.TestSuite{33 Options: &godog.Options{Output: colors.Colored(os.Stdout)},34 Options: &godog.Options{Output: colors.Colored(os.Stdout)},35 }.Run()36 if st := m.Run(); st > status {37 }38 os.Exit(status)39}40func initializeScenario(ctx *godog.ScenarioContext) {41 ctx.AfterScenario(func(s *godog.Scenario, err error) error {42 fmt.Println("After Scenario")
TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages
Using AI Code Generation
1import (2type execution struct {3}4func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {5}6import (7type execution struct {8}9func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {10}11import (12type execution struct {13}14func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {15}16import (17type execution struct {18}19func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {20}21import (22type execution struct {23}24func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {25}26import (27type execution struct {28}29func (e *execution) TestNotifyAfterScenarioShouldAddAfterScenarioHookMessages() {30}31import (
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