Best Gauge code snippet using execution.TestExecuteScenarioShouldNotRetryIfNotMatchTags
specExecutor_test.go
Source:specExecutor_test.go
...553 Scenarios: []*gauge.Scenario{554 &gauge.Scenario{Heading: &gauge.Heading{Value: "Example Scenario 1"}, Items: make([]gauge.Item, 0), Tags: &gauge.Tags{RawValues: [][]string{{"tagSce"}}}, Span: &gauge.Span{}},555 },556}557func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {558 MaxRetriesCount = 2559 RetryOnlyTags = "tagN"560 se := newSpecExecutorForTestsWithRetry()561 sceResult, _ := se.executeScenario(exampleSpecWithTags.Scenarios[0])562 if !sceResult.GetFailed() {563 t.Errorf("Expect sceResult.GetFailed() = true, got false")564 }565}566func TestExecuteScenarioShouldRetryIfSpecificationMatchTags(t *testing.T) {567 MaxRetriesCount = 2568 RetryOnlyTags = "tagSpec"569 se := newSpecExecutorForTestsWithRetry()570 sceResult, _ := se.executeScenario(exampleSpecWithTags.Scenarios[0])571 if sceResult.GetFailed() {...
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1import (2func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {3 opts := godog.Options{4 Paths: []string{"features"},5 }6 status := godog.TestSuite{7 }.Run()8 if st := m.Run(); st > status {9 }10 if status > 0 {11 os.Exit(255)12 }13}14import (15func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {16 opts := godog.Options{17 Paths: []string{"features"},18 }19 status := godog.TestSuite{20 }.Run()21 if st := m.Run(); st > status {22 }23 if status > 0 {24 os.Exit(255)25 }26}27import (28func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {29 opts := godog.Options{30 Paths: []string{"features"},31 }32 status := godog.TestSuite{33 }.Run()
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {2}3func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {4}5func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {6}7--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)8--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)9--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)10--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)11--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)12--- PASS: TestExecuteScenarioShouldNotRetryIfNotMatchTags (0.00s)
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1import (2func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {3 kubeconfig := environment.GetKubeConfig()4 configPath := environment.GetConfigPath()5 clientSet, err := pkg.GetClientSet(kubeconfig)6 if err != nil {7 t.Fatalf("fail to get clientSet, due to %v", err)8 }9 chaosClient, err := pkg.GetChaosClientSet(kubeconfig)10 if err != nil {11 t.Fatalf("fail to get clientSet, due to %v", err)12 }13 engineDetails := utils.EngineDetails{}14 engineDetails.Experiments = []string{"pod-delete"}
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1import (2func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {3 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})4}5func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {6 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})7}8import (9func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {10 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})11}12func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {13 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})14}15import (16func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {17 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})18}19func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {20 gauge.ExecuteScenarioShouldNotRetryIfNotMatchTags(t, "ExecuteScenarioShouldNotRetryIfNotMatchTags", []string{"test"})21}22import (23func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {2 execution := newExecution()3 scenario := newScenario()4 scenario.Tags = []string{"@tag1", "@tag2"}5 execution.ExecuteScenario(scenario, []string{"@tag3", "@tag4"}, 1)6 if execution.RetryCount != 0 {7 t.Error("RetryCount should be 0")8 }9}10func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {11 execution := newExecution()12 scenario := newScenario()13 scenario.Tags = []string{"@tag1", "@tag2"}14 execution.ExecuteScenario(scenario, []string{"@tag3", "@tag2"}, 1)15 if execution.RetryCount != 1 {16 t.Error("RetryCount should be 1")17 }18}19func TestExecuteScenarioShouldNotRetryIfMatchTags(t *testing.T) {20 execution := newExecution()21 scenario := newScenario()22 scenario.Tags = []string{"@tag1", "@tag2"}23 execution.ExecuteScenario(scenario, []string{"@tag1", "@tag2"}, 1)24 if execution.RetryCount != 0 {25 t.Error("RetryCount should be 0")26 }27}28func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {29 execution := newExecution()30 scenario := newScenario()31 scenario.Tags = []string{"@tag1", "@tag2"}32 execution.ExecuteScenario(scenario, []string{"@tag3", "@tag2"}, 1)33 if execution.RetryCount != 1 {34 t.Error("RetryCount should be 1")35 }36}37func TestExecuteScenarioShouldNotRetryIfMatchTags(t *testing.T) {38 execution := newExecution()39 scenario := newScenario()40 scenario.Tags = []string{"@tag1", "@tag2"}41 execution.ExecuteScenario(scenario
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {2 t.Parallel()3 execution := new(execution)4 scenario := new(scenario)5 scenario.Tags = []string{"@tag1"}6 execution.Tags = []string{"@tag2"}7 execution.ExecuteScenario()8 assert.Equal(t, 1, execution.ScenarioExecutedCount)9}10func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {11 t.Parallel()12 execution := new(execution)13 scenario := new(scenario)14 scenario.Tags = []string{"@tag1"}15 execution.Tags = []string{"@tag1"}16 execution.ExecuteScenario()17 assert.Equal(t, 3, execution.ScenarioExecutedCount)18}19func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {20 t.Parallel()21 execution := new(execution)22 scenario := new(scenario)23 scenario.Tags = []string{"@tag1"}24 execution.Tags = []string{"@tag1"}25 execution.ExecuteScenario()26 assert.Equal(t, 3, execution.ScenarioExecutedCount)27}28func TestExecuteScenarioShouldRetryIfMatchTags(t *testing.T) {29 t.Parallel()30 execution := new(execution)31 scenario := new(scenario)32 scenario.Tags = []string{"@tag1"}33 execution.Tags = []string{"@tag1"}34 execution.ExecuteScenario()35 assert.Equal(t, 3, execution.ScenarioExecutedCount)36}
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {2 var scenario = &gauge_messages.ProtoScenario{Tags: []*gauge_messages.ProtoItem{{Value: "tag1"}}}3 var executionInfo = &gauge_messages.ExecutionInfo{CurrentExecutionInfo: &gauge_messages.ExecutionInfo_CurrentExecutionInfo{CurrentScenario: scenario}}4 var execution = new(execution)5 execution.tags = []string{"tag2"}6 execution.specDirs = []string{"specs"}7 execution.runner = &mocks.Runner{}8 execution.runner.On("Execute", mock.Anything, mock.Anything, mock.Anything, mock.Anything).Return(&gauge_messages.ProtoExecutionResult{Failed: true}, nil)9 execution.runner.On("Kill").Return(nil)10 execution.runner.On("Start", mock.Anything, mock.Anything, mock.Anything, mock.Anything, mock.Anything, mock.Anything).Return(nil)11 execution.runner.On("Connect").Return(nil)12 execution.runner.On("Disconnect").Return(nil)13 execution.runner.On("GetAllSteps").Return([]*gauge_messages.ProtoStepValue{}, nil)14 execution.runner.On("Refactor", mock.Anything).Return(nil)15 execution.runner.On("GetGaugeVersion").Return(&gauge_messages.ProtoGaugeVersion{Major: 0, Minor: 0, Patch: 0})16 execution.runner.On("GetGaugeApiVersion").Return(&gauge_messages.ProtoGaugeVersion{Major: 0, Minor: 0, Patch: 0})17 execution.runner.On("GetProjectRoot").Return("projectRoot")18 execution.runner.On("GetRunnerConnectionStatus").Return(true, nil)19 execution.runner.On("GetPluginConnectionStatus").Return(true, nil)20 execution.runner.On("GetRunnerPid").Return(0, nil)21 execution.runner.On("GetPluginPid").Return(0, nil)22 execution.runner.On("GetRunnerVersion").Return("", nil)23 execution.runner.On("GetPluginVersion").Return("", nil)24 execution.runner.On("GetAllPlugins").Return([]*gauge_messages.ProtoPlugin{}, nil)25 executionResult, _ := execution.executeScenario(scenario)
TestExecuteScenarioShouldNotRetryIfNotMatchTags
Using AI Code Generation
1func TestExecuteScenarioShouldNotRetryIfNotMatchTags(t *testing.T) {2 var execution = newExecution()3 var scenario = newScenario()4 scenario.Tags = []string{"@tag1"}5 execution.Runner = newRunner()6 execution.Runner.Tags = []string{"@tag2"}7 execution.ExecuteScenario(scenario)8 assert.Equal(t, 1, execution.RetryCount)9 assert.Equal(t, 1, execution.Runner.RunScenarioCount)10}11func (e *execution) ExecuteScenario(scenario *gauge_messages.ProtoScenario) {12 for e.RetryCount < e.RetryMax {13 e.Runner.RunScenario(scenario)14 if e.RetryCount > 0 && !e.Runner.IsLastRunFailed() {15 }16 }17}18func (r *runner) RunScenario(scenario *gauge_messages.ProtoScenario) {19 if r.RunScenarioCount == 1 {20 } else {21 }22}23func (r *runner) IsLastRunFailed() bool {24}25func newExecution() *execution {26 var exec = new(execution)27}28func newScenario() *gauge_messages.ProtoScenario {29 var scenario = new(gauge_messages.ProtoScenario)30}31func newRunner() *runner {32 var runner = new(runner)33}34type execution struct {35}
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