Best Xunit code snippet using Xunit.Sdk.CultureOverride.Dispose
TestFrameworkDiscoverer.cs
Source:TestFrameworkDiscoverer.cs
...53 /// <param name="class">The CLR type.</param>54 /// <returns>The test class.</returns>55 protected abstract ValueTask<_ITestClass> CreateTestClass(_ITypeInfo @class);56 /// <inheritdoc/>57 public virtual ValueTask DisposeAsync()58 {59 if (disposed)60 throw new ObjectDisposedException(GetType().FullName);61 disposed = true;62 return DisposalTracker.DisposeAsync();63 }64 /// <inheritdoc/>65 public ValueTask Find(66 Func<_ITestCase, ValueTask<bool>> callback,67 _ITestFrameworkDiscoveryOptions discoveryOptions,68 Type[]? types = null,69 CancellationToken? cancellationToken = null)70 {71 Guard.ArgumentNotNull(callback);72 Guard.ArgumentNotNull(discoveryOptions);73 var tcs = new TaskCompletionSource<object?>();74 ThreadPool.QueueUserWorkItem(async _ =>75 {76 TestContext.SetForTestAssembly(TestAssembly, TestEngineStatus.Discovering, cancellationToken ?? CancellationToken.None);...
TestFrameworkExecutor.cs
Source:TestFrameworkExecutor.cs
...44 /// </summary>45 /// <returns>The test framework discoverer</returns>46 protected abstract _ITestFrameworkDiscoverer CreateDiscoverer();47 /// <inheritdoc/>48 public virtual ValueTask DisposeAsync()49 {50 if (disposed)51 throw new ObjectDisposedException(GetType().FullName);52 disposed = true;53 return DisposalTracker.DisposeAsync();54 }55 /// <inheritdoc/>56 public ValueTask RunAll(57 _IMessageSink executionMessageSink,58 _ITestFrameworkDiscoveryOptions discoveryOptions,59 _ITestFrameworkExecutionOptions executionOptions)60 {61 Guard.ArgumentNotNull(executionMessageSink);62 Guard.ArgumentNotNull(discoveryOptions);63 Guard.ArgumentNotNull(executionOptions);64 var tcs = new TaskCompletionSource<object?>();65 ThreadPool.QueueUserWorkItem(async _ =>66 {67 try...
CultureOverride.cs
Source:CultureOverride.cs
...16 CultureInfo.CurrentCulture = newCulture;17 CultureInfo.CurrentUICulture = newCulture;18 }19 }20 public void Dispose()21 {22 CultureInfo.CurrentCulture = lastCulture;23 CultureInfo.CurrentUICulture = lastUICulture;24 }25 }26}...
Dispose
Using AI Code Generation
1using Xunit;2using Xunit.Abstractions;3{4 {5 private readonly ITestOutputHelper _output;6 public UnitTest1(ITestOutputHelper output)7 {8 _output = output;9 }10 public void TestMethod1()11 {12 using (new Xunit.Sdk.CultureOverride("en-US"))13 {14 _output.WriteLine("Culture is " + System.Threading.Thread.CurrentThread.CurrentCulture);15 }16 }17 }18}
Dispose
Using AI Code Generation
1using Xunit;2using Xunit.Abstractions;3using Xunit.Sdk;4using System;5using System.Globalization;6using System.Threading;7{8 {9 private readonly ITestOutputHelper output;10 public UnitTest1(ITestOutputHelper output)11 {12 this.output = output;13 }14 public void Test1()15 {16 using (var culture = new CultureOverride("en-US", "en-US"))17 {18 output.WriteLine("Current Culture: " + Thread.CurrentThread.CurrentCulture);19 output.WriteLine("Current UI Culture: " + Thread.CurrentThread.CurrentUICulture);20 output.WriteLine("Culture: " + culture.Culture);21 output.WriteLine("UICulture: " + culture.UICulture);22 }23 }24 }25}26using Xunit;27using Xunit.Abstractions;28using Xunit.Sdk;29using System;30using System.Globalization;31using System.Threading;32{33 {34 private readonly ITestOutputHelper output;35 public UnitTest1(ITestOutputHelper output)36 {37 this.output = output;38 }39 public void Test1()40 {41 using (var culture = new CultureOverride("en-US", "en-US"))42 {43 output.WriteLine("Current Culture: " + Thread.CurrentThread.CurrentCulture);44 output.WriteLine("Current UI Culture: " + Thread.CurrentThread.CurrentUICulture);45 output.WriteLine("Culture: " + culture.Culture);46 output.WriteLine("UICulture: " + culture.UICulture);47 }48 }49 }50}51using Xunit;52using Xunit.Abstractions;53using Xunit.Sdk;54using System;55using System.Globalization;56using System.Threading;57{58 {59 private readonly ITestOutputHelper output;60 public UnitTest1(ITestOutputHelper output)61 {62 this.output = output;63 }64 public void Test1()65 {66 using (var culture = new CultureOverride("en-US", "en-US"))67 {68 output.WriteLine("Current Culture: " + Thread.CurrentThread.CurrentCulture);69 output.WriteLine("Current UI Culture: " + Thread.CurrentThread
Dispose
Using AI Code Generation
1using Xunit;2{3 public void TestMethod()4 {5 using (new CultureOverride("en-US"))6 {7 }8 }9}10using Xunit;11{12 public void TestMethod()13 {14 using (new CultureOverride("en-US"))15 {16 }17 }18}19using Xunit;20{21 public void TestMethod()22 {23 using (new CultureOverride("en-US"))24 {25 }26 }27}28using Xunit;29{30 public void TestMethod()31 {32 using (new CultureOverride("en-US"))33 {34 }35 }36}37using Xunit;38{39 public void TestMethod()40 {41 using (new CultureOverride("en-US"))42 {43 }44 }45}46using Xunit;47{48 public void TestMethod()49 {50 using (new CultureOverride("en-US"))51 {52 }53 }54}55using Xunit;56{57 public void TestMethod()58 {59 using (new CultureOverride("en-US"))60 {61 }62 }63}64using Xunit;65{66 public void TestMethod()67 {68 using (new CultureOverride("en-US"))69 {70 }71 }72}
Dispose
Using AI Code Generation
1using Xunit;2using Xunit.Sdk;3var cultureOverride = new CultureOverride("en-US");4cultureOverride.Dispose();5using Xunit;6using Xunit.Sdk;7using (var cultureOverride = new CultureOverride("en-US"))8{9}10using Xunit;11using Xunit.Sdk;12CultureOverride cultureOverride = null;13{14 cultureOverride = new CultureOverride("en-US");15}16{17 cultureOverride?.Dispose();18}19using Xunit;20using Xunit.Sdk;21CultureOverride cultureOverride = null;22{23 cultureOverride = new CultureOverride("en-US");24}25{26 if (cultureOverride != null)27 cultureOverride.Dispose();28}29using Xunit;30using Xunit.Sdk;31CultureOverride cultureOverride = null;32{33 cultureOverride = new CultureOverride("en-US");34}35{36 if (cultureOverride != null)37 ((IDisposable)cultureOverride).Dispose();38}39using Xunit;40using Xunit.Sdk;41CultureOverride cultureOverride = null;42{43 cultureOverride = new CultureOverride("en-US");44}45{46 if (cultureOverride != null)47 (cultureOverride as IDisposable).Dispose();48}49using Xunit;50using Xunit.Sdk;51CultureOverride cultureOverride = null;52{53 cultureOverride = new CultureOverride("en-US");54}55{56 if (cultureOverride != null)57 cultureOverride?.Dispose();58}59using Xunit;60using Xunit.Sdk;61CultureOverride cultureOverride = null;62{63 cultureOverride = new CultureOverride("en-US");64}65{66 if (cultureOverride != null
Dispose
Using AI Code Generation
1{2 static void Main( string [] args)3 {4 using (new CultureOverride( "en-US" ))5 {6 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);7 }8 }9}10{11 static void Main( string [] args)12 {13 CultureInfo.CurrentCulture = new CultureInfo( "de-DE" );14 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);15 using (new CultureOverride( "en-US" ))16 {17 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);18 }19 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);20 }21}22{23 static void Main( string [] args)24 {25 CultureInfo.CurrentCulture = new CultureInfo( "de-DE" );26 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);27 using (new CultureOverride( "en-US" ))28 {29 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);30 }31 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);32 CultureInfo.CurrentCulture = new CultureInfo( "fr-FR" );33 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);34 }35}36{37 static void Main( string [] args)38 {39 CultureInfo.CurrentCulture = new CultureInfo( "de-DE" );40 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);41 using (new CultureOverride( "en-US" ))42 {43 Console.WriteLine( "Current Culture: " + CultureInfo.CurrentCulture.Name);44 using (new CultureOverride(
Dispose
Using AI Code Generation
1using Xunit;2using Xunit.Abstractions;3{4 {5 private readonly ITestOutputHelper output;6 public Class2(ITestOutputHelper output)7 {8 this.output = output;9 }10 public void Test1()11 {12 using (new Xunit.Sdk.CultureOverride("en-US"))13 {14 output.WriteLine("Test1: " + System.Globalization.CultureInfo.CurrentCulture);15 }16 }17 public void Test2()18 {19 output.WriteLine("Test2: " + System.Globalization.CultureInfo.CurrentCulture);20 }21 {22 public Fixture()23 {24 Thread.CurrentThread.CurrentCulture = new CultureInfo("en-GB");25 }26 public void Dispose()27 {28 Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");29 }30 }31 }32}
Dispose
Using AI Code Generation
1using Xunit;2using Xunit.Sdk;3public class ExampleClass {4 public void ExampleMethod() {5 using (new CultureOverride("en-US")) {6 }7 }8}9using Xunit;10using Xunit.Sdk;11public class ExampleClass {12 public void ExampleMethod() {13 using (new CultureOverride("en-US")) {14 }15 }16}17using Xunit;18using Xunit.Sdk;19public class ExampleClass {20 public void ExampleMethod() {21 using (new CultureOverride("en-US")) {22 }23 }24}25using Xunit;26using Xunit.Sdk;27public class ExampleClass {28 public void ExampleMethod() {29 using (new CultureOverride("en-US")) {30 }31 }32}33using Xunit;34using Xunit.Sdk;35public class ExampleClass {36 public void ExampleMethod() {37 using (new CultureOverride("en-US")) {38 }39 }40}41using Xunit;42using Xunit.Sdk;43public class ExampleClass {44 public void ExampleMethod() {45 using (new CultureOverride("en-US")) {46 }47 }48}49using Xunit;50using Xunit.Sdk;51public class ExampleClass {52 public void ExampleMethod() {53 using (new CultureOverride("en-US")) {54 }55 }56}57using Xunit;58using Xunit.Sdk;59public class ExampleClass {60 public void ExampleMethod() {61 using (new CultureOverride("en-US")) {62 }63 }
Dispose
Using AI Code Generation
1using System;2using Xunit.Sdk;3{4 private readonly string _originalCulture;5 private readonly string _originalUICulture;6 public CultureOverride(string culture, string uiCulture)7 {8 _originalCulture = System.Threading.Thread.CurrentThread.CurrentCulture.Name;9 _originalUICulture = System.Threading.Thread.CurrentThread.CurrentUICulture.Name;10 System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo(culture);11 System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(uiCulture);12 }13 public void Dispose()14 {15 System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo(_originalCulture);16 System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(_originalUICulture);17 }18}19using System;20using Xunit;21{22 public void Test1()23 {24 using (new CultureOverride("en-US", "en-US"))25 {26 }27 }28}29using Xunit;30{31 public void Test1()32 {33 using (new CultureOverride("en-US", "en-US"))34 {35 }36 }37}38using Xunit;39{40 public void Test1()41 {42 using (new CultureOverride("en-US", "en-US"))43 {44 }45 }46}47using Xunit;48{49 public void Test1()50 {51 using (new CultureOverride("en-US", "en-US"))52 {53 }54 }55}56using Xunit;57{58 public void Test1()59 {60 using (new CultureOverride("en-US", "en-US"))61 {62 }
Dispose
Using AI Code Generation
1using Xunit;2using System.Globalization;3{4 {5 public void Test1()6 {7 using (new Xunit.Sdk.CultureOverride("en-US"))8 {9 }10 }11 }12}13using Xunit;14using System.Globalization;15{16 {17 public void Test1()18 {19 using (new Xunit.Sdk.CultureOverride("en-US"))20 {21 }22 }23 }24}25using Xunit;26using System.Globalization;27{28 {29 public void Test1()30 {31 using (new Xunit.Sdk.CultureOverride("en-US"))32 {33 }34 }35 }36}37using Xunit;38using System.Globalization;39{40 {41 public void Test1()42 {43 using (new Xunit.Sdk.CultureOverride("en-US"))44 {45 }46 }47 }48}49using Xunit;50using System.Globalization;51{52 {53 public void Test1()54 {55 using (new Xunit.Sdk.CultureOverride("en-US"))56 {
Dispose
Using AI Code Generation
1using Xunit.Sdk;2using System.Globalization;3using System;4{5 {6 static void Main(string[] args)7 {8 using (new CultureOverride("en-US"))9 {10 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);11 }12 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);13 }14 }15}16using Xunit.Sdk;17using System.Globalization;18using System;19{20 {21 static void Main(string[] args)22 {23 using (new CultureOverride("en-US"))24 {25 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);26 }27 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);28 }29 }30}31using Xunit.Sdk;32using System.Globalization;33using System;34{35 {36 static void Main(string[] args)37 {38 using (new CultureOverride("en-US"))39 {40 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);41 }42 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);43 }44 }45}46using Xunit.Sdk;47using System.Globalization;48using System;49{50 {51 static void Main(string[] args)52 {53 using (new CultureOverride("en-US"))54 {55 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);56 }57 Console.WriteLine("Current culture: {0}", CultureInfo.CurrentCulture.Name);58 }59 }60}
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