How to use TryEnter method of PuppeteerSharp.States.StateManager class

Best Puppeteer-sharp code snippet using PuppeteerSharp.States.StateManager.TryEnter

ChromiumStartingState.cs

Source:ChromiumStartingState.cs Github

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...12 {13 }14 public override Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeout)15 {16 if (!StateManager.TryEnter(p, fromState, this))17 {18 // Delegate StartAsync to current state, because it has already changed since19 // transition to this state was initiated.20 return StateManager.CurrentState.StartAsync(p);21 }22 return StartCoreAsync(p);23 }24 public override Task StartAsync(LauncherBase p) => p.StartCompletionSource.Task;25 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => StateManager.Exiting.EnterFromAsync(p, this, timeout);26 public override Task KillAsync(LauncherBase p) => StateManager.Killing.EnterFromAsync(p, this);27 public override void Dispose(LauncherBase p)28 {29 p.StartCompletionSource.TrySetException(new ObjectDisposedException(p.ToString()));30 base.Dispose(p);...

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StateManager.cs

Source:StateManager.cs Github

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...27 internal State Exiting { get; set; }28 internal State Killing { get; set; }29 internal ExitedState Exited { get; set; }30 internal State Disposed { get; set; }31 public bool TryEnter(LauncherBase p, State fromState, State toState)32 {33 if (Interlocked.CompareExchange(ref _currentState, toState, fromState) == fromState)34 {35 fromState.Leave(p);36 return true;37 }38 return false;39 }40 }41}...

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KillingState.cs

Source:KillingState.cs Github

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...8 {9 }10 public override async Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeout)11 {12 if (!StateManager.TryEnter(p, fromState, this))13 {14 // Delegate KillAsync to current state, because it has already changed since15 // transition to this state was initiated.16 await StateManager.CurrentState.KillAsync(p).ConfigureAwait(false);17 }18 try19 {20 if (!p.Process.HasExited)21 {22 p.Process.Kill();23 }24 }25 catch (InvalidOperationException)26 {...

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ExitedState.cs

Source:ExitedState.cs Github

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...8 {9 }10 public void EnterFrom(LauncherBase p, State fromState)11 {12 while (!StateManager.TryEnter(p, fromState, this))13 {14 // Current state has changed since transition to this state was requested.15 // Therefore retry transition to this state from the current state. This ensures16 // that Leave() operation of current state is properly called.17 fromState = StateManager.CurrentState;18 if (fromState == this)19 {20 return;21 }22 }23 p.ExitCompletionSource.TrySetResult(true);24 p.TempUserDataDir?.Dispose();25 }26 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => Task.CompletedTask;...

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ExitingState.cs

Source:ExitingState.cs Github

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...9 public ExitingState(StateManager stateManager) : base(stateManager)10 {11 }12 public override Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeout)13 => !StateManager.TryEnter(p, fromState, this) ? StateManager.CurrentState.ExitAsync(p, timeout) : ExitAsync(p, timeout);14 public override async Task ExitAsync(LauncherBase p, TimeSpan timeout)15 {16 var waitForExitTask = WaitForExitAsync(p);17 await waitForExitTask.WithTimeout(18 async () =>19 {20 await StateManager.Killing.EnterFromAsync(p, this, timeout).ConfigureAwait(false);21 await waitForExitTask.ConfigureAwait(false);22 },23 timeout,24 CancellationToken.None).ConfigureAwait(false);25 }26 public override Task KillAsync(LauncherBase p) => StateManager.Killing.EnterFromAsync(p, this);27 }...

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StartedState.cs

Source:StartedState.cs Github

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...8 {9 }10 public override Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeout)11 {12 StateManager.TryEnter(p, fromState, this);13 return Task.CompletedTask;14 }15 public override Task StartAsync(LauncherBase p) => Task.CompletedTask;16 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => new ExitingState(StateManager).EnterFromAsync(p, this, timeout);17 public override Task KillAsync(LauncherBase p) => new KillingState(StateManager).EnterFromAsync(p, this);18 }19}...

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TryEnter

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static void Main(string[] args)7 {8 var task = MainAsync(args);9 task.Wait();10 }11 static async Task MainAsync(string[] args)12 {13 {14 };15 using (var browser = await Puppeteer.LaunchAsync(options))16 {17 var page = await browser.NewPageAsync();18 var element = await page.QuerySelectorAsync("input[name='q']");19 await element.TypeAsync("Puppeteer");20 await page.Keyboard.PressAsync("Enter");21 await page.WaitForNavigationAsync();22 await page.ScreenshotAsync("screenshot.png");23 }24 }25 }26}27using System;28using System.Threading.Tasks;29using PuppeteerSharp;30{31 {32 static void Main(string[] args)33 {34 var task = MainAsync(args);35 task.Wait();36 }37 static async Task MainAsync(string[] args)38 {39 {40 };41 using (var browser = await Puppeteer.LaunchAsync(options))42 {43 var page = await browser.NewPageAsync();44 var element = await page.QuerySelectorAsync("input[name='q']");45 await element.TypeAsync("Puppeteer");46 await page.Keyboard.PressAsync("Enter");47 await page.WaitForNavigationAsync();48 await page.ScreenshotAsync("screenshot.png");49 }50 }51 }52}53using System;54using System.Threading.Tasks;55using PuppeteerSharp;56{57 {58 static void Main(string[] args)59 {60 var task = MainAsync(args);61 task.Wait();62 }63 static async Task MainAsync(string[] args)64 {65 {66 };67 using (var browser = await Puppeteer

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TryEnter

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 public static async Task Main(string[] args)7 {8 var browser = await Puppeteer.LaunchAsync(new LaunchOptions9 {10 {11 }12 });13 var page = await browser.NewPageAsync();14 await page.WaitForSelectorAsync("input[title='Search']");15 await page.TypeAsync("input[title='Search']", "PuppeteerSharp");16 await page.ClickAsync("input[value='Google Search']");17 await page.WaitForSelectorAsync("a[href='

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TryEnter

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using PuppeteerSharp;5{6 {7 public static async Task Run()8 {9 var browser = await Puppeteer.LaunchAsync(new LaunchOptions10 {11 });12 var page = await browser.NewPageAsync();13 var frame = page.MainFrame;14 var stateManager = frame.StateManager;15 var entered = stateManager.TryEnter("state");16 if (entered)17 {18 stateManager.Exit("state");19 }20 {21 Console.WriteLine("State is not entered");22 }23 await browser.CloseAsync();24 }25 }26}27public bool TryEnter(string stateName)

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TryEnter

Using AI Code Generation

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1using (var stateManager = new StateManager())2{3 if (stateManager.TryEnter("State1"))4 {5 }6}7using (var stateManager = new StateManager())8{9 if (stateManager.TryEnter("State2"))10 {11 }12}13using (var stateManager = new StateManager())14{15 if (stateManager.TryEnter("State3"))16 {17 }18}19using (var stateManager = new StateManager())20{21 if (stateManager.TryEnter("State4"))22 {23 }24}25using (var stateManager = new StateManager())26{27 if (stateManager.TryEnter("State5"))28 {29 }30}31using (var stateManager = new StateManager())32{33 if (stateManager.TryEnter("State6"))34 {35 }36}37using (var stateManager = new StateManager())38{39 if (stateManager.TryEnter("State7"))40 {41 }42}43using (var stateManager = new StateManager())44{45 if (stateManager.TryEnter("State8"))46 {47 }48}

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TryEnter

Using AI Code Generation

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1var stateManager = new StateManager();2var state = new State();3stateManager.Enter(state);4var state2 = new State();5var result = stateManager.TryEnter(state2);6Console.WriteLine(result);7stateManager.Exit(state2);8result = stateManager.TryEnter(state2);9Console.WriteLine(result);10var stateManager = new StateManager();11var state = new State();12stateManager.Enter(state);13var state2 = new State();14var result = stateManager.TryEnter(state2);15Console.WriteLine(result);16stateManager.Exit(state);17result = stateManager.TryEnter(state2);18Console.WriteLine(result);19var stateManager = new StateManager();20var state = new State();21stateManager.Enter(state);22var state2 = new State();23var result = stateManager.TryEnter(state2);24Console.WriteLine(result);25stateManager.Exit(state2);26stateManager.Exit(state);27result = stateManager.TryEnter(state2);28Console.WriteLine(result);29var stateManager = new StateManager();30var state = new State();31stateManager.Enter(state);32var state2 = new State();33var result = stateManager.TryEnter(state2);34Console.WriteLine(result);35stateManager.Exit(state);36stateManager.Exit(state);37result = stateManager.TryEnter(state2);38Console.WriteLine(result);39var stateManager = new StateManager();40var state = new State();41stateManager.Enter(state);42var state2 = new State();43var result = stateManager.TryEnter(state2);44Console.WriteLine(result);45stateManager.Exit(state2);46stateManager.Exit(state2);47result = stateManager.TryEnter(state2);48Console.WriteLine(result);49var stateManager = new StateManager();50var state = new State();51stateManager.Enter(state);52var state2 = new State();53var result = stateManager.TryEnter(state2);54Console.WriteLine(result);55stateManager.Exit(state2);56stateManager.Exit(state2);57stateManager.Exit(state);58result = stateManager.TryEnter(state2);59Console.WriteLine(result

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TryEnter

Using AI Code Generation

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1var stateManager = new PuppeteerSharp.States.StateManager();2var state = new PuppeteerSharp.States.State();3var stateName = "State1";4var stateName2 = "State2";5var stateName3 = "State3";6var stateName4 = "State4";7var stateName5 = "State5";8var stateName6 = "State6";9var stateName7 = "State7";10var stateName8 = "State8";11var stateName9 = "State9";12var stateName10 = "State10";13var stateName11 = "State11";14var stateName12 = "State12";15var stateName13 = "State13";16var stateName14 = "State14";17var stateName15 = "State15";18var stateName16 = "State16";19var stateName17 = "State17";20var stateName18 = "State18";21var stateName19 = "State19";22var stateName20 = "State20";23var stateName21 = "State21";24var stateName22 = "State22";25var stateName23 = "State23";26var stateName24 = "State24";27var stateName25 = "State25";28var stateName26 = "State26";29var stateName27 = "State27";30var stateName28 = "State28";31var stateName29 = "State29";32var stateName30 = "State30";33var stateName31 = "State31";34var stateName32 = "State32";35var stateName33 = "State33";36var stateName34 = "State34";37var stateName35 = "State35";38var stateName36 = "State36";39var stateName37 = "State37";40var stateName38 = "State38";41var stateName39 = "State39";42var stateName40 = "State40";43var stateName41 = "State41";44var stateName42 = "State42";45var stateName43 = "State43";46var stateName44 = "State44";47var stateName45 = "State45";48var stateName46 = "State46";49var stateName47 = "State47";50var stateName48 = "State48";51var stateName49 = "State49";52var stateName50 = "State50";

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Most used method in StateManager

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