Best Puppeteer-sharp code snippet using PuppeteerSharp.States.DisposedState.EnterFromAsync
ChromiumProcess.cs
Source:ChromiumProcess.cs
...381 #endregion382 #region Concrete state classes383 private class InitialState : State384 {385 public override Task StartAsync(ChromiumProcess p) => Starting.EnterFromAsync(p, this);386 public override Task ExitAsync(ChromiumProcess p, TimeSpan timeout)387 {388 Exited.EnterFrom(p, this);389 return Task.CompletedTask;390 }391 public override Task KillAsync(ChromiumProcess p)392 {393 Exited.EnterFrom(p, this);394 return Task.CompletedTask;395 }396 public override Task WaitForExitAsync(ChromiumProcess p) => Task.FromException(InvalidOperation("wait for exit"));397 }398 private class StartingState : State399 {400 public Task EnterFromAsync(ChromiumProcess p, State fromState)401 {402 if (!TryEnter(p, fromState))403 {404 // Delegate StartAsync to current state, because it has already changed since405 // transition to this state was initiated.406 return p._currentState.StartAsync(p);407 }408 return StartCoreAsync(p);409 }410 public override Task StartAsync(ChromiumProcess p) => p._startCompletionSource.Task;411 public override Task ExitAsync(ChromiumProcess p, TimeSpan timeout) => Exiting.EnterFromAsync(p, this, timeout);412 public override Task KillAsync(ChromiumProcess p) => Killing.EnterFromAsync(p, this);413 public override void Dispose(ChromiumProcess p)414 {415 p._startCompletionSource.TrySetException(new ObjectDisposedException(p.ToString()));416 base.Dispose(p);417 }418 private async Task StartCoreAsync(ChromiumProcess p)419 {420 var output = new StringBuilder();421 void OnProcessDataReceivedWhileStarting(object sender, DataReceivedEventArgs e)422 {423 if (e.Data != null)424 {425 output.AppendLine(e.Data);426 var match = Regex.Match(e.Data, "^DevTools listening on (ws:\\/\\/.*)");427 if (match.Success)428 {429 p._startCompletionSource.SetResult(match.Groups[1].Value);430 }431 }432 }433 void OnProcessExitedWhileStarting(object sender, EventArgs e)434 {435 p._startCompletionSource.SetException(new ChromiumProcessException($"Failed to launch Chromium! {output}"));436 }437 void OnProcessExited(object sender, EventArgs e)438 {439 Exited.EnterFrom(p, p._currentState);440 }441 p.Process.ErrorDataReceived += OnProcessDataReceivedWhileStarting;442 p.Process.Exited += OnProcessExitedWhileStarting;443 p.Process.Exited += OnProcessExited;444 CancellationTokenSource cts = null;445 try446 {447 p.Process.Start();448 await Started.EnterFromAsync(p, this).ConfigureAwait(false);449 p.Process.BeginErrorReadLine();450 var timeout = p._options.Timeout;451 if (timeout > 0)452 {453 cts = new CancellationTokenSource(timeout);454 cts.Token.Register(() => p._startCompletionSource.TrySetException(455 new ChromiumProcessException($"Timed out after {timeout} ms while trying to connect to Chromium!")));456 }457 try458 {459 await p._startCompletionSource.Task.ConfigureAwait(false);460 await Started.EnterFromAsync(p, this).ConfigureAwait(false);461 }462 catch463 {464 await Killing.EnterFromAsync(p, this).ConfigureAwait(false);465 throw;466 }467 }468 finally469 {470 cts?.Dispose();471 p.Process.Exited -= OnProcessExitedWhileStarting;472 p.Process.ErrorDataReceived -= OnProcessDataReceivedWhileStarting;473 }474 }475 }476 private class StartedState : State477 {478 public Task EnterFromAsync(ChromiumProcess p, State fromState)479 {480 if (TryEnter(p, fromState))481 {482 // Process has not exited or been killed since transition to this state was initiated483 LogProcessCount(p, Interlocked.Increment(ref _processCount));484 }485 return Task.CompletedTask;486 }487 protected override void Leave(ChromiumProcess p)488 => LogProcessCount(p, Interlocked.Decrement(ref _processCount));489 public override Task StartAsync(ChromiumProcess p) => Task.CompletedTask;490 public override Task ExitAsync(ChromiumProcess p, TimeSpan timeout) => Exiting.EnterFromAsync(p, this, timeout);491 public override Task KillAsync(ChromiumProcess p) => Killing.EnterFromAsync(p, this);492 private static void LogProcessCount(ChromiumProcess p, int processCount)493 {494 try495 {496 p._logger?.LogInformation("Process Count: {ProcessCount}", processCount);497 }498 catch499 {500 // Prevent logging exception from causing havoc501 }502 }503 }504 private class ExitingState : State505 {506 public Task EnterFromAsync(ChromiumProcess p, State fromState, TimeSpan timeout)507 {508 return !TryEnter(p, fromState) ? p._currentState.ExitAsync(p, timeout) : ExitAsync(p, timeout);509 }510 public override async Task ExitAsync(ChromiumProcess p, TimeSpan timeout)511 {512 var timeoutTask = Task.Delay(timeout);513 var waitForExitTask = WaitForExitAsync(p);514 var completedTask = await Task.WhenAny(waitForExitTask, timeoutTask).ConfigureAwait(false);515 if (completedTask == timeoutTask)516 {517 await Killing.EnterFromAsync(p, this).ConfigureAwait(false);518 await waitForExitTask.ConfigureAwait(false);519 }520 }521 public override Task KillAsync(ChromiumProcess p) => Killing.EnterFromAsync(p, this);522 }523 private class KillingState : State524 {525 public Task EnterFromAsync(ChromiumProcess p, State fromState)526 {527 if (!TryEnter(p, fromState))528 {529 // Delegate KillAsync to current state, because it has already changed since530 // transition to this state was initiated.531 return p._currentState.KillAsync(p);532 }533 try534 {535 if (!p.Process.HasExited)536 {537 p.Process.Kill();538 }539 }...
LauncherBase.cs
Source:LauncherBase.cs
...311 #endregion312 #region Concrete state classes313 private class InitialState : State314 {315 public override Task StartAsync(LauncherBase p) => Starting.EnterFromAsync(p, this);316 public override Task ExitAsync(LauncherBase p, TimeSpan timeout)317 {318 Exited.EnterFrom(p, this);319 return Task.CompletedTask;320 }321 public override Task KillAsync(LauncherBase p)322 {323 Exited.EnterFrom(p, this);324 return Task.CompletedTask;325 }326 public override Task WaitForExitAsync(LauncherBase p) => Task.FromException(InvalidOperation("wait for exit"));327 }328 private class StartingState : State329 {330 public Task EnterFromAsync(LauncherBase p, State fromState)331 {332 if (!TryEnter(p, fromState))333 {334 // Delegate StartAsync to current state, because it has already changed since335 // transition to this state was initiated.336 return p._currentState.StartAsync(p);337 }338 return StartCoreAsync(p);339 }340 public override Task StartAsync(LauncherBase p) => p._startCompletionSource.Task;341 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => Exiting.EnterFromAsync(p, this, timeout);342 public override Task KillAsync(LauncherBase p) => Killing.EnterFromAsync(p, this);343 public override void Dispose(LauncherBase p)344 {345 p._startCompletionSource.TrySetException(new ObjectDisposedException(p.ToString()));346 base.Dispose(p);347 }348 private async Task StartCoreAsync(LauncherBase p)349 {350 var output = new StringBuilder();351 void OnProcessDataReceivedWhileStarting(object sender, DataReceivedEventArgs e)352 {353 if (e.Data != null)354 {355 output.AppendLine(e.Data);356 var match = Regex.Match(e.Data, "^DevTools listening on (ws:\\/\\/.*)");357 if (match.Success)358 {359 p._startCompletionSource.TrySetResult(match.Groups[1].Value);360 }361 }362 }363 void OnProcessExitedWhileStarting(object sender, EventArgs e)364 => p._startCompletionSource.TrySetException(new ProcessException($"Failed to launch Base! {output}"));365 void OnProcessExited(object sender, EventArgs e) => Exited.EnterFrom(p, p._currentState);366 p.Process.ErrorDataReceived += OnProcessDataReceivedWhileStarting;367 p.Process.Exited += OnProcessExitedWhileStarting;368 p.Process.Exited += OnProcessExited;369 CancellationTokenSource cts = null;370 try371 {372 p.Process.Start();373 await Started.EnterFromAsync(p, this).ConfigureAwait(false);374 p.Process.BeginErrorReadLine();375 int timeout = p._options.Timeout;376 if (timeout > 0)377 {378 cts = new CancellationTokenSource(timeout);379 cts.Token.Register(() => p._startCompletionSource.TrySetException(380 new ProcessException($"Timed out after {timeout} ms while trying to connect to Base!")));381 }382 try383 {384 await p._startCompletionSource.Task.ConfigureAwait(false);385 await Started.EnterFromAsync(p, this).ConfigureAwait(false);386 }387 catch388 {389 await Killing.EnterFromAsync(p, this).ConfigureAwait(false);390 throw;391 }392 }393 finally394 {395 cts?.Dispose();396 p.Process.Exited -= OnProcessExitedWhileStarting;397 p.Process.ErrorDataReceived -= OnProcessDataReceivedWhileStarting;398 }399 }400 }401 private class StartedState : State402 {403 public Task EnterFromAsync(LauncherBase p, State fromState)404 {405 if (TryEnter(p, fromState))406 {407 }408 return Task.CompletedTask;409 }410 protected override void Leave(LauncherBase p) { }411 public override Task StartAsync(LauncherBase p) => Task.CompletedTask;412 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => Exiting.EnterFromAsync(p, this, timeout);413 public override Task KillAsync(LauncherBase p) => Killing.EnterFromAsync(p, this);414 }415 private class ExitingState : State416 {417 public Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeout)418 => !TryEnter(p, fromState) ? p._currentState.ExitAsync(p, timeout) : ExitAsync(p, timeout);419 public override async Task ExitAsync(LauncherBase p, TimeSpan timeout)420 {421 var waitForExitTask = WaitForExitAsync(p);422 await waitForExitTask.WithTimeout(423 async () =>424 {425 await Killing.EnterFromAsync(p, this).ConfigureAwait(false);426 await waitForExitTask.ConfigureAwait(false);427 },428 timeout,429 CancellationToken.None).ConfigureAwait(false);430 }431 public override Task KillAsync(LauncherBase p) => Killing.EnterFromAsync(p, this);432 }433 private class KillingState : State434 {435 public async Task EnterFromAsync(LauncherBase p, State fromState)436 {437 if (!TryEnter(p, fromState))438 {439 // Delegate KillAsync to current state, because it has already changed since440 // transition to this state was initiated.441 await p._currentState.KillAsync(p).ConfigureAwait(false);442 }443 try444 {445 if (!p.Process.HasExited)446 {447 p.Process.Kill();448 }449 }...
DisposedState.cs
Source:DisposedState.cs
...6 {7 public DisposedState(StateManager stateManager) : base(stateManager)8 {9 }10 public override Task EnterFromAsync(LauncherBase p, State fromState, TimeSpan timeSpan)11 {12 if (fromState == StateManager.Exited)13 {14 return null;15 }16 Kill(p);17 p.ExitCompletionSource.TrySetException(new ObjectDisposedException(p.ToString()));18 p.TempUserDataDir?.Dispose();19 return null;20 }21 public override Task StartAsync(LauncherBase p) => throw new ObjectDisposedException(p.ToString());22 public override Task ExitAsync(LauncherBase p, TimeSpan timeout) => throw new ObjectDisposedException(p.ToString());23 public override Task KillAsync(LauncherBase p) => throw new ObjectDisposedException(p.ToString());24 public override void Dispose(LauncherBase p)...
EnterFromAsync
Using AI Code Generation
1var page = await browser.NewPageAsync();2var page = await browser.NewPageAsync();3var page = await browser.NewPageAsync();4var page = await browser.NewPageAsync();5var page = await browser.NewPageAsync();6var page = await browser.NewPageAsync();7var page = await browser.NewPageAsync();8var page = await browser.NewPageAsync();9var page = await browser.NewPageAsync();10var page = await browser.NewPageAsync();11var page = await browser.NewPageAsync();12var page = await browser.NewPageAsync();13var page = await browser.NewPageAsync();14var page = await browser.NewPageAsync();
EnterFromAsync
Using AI Code Generation
1using PuppeteerSharp;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 MainAsync().GetAwaiter().GetResult();9 }10 static async Task MainAsync()11 {12 var browser = await Puppeteer.LaunchAsync(new LaunchOptions13 {14 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"15 });16 var page = await browser.NewPageAsync();17 await page.EnterFromAsync(
EnterFromAsync
Using AI Code Generation
1var disposableState = new PuppeteerSharp.States.DisposedState();2var enterFromAsync = disposableState.EnterFromAsync();3var disposableState = new PuppeteerSharp.States.DisposedState();4var enterFromAsync = disposableState.EnterFromAsync();5var disposableState = new PuppeteerSharp.States.DisposedState();6var enterFromAsync = disposableState.EnterFromAsync();7var disposableState = new PuppeteerSharp.States.DisposedState();8var enterFromAsync = disposableState.EnterFromAsync();9var disposableState = new PuppeteerSharp.States.DisposedState();10var enterFromAsync = disposableState.EnterFromAsync();11var disposableState = new PuppeteerSharp.States.DisposedState();12var enterFromAsync = disposableState.EnterFromAsync();13var disposableState = new PuppeteerSharp.States.DisposedState();14var enterFromAsync = disposableState.EnterFromAsync();15var disposableState = new PuppeteerSharp.States.DisposedState();16var enterFromAsync = disposableState.EnterFromAsync();17var disposableState = new PuppeteerSharp.States.DisposedState();18var enterFromAsync = disposableState.EnterFromAsync();19var disposableState = new PuppeteerSharp.States.DisposedState();20var enterFromAsync = disposableState.EnterFromAsync();
EnterFromAsync
Using AI Code Generation
1var p = new PuppeteerSharp.States.DisposedState();2var result = p.EnterFromAsync();3Console.WriteLine(result);4var p = new PuppeteerSharp.States.DisposedState();5var result = p.EnterFromAsync();6Console.WriteLine(result);7var p = new PuppeteerSharp.States.DisposedState();8var result = p.EnterFromAsync();9Console.WriteLine(result);10var p = new PuppeteerSharp.States.DisposedState();11var result = p.EnterFromAsync();12Console.WriteLine(result);13var p = new PuppeteerSharp.States.DisposedState();14var result = p.EnterFromAsync();15Console.WriteLine(result);16var p = new PuppeteerSharp.States.DisposedState();17var result = p.EnterFromAsync();18Console.WriteLine(result);19var p = new PuppeteerSharp.States.DisposedState();20var result = p.EnterFromAsync();21Console.WriteLine(result);22var p = new PuppeteerSharp.States.DisposedState();23var result = p.EnterFromAsync();24Console.WriteLine(result);25var p = new PuppeteerSharp.States.DisposedState();26var result = p.EnterFromAsync();27Console.WriteLine(result);28var p = new PuppeteerSharp.States.DisposedState();29var result = p.EnterFromAsync();30Console.WriteLine(result);
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