Best Puppeteer-sharp code snippet using PuppeteerSharp.Helpers.AsyncMessageQueue.Enqueue
Connection.cs
Source:Connection.cs
...152 internal static Connection FromSession(CDPSession session) => session.Connection;153 internal CDPSession GetSession(string sessionId) => _sessions.GetValueOrDefault(sessionId);154 internal Task<CDPSession> GetSessionAsync(string sessionId) => _asyncSessions.GetItemAsync(sessionId);155 private async void Transport_MessageReceived(object sender, MessageReceivedEventArgs e)156 => await _callbackQueue.Enqueue(() => ProcessMessage(e)).ConfigureAwait(false);157 private async Task ProcessMessage(MessageReceivedEventArgs e)158 {159 try160 {161 var response = e.Message;162 ConnectionResponse obj = null;163 if (response.Length > 0 && Delay > 0)164 {165 await Task.Delay(Delay).ConfigureAwait(false);166 }167 try168 {169 obj = JsonConvert.DeserializeObject<ConnectionResponse>(response, JsonHelper.DefaultJsonSerializerSettings);170 }171 catch (JsonException exc)172 {173 _logger.LogError(exc, "Failed to deserialize response", response);174 return;175 }176 _logger.LogTrace("â Receive {Message}", response);177 ProcessIncomingMessage(obj);178 }179 catch (Exception ex)180 {181 var message = $"Connection failed to process {e.Message}. {ex.Message}. {ex.StackTrace}";182 _logger.LogError(ex, message);183 Close(message);184 }185 }186 private void ProcessIncomingMessage(ConnectionResponse obj)187 {188 var method = obj.Method;189 var param = obj.Params?.ToObject<ConnectionResponseParams>();190 if (method == "Target.attachedToTarget")191 {192 var sessionId = param.SessionId;193 var session = new CDPSession(this, param.TargetInfo.Type, sessionId);194 _asyncSessions.AddItem(sessionId, session);195 SessionAttached?.Invoke(this, new SessionAttachedEventArgs { Session = session });196 if (obj.SessionId != null && _sessions.TryGetValue(obj.SessionId, out var parentSession))197 {198 parentSession.OnSessionAttached(session);199 }200 }201 else if (method == "Target.detachedFromTarget")202 {203 var sessionId = param.SessionId;204 if (_sessions.TryRemove(sessionId, out var session) && !session.IsClosed)205 {206 session.Close("Target.detachedFromTarget");207 }208 }209 if (!string.IsNullOrEmpty(obj.SessionId))210 {211 var session = GetSession(obj.SessionId);212 session?.OnMessage(obj);213 }214 else if (obj.Id.HasValue)215 {216 // If we get the object we are waiting for we return if217 // if not we add this to the list, sooner or later some one will come for it218 if (_callbacks.TryRemove(obj.Id.Value, out var callback))219 {220 MessageQueue.Enqueue(callback, obj);221 }222 }223 else224 {225 MessageReceived?.Invoke(this, new MessageEventArgs226 {227 MessageID = method,228 MessageData = obj.Params229 });230 }231 }232 private void Transport_Closed(object sender, TransportClosedEventArgs e) => Close(e.CloseReason);233 internal static async Task<Connection> Create(string url, IConnectionOptions connectionOptions, ILoggerFactory loggerFactory = null, CancellationToken cancellationToken = default)234 {235#pragma warning disable 618236 var transport = connectionOptions.Transport;237#pragma warning restore 618238 if (transport == null)239 {240 var transportFactory = connectionOptions.TransportFactory ?? WebSocketTransport.DefaultTransportFactory;241 transport = await transportFactory(new Uri(url), connectionOptions, cancellationToken).ConfigureAwait(false);242 }243 return new Connection(url, connectionOptions.SlowMo, connectionOptions.EnqueueAsyncMessages, transport, loggerFactory);244 }245 /// <inheritdoc />246 public void Dispose()247 {248 Dispose(true);249 GC.SuppressFinalize(this);250 }251 /// <summary>252 /// Releases all resource used by the <see cref="Connection"/> object.253 /// It will raise the <see cref="Disconnected"/> event and dispose <see cref="Transport"/>.254 /// </summary>255 /// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Connection"/>. The256 /// <see cref="Dispose()"/> method leaves the <see cref="Connection"/> in an unusable state.257 /// After calling <see cref="Dispose()"/>, you must release all references to the...
AsyncMessageQueue.cs
Source:AsyncMessageQueue.cs
...22 _enqueueAsyncMessages = enqueueAsyncMessages;23 _logger = logger ?? NullLogger.Instance;24 _pendingTasks = new List<MessageTask>();25 }26 public void Enqueue(MessageTask callback, ConnectionResponse obj)27 {28 if (_disposed)29 {30 throw new ObjectDisposedException(GetType().FullName);31 }32 if (!_enqueueAsyncMessages)33 {34 HandleAsyncMessage(callback, obj);35 return;36 }37 // Keep a ref to this task until it completes. If it can't finish by the time we dispose this queue,38 // then we'll find it and cancel it.39 lock (_pendingTasks)40 {...
Enqueue
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using PuppeteerSharp.Helpers;5{6 {7 static void Main(string[] args)8 {
Enqueue
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5 {6 static async Task Main(string[] args)7 {8 var queue = new AsyncMessageQueue();9 queue.Enqueue(() => Console.WriteLine("Hello World!"));10 await queue.DrainAsync();11 }12 }13}
Enqueue
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5 {6 static async Task Main(string[] args)7 {8 var messageQueue = new AsyncMessageQueue();9 var task = Task.Run(async () =>10 {11 var message = await messageQueue.DequeueAsync();12 Console.WriteLine(message);13 });14 messageQueue.Enqueue("Hello world!");15 await task;16 }17 }18}19using System;20using System.Threading.Tasks;21using PuppeteerSharp.Helpers;22{23 {24 static async Task Main(string[] args)25 {26 var messageQueue = new AsyncMessageQueue();27 var task = Task.Run(async () =>28 {29 var message = await messageQueue.DequeueAsync();30 Console.WriteLine(message);31 });32 await messageQueue.EnqueueAsync("Hello world!");33 await task;34 }35 }36}37using System;38using System.Threading.Tasks;39using PuppeteerSharp.Helpers;40{41 {42 static async Task Main(string[] args)43 {44 var messageQueue = new AsyncMessageQueue();45 var task = Task.Run(async () =>46 {47 var message = await messageQueue.DequeueAsync();48 Console.WriteLine(message);49 });50 await messageQueue.EnqueueAsync("Hello world!", 1000);51 await task;52 }53 }54}55using System;56using System.Threading.Tasks;57using PuppeteerSharp.Helpers;58{59 {60 static async Task Main(string[] args)61 {62 var messageQueue = new AsyncMessageQueue();63 var task = Task.Run(async () =>64 {65 var message = await messageQueue.DequeueAsync();66 Console.WriteLine(message);67 });68 messageQueue.Enqueue("Hello world!", 1000);69 await task;70 }71 }72}73using System;74using System.Threading.Tasks;75using PuppeteerSharp.Helpers;
Enqueue
Using AI Code Generation
1var queue = new AsyncMessageQueue();2queue.Enqueue(async () =>3{4});5var queue = new AsyncMessageQueue();6queue.Enqueue(async () =>7{8});9var queue = new AsyncMessageQueue();10queue.Enqueue(async () =>11{12});13var queue = new AsyncMessageQueue();14queue.Enqueue(async () =>15{16});17var queue = new AsyncMessageQueue();18queue.Enqueue(async () =>19{20});21var queue = new AsyncMessageQueue();22queue.Enqueue(async () =>23{24});25var queue = new AsyncMessageQueue();26queue.Enqueue(async () =>27{28});29var queue = new AsyncMessageQueue();30queue.Enqueue(async () =>31{32});33var queue = new AsyncMessageQueue();34queue.Enqueue(async () =>35{36});37var queue = new AsyncMessageQueue();38queue.Enqueue(async () =>39{40 await page.GoToAsync("
Enqueue
Using AI Code Generation
1var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();2var task1 = queue.Enqueue(() => System.Threading.Tasks.Task.Delay(1000));3var task2 = queue.Enqueue(() => System.Threading.Tasks.Task.Delay(1000));4await System.Threading.Tasks.Task.WhenAll(task1, task2);5var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();6await queue.EnqueueAsync(() => System.Threading.Tasks.Task.Delay(1000));7await queue.EnqueueAsync(() => System.Threading.Tasks.Task.Delay(1000));8var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();9await queue.EnqueueAsync(async () => {10 await System.Threading.Tasks.Task.Delay(1000);11 await System.Threading.Tasks.Task.Delay(1000);12});13var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();14await queue.Enqueue(() => System.Threading.Tasks.Task.Delay(1000));15await queue.Enqueue(() => System.Threading.Tasks.Task.Delay(1000));16var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();17await queue.EnqueueAsync(async () => {18 await System.Threading.Tasks.Task.Delay(1000);19 await System.Threading.Tasks.Task.Delay(1000);20});21var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();22await queue.Enqueue(async () => {23 await System.Threading.Tasks.Task.Delay(1000);24 await System.Threading.Tasks.Task.Delay(1000);25});26var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();27await queue.Enqueue(async () => {28 await System.Threading.Tasks.Task.Delay(1000);29 await System.Threading.Tasks.Task.Delay(1000);30});31var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();32await queue.Enqueue(()
Enqueue
Using AI Code Generation
1var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();2queue.Enqueue(async () => {3 using (var browser = await Puppeteer.LaunchAsync(new LaunchOptions {4 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"5 })) {6 var page = await browser.NewPageAsync();7 var title = await page.GetTitleAsync();8 Console.WriteLine(title);9 }10});11var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();12queue.Enqueue(async () => {13 using (var browser = await Puppeteer.LaunchAsync(new LaunchOptions {14 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"15 })) {16 var page = await browser.NewPageAsync();17 var title = await page.GetTitleAsync();18 Console.WriteLine(title);19 }20});21var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();22queue.Enqueue(async () => {23 using (var browser = await Puppeteer.LaunchAsync(new LaunchOptions {24 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"25 })) {26 var page = await browser.NewPageAsync();27 var title = await page.GetTitleAsync();28 Console.WriteLine(title);29 }30});31var queue = new PuppeteerSharp.Helpers.AsyncMessageQueue();32queue.Enqueue(async () => {33 using (var browser = await Puppeteer.LaunchAsync(new LaunchOptions {34 ExecutablePath = @"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe"35 })) {36 var page = await browser.NewPageAsync();37 var title = await page.GetTitleAsync();38 Console.WriteLine(title);39 }40});
Enqueue
Using AI Code Generation
1var messageQueue = new AsyncMessageQueue();2messageQueue.Enqueue(async () => {3 Console.WriteLine("Hello");4 await Task.Delay(1000);5});6messageQueue.Enqueue(async () => {7 Console.WriteLine("World");8 await Task.Delay(1000);9});10await messageQueue.Complete();11var messageQueue = new AsyncMessageQueue();12messageQueue.Enqueue(async () => {13 Console.WriteLine("Hello");14 await Task.Delay(1000);15});16messageQueue.Enqueue(async () => {17 Console.WriteLine("World");18 await Task.Delay(1000);19});20await messageQueue.Complete();21var messageQueue = new AsyncMessageQueue();22messageQueue.Enqueue(async () => {23 Console.WriteLine("Hello");24 await Task.Delay(1000);25});26messageQueue.Enqueue(async () => {27 Console.WriteLine("World");28 await Task.Delay(1000);29});30await messageQueue.Complete();31var messageQueue = new AsyncMessageQueue();32messageQueue.Enqueue(async () => {33 Console.WriteLine("Hello");34 await Task.Delay(1000);35});36messageQueue.Enqueue(async () => {37 Console.WriteLine("World");38 await Task.Delay(1000);39});40await messageQueue.Complete();41var messageQueue = new AsyncMessageQueue();42messageQueue.Enqueue(async () => {43 Console.WriteLine("Hello");44 await Task.Delay(1000);45});46messageQueue.Enqueue(async () => {47 Console.WriteLine("World");48 await Task.Delay(1000);49});50await messageQueue.Complete();51var messageQueue = new AsyncMessageQueue();52messageQueue.Enqueue(async () => {53 Console.WriteLine("Hello");54 await Task.Delay(1000);55});56messageQueue.Enqueue(async () => {57 Console.WriteLine("World");58 await Task.Delay(1000);59});60await messageQueue.Complete();61var messageQueue = new AsyncMessageQueue();62messageQueue.Enqueue(async () => {63 Console.WriteLine("Hello");64 await Task.Delay(
Enqueue
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp.Helpers;4{5 {6 private readonly Task _task;7 private readonly object _lock = new object();8 private readonly Queue<Task> _queue = new Queue<Task>();9 public AsyncMessageQueue()10 {11 _task = Task.Run(async () =>12 {13 while (true)14 {15 Task task;16 lock (_lock)17 {18 if (_queue.Count == 0)19 {20 break;21 }22 task = _queue.Dequeue();23 }24 await task.ConfigureAwait(false);25 }26 });27 }28 public void Enqueue(Task task)29 {30 lock (_lock)31 {32 _queue.Enqueue(task);33 }34 }35 public Task WaitAsync()36 {37 return _task;38 }39 }40}41using System;42using System.Threading.Tasks;43using PuppeteerSharp.Helpers;44{45 {46 private readonly Task _task;47 private readonly object _lock = new object();48 private readonly Queue<Task> _queue = new Queue<Task>();49 public AsyncMessageQueue()50 {51 _task = Task.Run(async () =>52 {53 while (true)54 {55 Task task;56 lock (_lock)57 {58 if (_queue.Count == 0)59 {60 break;61 }62 task = _queue.Dequeue();63 }64 await task.ConfigureAwait(false);65 }66 });67 }68 public void Enqueue(Task task)69 {70 lock (_lock)71 {72 _queue.Enqueue(task);73 }74 }75 public Task WaitAsync()76 {77 return _task;78 }79 }80}81using System;82using System.Threading.Tasks;83using PuppeteerSharp.Helpers;84{85 {86 private readonly Task _task;87 private readonly object _lock = new object();88 private readonly Queue<Task> _queue = new Queue<Task>();89 public AsyncMessageQueue()90 {91 _task = Task.Run(async () =>92 {93 while (true)94 {
Enqueue
Using AI Code Generation
1var queue = new AsyncMessageQueue();2queue.Enqueue("Hello World");3queue.Enqueue("Hello World 2");4queue.Enqueue("Hello World 3");5var queue = new AsyncMessageQueue();6var message = await queue.Dequeue();7Console.WriteLine(message);
Enqueue
Using AI Code Generation
1var queue = new AsyncMessageQueue();2await queue.Enqueue(() => {3 Console.WriteLine("Hello");4});5await queue.Enqueue(() => {6 Console.WriteLine("World");7});8var queue = new AsyncMessageQueue();9await queue.Enqueue(async () => {10 Console.WriteLine("Hello");11 await Task.Delay(1000);12});13await queue.Enqueue(async () => {14 Console.WriteLine("World");15 await Task.Delay(1000);16});17var queue = new AsyncMessageQueue();18await queue.Enqueue(() => {19 Console.WriteLine("Hello");20 return Task.Delay(1000);21});22await queue.Enqueue(() => {23 Console.WriteLine("World");24 return Task.Delay(1000);25});26var queue = new AsyncMessageQueue();27await queue.Enqueue(async () => {28 Console.WriteLine("Hello");29 await Task.Delay(1000);30 return "Hello";31});32await queue.Enqueue(async () => {33 Console.WriteLine("World");34 await Task.Delay(1000);35 return "World";36});37var queue = new AsyncMessageQueue();38await queue.Enqueue(async () => {39 Console.WriteLine("Hello");40 await Task.Delay(1000);41 return "Hello";42});43await queue.Enqueue(async () => {44 Console.WriteLine("World");45 await Task.Delay(1000);46 return "World";47});48var queue = new AsyncMessageQueue();49await queue.Enqueue(async () => {50 Console.WriteLine("Hello");51 await Task.Delay(1000);52 return "Hello";53});54await queue.Enqueue(async () => {55 Console.WriteLine("World");56 await Task.Delay(1000);57 return "World";58});
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