How to use OnClientConnected method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketServer.OnClientConnected

SocketServer.cs

Source: SocketServer.cs Github

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...51 this.endPoint = this.tcpListener.LocalEndpoint.ToString();52 EqtTrace.Info("SocketServer.Start: Listening on endpoint : {0}", this.endPoint);53 /​/​ Serves a single client at the moment. An error in connection, or message loop just54 /​/​ terminates the entire server.55 this.tcpListener.AcceptTcpClientAsync().ContinueWith(t => this.OnClientConnected(t.Result));56 return this.endPoint;57 }58 /​/​/​ <inheritdoc /​>59 public void Stop()60 {61 EqtTrace.Info("SocketServer.Stop: Stop server endPoint: {0}", this.endPoint);62 if (!this.stopped)63 {64 EqtTrace.Info("SocketServer.Stop: Cancellation requested. Stopping message loop.");65 this.cancellation.Cancel();66 }67 }68 private void OnClientConnected(TcpClient client)69 {70 this.tcpClient = client;71 this.tcpClient.Client.NoDelay = true;72 if (this.Connected != null)73 {74 this.channel = this.channelFactory(this.tcpClient.GetStream());75 this.Connected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketServer: ClientConnected");76 if (EqtTrace.IsVerboseEnabled)77 {78 EqtTrace.Verbose("SocketServer.OnClientConnected: Client connected for endPoint: {0}, starting MessageLoopAsync:", this.endPoint);79 }80 /​/​ Start the message loop81 Task.Run(() => this.tcpClient.MessageLoopAsync(this.channel, error => this.Stop(error), this.cancellation.Token)).ConfigureAwait(false);82 }83 }84 private void Stop(Exception error)85 {86 EqtTrace.Info("SocketServer.PrivateStop: Stopping server endPoint: {0} error: {1}", this.endPoint, error);87 if (!this.stopped)88 {89 /​/​ Do not allow stop to be called multiple times.90 this.stopped = true;91 /​/​ Stop accepting any other connections92 this.tcpListener.Stop();...

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OnClientConnected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.OnClientConnected += Server_OnClientConnected;13 server.Start();14 Console.ReadLine();15 }16 private static void Server_OnClientConnected(object sender, EventArgs e)17 {18 Console.WriteLine("Client connected");19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;28{29 {30 static void Main(string[] args)31 {32 SocketServer server = new SocketServer();33 server.OnClientConnected += Server_OnClientConnected;34 server.Start();35 Console.ReadLine();36 }37 private static void Server_OnClientConnected(object sender, EventArgs e)38 {39 Console.WriteLine("Client connected");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;49{50 {51 static void Main(string[] args)52 {53 SocketServer server = new SocketServer();54 server.OnClientConnected += Server_OnClientConnected;55 server.Start();56 Console.ReadLine();57 }58 private static void Server_OnClientConnected(object sender, EventArgs e)59 {60 Console.WriteLine("Client connected");61 }62 }63}64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;70{71 {72 static void Main(string[] args)73 {74 SocketServer server = new SocketServer();75 server.OnClientConnected += Server_OnClientConnected;76 server.Start();77 Console.ReadLine();78 }

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OnClientConnected

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8{9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.OnClientConnected += (s, e) =>13 {14 Console.WriteLine("Client Connected");15 };16 server.Start();17 Console.WriteLine("Server Started");18 Console.ReadLine();19 }20}21using System;22using System.Net;23using System.Net.Sockets;24using System.Text;25using System.Threading;26using System.Threading.Tasks;27using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;28{29 static void Main(string[] args)30 {31 SocketServer server = new SocketServer();32 server.OnClientConnected += (s, e) =>33 {34 Console.WriteLine("Client Connected");35 };36 server.Start();37 Console.WriteLine("Server Started");38 Console.ReadLine();39 }40}41using System;42using System.Net;43using System.Net.Sockets;44using System.Text;45using System.Threading;46using System.Threading.Tasks;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;48{49 static void Main(string[] args)50 {51 SocketServer server = new SocketServer();52 server.OnClientConnected += (s, e) =>53 {54 Console.WriteLine("Client Connected");55 };56 server.Start();57 Console.WriteLine("Server Started");58 Console.ReadLine();59 }60}61using System;62using System.Net;63using System.Net.Sockets;64using System.Text;65using System.Threading;66using System.Threading.Tasks;67using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;68{69 static void Main(string[] args)70 {71 SocketServer server = new SocketServer();72 server.OnClientConnected += (s, e) =>73 {74 Console.WriteLine("Client Connected");75 };76 server.Start();77 Console.WriteLine("Server Started");78 Console.ReadLine();79 }80}

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OnClientConnected

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Net;7using System.Net.Sockets;8using System.Threading;9using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;10{11 {12 static void Main(string[] args)13 {14 SocketServer server = new SocketServer();15 server.ClientConnected += Server_ClientConnected;16 server.Start();17 Console.ReadLine();18 }19 private static void Server_ClientConnected(object sender, EventArgs e)20 {21 Console.WriteLine("Client Connected");22 }23 }24}

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OnClientConnected

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketServer server = new SocketServer();12 server.ClientConnected += Server_ClientConnected;13 server.ClientDisconnected += Server_ClientDisconnected;14 server.Start();15 Console.ReadLine();16 }17 private static void Server_ClientDisconnected(object sender, EventArgs e)18 {19 Console.WriteLine("Client Disconnected");20 }21 private static void Server_ClientConnected(object sender, EventArgs e)22 {23 Console.WriteLine("Client Connected");24 }25 }26}27using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 SocketClient client = new SocketClient();38 client.Connect();39 Console.ReadLine();40 }41 }42}

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OnClientConnected

Using AI Code Generation

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1using System;2using System.Net.Sockets;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4{5 {6 public MySocketServer(int port) : base(port)7 {8 }9 protected override void OnClientConnected(Socket client)10 {11 Console.WriteLine("Client connected");12 base.OnClientConnected(client);13 }14 }15 {16 static void Main(string[] args)17 {18 SocketServer server = new MySocketServer(123);19 server.Start();20 Console.ReadLine();21 }22 }23}

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