How to use WaitForServerConnection method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.WaitForServerConnection

SocketCommunicationManagerTests.cs

Source:SocketCommunicationManagerTests.cs Github

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...106 var client = await this.tcpListener.AcceptTcpClientAsync();107 Assert.IsTrue(client.Connected);108 }109 [TestMethod]110 public async Task WaitForServerConnectionShouldWaitUntilClientIsConnected()111 {112 var port = this.StartServer();113 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port));114 await this.tcpListener.AcceptTcpClientAsync();115 var serverConnected = this.communicationManager.WaitForServerConnection(1000);116 Assert.IsTrue(serverConnected);117 }118 [TestMethod]119 public void WaitForServerConnectionShouldReturnFalseIfClientIsNotConnected()120 {121 // There is no server listening on port 20000.122 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, 20000));123 var serverConnected = this.communicationManager.WaitForServerConnection(100);124 Assert.IsFalse(serverConnected);125 }126 [TestMethod]127 public async Task StopClientShouldDisconnectClient()128 {129 var client = await this.StartServerAndWaitForConnection();130 this.communicationManager.StopClient();131 // Attempt to write on client socket should throw since it should have disconnected.132 Assert.ThrowsException<SocketException>(() => this.WriteOnSocket(client.Client));133 }134 #endregion135 #region Message sender tests136 [TestMethod]137 public async Task SendMessageShouldSendMessageWithoutAnyPayload()138 {139 var client = await this.StartServerAndWaitForConnection();140 this.communicationManager.SendMessage(MessageType.StartDiscovery);141 Assert.AreEqual(TestDiscoveryStartMessageWithNullPayload, this.ReadFromStream(client.GetStream()));142 }143 [TestMethod]144 public async Task SendMessageWithPayloadShouldSerializeAndSendThePayload()145 {146 var client = await this.StartServerAndWaitForConnection();147 this.communicationManager.SendMessage(MessageType.StartDiscovery, DummyPayload);148 Assert.AreEqual(TestDiscoveryStartMessageWithDummyPayload, this.ReadFromStream(client.GetStream()));149 }150 [TestMethod]151 public async Task SendMessageWithPayloadShouldSerializeAndSendThePayloadWithVersionStamped()152 {153 var client = await this.StartServerAndWaitForConnection();154 this.communicationManager.SendMessage(MessageType.StartDiscovery, DummyPayload, 2);155 Assert.AreEqual(TestDiscoveryStartMessageWithVersionAndPayload, this.ReadFromStream(client.GetStream()));156 }157 [TestMethod]158 public async Task SendMessageWithRawMessageShouldNotSerializeThePayload()159 {160 var client = await this.StartServerAndWaitForConnection();161 this.communicationManager.SendRawMessage(DummyPayload);162 Assert.AreEqual(DummyPayload, this.ReadFromStream(client.GetStream()));163 }164 #endregion165 #region Message receiver tests166 [TestMethod]167 public async Task ReceiveMessageShouldReceiveDeserializedMessage()168 {169 var client = await this.StartServerAndWaitForConnection();170 this.WriteToStream(client.GetStream(), TestDiscoveryStartMessageWithDummyPayload);171 var message = this.communicationManager.ReceiveMessage();172 Assert.AreEqual(MessageType.StartDiscovery, message.MessageType);173 Assert.AreEqual(DummyPayload, message.Payload);174 }175 [TestMethod]176 public async Task ReceiveMessageAsyncShouldReceiveDeserializedMessage()177 {178 var client = await this.StartServerAndWaitForConnection();179 this.WriteToStream(client.GetStream(), TestDiscoveryStartMessageWithVersionAndPayload);180 var message = await this.communicationManager.ReceiveMessageAsync(CancellationToken.None);181 var versionedMessage = message as VersionedMessage;182 Assert.AreEqual(MessageType.StartDiscovery, versionedMessage.MessageType);183 Assert.AreEqual(DummyPayload, versionedMessage.Payload);184 Assert.AreEqual(2, versionedMessage.Version);185 }186 [TestMethod]187 public async Task ReceiveRawMessageShouldNotDeserializeThePayload()188 {189 var client = await this.StartServerAndWaitForConnection();190 this.WriteToStream(client.GetStream(), DummyPayload);191 var message = this.communicationManager.ReceiveRawMessage();192 Assert.AreEqual(DummyPayload, message);193 }194 [TestMethod]195 public async Task ReceiveRawMessageAsyncShouldNotDeserializeThePayload()196 {197 var client = await this.StartServerAndWaitForConnection();198 this.WriteToStream(client.GetStream(), DummyPayload);199 var message = await this.communicationManager.ReceiveRawMessageAsync(CancellationToken.None);200 Assert.AreEqual(DummyPayload, message);201 }202 #endregion203 [TestMethod]204 public void SocketPollShouldNotHangServerClientCommunication()205 {206 // Measure the throughput with socket communication v1 (SocketCommunicationManager)207 // implementation.208 var server = new SocketCommunicationManager();209 var client = new SocketCommunicationManager();210 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;211 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();212 server.AcceptClientAsync().Wait();213 server.WaitForClientConnection(1000);214 client.WaitForServerConnection(1000);215 var clientThread = new Thread(() => SendData(client));216 clientThread.Start();217 var dataReceived = 0;218 while (dataReceived < 2048 * 5)219 {220 dataReceived += server.ReceiveRawMessageAsync(CancellationToken.None).Result.Length;221 Task.Delay(1000).Wait();222 }223 clientThread.Join();224 Assert.IsTrue(true);225 }226 [TestMethod]227 public async Task ReceiveRawMessageNotConnectedSocketShouldReturnNull()228 {229 var peer = new SocketCommunicationManager();230 Assert.IsNull(peer.ReceiveRawMessage());231 Assert.IsNull(await peer.ReceiveRawMessageAsync(CancellationToken.None));232 }233 [TestMethod]234 public async Task ReceiveMessageNotConnectedSocketShouldReturnNull()235 {236 var peer = new SocketCommunicationManager();237 Assert.IsNull(peer.ReceiveMessage());238 Assert.IsNull(await peer.ReceiveMessageAsync(CancellationToken.None));239 }240 private static void SendData(ICommunicationManager communicationManager)241 {242 // Having less than the buffer size in SocketConstants.BUFFERSIZE.243 var dataBytes = new byte[2048];244 for (int i = 0; i < dataBytes.Length; i++)245 {246 dataBytes[i] = 0x65;247 }248 var dataBytesStr = Encoding.UTF8.GetString(dataBytes);249 for (int i = 0; i < 5; i++)250 {251 communicationManager.SendRawMessage(dataBytesStr);252 }253 }254 private int StartServer()255 {256 this.tcpListener.Start();257 return ((IPEndPoint)this.tcpListener.LocalEndpoint).Port;258 }259 private async Task<TcpClient> StartServerAndWaitForConnection()260 {261 var port = this.StartServer();262 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port));263 var client = await this.tcpListener.AcceptTcpClientAsync();264 this.communicationManager.WaitForServerConnection(1000);265 return client;266 }267 private void WriteOnSocket(Socket socket)268 {269 for (int i = 0; i < 10; i++)270 {271 socket.Send(new byte[2] { 0x1, 0x0 });272 }273 }274 private string ReadFromStream(Stream stream)275 {276 using (var reader = new BinaryReader(stream, Encoding.UTF8, true))277 {278 return reader.ReadString();...

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SocketTests.cs

Source:SocketTests.cs Github

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...68 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;69 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();70 server.AcceptClientAsync().Wait();71 server.WaitForClientConnection(1000);72 client.WaitForServerConnection(1000);73 var clientThread = new Thread(() => SendData2(client, watch));74 clientThread.Start();75 var dataReceived = 0;76 while (dataReceived < 65536 * 20000)77 {78 dataReceived += server.ReceiveRawMessage().Length;79 }80 watch.Stop();81 clientThread.Join();82 Assert.IsTrue(watch.Elapsed < TimeSpan.FromSeconds(4), "Elapsed: " + watch.Elapsed);83 }84 private static void SendData(ICommunicationChannel channel, Stopwatch watch)85 {86 var dataBytes = new byte[65536];...

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WaitForServerConnection

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager scm = new SocketCommunicationManager();12 scm.WaitForServerConnection(10);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22{23 {24 static void Main(string[] args)25 {26 SocketCommunicationManager scm = new SocketCommunicationManager();27 scm.WaitForClientConnection(10);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;37{38 {39 static void Main(string[] args)40 {41 SocketCommunicationManager scm = new SocketCommunicationManager();42 scm.WaitForRequestHandlerConnection(10);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;52{53 {54 static void Main(string[] args)55 {56 SocketCommunicationManager scm = new SocketCommunicationManager();57 scm.Close();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;67{68 {69 static void Main(string[] args)70 {71 SocketCommunicationManager scm = new SocketCommunicationManager();72 scm.Send("Hello");73 }74 }75}

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WaitForServerConnection

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;8using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;9{10 {11 static void Main(string[] args)12 {13 var socketCommunicationManager = new SocketCommunicationManager();14 var port = 12345;15 var client = new TcpClient();16 var server = new TcpListener(IPAddress.Loopback, port);17 server.Start();18 client.Connect(IPAddress.Loopback, port);19 var clientStream = client.GetStream();20 var serverStream = server.AcceptTcpClient().GetStream();21 socketCommunicationManager.WaitForServerConnection(clientStream, serverStream, CancellationToken.None);22 Console.WriteLine("Connected");23 }24 }25}26using System;27using System.Net;28using System.Net.Sockets;29using System.Threading;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;31using Microsoft.VisualStudio.TestPlatform.ObjectModel;32using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;33using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;34{35 {36 static void Main(string[] args)37 {38 var socketCommunicationManager = new SocketCommunicationManager();39 var port = 12345;40 var client = new TcpClient();41 var server = new TcpListener(IPAddress.Loopback, port);42 server.Start();43 client.Connect(IPAddress.Loopback, port);44 var clientStream = client.GetStream();45 var serverStream = server.AcceptTcpClient().GetStream();46 socketCommunicationManager.WaitForClientConnection(clientStream, serverStream, CancellationToken.None);47 Console.WriteLine("Connected");48 }49 }50}51using System;52using System.Net;53using System.Net.Sockets;54using System.Threading;55using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;56using Microsoft.VisualStudio.TestPlatform.ObjectModel;57using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;58using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;59{60 {61 static void Main(string[] args)62 {63 var socketCommunicationManager = new SocketCommunicationManager();64 var port = 12345;

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WaitForServerConnection

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;10using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;11using System.Threading;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 ICommunicationManager communicationManager = new SocketCommunicationManager();18 communicationManager.WaitForServerConnection(10000);19 ITestHostLauncher testHostLauncher = new DefaultTestHostLauncher();20 testHostLauncher.LaunchTestHost(communicationManager, new TestProcessStartInfo());21 communicationManager.WaitForClientConnection(10000);22 var messageHandlerHelper = new MessageHandlerHelper(communicationManager, null);23 var messageHandler = messageHandlerHelper.GetMessageHandler(MessageType.VersionCheck);24 var message = Message.Create(MessageType.VersionCheck, 1);25 communicationManager.Send(message);26 var response = communicationManager.Receive();27 Debug.Assert(response.MessageType == MessageType.VersionCheck);28 communicationManager.Close();29 }30 }31}32using System;

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