How to use SocketCommunicationManager method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.SocketCommunicationManager

SocketTests.cs

Source:SocketTests.cs Github

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...59 }60 [TestMethod]61 public void SocketThroughput1()62 {63 // Measure the throughput with socket communication v1 (SocketCommunicationManager)64 // implementation.65 var server = new SocketCommunicationManager();66 var client = new SocketCommunicationManager();67 var watch = new Stopwatch();68 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;69 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();70 server.AcceptClientAsync().Wait();71 server.WaitForClientConnection(1000);72 client.WaitForServerConnection(1000);73 var clientThread = new Thread(() => SendData2(client, watch));74 clientThread.Start();75 var dataReceived = 0;76 while (dataReceived < 65536 * 20000)77 {78 dataReceived += server.ReceiveRawMessage().Length;79 }80 watch.Stop();...

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SocketCommunicationManager

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager scm = new SocketCommunicationManager();12 scm.Initialize();13 scm.Close();14 }15 }16}17public void Initialize()18public void Close()19public void Send(string message)20public string Receive()

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SocketCommunicationManager

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;21{22 {23 static void Main(string[] args)24 {25 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();26 socketCommunicationManager.WaitForClientConnection(1);27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;36{37 {38 static void Main(string[] args)39 {40 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();41 socketCommunicationManager.WaitForClientConnection(1);42 socketCommunicationManager.SendData(2);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;52{53 {54 static void Main(string[] args)55 {56 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();57 socketCommunicationManager.WaitForClientConnection(1);58 socketCommunicationManager.SendData(2);59 socketCommunicationManager.WaitForClientConnection(3);60 }61 }62}63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;69{70 {71 static void Main(string[] args)72 {

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SocketCommunicationManager

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.ObjectModel;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;5using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();16 socketCommunicationManager.InitializeCommunication();17 socketCommunicationManager.WaitForClientConnection();18 }19 }20}21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22using Microsoft.VisualStudio.TestPlatform.ObjectModel;23using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;24using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;25using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();36 socketCommunicationManager.InitializeCommunication();37 socketCommunicationManager.WaitForClientConnection();38 }39 }40}41using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;42using Microsoft.VisualStudio.TestPlatform.ObjectModel;43using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;44using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;45using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();56 socketCommunicationManager.InitializeCommunication();57 socketCommunicationManager.WaitForClientConnection();58 }59 }60}61using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;

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SocketCommunicationManager

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1using System;2using System.IO;3using System.Net;4using System.Net.Sockets;5using System.Text;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 public static void Main()10 {11 string data = "1";12 SocketCommunicationManager scm = new SocketCommunicationManager();13 scm.InitializeCommunication();14 scm.WaitForRequestHandlerConnection(20000);15 scm.SendData(data);16 Console.WriteLine("Sent: {0}", data);17 data = scm.ReceiveData();18 Console.WriteLine("Received: {0}", data);19 scm.Close();20 }21 }22}

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SocketCommunicationManager

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1{2 {3 static void Main(string[] args)4 {5 var socketCommunicationManager = new SocketCommunicationManager();6 socketCommunicationManager.InitializeCommunication();7 var message = socketCommunicationManager.ReceiveMessage();8 Console.WriteLine(message);9 }10 }11}12{13 {14 static void Main(string[] args)15 {16 var socketCommunicationManager = new SocketCommunicationManager();17 socketCommunicationManager.InitializeCommunication();18 var message = socketCommunicationManager.ReceiveMessage();19 Console.WriteLine(message);20 }21 }22}23{24 {25 static void Main(string[] args)26 {27 var socketCommunicationManager = new SocketCommunicationManager();28 socketCommunicationManager.InitializeCommunication();29 var message = socketCommunicationManager.ReceiveMessage();30 Console.WriteLine(message);31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var socketCommunicationManager = new SocketCommunicationManager();39 socketCommunicationManager.InitializeCommunication();40 var message = socketCommunicationManager.ReceiveMessage();41 Console.WriteLine(message);42 }43 }44}45{46 {47 static void Main(string[] args)48 {49 var socketCommunicationManager = new SocketCommunicationManager();50 socketCommunicationManager.InitializeCommunication();51 var message = socketCommunicationManager.ReceiveMessage();52 Console.WriteLine(message);53 }54 }55}56{57 {58 static void Main(string[] args)59 {60 var socketCommunicationManager = new SocketCommunicationManager();61 socketCommunicationManager.InitializeCommunication();62 var message = socketCommunicationManager.ReceiveMessage();63 Console.WriteLine(message);64 }65 }66}

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SocketCommunicationManager

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1using System;2using System.Threading;3using System.Net.Sockets;4using System.Net;5using System.IO;6using System.Text;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using System.Collections.Generic;9{10 {11 static void Main(string[] args)12 {13 SocketCommunicationManager scm = new SocketCommunicationManager();14 scm.InitializeCommunication();15 scm.WaitForClientConnection();16 Console.WriteLine("Client Connected");17 Console.WriteLine("Press any key to continue");18 Console.ReadKey();19 scm.Close();20 }21 }22}23using System;24using System.Threading;25using System.Net.Sockets;26using System.Net;27using System.IO;28using System.Text;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;30using System.Collections.Generic;31{32 {33 static void Main(string[] args)34 {35 SocketCommunicationManager scm = new SocketCommunicationManager();36 scm.InitializeCommunication();37 scm.WaitForClientConnection();38 Console.WriteLine("Client Connected");39 Console.WriteLine("Press any key to continue");40 Console.ReadKey();41 scm.Close();42 }43 }44}45using System;46using System.Threading;47using System.Net.Sockets;48using System.Net;49using System.IO;50using System.Text;51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;52using System.Collections.Generic;53{54 {55 static void Main(string[] args)56 {57 SocketCommunicationManager scm = new SocketCommunicationManager();58 scm.InitializeCommunication();59 scm.WaitForClientConnection();60 Console.WriteLine("Client Connected");61 Console.WriteLine("Press any key to continue");62 Console.ReadKey();63 scm.Close();64 }65 }66}67using System;68using System.Threading;69using System.Net.Sockets;70using System.Net;71using System.IO;72using System.Text;73using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;74using System.Collections.Generic;75{76 {77 static void Main(string[] args)78 {79 SocketCommunicationManager scm = new SocketCommunicationManager();80 scm.InitializeCommunication();81 scm.WaitForClientConnection();82 Console.WriteLine("

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SocketCommunicationManager

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Net;7using System.Net.Sockets;8using System.Threading;9using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;10{11 {12 static void Main(string[] args)13 {14 SocketCommunicationManager server = new SocketCommunicationManager(8090);15 server.StartServer();16 server.WaitForClientConnection();17 server.AcceptClient();18 server.SendMessage("Hello Client");19 string message = server.ReceiveMessage();20 Console.WriteLine(message);21 server.Close();22 }23 }24}

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