How to use SocketClient method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient.SocketClient

SocketClientTests.cs

Source:SocketClientTests.cs Github

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...10 using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;11 using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;12 using Microsoft.VisualStudio.TestTools.UnitTesting;13 [TestClass]14 public class SocketClientTests : SocketTestsBase, IDisposable15 {16 private readonly TcpListener tcpListener;17 private readonly ICommunicationEndPoint socketClient;18 private TcpClient tcpClient;19 public SocketClientTests()20 {21 this.socketClient = new SocketClient();22 var endpoint = new IPEndPoint(IPAddress.Loopback, 0);23 this.tcpListener = new TcpListener(endpoint);24 }25 protected override TcpClient Client => this.tcpClient;26 public void Dispose()27 {28 this.socketClient.Stop();29#if NETFRAMEWORK30 // tcpClient.Close() calls tcpClient.Dispose().31 this.tcpClient?.Close();32#else33 // tcpClient.Close() not available for netcoreapp1.034 this.tcpClient?.Dispose();35#endif36 GC.SuppressFinalize(this);37 }38 [TestMethod]39 public void SocketClientStartShouldConnectToLoopbackOnGivenPort()40 {41 var connectionInfo = this.StartLocalServer();42 this.socketClient.Start(connectionInfo);43 var acceptClientTask = this.tcpListener.AcceptTcpClientAsync();44 Assert.IsTrue(acceptClientTask.Wait(TIMEOUT));45 Assert.IsTrue(acceptClientTask.Result.Connected);46 }47 [TestMethod]48 [Ignore]49 public void SocketClientStartShouldThrowIfServerIsNotListening()50 {51 var dummyConnectionInfo = "5345";52 this.socketClient.Start(dummyConnectionInfo);53 var exceptionThrown = false;54 try55 {56 this.socketClient.Start(dummyConnectionInfo);57 }58 catch (PlatformNotSupportedException)59 {60 // Thrown on unix61 exceptionThrown = true;62 }63 catch (SocketException)64 {65 exceptionThrown = true;66 }67 Assert.IsTrue(exceptionThrown);68 }69 [TestMethod]70 public void SocketClientStopShouldRaiseClientDisconnectedEventOnClientDisconnection()71 {72 var waitEvent = this.SetupClientDisconnect(out ICommunicationChannel _);73 // Close the communication from client side74 this.socketClient.Stop();75 Assert.IsTrue(waitEvent.WaitOne(TIMEOUT));76 }77 [TestMethod]78 public void SocketClientShouldRaiseClientDisconnectedEventIfConnectionIsBroken()79 {80 var waitEvent = this.SetupClientDisconnect(out ICommunicationChannel _);81 // Close the communication from server side82 this.tcpClient.GetStream().Dispose();83#if NETFRAMEWORK84 // tcpClient.Close() calls tcpClient.Dispose().85 this.tcpClient?.Close();86#else87 // tcpClient.Close() not available for netcoreapp1.088 this.tcpClient?.Dispose();89#endif90 Assert.IsTrue(waitEvent.WaitOne(TIMEOUT));91 }92 [TestMethod]93 public void SocketClientStopShouldStopCommunication()94 {95 var waitEvent = this.SetupClientDisconnect(out ICommunicationChannel _);96 // Close the communication from socket client side97 this.socketClient.Stop();98 // Validate that write on server side fails99 waitEvent.WaitOne(TIMEOUT);100 Assert.ThrowsException<IOException>(() => WriteData(this.Client));101 }102 [TestMethod]103 public void SocketClientStopShouldCloseChannel()104 {105 var waitEvent = this.SetupClientDisconnect(out ICommunicationChannel channel);106 this.socketClient.Stop();107 waitEvent.WaitOne(TIMEOUT);108 Assert.ThrowsException<CommunicationException>(() => channel.Send(DUMMYDATA));109 }110 protected override ICommunicationChannel SetupChannel(out ConnectedEventArgs connectedEvent)111 {112 ICommunicationChannel channel = null;113 ConnectedEventArgs serverConnectedEvent = null;114 ManualResetEvent waitEvent = new ManualResetEvent(false);115 this.socketClient.Connected += (sender, eventArgs) =>116 {117 serverConnectedEvent = eventArgs;...

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SocketClient.cs

Source:SocketClient.cs Github

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...14 using Microsoft.VisualStudio.TestPlatform.Utilities;15 /// <summary>16 /// Communication client implementation over sockets.17 /// </summary>18 public class SocketClient : ICommunicationClient19 {20 private readonly CancellationTokenSource cancellation;21 private readonly TcpClient tcpClient;22 private readonly Func<Stream, ICommunicationChannel> channelFactory;23 private ICommunicationChannel channel;24 private bool stopped;25 public SocketClient()26 : this(stream => new LengthPrefixCommunicationChannel(stream))27 {28 }29 protected SocketClient(Func<Stream, ICommunicationChannel> channelFactory)30 {31 // Used to cancel the message loop32 this.cancellation = new CancellationTokenSource();33 this.stopped = false;34 this.tcpClient = new TcpClient { NoDelay = true };35 this.channelFactory = channelFactory;36 }37 /// <inheritdoc />38 public event EventHandler<ConnectedEventArgs> ServerConnected;39 /// <inheritdoc />40 public event EventHandler<DisconnectedEventArgs> ServerDisconnected;41 /// <inheritdoc />42 public void Start(string connectionInfo)43 {44 this.tcpClient.ConnectAsync(IPAddress.Loopback, int.Parse(connectionInfo))45 .ContinueWith(this.OnServerConnected);46 }47 /// <inheritdoc />48 public void Stop()49 {50 if (!this.stopped)51 {52 EqtTrace.Info("SocketClient: Stop: Cancellation requested. Stopping message loop.");53 this.cancellation.Cancel();54 }55 }56 private void OnServerConnected(Task connectAsyncTask)57 {58 if (connectAsyncTask.IsFaulted)59 {60 throw connectAsyncTask.Exception;61 }62 this.channel = this.channelFactory(this.tcpClient.GetStream());63 if (this.ServerConnected != null)64 {65 this.ServerConnected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketClient: ServerConnected");66 // Start the message loop67 Task.Run(() => this.tcpClient.MessageLoopAsync(68 this.channel,69 this.Stop,70 this.cancellation.Token))71 .ConfigureAwait(false);72 }73 }74 private void Stop(Exception error)75 {76 if (!this.stopped)77 {78 // Do not allow stop to be called multiple times.79 this.stopped = true;80 // Close the client and dispose the underlying stream81#if NET45182 // tcpClient.Close() calls tcpClient.Dispose().83 this.tcpClient?.Close();84#else85 // tcpClient.Close() not available for netstandard1.5.86 this.tcpClient?.Dispose();87#endif88 this.channel.Dispose();89 this.cancellation.Dispose();90 this.ServerDisconnected?.SafeInvoke(this, new DisconnectedEventArgs(), "SocketClient: ServerDisconnected");91 }92 }93 }94}...

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SocketClient

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketClient client = new SocketClient();12 client.InitializeCommunication();13 Console.WriteLine("Press any key to exit");14 Console.ReadKey();15 }16 }17}

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SocketClient

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {

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SocketClient

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1 client.InitializeCommunication();2 Console.WriteLine("Press any key to exit");3 Console.ReadKey();4 }5 }6}

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SocketClient

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketClient client = new SocketClient();12 client.Connect("

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SocketClient

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketClient client = new SocketClient();12 client.ConnectToServer();13 Console.WriteLine("Connected to server");14 Console.ReadLine();15 }16 }17}18using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 SocketServer server = new SocketServer();29 server.StartServer();30 Console.WriteLine("Server started");31 Console.ReadLine();32 }33 }34}35using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;36using Microsoft.VisualStudio.TestTools.UnitTesting;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public void TestMethod1()45 {46 SocketClient client = new SocketClient();47 client.ConnectToServer();48 Console.WriteLine("Connected to server");49 }50 }51}

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SocketClient

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1using System;2using System.IO;3using System.Text;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6{7 {8 static void Main(string[] args)9 {10 SocketClient client = new SocketClient();11 client.Connect("

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