How to use OnServerConnected method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient.OnServerConnected

SocketClient.cs

Source:SocketClient.cs Github

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...41 /// <inheritdoc />42 public void Start(string connectionInfo)43 {44 this.tcpClient.ConnectAsync(IPAddress.Loopback, int.Parse(connectionInfo))45 .ContinueWith(this.OnServerConnected);46 }47 /// <inheritdoc />48 public void Stop()49 {50 if (!this.stopped)51 {52 EqtTrace.Info("SocketClient: Stop: Cancellation requested. Stopping message loop.");53 this.cancellation.Cancel();54 }55 }56 private void OnServerConnected(Task connectAsyncTask)57 {58 if (connectAsyncTask.IsFaulted)59 {60 throw connectAsyncTask.Exception;61 }62 this.channel = this.channelFactory(this.tcpClient.GetStream());63 if (this.ServerConnected != null)64 {65 this.ServerConnected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketClient: ServerConnected");66 // Start the message loop67 Task.Run(() => this.tcpClient.MessageLoopAsync(68 this.channel,69 this.Stop,70 this.cancellation.Token))...

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OnServerConnected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketClient socketClient = new SocketClient();12 socketClient.OnServerConnected += socketClient_OnServerConnected;13 socketClient.Connect("

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OnServerConnected

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Net;4using System.Net.Sockets;5{6 {7 static void Main(string[] args)8 {9 SocketClient socketClient = new SocketClient();10 socketClient.OnServerConnected += SocketClient_OnServerConnected;11 socketClient.ConnectToServer(IPAddress.Parse("

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OnServerConnected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Net.Sockets;8using System.Net;9{10 {11 static void Main(string[] args)12 {13 SocketClient client = new SocketClient();14 client.OnServerConnected += Client_OnServerConnected;15 client.Connect(IPAddress.Parse("

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OnServerConnected

Using AI Code Generation

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1using System;2using System.IO;3using System.Net.Sockets;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 using (TcpClient client = new TcpClient("localhost", 12345))10 {11 using (NetworkStream stream = client.GetStream())12 {13 using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))14 {15 using (StreamWriter writer = new StreamWriter(stream, Encoding.UTF8))16 {17 writer.AutoFlush = true;18 writer.WriteLine("1");19 writer.WriteLine("2");20 writer.WriteLine("3");21 writer.WriteLine("4");22 writer.WriteLine("5");23 writer.WriteLine("6");24 writer.WriteLine("7");25 writer.WriteLine("8");26 writer.WriteLine("9");27 writer.WriteLine("10");28 writer.WriteLine("11");29 writer.WriteLine("12");30 writer.WriteLine("13");31 writer.WriteLine("14");32 writer.WriteLine("15");33 writer.WriteLine("16");34 writer.WriteLine("17");35 writer.WriteLine("18");36 writer.WriteLine("19");37 writer.WriteLine("20");38 writer.WriteLine("21");39 writer.WriteLine("22");40 writer.WriteLine("23");41 writer.WriteLine("24");42 writer.WriteLine("25");43 writer.WriteLine("26");44 writer.WriteLine("27");45 writer.WriteLine("28");46 writer.WriteLine("29");47 writer.WriteLine("30");48 writer.WriteLine("31");49 writer.WriteLine("32");50 writer.WriteLine("33");51 writer.WriteLine("34");52 writer.WriteLine("35");53 writer.WriteLine("36");54 writer.WriteLine("37");55 writer.WriteLine("38");56 writer.WriteLine("39");57 writer.WriteLine("40");58 writer.WriteLine("41");59 writer.WriteLine("42");60 writer.WriteLine("43");61 writer.WriteLine("44");62 writer.WriteLine("45");63 writer.WriteLine("46");64 writer.WriteLine("47");65 writer.WriteLine("48");66 writer.WriteLine("49");67 writer.WriteLine("50");68 writer.WriteLine("51");69 writer.WriteLine("52");70 writer.WriteLine("53");71 writer.WriteLine("54");72 writer.WriteLine("55");73 writer.WriteLine("56");74 writer.WriteLine("57");75 writer.WriteLine("58");76 writer.WriteLine("59");77 writer.WriteLine("60");78 writer.WriteLine("61");79 writer.WriteLine("62");80 writer.WriteLine("63");81 writer.WriteLine("64");82 writer.WriteLine("65

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OnServerConnected

Using AI Code Generation

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1var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();2client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);3client.Connect(server);4var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();5client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);6client.Connect(server);7var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();8client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);9client.Connect(server);10var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();11client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);12client.Connect(server);13var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();14client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);15client.Connect(server);16var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();17client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);18client.Connect(server);19var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();20client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);21client.Connect(server);22var client = new Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient();23client.OnServerConnected += new EventHandler(Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient_OnServerConnected);

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OnServerConnected

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1using System;2using System.Net.Sockets;3using System.Net;4using System.Text;5using System.Threading;6{7 {8 public static void Main(string[] args)9 {10 {11 TcpClient client = new TcpClient("

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