How to use SendHandShakeMessage method of Microsoft.TestPlatform.Protocol.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager.SendHandShakeMessage

SocketCommunicationManager.cs

Source:SocketCommunicationManager.cs Github

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...138 }139 /// <summary>140 /// The send hand shake message.141 /// </summary>142 public void SendHandShakeMessage()143 {144 this.SendMessage(MessageType.SessionStart);145 }146 /// <summary>147 /// Reads message from the binary reader148 /// </summary>149 /// <returns> Raw message string </returns>150 public string ReceiveRawMessage()151 {152 var rawMessage = this.binaryReader.ReadString();153 Console.WriteLine("\n=========== Receiving Message ===========");154 Console.WriteLine(rawMessage);155 return rawMessage;156 }...

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SendHandShakeMessage

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.Protocol;7{8 {9 static void Main(string[] args)10 {11 string host = "localhost";12 int port = 1234;13 SocketCommunicationManager scm = new SocketCommunicationManager();14 scm.Host = host;15 scm.Port = port;16 scm.Initialize();17 scm.SendHandShakeMessage();18 scm.Close();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.TestPlatform.Protocol;28using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;29{30 {31 static void Main(string[] args)32 {33 string host = "localhost";34 int port = 1234;35 SocketCommunicationManager scm = new SocketCommunicationManager();36 scm.Host = host;37 scm.Port = port;38 scm.Initialize();39 scm.SendHandShakeMessage();40 scm.Close();41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.TestPlatform.Protocol;50using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;51using Microsoft.VisualStudio.TestPlatform.ObjectModel;52{53 {54 static void Main(string[] args)55 {56 string host = "localhost";57 int port = 1234;58 SocketCommunicationManager scm = new SocketCommunicationManager();59 scm.Host = host;60 scm.Port = port;61 scm.Initialize();62 scm.SendHandShakeMessage();63 scm.Close();64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.TestPlatform.Protocol;73using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;74using Microsoft.VisualStudio.TestPlatform.ObjectModel;75using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;76{77 {78 static void Main(string

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SendHandShakeMessage

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;4using Microsoft.VisualStudio.TestPlatform.ObjectModel;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;7using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;8using System;9using System.Collections.Generic;10using System.IO;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14using System.Xml;15using System.Xml.Linq;16using System.Xml.Serialization;17{18 {19 static void Main(string[] args)20 {21 ICommunicationManager communicationManager = new SocketCommunicationManager();22 communicationManager.SetupClientAsync().Wait();23 communicationManager.SendHandShakeMessage();24 Console.WriteLine("Done");25 Console.ReadLine();26 }27 }28}29using Microsoft.TestPlatform.CommunicationUtilities;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;31using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;32using Microsoft.VisualStudio.TestPlatform.ObjectModel;33using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;34using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;35using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;36using System;37using System.Collections.Generic;38using System.IO;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using System.Xml;43using System.Xml.Linq;44using System.Xml.Serialization;45{46 {47 static void Main(string[] args)48 {49 ICommunicationManager communicationManager = new SocketCommunicationManager();50 communicationManager.SetupClientAsync().Wait();51 communicationManager.SendHandShakeMessage();52 Console.WriteLine("Done");53 Console.ReadLine();54 }55 }56}57using Microsoft.TestPlatform.CommunicationUtilities;

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SendHandShakeMessage

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.Protocol;7using System.IO;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();13 socketCommunicationManager.SendHandShakeMessage();14 Console.WriteLine("Press any key to exit");15 Console.ReadLine();16 }17 }18}

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SendHandShakeMessage

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1var socketCommunicationManager = new SocketCommunicationManager();2socketCommunicationManager.SendHandShakeMessage();3var socketCommunicationManager = new SocketCommunicationManager();4socketCommunicationManager.SendHandShakeMessage();5var socketCommunicationManager = new SocketCommunicationManager();6socketCommunicationManager.SendHandShakeMessage();7var socketCommunicationManager = new SocketCommunicationManager();8socketCommunicationManager.SendHandShakeMessage();9var socketCommunicationManager = new SocketCommunicationManager();10socketCommunicationManager.SendHandShakeMessage();11var socketCommunicationManager = new SocketCommunicationManager();12socketCommunicationManager.SendHandShakeMessage();13var socketCommunicationManager = new SocketCommunicationManager();14socketCommunicationManager.SendHandShakeMessage();15var socketCommunicationManager = new SocketCommunicationManager();16socketCommunicationManager.SendHandShakeMessage();17var socketCommunicationManager = new SocketCommunicationManager();18socketCommunicationManager.SendHandShakeMessage();19var socketCommunicationManager = new SocketCommunicationManager();20socketCommunicationManager.SendHandShakeMessage();21var socketCommunicationManager = new SocketCommunicationManager();

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SendHandShakeMessage

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;12{13 {14 static void Main(string[] args)15 {16 var client = new SocketCommunicationManager();17 var server = new SocketCommunicationManager();18 var pipe = new System.IO.Pipes.NamedPipeServerStream("test");19 pipe.WaitForConnection();20 server.AttachServer(pipe);21 client.AttachClient(pipe);22 client.SendHandShakeMessage();23 server.ReceiveHandShakeMessage();24 pipe.Close();25 Console.ReadKey();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;35using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;36using Microsoft.VisualStudio.TestPlatform.ObjectModel;37using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;39using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;40{41 {42 static void Main(string[] args)43 {44 var client = new SocketCommunicationManager();45 var server = new SocketCommunicationManager();46 var pipe = new System.IO.Pipes.NamedPipeServerStream("test");47 pipe.WaitForConnection();48 server.AttachServer(pipe);49 client.AttachClient(pipe);50 var runRequest = new TestRunRequest();

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SendHandShakeMessage

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using Microsoft.TestPlatform.Protocol;6{7 {8 static void Main(string[] args)9 {10 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(12345);11 socketCommunicationManager.StartServer();12 Console.WriteLine("Server started");13 socketCommunicationManager.WaitForClientConnection();14 Console.WriteLine("Client connected");15 socketCommunicationManager.SendHandShakeMessage();16 Console.WriteLine("Handshake message sent");17 Console.ReadLine();18 }19 }20}21using System;22using System.Net;23using System.Net.Sockets;24using System.Text;25using Microsoft.TestPlatform.Protocol;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(12345);31 socketCommunicationManager.ConnectToServer();32 Console.WriteLine("Connected to server");33 socketCommunicationManager.ReceiveHandShakeMessage();34 Console.WriteLine("Handshake message received");35 Console.ReadLine();36 }37 }38}39using System;40using System.Net;41using System.Net.Sockets;42using System.Text;43using Microsoft.TestPlatform.Protocol;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(12345);49 socketCommunicationManager.ConnectToServer();50 Console.WriteLine("Connected to server");51 socketCommunicationManager.SendHandShakeMessage();52 Console.WriteLine("Handshake message sent");53 Console.ReadLine();54 }55 }56}57using System;58using System.Net;59using System.Net.Sockets;60using System.Text;61using Microsoft.TestPlatform.Protocol;62{63 {64 static void Main(string[] args)65 {

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SendHandShakeMessage

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1{2 {3 public void SendHandShakeMessage()4 {5 }6 }7}8{9 {10 public void SendHandShakeMessage()11 {12 }13 }14}15{16 {17 public void SendHandShakeMessage()18 {19 }20 }21}22{23 {24 public void SendHandShakeMessage()25 {26 }27 }28}29{30 {31 public void SendHandShakeMessage()32 {33 }34 }35}

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