How to use ManualResetEvent method of Microsoft.TestPlatform.Protocol.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager.ManualResetEvent

CommunicationChannel.cs

Source: CommunicationChannel.cs Github

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...4445 /​/​/​ <summary>46 /​/​/​ Event used to maintain client connection state47 /​/​/​ </​summary>48 private ManualResetEvent clientConnectedEvent = new ManualResetEvent(false);4950 /​/​/​ <summary>51 /​/​/​ Sync object for sending messages52 /​/​/​ SendMessage over socket channel is NOT thread-safe53 /​/​/​ </​summary>54 private object sendSyncObject = new object();5556 private Socket socket;5758 /​/​/​ <summary>59 /​/​/​ Initializes a new instance of the <see cref="SocketCommunicationManager"/​> class.60 /​/​/​ </​summary>61 public CommunicationChannel()62 : this(JsonDataSerializer.Instance) ...

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SocketCommunicationManager.cs

Source: SocketCommunicationManager.cs Github

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...31 private JsonDataSerializer dataSerializer;32 /​/​/​ <summary>33 /​/​/​ Event used to maintain client connection state34 /​/​/​ </​summary>35 private ManualResetEvent clientConnectedEvent = new ManualResetEvent(false);36 /​/​/​ <summary>37 /​/​/​ Sync object for sending messages38 /​/​/​ SendMessage over socket channel is NOT thread-safe39 /​/​/​ </​summary>40 private object sendSyncObject = new object();41 /​/​/​ <summary>42 /​/​/​ Stream to use read timeout43 /​/​/​ </​summary>44 private NetworkStream stream;45 private Socket socket;46 /​/​/​ <summary>47 /​/​/​ The server stream read timeout constant (in microseconds).48 /​/​/​ </​summary>49 private const int StreamReadTimeout = 1000 * 1000;...

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ManualResetEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.TestPlatform.Protocol;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();13 ManualResetEvent manualResetEvent = new ManualResetEvent(false);14 socketCommunicationManager.ClientConnected += (sender, e) =>15 {16 Console.WriteLine("Client connected");17 manualResetEvent.Set();18 };19 socketCommunicationManager.ClientDisconnected += (sender, e) =>20 {21 Console.WriteLine("Client disconnected");22 manualResetEvent.Set();23 };24 socketCommunicationManager.MessageReceived += (sender, e) =>25 {26 Console.WriteLine("Message received");27 manualResetEvent.Set();28 };29 socketCommunicationManager.StartServer();30 manualResetEvent.WaitOne();31 socketCommunicationManager.StopServer();32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using System.Threading;42using Microsoft.TestPlatform.Protocol;43{44 {45 static void Main(string[] args)46 {47 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();48 socketCommunicationManager.ClientConnected += (sender, e) =>49 {50 Console.WriteLine("Client connected");51 };52 socketCommunicationManager.ClientDisconnected += (sender, e) =>53 {54 Console.WriteLine("Client disconnected");55 };56 socketCommunicationManager.MessageReceived += (sender, e) =>57 {58 Console.WriteLine("Message received");59 };60 socketCommunicationManager.StartServer();61 socketCommunicationManager.WaitOne();62 socketCommunicationManager.StopServer();63 Console.ReadLine();64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using System.Threading;73using Microsoft.TestPlatform.Protocol;74{75 {76 static void Main(string[] args)77 {78 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();79 socketCommunicationManager.ClientConnected += (sender, e) =>

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ManualResetEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.TestPlatform.Protocol;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager scm = new SocketCommunicationManager(4000);13 ManualResetEvent mre = new ManualResetEvent(false);14 scm.Start(mre);15 mre.WaitOne();16 while (true)17 {18 Console.WriteLine("Enter a message to send");19 string message = Console.ReadLine();20 scm.SendMessage(message);21 Console.WriteLine("Message sent");22 }23 }24 }25}26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using System.Threading;32using Microsoft.TestPlatform.Protocol;33{34 {35 static void Main(string[] args)36 {37 SocketCommunicationManager scm = new SocketCommunicationManager(4000);38 ManualResetEvent mre = new ManualResetEvent(false);39 scm.Start(mre);40 mre.WaitOne();41 while (true)42 {43 Console.WriteLine("Enter a message to send");44 string message = Console.ReadLine();45 scm.SendMessage(message);46 Console.WriteLine("Message sent");47 }48 }49 }50}51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using System.Threading;57using Microsoft.TestPlatform.Protocol;58{59 {60 static void Main(string[] args)61 {62 SocketCommunicationManager scm = new SocketCommunicationManager(4000);63 ManualResetEvent mre = new ManualResetEvent(false);64 scm.Start(mre);65 mre.WaitOne();66 while (true)67 {68 Console.WriteLine("Enter a message to send");69 string message = Console.ReadLine();70 scm.SendMessage(message);71 Console.WriteLine("Message sent");72 }73 }74 }75}76using System;77using System.Collections.Generic;78using System.Linq;79using System.Text;

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ManualResetEvent

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;5using System;6using System.Collections.Generic;7using System.Diagnostics;8using System.Linq;9using System.Net;10using System.Net.Sockets;11using System.Text;12using System.Threading;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);19 IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0];20 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);21 listener.Bind(localEndPoint);22 listener.Listen(10);23 ICommunicationManager communicationManager = new SocketCommunicationManager();24 communicationManager.ClientConnected += CommunicationManager_ClientConnected;25 communicationManager.ClientDisconnected += CommunicationManager_ClientDisconnected;26 communicationManager.StartServer();27 Socket client = listener.Accept();28 communicationManager.AcceptClient(client);29 Socket sender = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);30 IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, ((IPEndPoint)listener.LocalEndPoint).Port);31 sender.Connect(remoteEndPoint);32 communicationManager.AcceptClient(sender);33 Thread.Sleep(1000);34 Thread.Sleep(1000);35 Console.WriteLine("Press ENTER to continue...");36 Console.ReadLine();37 }38 private static void CommunicationManager_ClientDisconnected(object sender, EventArgs e)39 {40 Console.WriteLine("Client disconnected");41 }42 private static void CommunicationManager_ClientConnected(object sender, EventArgs e)43 {44 Console.WriteLine("Client connected");45 }46 }47}48using Microsoft.TestPlatform.CommunicationUtilities;49using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;50using Microsoft.VisualStudio.TestPlatform.ObjectModel;51using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;52using System;53using System.Collections.Generic;54using System.Diagnostics;55using System.Linq;56using System.Net;57using System.Net.Sockets;

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ManualResetEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.Protocol;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();13 ManualResetEvent manualResetEvent = new ManualResetEvent(false);14 socketCommunicationManager.ClientConnected += (sender, e) =>15 {16 Console.WriteLine("Client Connected");17 manualResetEvent.Set();18 };19 socketCommunicationManager.ClientDisconnected += (sender, e) =>20 {21 Console.WriteLine("Client Disconnected");22 manualResetEvent.Set();23 };24 socketCommunicationManager.ClientMessageReceived += (sender, e) =>25 {26 Console.WriteLine("Client Message Received");27 manualResetEvent.Set();28 };29 socketCommunicationManager.ClientErrorReceived += (sender, e) =>30 {31 Console.WriteLine("Client Error Received");32 manualResetEvent.Set();33 };34 socketCommunicationManager.StartClient("

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ManualResetEvent

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1using System;2using System.Threading;3using Microsoft.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.Common.Utilities;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;8using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;9{10 [FriendlyName("MyCustomTestExecutor")]11 {12 private ManualResetEvent manualResetEvent = new ManualResetEvent(false);13 private ITestRunEventsHandler testRunEventsHandler;14 private ICommunicationManager communicationManager;15 private ITestRunRequest testRunRequest;16 public void Cancel()17 {18 throw new NotImplementedException();19 }20 public void RunTests(IEnumerable<string> sources, IRunContext runContext, IFrameworkHandle frameworkHandle)21 {22 throw new NotImplementedException();23 }24 public void RunTests(IEnumerable<TestCase> tests, IRunContext runContext, IFrameworkHandle frameworkHandle)25 {26 throw new NotImplementedException();27 }28 public void RunTests(IEnumerable<string> sources, IRunContext runContext, IFrameworkHandle frameworkHandle, ITestRunEventsHandler eventHandler)29 {30 this.testRunEventsHandler = eventHandler;31 this.communicationManager = new SocketCommunicationManager();32 this.communicationManager.HostServer();33 this.communicationManager.WaitForClientConnection(1000);34 this.communicationManager.AcceptClientAsync().Wait();35 this.communicationManager.SendMessage(MessageType.TestRunStart, new TestRunCriteria(sources, 1, false, new TestPlatformOptions(), null, null, null));36 this.communicationManager.ReceiveMessageAsync().ContinueWith((t) => this.OnMessageReceived(t.Result));37 this.manualResetEvent.WaitOne();38 }39 public void RunTests(IEnumerable<TestCase> tests, IRunContext runContext, IFrameworkHandle frameworkHandle, ITestRunEventsHandler eventHandler)40 {41 this.testRunEventsHandler = eventHandler;42 this.communicationManager = new SocketCommunicationManager();43 this.communicationManager.HostServer();44 this.communicationManager.WaitForClientConnection(1000);45 this.communicationManager.AcceptClientAsync().Wait();46 this.communicationManager.SendMessage(MessageType.TestRunStart, new TestRunCriteria(tests, 1, false, new TestPlatformOptions(), null, null, null));47 this.communicationManager.ReceiveMessageAsync().ContinueWith((t) => this.OnMessageReceived

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ManualResetEvent

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using Microsoft.TestPlatform.Protocol;7{8 static void Main(string[] args)9 {

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ManualResetEvent

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using Microsoft.TestPlatform.Protocol;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();12 ManualResetEvent manualResetEvent = new ManualResetEvent(false);13 socketCommunicationManager.WaitForMessage(manualResetEvent);14 manualResetEvent.WaitOne();15 socketCommunicationManager.Close();16 }17 }18}19using System;20using System.Net;21using System.Net.Sockets;22using System.Text;23using System.Threading;24using Microsoft.TestPlatform.Protocol;25{26 {27 static void Main(string[] args)28 {29 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();30 ManualResetEvent manualResetEvent = new ManualResetEvent(false);31 socketCommunicationManager.WaitForMessage(manualResetEvent);32 socketCommunicationManager.SendMessage("Hello from Testhost process");33 manualResetEvent.WaitOne();34 socketCommunicationManager.Close();35 }36 }37}38using System;39using System.Net;40using System.Net.Sockets;41using System.Text;42using System.Threading;43using Microsoft.TestPlatform.Protocol;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();49 ManualResetEvent manualResetEvent = new ManualResetEvent(false);50 socketCommunicationManager.WaitForMessage(manualResetEvent);51 socketCommunicationManager.SendMessage("Hello from Testhost process");52 manualResetEvent.WaitOne();53 socketCommunicationManager.Close();54 }55 }56}57using System;58using System.Net;59using System.Net.Sockets;60using System.Text;61using System.Threading;

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