Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager.AcceptClientAsync
CommunicationChannel.cs
Source:CommunicationChannel.cs
...87 /// <summary>88 /// Accepts client async89 /// </summary>90 /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>91 public async Task AcceptClientAsync()92 {93 if (this.tcpListener != null)94 {95 this.clientConnectedEvent.Reset();9697 var client = await this.tcpListener.AcceptTcpClientAsync();98 this.socket = client.Client;99 this.socket.NoDelay = true;100101 // Using Buffered stream only in case of write, and Network stream in case of read.102 var bufferedStream = new PlatformStream().CreateBufferedStream(client.GetStream(), JSTest.Constants.StreamBufferSize);103 var networkStream = client.GetStream();104 this.binaryReader = new BinaryReader(networkStream);105 this.binaryWriter = new BinaryWriter(bufferedStream);
...
SocketCommunicationManager.cs
Source:SocketCommunicationManager.cs
...73 }74 /// <summary>75 /// Accepts client async76 /// </summary>77 public async Task AcceptClientAsync()78 {79 if (this.tcpListener != null)80 {81 this.clientConnectedEvent.Reset();82 var client = await this.tcpListener.AcceptTcpClientAsync();83 this.socket = client.Client;84 this.stream = client.GetStream();85 this.binaryReader = new BinaryReader(this.stream);86 this.binaryWriter = new BinaryWriter(this.stream);87 this.clientConnectedEvent.Set();88 Console.WriteLine("Accepted Client request and set the flag");89 }90 }91 /// <summary>...
AcceptClientAsync
Using AI Code Generation
1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();14 socketCommunicationManager.AcceptClientAsync();15 }16 }17}18using Microsoft.TestPlatform.CommunicationUtilities;19using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;20using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();31 socketCommunicationManager.AcceptClientAsync();32 }33 }34}35using Microsoft.TestPlatform.CommunicationUtilities;36using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;37using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();48 socketCommunicationManager.AcceptClientAsync();49 }50 }51}52using Microsoft.TestPlatform.CommunicationUtilities;53using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();65 socketCommunicationManager.AcceptClientAsync();66 }67 }68}69using Microsoft.TestPlatform.CommunicationUtilities;70using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;
AcceptClientAsync
Using AI Code Generation
1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public static void Main(string[] args)13 {14 var clientManager = new SocketCommunicationManager();15 clientManager.AcceptClientAsync();16 Console.ReadLine();17 }18 }19}20using Microsoft.TestPlatform.CommunicationUtilities;21using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;22using Microsoft.VisualStudio.TestPlatform.ObjectModel;23using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 public static void Main(string[] args)32 {33 var clientManager = new SocketCommunicationManager();34 clientManager.ConnectAsync("
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.ObjectModel;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;10{11 {12 static void Main(string[] args)13 {14 SocketCommunicationManager communicationManager = new SocketCommunicationManager();15 communicationManager.StartServer();16 Console.WriteLine("Server Started");17 communicationManager.AcceptClientAsync().ContinueWith(t =>18 {19 Console.WriteLine("Client Connected");20 var client = t.Result;21 var message = client.ReceiveMessage();22 Console.WriteLine("Message Received");23 Console.WriteLine("Message: {0}", message);24 client.SendMessage("Message Received");25 Console.WriteLine("Message Sent");26 });27 Console.ReadKey();28 }29 }30}31using System;32using System.Net;33using System.Net.Sockets;34using System.Threading;35using System.Threading.Tasks;36using Microsoft.TestPlatform.CommunicationUtilities;37using Microsoft.VisualStudio.TestPlatform.ObjectModel;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;39using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;40{41 {42 static void Main(string[] args)43 {44 SocketCommunicationManager communicationManager = new SocketCommunicationManager();45 communicationManager.ConnectAsync(new IPEndPoint(IPAddress.Parse("
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.TestPlatform.CommunicationUtilities;4using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;8{9 {10 static void Main(string[] args)11 {12 var communicationManager = new SocketCommunicationManager();13 communicationManager.AcceptClientAsync().Wait();14 communicationManager.SendMessage(MessageType.VersionCheck, 1);15 communicationManager.SendMessage(MessageType.TestRunStatsChange, new TestRunChangedEventArgs(new Collection<TestResult>()));16 communicationManager.SendMessage(MessageType.TestRunComplete, new TestRunCompleteEventArgs(new Collection<TestResult>(), false, false, null, null));17 communicationManager.SendMessage(MessageType.TestMessage, new TestMessageEventArgs(TestMessageLevel.Informational, "Hello World"));18 communicationManager.SendMessage(MessageType.TestRunStatsChange, new TestRunChangedEventArgs(new Collection<TestResult>()));19 communicationManager.SendMessage(MessageType.ExecutionComplete, new TestRunCompleteEventArgs(new Collection<TestResult>(), false, false, null, null));20 }21 }22}23using Microsoft.VisualStudio.TestTools.UnitTesting;24using Microsoft.TestPlatform.CommunicationUtilities;25using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;26using Microsoft.VisualStudio.TestPlatform.ObjectModel;27using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;28using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;29using System;30using System.Threading.Tasks;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using System.Threading;36{37 {38 public void TestMethod1()39 {40 var communicationManager = new SocketCommunicationManager();41 communicationManager.AcceptClientAsync().Wait();42 communicationManager.SendMessage(MessageType.VersionCheck, 1);43 communicationManager.SendMessage(MessageType.TestRunStatsChange, new TestRunChangedEventArgs(new Collection<TestResult>()));44 communicationManager.SendMessage(MessageType.TestRunComplete, new TestRunCompleteEventArgs(new Collection<TestResult>(), false, false, null, null));45 communicationManager.SendMessage(MessageType.TestMessage, new TestMessageEventArgs(TestMessageLevel.Informational, "Hello World"));
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading.Tasks;5using Microsoft.TestPlatform.Protocol;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;11{12 {13 private readonly Socket clientSocket;14 private readonly Socket serverSocket;15 private readonly ICommunicationEndpoint serverEndpoint;16 private readonly ICommunicationEndpoint clientEndpoint;17 private readonly ICommunicationEndpoint clientEndpointForServer;18 private readonly ICommunicationEndpoint serverEndpointForClient;19 public SocketCommunicationManager()20 {21 this.clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);22 this.serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);23 this.serverEndpoint = new SocketCommunicationEndpoint(this.serverSocket);24 this.clientEndpoint = new SocketCommunicationEndpoint(this.clientSocket);25 this.serverEndpointForClient = new SocketCommunicationEndpoint(this.clientSocket);26 this.clientEndpointForServer = new SocketCommunicationEndpoint(this.serverSocket);27 }28 public ICommunicationEndpoint ClientEndpoint => this.clientEndpoint;29 public ICommunicationEndpoint ServerEndpoint => this.serverEndpoint;30 public ICommunicationEndpoint ServerEndpointForClient => this.serverEndpointForClient;31 public ICommunicationEndpoint ClientEndpointForServer => this.clientEndpointForServer;32 public void Dispose()33 {34 this.clientSocket.Dispose();35 this.serverSocket.Dispose();36 }37 public async Task AcceptClientAsync()38 {39 await Task.Run(() =>40 {41 this.serverSocket.Bind(new IPEndPoint(IPAddress.Loopback, 0));42 this.serverSocket.Listen(1);43 this.clientSocket.Connect(this.serverSocket.LocalEndPoint);44 this.clientSocket.ReceiveTimeout = 10000;45 this.serverSocket.Accept();46 }).ConfigureAwait(false);47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.TestPlatform.Protocol;53using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;55using Microsoft.VisualStudio.TestPlatform.ObjectModel;56using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;57using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;58{
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Net;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.TestPlatform.CommunicationUtilities;6using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;7{8 {9 static void Main(string[] args)10 {11 var socketCommunicationManager = new SocketCommunicationManager();12 var endpoint = new IPEndPoint(IPAddress.Parse("
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.TestPlatform.CommunicationUtilities;5using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;6{7 {8 static void Main(string[] args)9 {10 var socketCommunicationManager = new SocketCommunicationManager();11 socketCommunicationManager.Initialize(1234);12 socketCommunicationManager.StartServer();13 var task = socketCommunicationManager.AcceptClientAsync();14 task.Wait();15 var client = task.Result;16 Console.WriteLine("Client connected");17 }18 }19}20using System;21using System.Threading;22using System.Threading.Tasks;23using Microsoft.TestPlatform.CommunicationUtilities;24using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;25{26 {27 static void Main(string[] args)28 {29 var socketCommunicationManager = new SocketCommunicationManager();30 socketCommunicationManager.Initialize(1234);31 var task = socketCommunicationManager.ConnectAsync();32 task.Wait();33 Console.WriteLine("Connected to server");34 }35 }36}37using System;38using System.Threading;39using System.Threading.Tasks;40using Microsoft.TestPlatform.CommunicationUtilities;41using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;42{43 {44 static void Main(string[] args)45 {46 var socketCommunicationManager = new SocketCommunicationManager();47 socketCommunicationManager.Initialize(1234);48 socketCommunicationManager.StartServer();49 var task = socketCommunicationManager.AcceptClientAsync();50 task.Wait();51 var client = task.Result;52 Console.WriteLine("Client connected");53 client.SendMessageAsync("Hello from client");54 }55 }56}57using System;58using System.Threading;59using System.Threading.Tasks;60using Microsoft.TestPlatform.CommunicationUtilities;61using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;62{63 {64 static void Main(string[] args)65 {66 var socketCommunicationManager = new SocketCommunicationManager();67 socketCommunicationManager.Initialize(1234);68 socketCommunicationManager.StartServer();69 var task = socketCommunicationManager.AcceptClientAsync();70 task.Wait();71 var client = task.Result;
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.TestPlatform.CommunicationUtilities;4using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;8{9 {10 private readonly ICommunicationEndPoint serverEndPoint;11 private readonly ICommunicationEndPoint clientEndPoint;12 private readonly ICommunicationEndPoint clientConnectionEndPoint;13 private readonly ICommunicationEndPoint serverConnectionEndPoint;14 private readonly ICommunicationEndPointFactory communicationEndPointFactory;15 private readonly ICommunicationChannelFactory communicationChannelFactory;16 private readonly ICommunicationChannel clientChannel;17 private readonly ICommunicationChannel serverChannel;18 private readonly ICommunicationChannel clientConnectionChannel;19 private readonly ICommunicationChannel serverConnectionChannel;20 private readonly ICommunicationChannel connectedClientChannel;21 public SocketCommunicationManager(22 {23 this.serverEndPoint = serverEndPoint;24 this.clientEndPoint = clientEndPoint;25 this.clientConnectionEndPoint = clientConnectionEndPoint;
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading.Tasks;5using Microsoft.TestPlatform.Protocol;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;11{12 {13 private readonly Socket clientSocket;14 private readonly Socket serverSocket;15 private readonly ICommunicationEndpoint serverEndpoint;16 private readonly ICommunicationEndpoint clientEndpoint;17 private readonly ICommunicationEndpoint clientEndpointForServer;18 private readonly ICommunicationEndpoint serverEndpointForClient;19 public SocketCommunicationManager()20 {21 this.clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);22 this.serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);23 this.serverEndpoint = new SocketCommunicationEndpoint(this.serverSocket);24 this.clientEndpoint = new SocketCommunicationEndpoint(this.clientSocket);25 this.serverEndpointForClient = new SocketCommunicationEndpoint(this.clientSocket);26 this.clientEndpointForServer = new SocketCommunicationEndpoint(this.serverSocket);27 }28 public ICommunicationEndpoint ClientEndpoint => this.clientEndpoint;29 public ICommunicationEndpoint ServerEndpoint => this.serverEndpoint;30 public ICommunicationEndpoint ServerEndpointForClient => this.serverEndpointForClient;31 public ICommunicationEndpoint ClientEndpointForServer => this.clientEndpointForServer;32 public void Dispose()33 {34 this.clientSocket.Dispose();35 this.serverSocket.Dispose();36 }37 public async Task AcceptClientAsync()38 {39 await Task.Run(() =>40 {41 this.serverSocket.Bind(new IPEndPoint(IPAddress.Loopback, 0));42 this.serverSocket.Listen(1);43 this.clientSocket.Connect(this.serverSocket.LocalEndPoint);44 this.clientSocket.ReceiveTimeout = 10000;45 this.serverSocket.Accept();46 }).ConfigureAwait(false);47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.TestPlatform.Protocol;53using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;55using Microsoft.VisualStudio.TestPlatform.ObjectModel;56using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;57using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;58{
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Net;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.TestPlatform.CommunicationUtilities;6using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;7{8 {9 static void Main(string[] args)10 {11 var socketCommunicationManager = new SocketCommunicationManager();12 var endpoint = new IPEndPoint(IPAddress.Parse("
AcceptClientAsync
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.TestPlatform.CommunicationUtilities;5using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;6{7 {8 static void Main(string[] args)9 {10 var socketCommunicationManager = new SocketCommunicationManager();11 socketCommunicationManager.Initialize(1234);12 socketCommunicationManager.StartServer();13 var task = socketCommunicationManager.AcceptClientAsync();14 task.Wait();15 var client = task.Result;16 Console.WriteLine("Client connected");17 }18 }19}20using System;21using System.Threading;22using System.Threading.Tasks;23using Microsoft.TestPlatform.CommunicationUtilities;24using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;25{26 {27 static void Main(string[] args)28 {29 var socketCommunicationManager = new SocketCommunicationManager();30 socketCommunicationManager.Initialize(1234);31 var task = socketCommunicationManager.ConnectAsync();32 task.Wait();33 Console.WriteLine("Connected to server");34 }35 }36}37using System;38using System.Threading;39using System.Threading.Tasks;40using Microsoft.TestPlatform.CommunicationUtilities;41using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;42{43 {44 static void Main(string[] args)45 {46 var socketCommunicationManager = new SocketCommunicationManager();47 socketCommunicationManager.Initialize(1234);48 socketCommunicationManager.StartServer();49 var task = socketCommunicationManager.AcceptClientAsync();50 task.Wait();51 var client = task.Result;52 Console.WriteLine("Client connected");53 client.SendMessageAsync("Hello from client");54 }55 }56}57using System;58using System.Threading;59using System.Threading.Tasks;60using Microsoft.TestPlatform.CommunicationUtilities;61using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;62{63 {64 static void Main(string[] args)65 {66 var socketCommunicationManager = new SocketCommunicationManager();67 socketCommunicationManager.Initialize(1234);68 socketCommunicationManager.StartServer();69 var task = socketCommunicationManager.AcceptClientAsync();70 task.Wait();71 var client = task.Result;
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