Best Playwright-dotnet code snippet using Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation.ToString
ConsoleMessageLocation.cs
Source:ConsoleMessageLocation.cs
...28 {29 public string URL { get; set; }30 public int LineNumber { get; set; }31 public int ColumnNumber { get; set; }32 public override string ToString() => $"{URL}:{LineNumber}:{ColumnNumber}";33 }34}...
ToString
Using AI Code Generation
1using Microsoft.Playwright.Transport.Protocol;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 ConsoleMessageLocation location = new ConsoleMessageLocation();9 location.LineNumber = 1;10 location.ColumnNumber = 1;11 Console.WriteLine(location.ToString());12 Console.ReadKey();13 }14 }15}16using Microsoft.Playwright.Transport.Protocol;17using System;18{19 {20 static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 ConsoleMessageLocation location = new ConsoleMessageLocation();24 location.LineNumber = 1;25 location.ColumnNumber = 1;26 Console.WriteLine(location.ToString());27 Console.ReadKey();28 }29 }30}31using Microsoft.Playwright.Transport.Protocol;32using System;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 ConsoleMessage message = new ConsoleMessage();39 message.Text = "hello world";40 message.Type = "log";41 message.Location = new ConsoleMessageLocation();42 message.Location.LineNumber = 1;43 message.Location.ColumnNumber = 1;44 Console.WriteLine(message.ToString());45 Console.ReadKey();46 }47 }48}49using Microsoft.Playwright.Transport.Protocol;50using System;51{52 {53 static void Main(string[] args)54 {55 Console.WriteLine("Hello World!");56 ConsoleMessage message = new ConsoleMessage();
ToString
Using AI Code Generation
1using System;2using System.IO;3using System.Text;4using System.Text.Json;5using System.Threading.Tasks;6using Microsoft.Playwright.Transport.Protocol;7{8 {9 static async Task Main(string[] args)10 {11 var path = @"C:\Users\pranav\Downloads\5.json";12 var json = await File.ReadAllTextAsync(path, Encoding.UTF8);13 var location = JsonSerializer.Deserialize<ConsoleMessageLocation>(json);14 Console.WriteLine(location.ToString());15 }16 }17}18{ line: 1, column: 1 }19{ "line": 1, "column": 1 }20using System;21using System.IO;22using System.Text;23using System.Text.Json;24using System.Threading.Tasks;25using Microsoft.Playwright.Transport.Protocol;26{27 {28 static async Task Main(string[] args)29 {30 var path = @"C:\Users\pranav\Downloads\6.json";31 var json = await File.ReadAllTextAsync(path, Encoding.UTF8);32 var location = JsonSerializer.Deserialize<ConsoleMessageLocation>(json);33 Console.WriteLine(location.ToString());34 }35 }36}37{ line: 1, column: 1 }38{ "line": 1, "column": 1 }39using System;40using System.IO;41using System.Text;42using System.Text.Json;43using System.Threading.Tasks;44using Microsoft.Playwright.Transport.Protocol;45{46 {47 static async Task Main(string[] args)48 {49 var path = @"C:\Users\pranav\Downloads\7.json";50 var json = await File.ReadAllTextAsync(path, Encoding.UTF8);51 var location = JsonSerializer.Deserialize<ConsoleMessageLocation>(json);52 Console.WriteLine(location.ToString());53 }54 }55}56{ line: 1, column: 1 }57{ "line": 1, "column": 1 }
ToString
Using AI Code Generation
1var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);2Console.WriteLine(location.ToString());3var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);4Console.WriteLine(location.ToString());5var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);6Console.WriteLine(location.ToString());7var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);8Console.WriteLine(location.ToString());9var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);10Console.WriteLine(location.ToString());11var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);12Console.WriteLine(location.ToString());13var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);14Console.WriteLine(location.ToString());15var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);16Console.WriteLine(location.ToString());17var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation(1, 2);18Console.WriteLine(location.ToString());
ToString
Using AI Code Generation
1var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation();2location.ColumnNumber = 1;3location.LineNumber = 2;4var str = location.ToString();5Console.WriteLine(str);6var message = new Microsoft.Playwright.Transport.Protocol.ConsoleMessage();7message.Location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation();8message.Location.ColumnNumber = 1;9message.Location.LineNumber = 2;10message.Text = "hello";11var str = message.ToString();12Console.WriteLine(str);13var error = new Microsoft.Playwright.Transport.Protocol.ErrorResponse();14error.Error = new Microsoft.Playwright.Transport.Protocol.Error();15error.Error.Code = 1;16error.Error.Data = "data";17error.Error.Message = "message";18var str = error.ToString();19Console.WriteLine(str);20var pageError = new Microsoft.Playwright.Transport.Protocol.PageError();21pageError.Message = "message";22pageError.Type = "type";23var str = pageError.ToString();24Console.WriteLine(str);25var loadState = new Microsoft.Playwright.Transport.Protocol.PageLoadState();26loadState.State = Microsoft.Playwright.Transport.Protocol.PageLoadStateEnum.Load;27var str = loadState.ToString();28Console.WriteLine(str);29var viewportSize = new Microsoft.Playwright.Transport.Protocol.PageViewportSize();30viewportSize.Width = 1;31viewportSize.Height = 2;32var str = viewportSize.ToString();33Console.WriteLine(str);
ToString
Using AI Code Generation
1{2};3Console.WriteLine(location.ToString());4{5};6{7};8Console.WriteLine(consoleMessage.ToString());9{10};11Console.WriteLine(dialog.ToString());12{13};14Console.WriteLine(elementHandle.ToString());15{16};17Console.WriteLine(error.ToString());18{19};20Console.WriteLine(frame.ToString());21{22};23Console.WriteLine(frameAttachedEventArgs.ToString());24{25};26Console.WriteLine(frameDetachedEventArgs.ToString());
ToString
Using AI Code Generation
1var location = new ConsoleMessageLocation();2location.ColumnNumber = 2;3location.LineNumber = 3;4location.Url = "url";5Console.WriteLine(location.ToString());6var message = new ConsoleMessage();7message.Type = ConsoleMessageTypes.Log;8message.Text = "text";9message.Location = new ConsoleMessageLocation();10message.Location.ColumnNumber = 2;11message.Location.LineNumber = 3;12message.Location.Url = "url";13Console.WriteLine(message.ToString());14var dialog = new Dialog();15dialog.Type = DialogType.Alert;16dialog.Message = "message";17dialog.DefaultValue = "default value";18Console.WriteLine(dialog.ToString());19var dialogEventArgs = new DialogEventArgs();20dialogEventArgs.Dialog = new Dialog();21dialogEventArgs.Dialog.Type = DialogType.Alert;22dialogEventArgs.Dialog.Message = "message";23dialogEventArgs.Dialog.DefaultValue = "default value";24Console.WriteLine(dialogEventArgs.ToString());
ToString
Using AI Code Generation
1var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation {2};3Console.WriteLine(location.ToString());4Console.WriteLine(location.ToString());5var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation {6};7Console.WriteLine(location.ToString());8Console.WriteLine(location.ToString());9var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation {10};11Console.WriteLine(location.ToString());12Console.WriteLine(location.ToString());13var location = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation {14};15Console.WriteLine(location.ToString());16Console.WriteLine(location.ToString());
ToString
Using AI Code Generation
1var message = new Microsoft.Playwright.Transport.Protocol.ConsoleMessageLocation {2};3Console.WriteLine(message.ToString());4var options = new Microsoft.Playwright.Transport.Protocol.FrameGotoOptions {5 WaitUntil = new System.Collections.Generic.List<Microsoft.Playwright.Transport.Protocol.WaitUntilState> {6 }7};8Console.WriteLine(options.ToString());9var options = new Microsoft.Playwright.Transport.Protocol.FrameSetContentOptions {10 WaitUntil = new System.Collections.Generic.List<Microsoft.Playwright.Transport.Protocol.WaitUntilState> {11 }12};13Console.WriteLine(options.ToString());14var options = new Microsoft.Playwright.Transport.Protocol.FrameWaitForLoadStateOptions {15 WaitUntil = new System.Collections.Generic.List<Microsoft.Playwright.Transport.Protocol.WaitUntilState> {16 }17};18Console.WriteLine(options.ToString());
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