Best Playwright-dotnet code snippet using Microsoft.Playwright.Tests.TestServer.SimpleServer.InterlockedIncrement
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Playwright;5using Microsoft.Playwright.Tests.TestServer;6using Xunit;7using Xunit.Abstractions;8{9 {10 public InterlockedIncrementTest(ITestOutputHelper output) : base(output)11 {12 }13 public async Task InterlockedIncrementTest1()14 {15 await Page.GoToAsync(TestConstants.ServerUrl + "/5.cs");16 Assert.Equal("1", await Page.EvaluateAsync<string>("result"));17 }18 }19}20using System;21using System.Threading;22using System.Threading.Tasks;23using Microsoft.Playwright;24using Microsoft.Playwright.Tests.TestServer;25using Xunit;26using Xunit.Abstractions;27{28 {29 public InterlockedDecrementTest(ITestOutputHelper output) : base(output)30 {31 }32 public async Task InterlockedDecrementTest1()33 {34 await Page.GoToAsync(TestConstants.ServerUrl + "/6.cs");35 Assert.Equal("1", await Page.EvaluateAsync<string>("result"));36 }37 }38}39using System;40using System.Threading;41using System.Threading.Tasks;42using Microsoft.Playwright;43using Microsoft.Playwright.Tests.TestServer;44using Xunit;45using Xunit.Abstractions;46{47 {48 public InterlockedExchangeTest(ITestOutputHelper output) : base(output)49 {50 }51 public async Task InterlockedExchangeTest1()52 {53 await Page.GoToAsync(TestConstants.ServerUrl + "/7.cs");54 Assert.Equal("1", await Page.EvaluateAsync<string>("result"));55 }56 }57}58using System;59using System.Threading;60using System.Threading.Tasks;61using Microsoft.Playwright;62using Microsoft.Playwright.Tests.TestServer;63using Xunit;64using Xunit.Abstractions;65{
InterlockedIncrement
Using AI Code Generation
1using Microsoft.Playwright.Tests.TestServer;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 SimpleServer server = new SimpleServer();9 server.Start();10 Console.WriteLine(server.InterlockedIncrement());11 Console.ReadKey();12 }13 }14}15using Microsoft.Playwright.Tests.TestServer;16using System;17using System.Threading;18{19 {20 static void Main(string[] args)21 {22 SimpleServer server = new SimpleServer();23 server.Start();24 Console.WriteLine(server.InterlockedDecrement());25 Console.ReadKey();26 }27 }28}29using Microsoft.Playwright.Tests.TestServer;30using System;31using System.Threading;32{33 {34 static void Main(string[] args)35 {36 SimpleServer server = new SimpleServer();37 server.Start();38 Console.WriteLine(server.InterlockedExchange());39 Console.ReadKey();40 }41 }42}43using Microsoft.Playwright.Tests.TestServer;44using System;45using System.Threading;46{47 {48 static void Main(string[] args)49 {50 SimpleServer server = new SimpleServer();51 server.Start();52 Console.WriteLine(server.InterlockedExchangeAdd());53 Console.ReadKey();54 }55 }56}57using Microsoft.Playwright.Tests.TestServer;58using System;59using System.Threading;60{61 {62 static void Main(string[] args)63 {64 SimpleServer server = new SimpleServer();65 server.Start();66 Console.WriteLine(server.InterlockedCompareExchange());67 Console.ReadKey();68 }69 }70}71using Microsoft.Playwright.Tests.TestServer;72using System;73using System.Threading;74{75 {76 static void Main(string[] args)77 {
InterlockedIncrement
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Tests;3using Microsoft.Playwright.Tests.TestServer;4using System;5using System.Diagnostics;6using System.IO;7using System.Threading.Tasks;8{9 {10 static async Task Main(string[] args)11 {12 var server = new SimpleServer();13 await server.Start();14 await Task.Delay(1000);15 var playwright = await Playwright.CreateAsync();16 var browser = await playwright.Chromium.LaunchAsync(headless: false);17 var context = await browser.NewContextAsync();18 var page = await context.NewPageAsync();19 var element = await page.QuerySelectorAsync("a");20 await element.ClickAsync();21 await page.WaitForLoadStateAsync(LoadState.DOMContentLoaded);22 await page.WaitForLoadStateAsync(LoadState.Load);23 await browser.CloseAsync();24 await server.StopAsync();25 }26 }27}
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Playwright.Tests.TestServer;5using NUnit.Framework;6{7 {8 public async Task ShouldWorkWithInterlockedIncrement()9 {10 var server = new SimpleServer();11 var port = server.Port;12 var path = server.Path;13 var serverTask = server.RunAsync();14 var incrementTask = IncrementAsync(port, path);15 var incrementTask2 = IncrementAsync(port, path);16 await Task.WhenAll(serverTask, incrementTask, incrementTask2);17 Assert.AreEqual(2, server.Counter);18 }19 private async Task IncrementAsync(int port, string path)20 {21 await Playwright.Devices["iPhone 11"].LaunchAsync(new BrowserTypeLaunchOptions22 {23 Args = new[] { $"--window-size=400,800", $"--remote-debugging-port={port}", $"--app={path}" },24 });25 }26 }27}28using System;29using System.Threading;30using System.Threading.Tasks;31using Microsoft.Playwright.Tests.TestServer;32using NUnit.Framework;33{34 {35 public async Task ShouldWorkWithInterlockedIncrement()36 {37 var server = new SimpleServer();38 var port = server.Port;39 var path = server.Path;40 var serverTask = server.RunAsync();41 var incrementTask = IncrementAsync(port, path);42 var incrementTask2 = IncrementAsync(port, path);43 await Task.WhenAll(serverTask, incrementTask, incrementTask2);44 Assert.AreEqual(2, server.Counter);45 }46 private async Task IncrementAsync(int port, string path)47 {48 await Playwright.Devices["iPhone 11"].LaunchAsync(new BrowserTypeLaunchOptions49 {50 Args = new[] { $"--window-size=400,800", $"--remote-debugging-port={port}", $"--app={path}" },51 });52 }53 }54}55using System;
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Playwright.Tests.TestServer;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Playwright.Tests.TestServer;4{5 {6 static void Main(string[] args)7 {8 SimpleServer simpleServer = new SimpleServer();9 Console.WriteLine("The counter value before incrementing is: " + simpleServer.GetCounter());10 Console.WriteLine("The counter value after incrementing is: " + simpleServer.InterlockedIncrement());11 }12 }13}14using System;15using System.Threading;16using Microsoft.Playwright.Tests.TestServer;17{18 {19 static void Main(string[] args)20 {21 SimpleServer simpleServer = new SimpleServer();22 Console.WriteLine("The counter value before decrementing is: " + simpleServer.GetCounter());23 Console.WriteLine("The counter value after decrementing is: " + simpleServer.InterlockedDecrement());24 }25 }26}27using System;28using System.Threading;29using Microsoft.Playwright.Tests.TestServer;30{31 {32 static void Main(string[] args)33 {34 SimpleServer simpleServer = new SimpleServer();35 Console.WriteLine("The counter value before exchanging is: " + simpleServer.GetCounter());36 Console.WriteLine("The counter value after exchanging is: " + simpleServer.InterlockedExchange(20));37 }38 }39}40using System;41using System.Threading;42using Microsoft.Playwright.Tests.TestServer;43{44 {45 static void Main(string[] args)46 {47 SimpleServer simpleServer = new SimpleServer();48 Console.WriteLine("The counter value before comparing and exchanging is: " + simpleServer.GetCounter());49 Console.WriteLine("The counter value after comparing and exchanging is: " + simpleServer.InterlockedCompareExchange(20, 10));50 }51 }52}
InterlockedIncrement
Using AI Code Generation
1using Microsoft.Playwright.Tests.TestServer;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 int i = 0;9 Console.WriteLine("Before InterlockedIncrement: " + i);10 i = SimpleServer.InterlockedIncrement(i);11 Console.WriteLine("After InterlockedIncrement: " + i);12 Console.ReadLine();13 }14 }15}
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 SimpleServer server = new SimpleServer();9 server.StartServer();10 for (int i = 0; i < 10; i++)11 {12 Thread thread = new Thread(new ThreadStart(server.Increment));13 thread.Start();14 }15 Console.WriteLine("Press any key to stop the server");16 Console.ReadKey();17 server.StopServer();18 }19 }20}21using System;22using System.Threading;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 SimpleServer server = new SimpleServer();29 server.StartServer();30 for (int i = 0; i < 10; i++)31 {32 Thread thread = new Thread(new ThreadStart(server.Decrement));33 thread.Start();34 }35 Console.WriteLine("Press any key to stop the server");36 Console.ReadKey();37 server.StopServer();38 }39 }40}41using System;42using System.Threading;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 SimpleServer server = new SimpleServer();49 server.StartServer();50 for (int i = 0; i < 10; i++)51 {52 Thread thread = new Thread(new ThreadStart(server.Exchange));53 thread.Start();54 }55 Console.WriteLine("Press any key to stop the server");56 Console.ReadKey();57 server.StopServer();58 }59 }60}61using System;62using System.Threading;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {
InterlockedIncrement
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Playwright.Tests.TestServer;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 int count = SimpleServer.InterlockedIncrement();10 Console.WriteLine(count);11 }12 }13}14using System;15using System.Threading;16using Microsoft.Playwright.Tests.TestServer;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 int count = SimpleServer.InterlockedDecrement();23 Console.WriteLine(count);24 }25 }26}27using System;28using System.Threading;29using Microsoft.Playwright.Tests.TestServer;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 int count = SimpleServer.InterlockedExchange(100);36 Console.WriteLine(count);37 }38 }39}40using System;41using System.Threading;42using Microsoft.Playwright.Tests.TestServer;43{
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