Best Playwright-dotnet code snippet using Microsoft.Playwright.Tests.PageCheckTests.ShouldCheckRadio
PageCheckTests.cs
Source:PageCheckTests.cs
...70 await Page.CheckAsync("label");71 Assert.True(await Page.EvaluateAsync<bool?>("checkbox.checked"));72 }73 [PlaywrightTest("page-check.spec.ts", "should check radio")]74 public async Task ShouldCheckRadio()75 {76 await Page.SetContentAsync(@"77 <input type='radio'>one</input>78 <input id='two' type='radio'>two</input>79 <input type='radio'>three</input>");80 await Page.CheckAsync("#two");81 Assert.True(await Page.EvaluateAsync<bool?>("two.checked"));82 }83 [PlaywrightTest("page-check.spec.ts", "should check the box by aria role")]84 public async Task ShouldCheckTheBoxByAriaRole()85 {86 await Page.SetContentAsync(@"87 <div role='checkbox' id='checkbox'>CHECKBOX</div>88 <script>...
ShouldCheckRadio
Using AI Code Generation
1PageCheckTests.ShouldCheckRadio();2PageCheckTests.ShouldUncheckCheckbox();3PageCheckTests.ShouldUncheckRadio();4PageClickTests.ShouldClickCheckbox();5PageClickTests.ShouldClickCheckboxWithNodeRemoved();6PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded();7PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded2();8PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded3();9PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded4();10PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded5();11PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded6();12PageClickTests.ShouldClickCheckboxWithNodeRemovedAndReadded7();
ShouldCheckRadio
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Tests.BaseTests;4using NUnit.Framework;5using NUnit.Framework.Interfaces;6{7 [Parallelizable(ParallelScope.Self)]8 {9 public override void BeforeTest(ITest test)10 {11 if (test.Method.MethodInfo.Name == "ShouldCheckRadio" && !TestConstants.IsChromium)12 {13 Assert.Ignore("Not supported on this platform");14 }15 }16 public async Task ShouldCheckTheCheckbox()17 {18 await Page.GotoAsync(TestConstants.ServerUrl + "/input/checkbox.html");19 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));20 await Page.CheckAsync("input#agree");21 Assert.True(await Page.EvaluateAsync<bool>("() => result.check"));22 }23 public async Task ShouldUncheckTheCheckbox()24 {25 await Page.GotoAsync(TestConstants.ServerUrl + "/input/checkbox.html");26 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));27 await Page.CheckAsync("input#agree");28 Assert.True(await Page.EvaluateAsync<bool>("() => result.check"));29 await Page.UncheckAsync("input#agree");30 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));31 }32 public async Task ShouldCheckTheCheckboxWithNode()33 {34 await Page.GotoAsync(TestConstants.ServerUrl + "/input/checkbox.html");35 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));36 var input = await Page.QuerySelectorAsync("input#agree");37 await Page.CheckAsync(input);38 Assert.True(await Page.EvaluateAsync<bool>("() => result.check"));39 }40 public async Task ShouldCheckTheCheckboxWithLabel()41 {42 await Page.GotoAsync(TestConstants.ServerUrl + "/input/checkbox.html");43 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));44 await Page.CheckAsync("label[for=\"agree\"]");45 Assert.True(await Page.EvaluateAsync<bool>("() => result.check"));46 }47 public async Task ShouldCheckTheCheckboxWithAriaLabel()48 {49 await Page.GotoAsync(TestConstants.ServerUrl + "/input/checkbox.html");50 Assert.False(await Page.EvaluateAsync<bool>("() => result.check"));
ShouldCheckRadio
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public async Task ShouldCheckRadio()9 {10 await Page.GoToAsync(TestConstants.ServerUrl + "/input/radio.html");11 await Page.CheckAsync("input[value=on]");12 Assert.True(await Page.EvaluateAsync<bool>("() => result.on"));13 Assert.False(await Page.EvaluateAsync<bool>("() => result.off"));14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 public async Task ShouldCheckCheckbox()25 {26 await Page.GoToAsync(TestConstants.ServerUrl + "/input/checkbox.html");27 await Page.CheckAsync("input#agree");28 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));29 await Page.CheckAsync("input#agree");30 Assert.False(await Page.EvaluateAsync<bool>("() => result.agree"));31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 public async Task ShouldCheckAfterNavigate()42 {43 await Page.GoToAsync(TestConstants.ServerUrl + "/input/checkbox.html");44 await Page.CheckAsync("input#agree");45 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));46 await Page.GoToAsync(TestConstants.EmptyPage);47 Assert.False(await Page.EvaluateAsync<bool>("() => result.agree"));48 await Page.GoToAsync(TestConstants.ServerUrl + "/input/checkbox.html");49 Assert.False(await Page.EvaluateAsync<bool>("() => result.agree"));50 await Page.CheckAsync("input#agree");51 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));52 }53 }54}55using System;56using System.Collections.Generic;
ShouldCheckRadio
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public async Task ShouldCheckRadio()9 {10 await Page.GoToAsync(TestConstants.ServerUrl + "/input/radio.html");11 await Page.CheckAsync("input#agree");12 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));13 Assert.False(await Page.EvaluateAsync<bool>("() => result.disagree"));14 await Page.CheckAsync("input#disagree");15 Assert.False(await Page.EvaluateAsync<bool>("() => result.agree"));16 Assert.True(await Page.EvaluateAsync<bool>("() => result.disagree"));17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 public async Task ShouldUncheckRadio()28 {29 await Page.GoToAsync(TestConstants.ServerUrl + "/input/radio.html");30 await Page.CheckAsync("input#agree");31 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));32 Assert.False(await Page.EvaluateAsync<bool>("() => result.disagree"));33 await Page.UncheckAsync("input#agree");34 Assert.False(await Page.EvaluateAsync<bool>("() => result.agree"));35 Assert.False(await Page.EvaluateAsync<bool>("() => result.disagree"));36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 public async Task ShouldCheckCheckbox()47 {48 await Page.GoToAsync(TestConstants.ServerUrl + "/input/checkbox.html");49 await Page.CheckAsync("input#agree");50 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));51 Assert.False(await Page.EvaluateAsync<bool>("() => result.disagree"));52 await Page.CheckAsync("input#disagree");53 Assert.True(await Page.EvaluateAsync<bool>("() => result.agree"));54 Assert.True(await Page.EvaluateAsync<bool>("()
ShouldCheckRadio
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Playwright.Tests;4using Xunit;5using Xunit.Abstractions;6{7 {8 public ShouldCheckRadio(ITestOutputHelper output) : base(output)9 {10 }11 public async Task ShouldCheckRadio()12 {13 await Page.GotoAsync(Server.Prefix + "/input/checkbox.html");14 await Page.CheckAsync("input#agree");15 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));16 await Page.CheckAsync("input#agree");17 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));18 await Page.CheckAsync("input#agree", new PageCheckOptions19 {20 });21 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));22 await Page.CheckAsync("input#agree", new PageCheckOptions23 {24 });25 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));26 await Page.CheckAsync("input#agree", new PageCheckOptions27 {28 });29 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Playwright.Tests;36using Xunit;37using Xunit.Abstractions;38{39 {40 public ShouldCheckRadio(ITestOutputHelper output) : base(output)41 {42 }43 public async Task ShouldCheckRadio()44 {45 await Page.GotoAsync(Server.Prefix + "/input/checkbox.html");46 await Page.CheckAsync("input#agree");47 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));48 await Page.CheckAsync("input#agree");49 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));50 await Page.CheckAsync("input#agree", new PageCheckOptions51 {52 });53 Assert.True(await Page.EvaluateAsync<bool>("result.agree"));54 await Page.CheckAsync("input#agree", new PageCheckOptions55 {
ShouldCheckRadio
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using var playwright = await Playwright.CreateAsync();10 await using var browser = await playwright.Chromium.LaunchAsync(new BrowserTypeLaunchOptions { Headless = false });11 var page = await browser.NewPageAsync();12 await page.CheckAsync("input[name='q']", new PageCheckOptions { Force = true });13 Console.WriteLine(await PageCheckTests.ShouldCheckRadio(page, "input[name='q']"));14 await browser.CloseAsync();15 }16 }17}18using Microsoft.Playwright;19using Microsoft.Playwright.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 using var playwright = await Playwright.CreateAsync();27 await using var browser = await playwright.Chromium.LaunchAsync(new BrowserTypeLaunchOptions { Headless = false });28 var page = await browser.NewPageAsync();29 await page.UncheckAsync("input[name='q']", new PageUncheckOptions { Force = true });30 Console.WriteLine(await PageUncheckTests.ShouldUncheckRadio(page, "input[name='q']"));31 await browser.CloseAsync();32 }33 }34}
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