Best Playwright-dotnet code snippet using Microsoft.Playwright.Tests.Assertions.LocatorAssertionsTests.ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
LocatorAssertionsTests.cs
Source:LocatorAssertionsTests.cs
...44 StringAssert.Contains("Locator expected not to be checked", exception.Message);45 StringAssert.Contains("LocatorAssertions.ToBeCheckedAsync with timeout 300ms", exception.Message);46 }47 [PlaywrightTest("playwright-test/playwright.expect.spec.ts", "should support toBeEditable, toBeEnabled, toBeDisabled, toBeEmpty")]48 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()49 {50 {51 await Page.SetContentAsync("<input></input>");52 await Expect(Page.Locator("input")).ToBeEditableAsync();53 }54 {55 await Page.SetContentAsync("<button>Text</button>");56 await Expect(Page.Locator("button")).ToBeEnabledAsync();57 }58 {59 await Page.SetContentAsync("<button disabled>Text</button>");60 var exception = await PlaywrightAssert.ThrowsAsync<PlaywrightException>(() => Expect(Page.Locator("button")).ToBeEnabledAsync(new() { Timeout = 500 }));61 StringAssert.Contains("Locator expected to be enabled", exception.Message);62 StringAssert.Contains("LocatorAssertions.ToBeEnabledAsync with timeout 500ms", exception.Message);...
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using Microsoft.Playwright.Tests;2using Microsoft.Playwright.Tests.BaseTests;3using Microsoft.Playwright.Tests.Helpers;4using NUnit.Framework;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 [Parallelizable(ParallelScope.Self)]11 {
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using Microsoft.Playwright.Tests.BaseTests;2using Microsoft.Playwright.Tests.Helpers;3using Microsoft.Playwright.Tests.TestServer;4using NUnit.Framework;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11using System.Diagnostics;12using Microsoft.Playwright;13{14 [Parallelizable(ParallelScope.Self)]15 {16 [PlaywrightTest("locator-assertions.spec.ts", "Locator should support toBeEditable toBeEnabled toBeDisabled toBeEmpty")]17 [Test, Timeout(TestConstants.DefaultTestTimeout)]18 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()19 {20 await Page.SetContentAsync(@"21 ");22 var all = Page.Locators["input", "div"];23 var enabled = Page.Locators["input:not([disabled])", "div[contenteditable=true]"];24 var disabled = Page.Locators["input[disabled]", "div[contenteditable=false]"];25 var empty = Page.Locators["input[disabled]", "div:not(:has-text)"];26 await all.ShouldBeEditableAsync();27 await all.ShouldBeEnabledAsync();28 await all.ShouldNotBeDisabledAsync();29 await all.ShouldNotBeEmptyAsync();30 await enabled.ShouldBeEditableAsync();31 await enabled.ShouldBeEnabledAsync();32 await enabled.ShouldNotBeDisabledAsync();33 await enabled.ShouldNotBeEmptyAsync();34 await disabled.ShouldNotBeEditableAsync();35 await disabled.ShouldNotBeEnabledAsync();36 await disabled.ShouldBeDisabledAsync();37 await disabled.ShouldBeEmptyAsync();38 await empty.ShouldNotBeEditableAsync();39 await empty.ShouldNotBeEnabledAsync();40 await empty.ShouldBeDisabledAsync();41 await empty.ShouldBeEmptyAsync();42 }43 }44}45using Microsoft.Playwright.Tests.BaseTests;46using Microsoft.Playwright.Tests.Helpers;47using Microsoft.Playwright.Tests.TestServer;48using NUnit.Framework;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using System.Threading;55using System.Diagnostics;56using Microsoft.Playwright;57{
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using Microsoft.Playwright;2using Microsoft.Playwright.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()11 {12 await Page.SetContentAsync("<input id=\"input1\" value=\"input1\" disabled=\"disabled\" readonly=\"readonly\" />" +13 "<div id=\"div5\">div5</div>");14 await Page.EvalOnSelectorAsync("#input1", "e => e.value = ''");15 await Page.EvalOnSelectorAsync("#div1", "e => e.textContent = ''");16 await Page.EvalOnSelectorAsync("#div5", "e => e.textContent = ''");17 await Page.Locator("#input1").Should().BeEditableAsync();18 await Page.Locator("#input2").Should().BeEditableAsync();19 await Page.Locator("#div1").Should().BeEditableAsync();20 await Page.Locator("#div2").Should().BeEditableAsync();21 await Page.Locator("#div3").Should().BeEditableAsync();22 await Page.Locator("#div4").Should().BeEditableAsync();23 var exception = await PlaywrightAssert.ThrowsAsync<PlaywrightException>(() => Page.Locator("#div5").Should().BeEditableAsync());24 Assert.AreEqual("Expected element to be editable, but it is not", exception.Message);25 await Page.EvalOnSelectorAsync("#input1", "e => e.disabled = false");26 await Page.EvalOnSelectorAsync("#input1", "e => e.readOnly = false");
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using Microsoft.Playwright.Tests;2using System;3using Xunit;4using Xunit.Abstractions;5using System.Threading.Tasks;6{7 {8 internal LocatorAssertionsTests(ITestOutputHelper output) : base(output)9 {10 }11 [Fact(Timeout = PlaywrightSharp.Playwright.DefaultTimeout)]12 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()13 {14 await Page.SetContentAsync(@"15 ");16 await Page.EvalOnSelectorAsync("#emptyInput2", "e => e.removeAttribute('disabled')");17 await Page.EvalOnSelectorAsync("#editable2", "e => e.textContent = 'foo'");18 await Page.EvalOnSelectorAsync("#editable3", "e => e.textContent = 'foo'");19 await Page.EvalOnSelectorAsync("#noneditable1", "e => e.textContent = 'foo'");20 await Page.EvalOnSelectorAsync("#noneditable2", "e => e.textContent = 'foo'");21 await Page.EvalOnSelectorAsync("#noneditable3", "e => e.textContent = 'foo'");22 var emptyInput = Page.Locator("#emptyInput");23 var emptyInput2 = Page.Locator("#emptyInput2");24 var input1 = Page.Locator("#input1");
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7using Microsoft.Playwright.Tests;8using Microsoft.Playwright;9using Microsoft.Playwright.Tests.Attributes;10{11 [Parallelizable(ParallelScope.Self)]12 {13 [Test, SkipBrowserAndPlatform(skipWebkit: true)]14 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()15 {16 await Page.SetContentAsync("<input id=empty>");17 await Page.SetContentAsync("<input id=enabled>");18 await Page.SetContentAsync("<input id=disabled disabled>");19 await Page.SetContentAsync("<input id=readonly readonly>");20 await Page.SetContentAsync("<input id=editable>");21 await Page.SetContentAsync("<input id=editableEmpty>");22 await Page.SetContentAsync("<input id=editableNotEmpty value=\"foo\">");23 await Page.SetContentAsync("<div contenteditable=true id=contentEditableEmpty>");24 await Page.SetContentAsync("<div contenteditable=true id=contentEditableNotEmpty>foo</div>");25 await Page.SetContentAsync("<div contenteditable=false id=contentEditable></div>");26 await Page.SetContentAsync("<input id=notContentEditable>");27 await Page.SetContentAsync("<div id=notContentEditable></div>");28 await Page.SetContentAsync("<div id=notContentEditable><input></div>");29 await Page.SetContentAsync("<div id=notContentEditable><input></div>");30 await Page.SetContentAsync("<div id=notContentEditable><div><input></div></div>");31 await Page.SetContentAsync("<div id=notContentEditable><div><input></div></div>");32 await Page.SetContentAsync("<div id=notContentEditable><div><div><input></div></div></div>");33 await Page.SetContentAsync("<div id=notContentEditable><div><div><
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1public void Assertions_LocatorAssertionsTests_ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()2{3var page = new Page( new BrowserTypeLaunchOptions { Headless = true });4page.QuerySelectorAsync( "input[name=q]" ).Should().Not.Be.Null();5page.QuerySelectorAsync( "input[name=q]" ).Should().Be.Editable();6page.QuerySelectorAsync( "input[name=q]" ).Should().Be.Enabled();7page.QuerySelectorAsync( "input[name=q]" ).Should().Not.Be.Disabled();8page.QuerySelectorAsync( "input[name=q]" ).Should().Not.Be.Empty();9page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" );10page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" , "q" );11page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.EqualTo( "q" );12page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Matches( "q" );13page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Contains( "q" );14page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.StartsWith( "q" );15page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.EndsWith( "q" );16page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.Not.EqualTo( "qq" );17page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.Not.Matching( "qq" );18page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.Not.Containing( "qq" );19page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.Not.StartingWith( "qq" );20page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name" ).Which.Is.Not.EndingWith( "qq" );21page.QuerySelectorAsync( "input[name=q]" ).Should().Have.Attribute( "name"
ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Xunit;7using Xunit.Abstractions;8using Microsoft.Playwright.Tests.BaseTests;9using Microsoft.Playwright;10using System.Threading;11using Microsoft.Playwright.Tests;12using Microsoft.Playwright.Helpers;13using Microsoft.Playwright.Tests.Helpers;14using Microsoft.Playwright.NUnit;15using Microsoft.Playwright.Tests.Assertions;16{17 [Trait("Category", "firefox")]18 {19 internal ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty(ITestOutputHelper output) : base(output)20 {21 }22 [Fact(Timeout = PlaywrightSharp.Playwright.DefaultTimeout)]23 public async Task ShouldSupportToBeEditableToBeEnabledToBeDisabledToBeEmpty()24 {25 await Page.SetContentAsync(@"<input id=""input1"" disabled><input id=""input2""><div id=""div1"" contenteditable=""true"" disabled><div id=""div2"" contenteditable=""true""><div id=""div3"" contenteditable=""false"">");26 await Page.EvalOnSelectorAsync(@"#input1", @"e => e.value = ""input1""");27 await Page.EvalOnSelectorAsync(@"#input2", @"e => e.value = ""input2""");28 await Page.EvalOnSelectorAsync(@"#div1", @"e => e.textContent = ""div1""");29 await Page.EvalOnSelectorAsync(@"#div2", @"e => e.textContent = ""div2""");30 await Page.EvalOnSelectorAsync(@"#div3
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