Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnWaitEvent
CustomActorRuntimeLog.cs
Source:CustomActorRuntimeLog.cs
...39 }40 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)41 {42 }43 public void OnWaitEvent(ActorId id, string stateName, Type eventType)44 {45 }46 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)47 {48 }49 public void OnStateTransition(ActorId id, string stateName, bool isEntry)50 {51 this.Log.AppendLine("StateTransition");52 }53 public void OnGotoState(ActorId id, string currentStateName, string newStateName)54 {55 }56 public void OnPushState(ActorId id, string currentStateName, string newStateName)57 {58 }59 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)60 {...
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = new CustomActorRuntimeLog();11 runtime.CreateActor(typeof(TestActor));12 Console.ReadLine();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 Console.WriteLine("TestActor is initialized");19 await this.ReceiveEventAsync(typeof(StartEvent));20 Console.WriteLine("TestActor is started");21 }22 protected override async Task OnWaitEventAsync(Event e)23 {24 Console.WriteLine("TestActor is waiting for an event");25 await base.OnWaitEventAsync(e);26 }27 }28 {29 }30}31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Tests.Common.Runtime;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = new CustomActorRuntimeLog();41 runtime.CreateActor(typeof(TestActor));42 Console.ReadLine();43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 Console.WriteLine("TestActor is initialized");49 await this.ReceiveEventAsync(typeof(StartEvent));50 Console.WriteLine("TestActor is started");51 }52 protected override async Task OnProcessEventAsync(Event e)53 {54 Console.WriteLine("TestActor is processing an event");55 await base.OnProcessEventAsync(e);56 }57 }58 {59 }60}61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Tests.Common.Runtime;64using System;65using System.Threading.Tasks;66{67 {68 static void Main(string[] args)69 {70 var runtime = new CustomActorRuntimeLog();71 runtime.CreateActor(typeof(TestActor));72 Console.ReadLine();73 }74 }
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Runtime;7{8 {9 static async Task Main(string[] args)10 {11 CustomActorRuntimeLog customActorRuntimeLog = new CustomActorRuntimeLog();12 customActorRuntimeLog.OnWaitEvent += CustomActorRuntimeLog_OnWaitEvent;13 using (var runtime = await RuntimeFactory.CreateAsync(RunOptions.AsIs, customActorRuntimeLog))14 {15 var id = await runtime.CreateActorAsync(typeof(MyActor));16 await runtime.SendEventAsync(id, new e1());17 await Task.Delay(1000);18 }19 }20 private static void CustomActorRuntimeLog_OnWaitEvent(object sender, ActorId actorId, Event e)21 {22 Console.WriteLine("actorId: " + actorId + "Event: " + e.GetType().Name);23 }24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(e1), nameof(Handle_e1))]28 private class Init : MachineState { }29 private void InitOnEntry()30 {31 this.RaiseEvent(new e1());32 }33 private void Handle_e1()34 {35 this.RaiseEvent(new e2());36 }37 }38 public class e1 : Event { }39 public class e2 : Event { }40}
OnWaitEvent
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var log = new CustomActorRuntimeLog(runtime);12 runtime.RegisterMonitor(typeof(Monitor));13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 runtime.OnWaitEvent += log.OnWaitEvent;16 runtime.Run();17 }18 }19 {20 [OnEventDoAction(typeof(AddEvent), nameof(OnAdd))]21 [OnEventDoAction(typeof(RemoveEvent), nameof(OnRemove))]22 [OnEventDoAction(typeof(AddRemoveEvent), nameof(OnAddRemove))]23 private class Init : State { }24 private void OnAdd()25 {26 this.Assert(false, "Assert failed");27 }28 private void OnRemove()29 {30 this.Assert(false, "Assert failed");31 }32 private void OnAddRemove()33 {34 this.Assert(false, "Assert failed");35 }36 }37 {38 private Actor2 actor2;39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 private class Init : State { }41 protected override Task OnInitializeAsync(Event initialEvent)42 {43 this.actor2 = this.Runtime.CreateActor(typeof(Actor2));44 return base.OnInitializeAsync(initialEvent);45 }46 private void OnUnitEvent()47 {48 this.SendEvent(this.actor2, new AddEvent());49 }50 }51 {52 private Actor1 actor1;53 [OnEventDoAction(typeof(AddEvent), nameof(OnAdd))]54 [OnEventDoAction(typeof(RemoveEvent), nameof(OnRemove))]55 [OnEventDoAction(typeof(AddRemoveEvent), nameof(OnAddRemove))]56 private class Init : State { }57 protected override Task OnInitializeAsync(Event initialEvent)58 {59 this.actor1 = this.Runtime.CreateActor(typeof(Actor1));60 return base.OnInitializeAsync(initialEvent);61 }62 private void OnAdd()63 {64 this.SendEvent(this.actor1, new RemoveEvent());65 }
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = new CustomActorRuntimeLog();11 var actorId = runtime.CreateActor(typeof(MyActor));12 await runtime.WaitEventAsync();13 runtime.SendEvent(actorId, new E());14 await runtime.WaitEventAsync();15 }16 }17 public class E : Event { }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.CreateTimer(this.Id, new E(), TimeSpan.FromSeconds(1), true);22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is E)27 {28 Console.WriteLine("Received E");29 }30 return Task.CompletedTask;31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers;36using Microsoft.Coyote.Tests.Common.Runtime;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 var runtime = new CustomActorRuntimeLog();44 var actorId = runtime.CreateActor(typeof(MyActor));45 await runtime.WaitEventAsync();46 runtime.SendEvent(actorId, new E());47 await runtime.WaitEventAsync();48 }49 }50 public class E : Event { }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.CreateTimer(this.Id, new E(), TimeSpan.FromSeconds(1), true);55 return Task.CompletedTask;56 }57 protected override Task OnEventAsync(Event e)58 {59 if (e is E)60 {61 Console.WriteLine("Received E");62 }63 return Task.CompletedTask;64 }65 }66}67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.Timers;69using Microsoft.Coyote.Tests.Common.Runtime;
OnWaitEvent
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.Timers;7{8 {9 private readonly ActorId Target;10 private readonly Event Info;11 private readonly TimeSpan Delay;12 private readonly TimerInfo Timer;13 private bool IsCanceled;14 public TimerActor(ActorId target, Event info, TimeSpan delay)15 {16 this.Target = target;17 this.Info = info;18 this.Delay = delay;19 this.Timer = this.RegisterTimer();20 this.IsCanceled = false;21 }22 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]23 private class Init : Event { }24 private void HandleTimerElapsed()25 {26 if (!this.IsCanceled)27 {28 this.SendEvent(this.Target, this.Info);29 }30 }31 [OnEventDoAction(typeof(CancelTimer), nameof(HandleCancelTimer))]32 private class CancelTimer : Event { }33 private void HandleCancelTimer()34 {35 this.IsCanceled = true;36 this.CancelTimer(this.Timer);37 }38 }39 {40 }41 {42 {43 public int Value;44 public Config(int value)45 {46 this.Value = value;47 }48 }49 {50 public int Value;51 public E(int value)52 {53 this.Value = value;54 }55 }56 {57 public int Value;58 public M(int value)59 {60 this.Value = value;61 }62 }63 {64 public int Value;65 public N(int value)66 {67 this.Value = value;68 }69 }70 {71 public int Value;72 public P(int value)73 {74 this.Value = value;75 }76 }77 {78 public int Value;79 public Q(int value)80 {81 this.Value = value;82 }83 }84 {
OnWaitEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common.Runtime;5using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;6using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Events;7using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks;8using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks.Events;9using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks.Events.Tasks;10{11 {12 public Task2(ActorId id, CustomActorRuntimeLog runtime) : base(id, runtime)13 {14 }15 public override async Task RunAsync()16 {17 await this.Runtime.OnWaitEventAsync(new Task2Event(this.Id));18 await Task.Delay(1000);19 this.Runtime.RaiseEvent(new Task2Event(this.Id));20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Tests.Common.Runtime;27using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;28using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Events;29using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks;30using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks.Events;31using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks.Events.Tasks;32{33 {34 public Task3(ActorId id, CustomActorRuntimeLog runtime) : base(id, runtime)
OnWaitEvent
Using AI Code Generation
1var runtime = new CustomActorRuntime();2runtime.OnWaitEvent += (sender, e) =>3{4 if (e.Event is TestEvent)5 {6 Console.WriteLine("TestEvent received");7 }8};9runtime.CreateActor(typeof(TestActor));10runtime.Wait();11var runtime = new CustomActorRuntime();12runtime.OnWaitEvent += (sender, e) =>13{14 if (e.Event is TestEvent)15 {16 Console.WriteLine("TestEvent received");17 }18};19runtime.CreateActor(typeof(TestActor));20runtime.Wait();21var runtime = new CustomActorRuntime();22runtime.OnWaitEvent += (sender, e) =>23{24 if (e.Event is TestEvent)25 {26 Console.WriteLine("TestEvent received");27 }28};29runtime.CreateActor(typeof(TestActor));30runtime.Wait();31var runtime = new CustomActorRuntime();32runtime.OnWaitEvent += (sender, e) =>33{34 if (e.Event is TestEvent)35 {36 Console.WriteLine("TestEvent received");37 }38};39runtime.CreateActor(typeof(TestActor));40runtime.Wait();41var runtime = new CustomActorRuntime();42runtime.OnWaitEvent += (sender, e) =>43{44 if (e.Event is TestEvent)45 {46 Console.WriteLine("TestEvent received");47 }48};49runtime.CreateActor(typeof(TestActor));50runtime.Wait();51var runtime = new CustomActorRuntime();52runtime.OnWaitEvent += (sender, e) =>53{54 if (e.Event is TestEvent)55 {
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