Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnStopTimer
CustomActorRuntimeLog.cs
Source:CustomActorRuntimeLog.cs
...79 }80 public void OnCreateTimer(TimerInfo info)81 {82 }83 public void OnStopTimer(TimerInfo info)84 {85 }86 public void OnCreateMonitor(string monitorType)87 {88 }89 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)90 {91 }92 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,93 string senderType, string senderStateName, Event e)94 {95 }96 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)97 {...
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Tasks;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.SafetyTasks;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.CoverageTasks;18using Microsoft.Coyote.Tests.Common.Runtime;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.CoverageTasks;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.SafetyTasks;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.CoverageTasks;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.SafetyTasks;26using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;27using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;28using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.SafetyTasks;29using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;30using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.CoverageTasks;31using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;32using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.SafetyTasks;33using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks;34using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.MonitorTasks.LivenessTasks;
OnStopTimer
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common.Runtime;5using Microsoft.Coyote.Tests.Common.Actors;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.OnStopTimer += (sender, e) => Console.WriteLine("Timer Stopped");13 var machine1 = runtime.CreateActor(typeof(Machine1));14 runtime.SendEvent(machine1, new Start());15 }16 }17 internal class Start : Event { }18 {19 [OnEventDoAction(typeof(Start), nameof(StartHandler))]20 private class Init : State { }21 private void StartHandler()22 {23 var machine2 = this.Runtime.CreateActor(typeof(Machine2));24 this.Runtime.SendEvent(machine2, new Start());25 }26 }27 {28 [OnEventDoAction(typeof(Start), nameof(StartHandler))]29 private class Init : State { }30 private void StartHandler()31 {32 var machine3 = this.Runtime.CreateActor(typeof(Machine3));33 this.Runtime.SendEvent(machine3, new Start());34 }35 }36 {37 [OnEventDoAction(typeof(Start), nameof(StartHandler))]38 private class Init : State { }39 private void StartHandler()40 {41 var machine4 = this.Runtime.CreateActor(typeof(Machine4));42 this.Runtime.SendEvent(machine4, new Start());43 }44 }45 {46 [OnEventDoAction(typeof(Start), nameof(StartHandler))]47 private class Init : State {
OnStopTimer
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 CustomActorRuntimeLog customActorRuntimeLog = new CustomActorRuntimeLog(runtime);15 runtime.RegisterMonitor(typeof(Monitor1));16 runtime.CreateActor(typeof(Actor1));17 customActorRuntimeLog.OnStopTimer();18 Console.ReadLine();19 }20 }21 {22 [OnEventDoAction(typeof(Actor1.Event1), nameof(HandleEvent1))]23 class Init : MonitorState { }24 void HandleEvent1()25 {26 Console.WriteLine("Event1");27 }28 }29 {30 public class Event1 : Event { }31 [OnEntry(nameof(InitOnEntry))]32 [OnTimerExpired(typeof(Event1), nameof(HandleEvent1))]33 class Init : State { }34 void InitOnEntry()35 {36 this.SendEvent(this.Id, new Event1(), 1000);37 }38 void HandleEvent1()39 {40 Console.WriteLine("Timer Expired");41 }42 }43}44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Tests.Common.Runtime;52{53 {54 static void Main(string[] args)55 {56 ActorRuntime runtime = ActorRuntime.Create();57 CustomActorRuntimeLog customActorRuntimeLog = new CustomActorRuntimeLog(runtime);58 runtime.RegisterMonitor(typeof(Monitor1));59 runtime.CreateActor(typeof(Actor1));60 customActorRuntimeLog.OnStopTimer();61 Console.ReadLine();62 }63 }64 {65 [OnEventDoAction(typeof(Actor1.Event1), nameof(HandleEvent1))]
OnStopTimer
Using AI Code Generation
1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 private ActorRuntimeLog actorRuntimeLog;11 private ActorId actorId;12 private string timerName;13 private ActorId timerId;14 public CustomActorRuntimeLog(ActorRuntimeLog actorRuntimeLog, ActorId actorId, string timerName, ActorId timerId)15 {16 this.actorRuntimeLog = actorRuntimeLog;17 this.actorId = actorId;18 this.timerName = timerName;19 this.timerId = timerId;20 }21 public override void OnStopTimer(ActorId actor, string timerName, ActorId timerId)22 {23 this.actorRuntimeLog.OnStopTimer(this.actorId, this.timerName, this.timerId);24 }25 }26 {27 public CustomActorRuntime(Configuration configuration = null) : base(configuration)28 {29 }30 public void StopTimer(ActorId actorId, string timerName, ActorId timerId)31 {32 this.ActorRuntimeLog.OnStopTimer(actorId, timerName, timerId);33 }34 }35 {36 private CustomActorRuntime runtime;37 private ActorId timerId;38 public CustomActor(CustomActorRuntime runtime)39 {40 this.runtime = runtime;41 }42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.timerId = this.Runtime.CreateActorIdFromName(this.Id, "timer");45 this.Runtime.StartTimer(this.timerId, TimeSpan.FromMilliseconds(1000), new Halt());46 return Task.CompletedTask;47 }48 protected override Task OnEventAsync(Event e)49 {50 if (e is Halt)51 {52 this.runtime.StopTimer(this.Id, "timer", this.timerId);53 this.Runtime.StopActor(this.Id);54 }55 return Task.CompletedTask;56 }57 }58 {59 public static void Main(string[] args)60 {61 var configuration = Configuration.Create().WithVerbosityEnabled();62 var runtime = new CustomActorRuntime(configuration);63 runtime.CreateActor(typeof(CustomActor), new CustomActor
OnStopTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tests.Common.Actors;7using System.Diagnostics;8using System.Threading;9{10 {11 public static void Main(string[] args)12 {13 using (var runtime = CustomActorRuntime.Create())14 {15 var actor = runtime.CreateActor(typeof(MyActor));16 runtime.SendEvent(actor, new MyEvent());17 runtime.Wait();18 }19 }20 }21 {22 }23 {24 private readonly ActorId _timer;25 public MyActor(ActorId id)26 : base(id)27 {28 _timer = this.CreateTimer(this.Id, new MyEvent(), TimeSpan.FromSeconds(10), true);29 }30 [OnEventDoAction(typeof(MyEvent), nameof(HandleMyEvent))]31 {32 }33 private void HandleMyEvent()34 {35 this.Runtime.StopTimer(_timer);36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Tests.Common.Runtime;44using Microsoft.Coyote.Tests.Common.Actors;45using System.Diagnostics;46using System.Threading;47{48 {49 public static void Main(string[] args)50 {51 using (var runtime = ActorRuntime.Create())52 {53 var actor = runtime.CreateActor(typeof(MyActor));54 runtime.SendEvent(actor, new MyEvent());55 runtime.Wait();56 }57 }58 }59 {60 }61 {
OnStopTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding;9{10 {11 private readonly ActorId _target;12 public ActorWithTimer(ActorId target)13 {14 this._target = target;15 }16 [OnEntry(nameof(InitOnEntry))]17 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]18 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]19 private class Init : MachineState { }20 private void InitOnEntry()21 {22 this.SendEvent(this.Id, new UnitEvent());23 }24 private void HandleUnitEvent()25 {26 this.SendEvent(this.Id, new TimerElapsedEvent());27 }28 private void HandleTimerElapsedEvent()29 {30 this.SendEvent(this._target, new UnitEvent());31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Timers;39using Microsoft.Coyote.Tests.Common.Runtime;40using Microsoft.Coyote.Tests.Common.Actors;41using Microsoft.Coyote.Tests.Common.Actors.BugFinding;42{43 {44 private readonly ActorId _target;45 public ActorWithTimer(ActorId target)46 {47 this._target = target;48 }49 [OnEntry(nameof(InitOnEntry))]50 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]51 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]52 private class Init : MachineState { }53 private void InitOnEntry()54 {55 this.SendEvent(this.Id, new UnitEvent());56 }57 private void HandleUnitEvent()58 {59 this.SendEvent(this.Id
OnStopTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common.Timers;9{10 {11 static void Main(string[] args)12 {13 Console.WriteLine("Hello World!");14 Runtime.RegisterMonitor<CustomActorRuntimeLog>();15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(Actor1));17 runtime.Run();18 }19 }20 {21 private TimerInfo timer;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.timer = this.RegisterTimer(new Actor1Timer(), 1000, 1000, true);25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 switch (e)30 {31 this.OnActor1Timer(t);32 break;33 }34 return Task.CompletedTask;35 }36 private void OnActor1Timer(Actor1Timer e)37 {38 this.OnStopTimer(this.timer);39 }40 }41 {42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tasks;50using Microsoft.Coyote.Tests.Common.Runtime;51using Microsoft.Coyote.Tests.Common.Timers;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 Runtime.RegisterMonitor<CustomActorRuntimeLog>();58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(Actor1));60 runtime.Run();61 }62 }63 {64 private TimerInfo timer;65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.timer = this.RegisterTimer(new Actor1Timer(), 1000, 1000, true);68 return Task.CompletedTask;69 }70 protected override Task OnEventAsync(Event e
OnStopTimer
Using AI Code Generation
1 {2 public static void Main()3 {4 var config = Configuration.Create().WithTestingIterations(100);5 var runtime = TestingEngineFactory.Create(config, new CustomActorRuntimeLog());6 runtime.CreateActor(typeof(Actor1));7 runtime.Run();8 }9 }10 {11 protected override async Task OnInitializeAsync(Event initialEvent)12 {13 this.SendEvent(this.Id, new E1());14 }15 protected override async Task OnEventAsync(Event e)16 {17 if (e is E1)18 {19 this.SendEvent(this.Id, new E2());20 }21 else if (e is E2)22 {23 this.SendEvent(this.Id, new E3());24 }25 else if (e is E3)26 {27 this.SendEvent(this.Id, new E1());28 }29 }30 }31 {32 }33 {34 }35 {36 }37 {38 protected override void OnStopTimer(Actor actor, Event e, Guid opGroupId)39 {40 this.Log.WriteLine($"OnStopTimer called for actor {actor.Id} with event {e} and opGroupId {opGroupId}");41 }42 }43 {44 public static void Main()45 {46 var config = Configuration.Create().WithTestingIterations(100);47 var runtime = TestingEngineFactory.Create(config, new CustomActorRuntimeLog());48 runtime.CreateActor(typeof(Actor1));49 runtime.Run();50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 this.SendEvent(this.Id, new E1());56 }57 protected override async Task OnEventAsync(Event e)58 {59 if (e is E1)60 {61 this.SendEvent(this.Id, new E2());62 }63 else if (e is E2)64 {65 this.SendEvent(this.Id, new E3());66 }67 else if (e is E3)68 {69 this.SendEvent(this.Id, new E1());70 }
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