Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnStateTransition
CustomActorRuntimeLog.cs
Source:CustomActorRuntimeLog.cs
...45 }46 public void OnWaitEvent(ActorId id, string stateName, params Type[] eventTypes)47 {48 }49 public void OnStateTransition(ActorId id, string stateName, bool isEntry)50 {51 this.Log.AppendLine("StateTransition");52 }53 public void OnGotoState(ActorId id, string currentStateName, string newStateName)54 {55 }56 public void OnPushState(ActorId id, string currentStateName, string newStateName)57 {58 }59 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)60 {61 }62 public void OnDefaultEventHandler(ActorId id, string stateName)63 {...
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Runtime.Actors;11using Microsoft.Coyote.Tests.Common.Runtime.Actors.Timers;12using Microsoft.Coyote.Tests.Common.Runtime.Mocks;13using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors;14using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers;15using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers;16using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers;17using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers;18using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;19using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;20using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;21using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;22using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;23using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;
OnStateTransition
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Runtime;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)16 {17 }18 public override void OnStateTransition(ActorId actor, string stateName, string currentStateName)19 {20 Console.WriteLine("Actor {0} is in state {1}", actor, stateName);21 }22 }23 {24 public CustomActorRuntime(Configuration configuration) : base(configuration)25 {26 }27 protected override ActorRuntimeLog CreateActorRuntimeLog()28 {29 return new CustomActorRuntimeLog(this);30 }31 }32 {33 public ActorRuntime Create(Configuration configuration)34 {35 return new CustomActorRuntime(configuration);36 }37 }38 {39 public CustomActorRuntimeTest(ITestOutputHelper output)40 : base(output)41 {42 }43 {44 public ActorId Id;45 public e(ActorId id)46 {47 this.Id = id;48 }49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Actors;10{11 {12 public CustomActorRuntimeLog(CustomActorRuntime runtime, bool isSystematicTesting)13 : base(runtime, isSystematicTesting)14 {15 }16 public override void OnStateTransition(ActorId actor, string stateName)17 {18 if (actor.Name.Equals("Client") && stateName.Equals("State1"))19 {20 Console.WriteLine("OnStateTransition method is called");21 }22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.SystematicTesting;32using Microsoft.Coyote.Tests.Common.Runtime;33using Microsoft.Coyote.Tests.Common.Actors;34{35 {36 public CustomActorRuntimeLog(CustomActorRuntime runtime, bool isSystematicTesting)37 : base(runtime, isSystematicTesting)38 {39 }40 public override void OnStateTransition(ActorId actor, string stateName)41 {42 if (actor.Name.Equals("Client") && stateName.Equals("State1"))43 {44 Console.WriteLine("OnStateTransition method is called");45 }46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.SystematicTesting;56using Microsoft.Coyote.Tests.Common.Runtime;57using Microsoft.Coyote.Tests.Common.Actors;58{59 {60 public CustomActorRuntimeLog(CustomActorRuntime runtime, bool isSystematicTesting
OnStateTransition
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.IO;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding;11using System.Collections.Generic;12{13 {14 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)15 {16 }17 protected override void OnStateTransition(ActorId actor, string state, string nextState)18 {19 if (nextState.Equals("Done"))20 {21 Console.WriteLine("Actor {0} has completed", actor);22 }23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.Timers;31using Microsoft.Coyote.IO;32using Microsoft.Coyote.Tests.Common.Runtime;33using Microsoft.Coyote.Tests.Common.Actors;34using Microsoft.Coyote.Tests.Common;35using Microsoft.Coyote.Tests.Common.Actors.BugFinding;36using System.Collections.Generic;37{38 {39 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)40 {41 }42 protected override void OnStateTransition(ActorId actor, string state, string nextState)43 {44 if (nextState.Equals("Done"))45 {46 Console.WriteLine("Actor {0} has completed", actor);47 }48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.Timers;56using Microsoft.Coyote.IO;57using Microsoft.Coyote.Tests.Common.Runtime;58using Microsoft.Coyote.Tests.Common.Actors;59using Microsoft.Coyote.Tests.Common;60using Microsoft.Coyote.Tests.Common.Actors.BugFinding;61using System.Collections.Generic;62{
OnStateTransition
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common.Runtime;9{10 {11 public CustomActorRuntimeLog(ActorRuntime runtime, ActorId actor)12 : base(runtime, actor)13 {14 }15 public override void OnStateTransition(string state, string newState)16 {17 base.OnStateTransition(state, newState);18 Console.WriteLine($"\tState Transition: {state} -> {newState}");19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tests.Common.Runtime;30{31 {32 public CustomActorRuntimeLog(ActorRuntime runtime, ActorId actor)33 : base(runtime, actor)34 {35 }36 public override void OnStateTransition(string state, string newState)37 {38 base.OnStateTransition(state, newState);39 Console.WriteLine($"\tState Transition: {state} -> {newState}");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.Tests.Common.Runtime;51{52 {53 public CustomActorRuntimeLog(ActorRuntime runtime, ActorId actor)54 : base(runtime, actor)55 {56 }57 public override void OnStateTransition(string state, string newState)58 {59 base.OnStateTransition(state, newState);60 Console.WriteLine($"\tState Transition: {state} -> {newState}");61 }62 }63}
OnStateTransition
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Actors.Timers;7{8 {9 static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create(new CustomActorRuntimeLog());12 await runtime.CreateActor(typeof(Machine1));13 Console.ReadLine();14 }15 }16 {17 private TimerInfo timer;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]20 [OnEventGotoState(typeof(Event2), typeof(St2))]21 private class St1 : MachineState { }22 private void InitOnEntry()23 {24 this.timer = this.RegisterTimer("timer", new Event2(), 1000, 1000);25 }26 private void HandleTimerElapsed()27 {28 Console.WriteLine("Timer elapsed");29 }30 [OnEntry(nameof(St2OnEntry))]31 private class St2 : MachineState { }32 private void St2OnEntry()33 {34 this.Raise(new Halt());35 }36 }37 internal class Event2 : Event { }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Tests.Common.Runtime;44using Microsoft.Coyote.Actors.Timers;45{46 {47 static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create(new CustomActorRuntimeLog());50 await runtime.CreateActor(typeof(Machine1));51 Console.ReadLine();52 }53 }54 {55 private TimerInfo timer;56 [OnEntry(nameof(InitOnEntry))]57 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]58 [OnEventGotoState(typeof(Event2), typeof(St2))]59 private class St1 : MachineState { }60 private void InitOnEntry()61 {62 this.timer = this.RegisterTimer("timer", new Event2(), 1000,
OnStateTransition
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common;7using Xunit;8using Xunit.Abstractions;9{10 {11 public CustomActorRuntimeLogTests(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public E()17 {18 }19 }20 {21 public M()22 {23 }24 }
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