How to use OnRaiseEvent method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnRaiseEvent

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...27 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,28 Event e, Guid eventGroupId, bool isTargetHalted)29 {30 }31 public void OnRaiseEvent(ActorId id, string stateName, Event e)32 {33 }34 public void OnEnqueueEvent(ActorId id, Event e)35 {36 }37 public void OnDequeueEvent(ActorId id, string stateName, Event e)38 {39 }40 public void OnReceiveEvent(ActorId id, string stateName, Event e, bool wasBlocked)41 {42 }43 public void OnWaitEvent(ActorId id, string stateName, Type eventType)44 {45 }...

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OnRaiseEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.BugFinding;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSend;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceive;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateActor;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateActorAndCreateMachine;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachine;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateActor;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateActorAndCreateMachine;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachine;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateActor;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateActorAndCreateMachine;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateMachine;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateMachineAndCreateActor;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateMachineAndCreateActorAndCreateMachine;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateMachineAndCreateMachine;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendAndReceiveAndCreateMachineAndCreateMachineAndCreateMachineAndCreateMachineAndCreateActor;

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OnRaiseEvent

Using AI Code Generation

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1{2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.Timers;4 using Microsoft.Coyote.Actors.Timers.Mocks;5 using Microsoft.Coyote.Actors.Mocks;6 using Microsoft.Coyote.Actors.SharedObjects;

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OnRaiseEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Tests.Common.Runtime;5using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntimeLogs;6using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntimeLogs.CustomActorRuntimeLogs;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(Actor1));18 runtime.Run();19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new E1());25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 switch (e)30 {31 this.SendEvent(this.Id, new E2());32 break;33 this.SendEvent(this.Id, new E3());34 break;35 this.SendEvent(this.Id, new E4());36 break;37 this.SendEvent(this.Id, new E5());38 break;39 this.SendEvent(this.Id, new E6());40 break;41 this.SendEvent(this.Id, new E7());42 break;43 this.SendEvent(this.Id, new E8());44 break;45 this.SendEvent(this.Id, new E9());46 break;47 this.SendEvent(this.Id, new E10());48 break;49 this.SendEvent(this.Id, new E11());50 break;51 this.SendEvent(this.Id, new E12());52 break;53 this.SendEvent(this.Id, new E13());54 break;55 this.SendEvent(this.Id, new E14());56 break;57 this.SendEvent(this.Id, new E15());58 break;59 this.SendEvent(this.Id, new

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OnRaiseEvent

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6{7 {8 public static void Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.ActorRuntimeLogType = typeof(CustomActorRuntimeLog);12 configuration.SchedulingIterations = 1000;13 configuration.MaxSchedulingSteps = 1000;14 configuration.MaxFairSchedulingSteps = 1000;15 configuration.MaxStepsFromEntryToExit = 1000;16 configuration.EnableCycleDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableActorGarbageCollection = true;21 configuration.EnableActorStatePrinting = true;22 configuration.EnableActorGroupPrinting = true;23 configuration.EnableActorTaskPrinting = true;24 configuration.EnableStateGraphPrinting = true;25 configuration.EnableStateGraphScheduling = true;26 configuration.EnableStateGraphSchedulingWithFairScheduling = true;27 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExploration = true;28 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairScheduling = true;29 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetection = true;30 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetectionAndDataRaceDetection = true;31 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetectionAndDataRaceDetectionAndCycleDetection = true;32 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetectionAndDataRaceDetectionAndCycleDetectionAndOperationInterleavings = true;33 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetectionAndDataRaceDetectionAndCycleDetectionAndOperationInterleavingsAndActorGarbageCollection = true;34 configuration.EnableStateGraphSchedulingWithFairSchedulingWithBoundedExplorationAndFairSchedulingWithHotStateDetectionAndDataRaceDetectionAndCycleDetectionAndOperationInterleavingsAndActorGarbageCollectionAndActorStatePrinting = true;

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OnRaiseEvent

Using AI Code Generation

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1using Microsoft.Coyote.Tests.Common.Runtime;2using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;3{4 {5 public static void Main()6 {7 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;8 }9 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, CustomActorRuntimeLogEventArgs e)10 {11 System.Console.WriteLine(e.Message);12 }13 }14}15Method Description OnActorCreated(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an actor is created. OnActorEventIgnored(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an event is ignored. OnActorEventProcessed(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an event is processed. OnActorEventReceived(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an event is received. OnActorEventSent(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an event is sent. OnActorEventWaitEnd(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an actor stops waiting for an event. OnActorEventWaitStart(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an actor starts waiting for an event. OnActorHalted(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an actor is halted. OnActorStateTransition(object sender, CustomActorRuntimeLogEventArgs e) Invoked when an actor transitions to a new state. OnActorWait(object sender, CustomActorRuntimeLogEventArgs e) Invoked when

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Tests.Common.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = new CustomActorRuntime();10 var actor = new Actor1(runtime);11 await actor.RunAsync();12 }13 }14 {15 public Actor1(CustomActorRuntime runtime) : base(runtime) { }16 public async Task RunAsync()17 {18 var e = new E();19 this.Runtime.OnRaiseEvent(e);20 await Task.CompletedTask;21 }22 }23 class E : Event { }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Tests.Common.Runtime;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 var runtime = new CustomActorRuntime();34 var actor = new Actor1(runtime);35 await actor.RunAsync();36 }37 }38 {39 public Actor1(CustomActorRuntime runtime) : base(runtime) { }40 public async Task RunAsync()41 {42 var e = new E();43 this.Runtime.OnEnqueueEvent(e);44 await Task.CompletedTask;45 }46 }47 class E : Event { }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Tests.Common.Runtime;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = new CustomActorRuntime();58 var actor = new Actor1(runtime);59 await actor.RunAsync();60 }61 }62 {63 public Actor1(CustomActorRuntime runtime) : base(runtime) { }64 public async Task RunAsync()65 {66 var e = new E();67 this.Runtime.OnDequeueEvent(e);68 await Task.CompletedTask;69 }70 }71 class E : Event { }72}

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Tests.Common.Runtime;3{4 {5 static void Main(string[] args)6 {7 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;8 }9 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)10 {11 var eventRaised = (EventRaisedEventArgs)e;12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Tests.Common.Runtime;17{18 {19 static void Main(string[] args)20 {21 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;22 }23 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)24 {25 var eventRaised = (EventRaisedEventArgs)e;26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Tests.Common.Runtime;31{32 {33 static void Main(string[] args)34 {35 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;36 }37 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)38 {39 var eventRaised = (EventRaisedEventArgs)e;40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Tests.Common.Runtime;45{46 {47 static void Main(string[] args)48 {49 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;50 }51 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 public CustomActorRuntimeLog(IActorRuntime runtime)9 : base(runtime)10 {11 }12 public override void OnRaiseEvent(Event e)13 {14 Console.WriteLine("Event raised by the actor: {0}", e.GetType().FullName);15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Text;23{24 {25 public CustomActorRuntimeLog(IActorRuntime runtime)26 : base(runtime)27 {28 }29 public override void OnCreateActor(ActorId actorId, Type type)30 {31 Console.WriteLine("Actor created: {0}", actorId);32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using System;38using System.Collections.Generic;39using System.Text;40{41 {42 public CustomActorRuntimeLog(IActorRuntime runtime)43 : base(runtime)44 {45 }46 public override void OnCreateMachine(ActorId actorId, Type type)47 {48 Console.WriteLine("Machine created: {0}", actorId);49 }50 }51}52using Microsoft.Coyote;53 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)54 {55 var eventRaised = (EventRaisedEventArgs)e;56 }57 }58}59using Microsoft.Coyote;60using Microsoft.Coyote.Tests.Common.Runtime;61{62 {63 static void Main(string[] args)64 {65 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;66 }67 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 public CustomActorRuntimeLog(IActorRuntime runtime)9 : base(runtime)10 {11 }12 public override void OnRaiseEvent(Event e)13 {14 Console.WriteLine("Event raised by the actor: {0}", e.GetType().FullName);15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Text;23{24 {25 public CustomActorRuntimeLog(IActorRuntime runtime)26 : base(runtime)27 {28 }29 public override void OnCreateActor(ActorId actorId, Type type)30 {31 Console.WriteLine("Actor created: {0}", actorId);32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using System;38using System.Collections.Generic;39using System.Text;40{41 {42 public CustomActorRuntimeLog(IActorRuntime runtime)43 : base(runtime)44 {45 }46 public override void OnCreateMachine(ActorId actorId, Type type)47 {48 Console.WriteLine("Machine created: {0}", actorId);49 }50 }51}52using Microsoft.Coyote;53 {54 public Actor1(CustomActorRuntime runtime) : base(runtime) { }55 public async Task RunAsync()56 {57 var e = new E();58 this.Runtime.OnDequeueEvent(e);59 await Task.CompletedTask;60 }61 }62 class E : Event { }63}

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Tests.Common.Runtime;3{4 {5 static void Main(string[] args)6 {7 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;8 }9 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)10 {11 var eventRaised = (EventRaisedEventArgs)e;12 }13 }14}15using Microsoft.Coyote;16using Microsoft.Coyote.Tests.Common.Runtime;17{18 {19 static void Main(string[] args)20 {21 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;22 }23 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)24 {25 var eventRaised = (EventRaisedEventArgs)e;26 }27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Tests.Common.Runtime;31{32 {33 static void Main(string[] args)34 {35 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;36 }37 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)38 {39 var eventRaised = (EventRaisedEventArgs)e;40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Tests.Common.Runtime;45{46 {47 static void Main(string[] args)48 {49 CustomActorRuntimeLog.OnRaiseEvent += CustomActorRuntimeLog_OnRaiseEvent;50 }51 private static void CustomActorRuntimeLog_OnRaiseEvent(object sender, EventArgs e)

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OnRaiseEvent

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 public CustomActorRuntimeLog(IActorRuntime runtime)9 : base(runtime)10 {11 }12 public override void OnRaiseEvent(Event e)13 {14 Console.WriteLine("Event raised by the actor: {0}", e.GetType().FullName);15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Text;23{24 {25 public CustomActorRuntimeLog(IActorRuntime runtime)26 : base(runtime)27 {28 }29 public override void OnCreateActor(ActorId actorId, Type type)30 {31 Console.WriteLine("Actor created: {0}", actorId);32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using System;38using System.Collections.Generic;39using System.Text;40{41 {42 public CustomActorRuntimeLog(IActorRuntime runtime)43 : base(runtime)44 {45 }46 public override void OnCreateMachine(ActorId actorId, Type type)47 {48 Console.WriteLine("Machine created: {0}", actorId);49 }50 }51}52using Microsoft.Coyote;

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