Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnPopState
CustomActorRuntimeLog.cs
Source:CustomActorRuntimeLog.cs
...55 }56 public void OnPushState(ActorId id, string currentStateName, string newStateName)57 {58 }59 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)60 {61 }62 public void OnDefaultEventHandler(ActorId id, string stateName)63 {64 }65 public void OnHalt(ActorId id, int inboxSize)66 {67 }68 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)69 {70 }71 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)72 {73 }74 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)75 {76 }77 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)78 {79 }80 public void OnCreateTimer(TimerInfo info)81 {82 }83 public void OnStopTimer(TimerInfo info)84 {85 }...
OnPopState
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tests.Common.Runtime;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 var runtime = CustomActorRuntime.Create();17 runtime.OnPopState += Runtime_OnPopState;18 runtime.CreateActor(typeof(Monitor));19 runtime.CreateActor(typeof(Actor1));20 runtime.CreateActor(typeof(Actor2));21 runtime.CreateActor(typeof(Actor3));22 runtime.CreateActor(typeof(Actor4));23 runtime.CreateActor(typeof(Actor5));24 runtime.CreateActor(typeof(Actor6));25 runtime.CreateActor(typeof(Actor7));26 runtime.CreateActor(typeof(Actor8));27 runtime.CreateActor(typeof(Actor9));28 runtime.CreateActor(typeof(Actor10));29 runtime.CreateActor(typeof(Actor11));30 runtime.CreateActor(typeof(Actor12));31 runtime.CreateActor(typeof(Actor13));32 runtime.CreateActor(typeof(Actor14));33 runtime.CreateActor(typeof(Actor15));34 runtime.CreateActor(typeof(Actor16));35 runtime.CreateActor(typeof(Actor17));36 runtime.CreateActor(typeof(Actor18));37 runtime.CreateActor(typeof(Actor19));38 runtime.CreateActor(typeof(Actor20));39 runtime.CreateActor(typeof(Actor21));40 runtime.CreateActor(typeof(Actor22));41 runtime.CreateActor(typeof(Actor23));42 runtime.CreateActor(typeof(Actor24));43 runtime.CreateActor(typeof(Actor25));44 runtime.CreateActor(typeof(Actor26));45 runtime.CreateActor(typeof(Actor27));46 runtime.CreateActor(typeof(Actor28));47 runtime.CreateActor(typeof(Actor29));48 runtime.CreateActor(typeof(Actor30));49 runtime.CreateActor(typeof(Actor31));50 runtime.CreateActor(typeof(Actor32));51 runtime.CreateActor(typeof(Actor33));52 runtime.CreateActor(typeof(Actor34));53 runtime.CreateActor(typeof(Actor35));54 runtime.CreateActor(typeof(Actor36));55 runtime.CreateActor(typeof(Actor37));56 runtime.CreateActor(typeof(Actor38));57 runtime.CreateActor(typeof(Actor39));58 runtime.CreateActor(typeof(Actor40));59 runtime.CreateActor(typeof(Actor41));60 runtime.CreateActor(typeof(Actor42));61 runtime.CreateActor(typeof(Actor43));
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9{10 {11 static void Main(string[] args)12 {13 var runtime = new CustomActorRuntimeLog();14 runtime.OnPopState += Runtime_OnPopState;15 runtime.CreateActor(typeof(MyActor));16 runtime.Run();17 }18 private static void Runtime_OnPopState(object sender, System.EventArgs e)19 {20 var eventArgs = (CustomActorRuntimeLog.OnPopStateEventArgs)e;21 Console.WriteLine("OnPopState: " + eventArgs.State.GetType().Name);22 }23 }24 {25 [OnEventDoAction(typeof(Unit), nameof(Init))]26 class InitState : State { }27 void Init()28 {29 this.RaiseEvent(UnitEvent.Instance);30 }31 [OnEventDoAction(typeof(Unit), nameof(DoWork))]32 class WorkState : State { }33 void DoWork()34 {35 this.RaiseEvent(UnitEvent.Instance);36 }37 }38}
OnPopState
Using AI Code Generation
1{2 {3 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)4 {5 }6 public override void OnPopState(ActorId actorId, string state, string caller)7 {8 Console.WriteLine($"Actor {actorId} is in state {state}");9 }10 }11}12{13 {14 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)15 {16 }17 public override void OnPopState(ActorId actorId, string state, string caller)18 {19 Console.WriteLine($"Actor {actorId} is in state {state}");20 }21 }22}23{24 {25 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)26 {27 }28 public override void OnPopState(ActorId actorId, string state, string caller)29 {30 Console.WriteLine($"Actor {actorId} is in state {state}");31 }32 }33}34{35 {36 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)37 {38 }39 public override void OnPopState(ActorId actorId, string state, string caller)40 {41 Console.WriteLine($"Actor {actorId} is in state {state}");42 }43 }44}
OnPopState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Runtime;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common.Actors;13using System.Threading;14{15 {16 static void Main(string[] args)17 {18 CustomActorRuntimeLog customRuntime = new CustomActorRuntimeLog();19 customRuntime.CreateActor(typeof(Actor1));20 customRuntime.Run();21 Console.WriteLine(customRuntime.OnPopState());22 Console.ReadLine();23 }24 }25 {26 [OnEntry(nameof(EntryInit))]27 {28 }29 void EntryInit()30 {31 this.RaiseEvent(new E1());32 }33 [OnEventDoAction(typeof(E1), nameof(Action1))]34 {35 }36 void Action1()37 {38 this.RaiseEvent(new E2());39 }40 [OnEventDoAction(typeof(E2), nameof(Action2))]41 {42 }43 void Action2()44 {45 this.RaiseEvent(new E3());46 }47 [OnEventDoAction(typeof(E3), nameof(Action3))]48 {49 }50 void Action3()51 {52 this.RaiseEvent(new E4());53 }54 [OnEventDoAction(typeof(E4), nameof(Action4))]55 {56 }57 void Action4()58 {59 this.RaiseEvent(new E5());60 }61 [OnEventDoAction(typeof(E5), nameof(Action5))]62 {63 }64 void Action5()65 {66 this.RaiseEvent(new E6());67 }68 [OnEventDoAction(typeof(E6), nameof(Action6))]69 {70 }71 void Action6()72 {73 this.RaiseEvent(new E7());74 }75 [OnEventDoAction(typeof(E7), nameof(Action7))]76 {77 }78 void Action7()79 {
OnPopState
Using AI Code Generation
1public static void Main()2{3 var runtime = CustomActorRuntime.Create();4 runtime.RegisterOnPopStateCallback(OnPopState);5 runtime.CreateActor(typeof(A));6 runtime.Wait();7}8public static void OnPopState(object actor, string stateName)9{10 Console.WriteLine($"Actor {actor} popped state {stateName}");11}12public static void Main()13{14 var runtime = CustomActorRuntime.Create();15 runtime.RegisterOnPushStateCallback(OnPushState);16 runtime.CreateActor(typeof(A));17 runtime.Wait();18}19public static void OnPushState(object actor, string stateName)20{21 Console.WriteLine($"Actor {actor} pushed state {stateName}");22}23public static void Main()24{25 var runtime = CustomActorRuntime.Create();26 runtime.RegisterOnReceiveEventCallback(OnReceiveEvent);27 runtime.CreateActor(typeof(A));28 runtime.Wait();29}30public static void OnReceiveEvent(object actor, Event e)31{32 Console.WriteLine($"Actor {actor} received event {e}");33}34public static void Main()35{36 var runtime = CustomActorRuntime.Create();37 runtime.RegisterOnSendEventCallback(OnSendEvent);38 runtime.CreateActor(typeof(A));39 runtime.Wait();40}41public static void OnSendEvent(object sender, object receiver, Event e)42{43 Console.WriteLine($"Actor {sender} sent event {e} to {receiver}");44}45public static void Main()46{47 var runtime = CustomActorRuntime.Create();48 runtime.RegisterOnStartCallback(OnStart);49 runtime.CreateActor(typeof(A));50 runtime.Wait();51}52public static void OnStart(object actor)53{54 Console.WriteLine($"Actor {actor} started");55}56public static void Main()57{58 var runtime = CustomActorRuntime.Create();
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