How to use OnMonitorStateTransition method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnMonitorStateTransition

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...95 }96 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)97 {98 }99 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)100 {101 }102 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)103 {104 }105 public void OnRandom(object result, string callerName, string callerType)106 {107 }108 public void OnAssertionFailure(string error)109 {110 }111 public void OnStrategyDescription(string strategyName, string description)112 {113 }...

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;10using Microsoft.Coyote.Tests.Common.TestingServices.Scheduling;11using Microsoft.Coyote.Tests.Common.TestingServices.StateCaching;12using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;14using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom;15using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog;16using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog;17using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;20using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;21using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;22using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default.Custom.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog.CustomActorRuntimeLog;

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Runtime.RegisterLog(new CustomActorRuntimeLog());11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(M));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.SendEvent(this.Id, new E());20 }21 protected override async Task OnEventAsync(Event e)22 {23 await this.SendEvent(this.Id, new E());24 }25 }26 {27 }28}29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Logging;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Runtime.RegisterLog(new ConsoleLog());39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(M));41 runtime.Wait();42 }43 }44 {45 protected override async Task OnInitializeAsync(Event initialEvent)46 {47 await this.SendEvent(this.Id, new E());48 }49 protected override async Task OnEventAsync(Event e)50 {51 await this.SendEvent(this.Id, new E());52 }53 }54 {55 }56}

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tests.Common;7{8 {9 private static CustomActorRuntimeLog runtimeLog = new CustomActorRuntimeLog();10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create(runtimeLog);13 runtime.CreateActor(typeof(HelloWorld));14 runtime.Run();15 }16 }17 {18 [OnEntry(nameof(OnEntryInit))]19 [OnEventGotoState(typeof(EventA), typeof(A))]20 {21 }22 private void OnEntryInit()23 {24 this.SendEvent(this.Id, new EventA());25 }26 [OnEntry(nameof(OnEntryA))]27 [OnEventGotoState(typeof(EventB), typeof(B))]28 {29 }30 private void OnEntryA()31 {32 this.SendEvent(this.Id, new EventB());33 }34 [OnEntry(nameof(OnEntryB))]35 [OnEventGotoState(typeof(EventC), typeof(C))]36 {37 }38 private void OnEntryB()39 {40 this.SendEvent(this.Id, new EventC());41 }42 [OnEntry(nameof(OnEntryC))]43 [OnEventGotoState(typeof(EventD), typeof(D))]44 {45 }46 private void OnEntryC()47 {48 this.SendEvent(this.Id, new EventD());49 }50 [OnEntry(nameof(OnEntryD))]51 [OnEventGotoState(typeof(EventE), typeof(E))]52 {53 }54 private void OnEntryD()55 {56 this.SendEvent(this.Id, new EventE());57 }58 [OnEntry(nameof(OnEntryE))]59 {60 }61 private void OnEntryE()62 {63 this.RaiseHaltEvent();64 }65 }66 {67 }68 {69 }70 {71 }72 {73 }

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OnMonitorStateTransition

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7using Microsoft.Coyote.Tests.Common.Runtime;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.Log = new CustomActorRuntimeLog();13 var runtime = new ActorRuntime();14 runtime.CreateActor(typeof(Machine1));15 Console.ReadLine();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]20 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomethingElse))]21 {22 }23 void DoSomething()24 {25 this.RaiseEvent(new UnitEvent());26 }27 void DoSomethingElse()28 {29 this.RaiseEvent(new UnitEvent());30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Runtime;36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39using Microsoft.Coyote.Tests.Common.Runtime;40{41 {42 static void Main(string[] args)43 {44 ActorRuntime.Log = new CustomActorRuntimeLog();45 var runtime = new ActorRuntime();46 runtime.CreateActor(typeof(Machine1));47 Console.ReadLine();48 }49 }50 {51 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomething))]52 [OnEventDoAction(typeof(UnitEvent), nameof(DoSomethingElse))]53 {54 }55 void DoSomething()56 {57 this.RaiseEvent(new UnitEvent());58 }59 void DoSomethingElse()60 {61 this.RaiseEvent(new UnitEvent());62 }63 }64}

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OnMonitorStateTransition

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common.Runtime;11{12 {13 static void Main(string[] args)14 {15 var runtime = new CustomActorRuntime();16 var customActorRuntimeLog = new CustomActorRuntimeLog();17 runtime.OnMonitorStateTransition += customActorRuntimeLog.OnMonitorStateTransition;18 var customActor = runtime.CreateActor(typeof(CustomActor));19 runtime.SendEvent(customActor, UnitEvent.Instance);20 runtime.SendEvent(customActor, UnitEvent.Instance);21 runtime.SendEvent(customActor, UnitEvent.Instance);22 Console.ReadKey();23 }24 }25 {26 [OnEntry(nameof(InitOnEntry))]27 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]28 class State1 : State { }29 [OnEntry(nameof(State2OnEntry))]30 [OnEventGotoState(typeof(UnitEvent), typeof(State3))]31 class State2 : State { }32 [OnEntry(nameof(State3OnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]34 class State3 : State { }35 void InitOnEntry()36 {37 this.RaiseEvent(UnitEvent.Instance);38 }39 void State2OnEntry()40 {41 this.RaiseEvent(UnitEvent.Instance);42 }43 void State3OnEntry()44 {45 this.RaiseEvent(UnitEvent.Instance

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