Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnMonitorExecuteAction
CustomActorRuntimeLog.cs
Source:CustomActorRuntimeLog.cs
...85 }86 public void OnCreateMonitor(string monitorType)87 {88 }89 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)90 {91 }92 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,93 string senderType, string senderStateName, Event e)94 {95 }96 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)97 {98 }99 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)100 {101 }102 public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)103 {...
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Runtime;14using Microsoft.Coyote.Tests.Common.Tasks;15using Microsoft.Coyote.Tests.Common.Timers;16{17 {18 public CustomActorRuntimeLog(ActorRuntime runtime)19 : base(runtime)20 {21 }22 protected override void OnMonitorExecuteAction(MonitorId monitorId, string actionName, string actionSource, string actionTarget, string actionInfo)23 {24 base.OnMonitorExecuteAction(monitorId, actionName, actionSource, actionTarget, actionInfo);25 Console.WriteLine("Monitor {0} executes action {1} on {2}.", monitorId, actionName, actionTarget);26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Timers;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.Tests.Common;40using Microsoft.Coyote.Tests.Common.Actors;41using Microsoft.Coyote.Tests.Common.Runtime;42using Microsoft.Coyote.Tests.Common.Tasks;43using Microsoft.Coyote.Tests.Common.Timers;44{45 {46 public CustomActorRuntimeLog(ActorRuntime runtime)47 : base(runtime)48 {49 }50 protected override void OnMonitorExecuteAction(MonitorId monitorId, string actionName, string actionSource, string actionTarget, string actionInfo)51 {52 base.OnMonitorExecuteAction(monitorId, actionName, actionSource, actionTarget, actionInfo);53 Console.WriteLine("Monitor {0} executes action {1} on {2}.", monitorId, actionName, actionTarget);54 }55 }56}
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Runtime;7using System.Collections.Generic;8using System.Linq;9{10 {11 private static void Main(string[] args)12 {13 Configuration configuration = Configuration.Create();14 configuration.EnableRuntimeLogging = true;15 CustomActorRuntime runtime = CustomActorRuntime.Create(configuration);16 runtime.CreateActor(typeof(MyActor));17 runtime.Run();18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new PingEvent());23 PongEvent pong = await this.ReceiveEventAsync<PongEvent>();24 Console.WriteLine("Received pong event");25 }26 }27 {28 }29 {30 }31 }32}33using System;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.Tests.Common;38using Microsoft.Coyote.Tests.Common.Runtime;39using System.Collections.Generic;40using System.Linq;41{42 {43 private static void Main(string[] args)44 {45 Configuration configuration = Configuration.Create();46 configuration.EnableRuntimeLogging = true;47 CustomActorRuntime runtime = CustomActorRuntime.Create(configuration);48 runtime.CreateActor(typeof(MyActor));49 runtime.Run();50 }51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 this.SendEvent(this.Id, new PingEvent());55 PongEvent pong = await this.ReceiveEventAsync<PongEvent>();56 Console.WriteLine("Received pong event");57 }58 }
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common;10{11 {12 public CustomActorRuntimeLog(ActorRuntime runtime)13 : base(runtime)14 {15 }16 public override void OnMonitorExecuteAction(MonitorId monitorId, string actionName, object actionArgument)17 {18 base.OnMonitorExecuteAction(monitorId, actionName, actionArgument);19 Console.WriteLine("Monitor {0} executed action {1} with argument {2}", monitorId, actionName, actionArgument);20 }21 }22}23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.Timers;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.Tasks;28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Tests.Common.Runtime;31using Microsoft.Coyote.Tests.Common;32{33 {34 public CustomActorRuntimeLog(ActorRuntime runtime)35 : base(runtime)36 {37 }38 public override void OnMonitorExecuteAction(MonitorId monitorId, string actionName, object actionArgument)39 {40 base.OnMonitorExecuteAction(monitorId, actionName, actionArgument);41 Console.WriteLine("Monitor {0} executed action {1} with argument {2}", monitorId, actionName, actionArgument);42 }43 }44}45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tasks;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Tests.Common.Runtime;53using Microsoft.Coyote.Tests.Common;
OnMonitorExecuteAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Tests.Common.Runtime;5using System;6using System.IO;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = new CustomActorRuntimeLog();13 runtime.OnMonitorExecuteAction += OnMonitorExecuteAction;14 runtime.RegisterMonitor(typeof(Monitor1));15 runtime.CreateActor(typeof(Actor1));16 runtime.Run();17 }18 private static void OnMonitorExecuteAction(object sender, MonitorExecuteActionEventArgs e)19 {20 var action = e.Action as MonitorAction;21 if (action != null)22 {23 using (var writer = new StreamWriter("C:/Users/aksha/Documents/Visual Studio 2017/Projects/CoyoteTest/CoyoteTest/2.cs", true))24 {25 writer.WriteLine(action.ToString());26 }27 }28 }29 }30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.SendEvent(this.Id, new Event1());34 return Task.CompletedTask;35 }36 }37 class Event1 : Event { }38 {39 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]40 class Init : MonitorState { }41 void HandleEvent1()42 {43 this.Assert(false, "Monitor assertion failed");44 }45 }46}47I have installed the latest version of Coyote (
OnMonitorExecuteAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.OnMonitorExecuteAction += (sender, e) =>11 {12 Console.WriteLine($"Event: {e.Event.GetType().Name}");13 };14 await runtime.CreateActor(typeof(M));15 Console.ReadLine();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.RaiseEventAsync(new E());22 await this.RaiseEventAsync(new Halt());23 }24 }25 public class E : Event { }26}27using System;28using System.IO;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32{33 {34 public static async Task Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.OnMonitorExecuteAction += (sender, e) =>38 {39 Console.WriteLine($"Event: {e.Event.GetType().Name}");40 using (StreamWriter file = new StreamWriter(@"C:\Users\user\Desktop\test.txt", true))41 {42 file.WriteLine($"Event: {e.Event.GetType().Name}");43 }44 };45 await runtime.CreateActor(typeof(M));46 Console.ReadLine();47 }48 }49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.RaiseEventAsync(new E());53 await this.RaiseEventAsync(new Halt());54 }55 }56 public class E : Event { }57}
OnMonitorExecuteAction
Using AI Code Generation
1{2 public void OnMonitorExecuteAction(MonitorId monitorId, string monitorName, string monitorActionName, string monitorActionSourceLocation)3 {4 Console.WriteLine($"Monitor {monitorName} executing action {monitorActionName} at {monitorActionSourceLocation}");5 }6}7{8 public void OnActorExecuteAction(ActorId actorId, string actorName, string actorActionName, string actorActionSourceLocation)9 {10 Console.WriteLine($"Actor {actorName} executing action {actorActionName} at {actorActionSourceLocation}");11 }12}13{14 public void OnActorSendEvent(ActorId actorId, string actorName, string senderActionName, string senderActionSourceLocation, Event e, ActorId targetActorId, string targetActorName)15 {16 Console.WriteLine($"Actor {actorName} sending event {e.GetType().Name} to actor {targetActorName} at {senderActionSourceLocation}");17 }18}19{20 public void OnActorReceiveEvent(ActorId actorId, string actorName, string receiverActionName, string receiverActionSourceLocation, Event e)21 {22 Console.WriteLine($"Actor {actorName} receiving event {e.GetType().Name} at {receiverActionSourceLocation}");23 }24}25{26 public void OnActorCreate(ActorId actorId, string actorName)27 {28 Console.WriteLine($"Actor {
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