How to use OnGotoState method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnGotoState

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...49 public void OnStateTransition(ActorId id, string stateName, bool isEntry)50 {51 this.Log.AppendLine("StateTransition");52 }53 public void OnGotoState(ActorId id, string currentStateName, string newStateName)54 {55 }56 public void OnPushState(ActorId id, string currentStateName, string newStateName)57 {58 }59 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)60 {61 }62 public void OnDefaultEventHandler(ActorId id, string stateName)63 {64 }65 public void OnHalt(ActorId id, int inboxSize)66 {67 }...

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common.Runtime;12{13 {14 static void Main(string[] args)15 {16 CustomActorRuntimeLog runtime = new CustomActorRuntimeLog();17 var machine = runtime.CreateActor(typeof(M));18 runtime.SendEvent(machine, new e1());19 runtime.SendEvent(machine, new e2());20 runtime.SendEvent(machine, new e3());21 runtime.SendEvent(machine, new e4());22 runtime.SendEvent(machine, new e5());23 runtime.SendEvent(machine, new e6());24 runtime.SendEvent(machine, new e7());25 runtime.SendEvent(machine, new e8());26 runtime.SendEvent(machine, new e9());27 runtime.SendEvent(machine, new e10());28 runtime.SendEvent(machine, new e11());29 runtime.SendEvent(machine, new e12());30 runtime.SendEvent(machine, new e13());31 runtime.SendEvent(machine, new e14());32 runtime.SendEvent(machine, new e15());33 runtime.SendEvent(machine, new e16());34 runtime.SendEvent(machine, new e17());35 runtime.SendEvent(machine, new e18());36 runtime.SendEvent(machine, new e19());37 runtime.SendEvent(machine, new e20());38 runtime.SendEvent(machine, new e21());39 runtime.SendEvent(machine, new e22());40 runtime.SendEvent(machine, new e23());41 runtime.SendEvent(machine, new e24());42 runtime.SendEvent(machine, new e25());43 runtime.SendEvent(machine, new e26());44 runtime.SendEvent(machine, new e27());45 runtime.SendEvent(machine, new e28());46 runtime.SendEvent(machine, new e29());47 runtime.SendEvent(machine, new e30());48 runtime.SendEvent(machine, new e31());49 runtime.SendEvent(machine, new e32());50 runtime.SendEvent(machine, new e33());51 runtime.SendEvent(machine, new e34());52 runtime.SendEvent(machine, new e35());53 runtime.SendEvent(machine, new e36());54 runtime.SendEvent(machine, new e37());55 runtime.SendEvent(machine, new e38());56 runtime.SendEvent(machine, new

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.TestingServices;11using Xunit;12using Xunit.Abstractions;13{14 {15 public OnGotoStateTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 }21 {22 private int Counter;23 [OnEntry(nameof(InitOnEntry))]24 [OnExit(nameof(InitOnExit))]25 [OnEventGotoState(typeof(E), typeof(S1))]26 {27 }28 private void InitOnEntry()29 {30 this.Counter++;31 }32 private void InitOnExit()33 {34 this.Counter++;35 }36 [OnEntry(nameof(S1OnEntry))]37 [OnExit(nameof(S1OnExit))]38 [OnEventGotoState(typeof(E), typeof(S2))]39 {40 }41 private void S1OnEntry()42 {43 this.Counter++;44 }45 private void S1OnExit()46 {47 this.Counter++;48 }49 [OnEntry(nameof(S2OnEntry))]50 [OnExit(nameof(S2OnExit))]51 {52 }53 private void S2OnEntry()54 {55 this.Counter++;56 }57 private void S2OnExit()58 {59 this.Counter++;60 }61 }62 [Fact(Timeout = 5000)]63 public void TestOnGotoState()64 {65 var config = Configuration.Create();66 config.LivenessTemperatureThreshold = 100;67 config.SchedulingIterations = 100;68 config.Verbose = 3;69 config.MaxSchedulingSteps = 1000;70 config.TestingIterations = 1;71 var test = new Action<PSharpRuntime>((r) => {72 r.RegisterMonitor(typeof(CustomActorRuntimeLog));73 r.CreateActor(typeof(M));74 });75 base.AssertFailed(config, test,

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = new CustomActorRuntimeLog();14 runtime.RegisterMonitor(typeof(Monitor1));15 runtime.CreateActor(typeof(Actor1));16 runtime.CreateActor(typeof(Actor2));17 runtime.Run();18 }19 }20 {21 [OnEntry(nameof(EntryInit))]22 [OnEventGotoState(typeof(Event1), typeof(State1))]23 {24 }25 void EntryInit()26 {27 this.Send(this.Id, new Event1());28 }29 [OnEntry(nameof(EntryState1))]30 [OnEventGotoState(typeof(Event2), typeof(State2))]31 {32 }33 void EntryState1()34 {35 this.Send(this.Id, new Event2());36 }37 [OnEntry(nameof(EntryState2))]38 [OnEventGotoState(typeof(Event3), typeof(State3))]39 {40 }41 void EntryState2()42 {43 this.Send(this.Id, new Event3());44 }45 [OnEntry(nameof(EntryState3))]46 [OnEventGotoState(typeof(Event4), typeof(State4))]47 {48 }49 void EntryState3()50 {51 this.Send(this.Id, new Event4());52 }53 [OnEntry(nameof(EntryState4))]54 [OnEventGotoState(typeof(Event5), typeof(State5))]55 {56 }57 void EntryState4()58 {59 this.Send(this.Id, new Event5());60 }61 [OnEntry(nameof(EntryState5))]62 [OnEventGotoState(typeof(Event6), typeof(State6))]63 {64 }65 void EntryState5()66 {67 this.Send(this.Id, new Event6());68 }69 [OnEntry(nameof(EntryState6))]70 [OnEventGotoState(typeof(Event7), typeof(State7))]71 {72 }73 void EntryState6()

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OnGotoState

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;9{10 {11 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)12 {13 }14 public override void OnGotoState(ActorId actor, string state)15 {16 Console.WriteLine("Actor {0} is in {1} state", actor, state);17 }18 }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Tasks;26using Microsoft.Coyote.Tests.Common.Runtime;27using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;28{29 {30 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)31 {32 }33 public override void OnCreateActor(ActorId actor)34 {35 Console.WriteLine("Actor {0} is created", actor);36 }37 }38}39using System;40using System.Collections.Generic;41using System.Text;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Tasks;45using Microsoft.Coyote.Tests.Common.Runtime;46using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;47{48 {49 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)50 {51 }52 public override void OnEnqueueEvent(ActorId actor, Event e)53 {54 Console.WriteLine("Event {0} is

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OnGotoState

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Tasks;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime) { }12 public override void OnGotoState(ActorId actor, string currentState, string nextState)13 {14 base.OnGotoState(actor, currentState, nextState);15 Console.WriteLine($"Actor {actor} is transitioning from {currentState} to {nextState}");16 }17 }18 {19 public CustomActorRuntime(Configuration configuration) : base(configuration)20 {21 this.Log = new CustomActorRuntimeLog(this);22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Tasks;28using System;29using System.Collections.Generic;30using System.Text;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(Bar))]35 {36 public void Bar()37 {38 this.RaiseEvent(new UnitEvent());39 }40 }41 public async Task Run()42 {43 var config = Configuration.Create();44 config.RuntimeSchedulingStrategy = SchedulingStrategy.DFS;45 config.MaxSchedulingSteps = 10;46 config.MaxFairSchedulingSteps = 10;47 config.MaxStepsFromEntryToExit = 10;48 config.EnableCycleDetection = true;49 config.EnableDataRaceDetection = true;50 config.EnableActorGarbageCollection = true;51 config.EnableActorMonitoring = true;52 config.EnableHotStateDetection = true;53 config.EnableBuggyWorkloadRandomExecution = true;54 config.EnableStateGraphScheduling = true;55 config.EnableRandomExecution = true;56 config.EnableRandomExecutionWithFairScheduling = true;57 config.EnableRandomExecutionWithStateGraphScheduling = true;58 config.EnableRandomExecutionWithFairSchedulingAndStateGraphScheduling = true;59 config.EnableTestingIterations = true;60 config.TestingIterations = 10;

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OnGotoState

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;7using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Events;8using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging;9using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Events;10using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Probes;11using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Probes.CustomProbes;12{13 {14 static async Task Main(string[] args)15 {16 var config = Configuration.Create().WithCustomActorRuntimeLog();17 using var runtime = CustomActorRuntime.Create(config);18 runtime.RegisterMonitor<CustomActorRuntimeLog>();19 runtime.RegisterMonitor<CustomActorRuntimeLogProbe>();20 runtime.RegisterMonitor<CustomActorRuntimeLogEvent>();21 runtime.RegisterMonitor<CustomActorRuntimeLogEventProbe>();22 runtime.RegisterMonitor<OnGotoState>();23 runtime.RegisterMonitor<OnGotoStateProbe>();24 await runtime.CreateActorAndExecuteAsync(typeof(TestActor));25 }26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new PingEvent());31 return Task.CompletedTask;32 }33 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]34 class Init : State { }35 void HandlePing()36 {37 this.RaiseGotoStateEvent<Init>();38 }39 }40 class PingEvent : Event { }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Tests.Common.Runtime;47using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;48using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Events;49using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging;50using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Events;51using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Probes;52using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Probes.CustomProbes;53{

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OnGotoState

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1{2 {3 static void Main(string[] args)4 {5 var runtime = new CustomActorRuntime();6 runtime.CreateActor(typeof(CustomActor));7 runtime.Wait();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = new CustomActorRuntime();16 runtime.CreateActor(typeof(CustomActor));17 runtime.Wait();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var runtime = new CustomActorRuntime();26 runtime.CreateActor(typeof(CustomActor));27 runtime.Wait();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var runtime = new CustomActorRuntime();36 runtime.CreateActor(typeof(CustomActor));37 runtime.Wait();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var runtime = new CustomActorRuntime();46 runtime.CreateActor(typeof(CustomActor));47 runtime.Wait();48 }49 }50}51{52 {53 static void Main(string[] args)54 {

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OnGotoState

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1{2 {3 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)4 {5 }6 public override void OnGotoState(Event e, ActorId actor, string state)7 {8 base.OnGotoState(e, actor, state);9 }10 }11}12{13 {14 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)15 {16 }17 public override void OnGotoState(Event e, ActorId actor, string state)18 {19 base.OnGotoState(e, actor, state);20 }21 }22}23{24 {25 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)26 {27 }28 public override void OnGotoState(Event e, ActorId actor, string state)29 {30 base.OnGotoState(e, actor, state);31 }32 }33}

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