How to use OnExecuteAction method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnExecuteAction

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...20 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)21 {22 this.Log.AppendLine("CreateStateMachine");23 }24 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)25 {26 }27 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,28 Event e, Guid eventGroupId, bool isTargetHalted)29 {30 }31 public void OnRaiseEvent(ActorId id, string stateName, Event e)32 {33 }34 public void OnEnqueueEvent(ActorId id, Event e)35 {36 }37 public void OnDequeueEvent(ActorId id, string stateName, Event e)38 {...

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;11using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging;12using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs;13using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog;14using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogActions;15using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogStates;16using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTasks;17using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions;18using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates;19using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateActions;20using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateStates;21using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateTasks;22using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateTransitions;23using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateTransitions.CustomActorRuntimeLogTransitionStateTransitionStates;24using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logs.CustomActorRuntimeLog.CustomActorRuntimeLogTransitions.CustomActorRuntimeLogTransitionStates.CustomActorRuntimeLogTransitionStateTransitions.CustomActorRuntimeLogTransitionStateTransitionStates.CustomActorRuntimeLogTransitionStateTransitionStateActions;

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.Runtime.Mocks;13using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors;14using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents;15using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers;16using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers;17using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers;18using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers;19using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;20using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;21using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;22using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;23using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;24using Microsoft.Coyote.Tests.Common.Runtime.Mocks.MockActors.MockEvents.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers.MockTimers;

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Coyote;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common.Runtime;11using System.Threading;12using System.Diagnostics;13{14 {15 static void Main(string[] args)16 {17 ActorRuntime actorRuntime = new ActorRuntime();18 actorRuntime.RegisterMonitor(typeof(CustomActorRuntimeLog));19 actorRuntime.RegisterActor(typeof(MyActor));20 actorRuntime.CreateActor(typeof(MyActor));21 actorRuntime.Wait();22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]26 class Init : State { }27 void OnUnitEvent()28 {29 this.RaiseEvent(new UnitEvent());30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Coyote;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.Tests.Common.Runtime;43using System.Threading;44using System.Diagnostics;45{46 {47 static void Main(string[] args)48 {49 ActorRuntime actorRuntime = new ActorRuntime();50 actorRuntime.RegisterMonitor(typeof(CustomActorRuntimeLog));51 actorRuntime.RegisterActor(typeof(MyActor));52 actorRuntime.CreateActor(typeof(MyActor));53 actorRuntime.Wait();54 }55 }56 {57 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]58 class Init : State { }59 void OnUnitEvent()60 {61 this.SendEvent(this.Id, new UnitEvent());62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Coyote;71using Microsoft.Coyote;72using Microsoft.Coyote.Actors;73using Microsoft.Coyote.Tasks;74using Microsoft.Coyote.Tests.Common.Runtime;

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OnExecuteAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Runtime;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntimeLog.OnExecuteAction += (string actorType, string methodName, string stateName) =>9 {10 Console.WriteLine($"Actor of type {actorType} is executing {methodName} in state {stateName}");11 };12 ActorRuntime.Create().CreateActor(typeof(MyActor));13 }14 }15 {16 [OnEntry(nameof(InitOnEntry))]17 class Init : State { }18 void InitOnEntry()19 {20 this.Send(this.Id, new E());21 }22 [OnEventDoAction(typeof(E), nameof(Action))]23 class S1 : State { }24 void Action() { }25 class E : Event { }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tests.Common.Runtime;30using System;31{32 {33 static void Main(string[] args)34 {35 ActorRuntimeLog.OnEnqueueEvent += (string actorType, string eventName, string stateName) =>36 {37 Console.WriteLine($"Actor of type {actorType} is enqueuing {eventName} in state {stateName}");38 };39 ActorRuntimeLog.OnDequeueEvent += (string actorType, string eventName, string stateName) =>40 {41 Console.WriteLine($"Actor of type {actorType} is dequeuing {eventName} in state {state

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OnExecuteAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Tests.Common.Runtime;9using System.IO;10using System.Threading;11{12 {13 static void Main(string[] args)14 {15 var runtime = new CustomActorRuntimeLog();16 runtime.CreateActor(typeof(Monitor));17 Thread.Sleep(100000);18 }19 }20 {21 [OnEntry(nameof(InitOnEntry))]22 class Init : MonitorState { }23 void InitOnEntry()24 {25 this.RaiseGotoStateEvent<Running>();26 }27 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]28 class Running : MonitorState { }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Runtime;38using Microsoft.Coyote.Tests.Common.Runtime;39using System.IO;40using System.Threading;41{42 {43 static void Main(string[] args)44 {45 var runtime = new CustomActorRuntimeLog();46 runtime.CreateActor(typeof(Monitor));47 Thread.Sleep(100000);48 }49 }50 {51 [OnEntry(nameof(InitOnEntry))]52 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]53 class Init : MonitorState { }54 void InitOnEntry()55 {56 this.RaiseGotoStateEvent<Running>();57 }58 class Running : MonitorState { }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Runtime;68using Microsoft.Coyote.Tests.Common.Runtime;69using System.IO;70using System.Threading;

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OnExecuteAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterLog(new CustomActorRuntimeLog());10 runtime.CreateActor(typeof(Driver));11 runtime.Run();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E());18 return Task.CompletedTask;19 }20 protected override Task OnExecuteActionAsync(Event e)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 }26 class E : Event { }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tests.Common.Runtime;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.RegisterLog(new CustomActorRuntimeLog());37 runtime.CreateActor(typeof(Driver));38 runtime.Run();39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new E());45 return Task.CompletedTask;46 }47 protected override Task OnExecuteActionAsync(Event e)48 {49 this.SendEvent(this.Id, new E());50 return Task.CompletedTask;51 }52 }53 class E : Event { }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Tests.Common.Runtime;58{59 {60 static void Main(string[] args)61 {62 var runtime = RuntimeFactory.Create();63 runtime.RegisterLog(new CustomActorRuntimeLog());64 runtime.CreateActor(typeof(Driver));65 runtime.Run();66 }67 }68 {69 protected override Task OnInitializeAsync(Event initialEvent)70 {

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