How to use OnEventHandlerTerminated method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnEventHandlerTerminated

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...64 }65 public void OnDefaultEventHandler(ActorId id, string stateName)66 {67 }68 public void OnEventHandlerTerminated(ActorId id, string stateName, DequeueStatus dequeueStatus)69 {70 }71 public void OnHalt(ActorId id, int inboxSize)72 {73 }74 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)75 {76 }77 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)78 {79 }80 public void OnExceptionHandled(ActorId id, string stateName, string actionName, Exception ex)81 {82 }...

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Utilities;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelay;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoop;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIf;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceive;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSend;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreate;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitor;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitorAndGoto;22using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitorAndGotoAndFork;23using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitorAndGotoAndForkAndRandom;24using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitorAndGotoAndForkAndRandomAndPop;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithDelayInWhileLoopAndIfAndReceiveAndSendAndCreateAndMonitorAndGotoAndForkAndRandomAndPopAndPush;

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;11using System.Threading;12using System.Diagnostics;13{14 {15 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)16 {17 }18 public override void OnEventHandlerTerminated(Actor actor, Event e, string opGroup, Task task, bool isCanceled)19 {20 Console.WriteLine("OnEventHandlerTerminated");21 base.OnEventHandlerTerminated(actor, e, opGroup, task, isCanceled);22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Specifications;30using Microsoft.Coyote.Tasks;31using Microsoft.Coyote.Tests.Common;32using Microsoft.Coyote.Tests.Common.Runtime;33using Microsoft.Coyote.Tests.Common.Actors;34using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;35using System.Threading;36using System.Diagnostics;37{38 {39 public CustomActorRuntime(ActorRuntimeConfiguration configuration) : base(configuration)40 {41 }42 public override ActorRuntimeLog CreateActorRuntimeLog()43 {44 return new CustomActorRuntimeLog(this);45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Tasks;54using Microsoft.Coyote.Tests.Common;55using Microsoft.Coyote.Tests.Common.Runtime;56using Microsoft.Coyote.Tests.Common.Actors;57using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;58using System.Threading;59using System.Diagnostics;60{61 {62 public static void Run()63 {64 var runtime = new CustomActorRuntime(new ActorRuntime

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Runtime;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;10using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging;11using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Events;12using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters;13using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text;14using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events;15using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.ActorRuntime;16using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.StateMachineRuntime;17using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.TaskRuntime;18using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.Telemetry;19using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User;20using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom;21using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events;22using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.ActorRuntime;23using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.StateMachineRuntime;24using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.TaskRuntime;25using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.Telemetry;26using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User;27using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User.Custom;28using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User.Custom.Events;29using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User.Custom.Events.ActorRuntime;30using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User.Custom.Events.StateMachineRuntime;31using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime.Logging.Formatters.Text.Events.User.Custom.Events.User.Custom.Events.TaskRuntime;

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.TestingServices;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Faults;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13{14 {15 public static async Task Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.TestingIterations = 1;19 configuration.SchedulingIterations = 1;20 configuration.Strategy = SchedulingStrategy.FairPCT;21 configuration.EnableCycleDetection = false;22 configuration.EnableDataRaceDetection = false;23 configuration.EnableHotStateDetection = false;24 configuration.EnableLivelockDetection = false;25 configuration.EnableOperationInterleavings = false;26 configuration.EnableUnfairnessHiding = false;27 configuration.EnableVerbosity = true;28 configuration.Verbose = 3;29 configuration.LogWriter = new CustomActorRuntimeLog();30 configuration.MaxUnfairSchedulingSteps = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.MaxFairSchedulingStepsBound = 1000;33 configuration.MaxFairSchedulingStepsPerIteration = 1000;34 configuration.MaxUnfairSchedulingStepsPerIteration = 1000;35 configuration.MaxFairSchedulingStepsPerIterationBound = 1000;36 configuration.ScheduleTrace = ScheduleTraceLevel.Verbose;37 configuration.TestReportTraceLevel = TestReportLevel.Verbose;38 configuration.TestingProcessExitTimeout = TimeSpan.FromMinutes(3);39 configuration.MaxUnfairSchedulingStepsBound = 1000;40 configuration.MaxUnfairSchedulingStepsPerIterationBound = 1000;41 configuration.MaxUnfairSchedulingStepsPerIteration = 1000;42 configuration.MaxFairSchedulingStepsPerIterationBound = 1000;43 configuration.MaxFairSchedulingStepsPerIteration = 1000;44 configuration.MaxFairSchedulingStepsBound = 1000;45 configuration.MaxFairSchedulingSteps = 1000;46 configuration.MaxUnfairSchedulingSteps = 1000;

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OnEventHandlerTerminated

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Tests.Common.Runtime;7using System.Threading.Tasks;8using System.Threading;9using System.Diagnostics;10{11 {12 static void Main(string[] args)13 {14 CustomActorRuntimeLog customActorRuntimeLog = new CustomActorRuntimeLog();15 using (var runtime = RuntimeFactory.Create(customActorRuntimeLog))16 {17 runtime.CreateActor(typeof(Actor1));18 runtime.CreateActor(typeof(Actor2));19 runtime.Start();20 }21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.SendEvent(this.Id, new E1());27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.SendEvent(this.Id, new E2());33 }34 }35 {36 }37 {38 }39}40using System;41using System.Collections.Generic;42using System.Text;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Runtime;46using Microsoft.Coyote.Tasks;47{48 {49 public CustomActorRuntimeLog()50 {51 }52 public override void OnEventHandlerTerminated(IActor actor, Event e, string handlerName, string stateName)53 {54 base.OnEventHandlerTerminated(actor, e, handlerName, stateName);55 Console.WriteLine("OnEventHandlerTerminated: " + actor.Id + " " + e.GetType().Name + " " + handlerName + " " + stateName);56 }57 }58}

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OnEventHandlerTerminated

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1Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog runtimeLog = new Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog();2runtimeLog.OnEventHandlerTerminated += (sender, e) =>3{4 Console.WriteLine("Event handler terminated");5};6Microsoft.Coyote.Runtime.SchedulingStrategies.RandomStrategy randomStrategy = new Microsoft.Coyote.Runtime.SchedulingStrategies.RandomStrategy();7Microsoft.Coyote.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy probabilisticRandomStrategy = new Microsoft.Coyote.Runtime.SchedulingStrategies.ProbabilisticRandomStrategy();8Microsoft.Coyote.Runtime.Configuration configuration = Microsoft.Coyote.Runtime.Configuration.Create();9configuration.SchedulingStrategy = randomStrategy;10configuration.SchedulingIterations = 100;11configuration.EnableCycleDetection = true;12configuration.EnableDataRaceDetection = true;13configuration.EnableOperationCanceledExceptionSupport = true;14configuration.EnableActorTaskSupport = true;15configuration.EnableActorGarbageCollection = true;

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OnEventHandlerTerminated

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding;11using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSend;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop;14using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks;15using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks.MultipleTaskWithSend;16using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks.MultipleTaskWithSend.MultipleTaskWithSendInWhileLoop;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks.MultipleTaskWithSend.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks.MultipleTaskWithSend.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks.TaskWithSendInWhileLoop.MultipleTasks.MultipleTaskWithSend.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop.MultipleTaskWithSendInWhileLoop;

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OnEventHandlerTerminated

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Tests.Common;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Runtime;8using System;9using System.Collections.Generic;10using System.Threading.Tasks;11{12 {13 {14 public ActorId Id;15 public E(ActorId id) => this.Id = id;16 }17 {18 public ActorId Id;19 public M(ActorId id) => this.Id = id;20 }21 {22 public ActorId Id;23 public N(ActorId id) => this.Id = id;24 }25 {26 }27 {28 public ActorId Id;29 public Config(ActorId id) => this.Id = id;30 }31 {32 }33 {34 private ActorId Id;35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(Done), nameof(HandleDone))]37 [OnEventDoAction(typeof(Unit), nameof(HandleUnit))]38 [OnEventDoAction(typeof(Config), nameof(HandleConfig))]39 [OnEventDoAction(typeof(E), nameof(HandleE))]40 [OnEventDoAction(typeof(M), nameof(HandleM))]41 [OnEventDoAction(typeof(N), nameof(HandleN))]42 {43 }44 private void InitOnEntry(Event e)45 {46 this.SendEvent(this.Id, new Unit());47 }48 private void HandleDone(Event e)49 {50 this.RaiseGotoStateEvent<Init>();51 }52 private void HandleUnit(Event e)53 {54 this.SendEvent(this.Id, new M(this.Id));55 }56 private void HandleConfig(Event e)57 {58 this.Id = (e as Config).Id;59 this.RaiseEvent(new Done());60 }61 private void HandleE(Event e)62 {63 this.SendEvent((e as E).Id, new N(this.Id));64 }65 private void HandleM(Event e)

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