How to use OnDefaultEventHandler method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnDefaultEventHandler

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...58 }59 public void OnPopState(ActorId id, string currentStateName, string restoredStateName)60 {61 }62 public void OnDefaultEventHandler(ActorId id, string stateName)63 {64 }65 public void OnHalt(ActorId id, int inboxSize)66 {67 }68 public void OnHandleRaisedEvent(ActorId id, string stateName, Event e)69 {70 }71 public void OnPopStateUnhandledEvent(ActorId id, string stateName, Event e)72 {73 }74 public void OnExceptionThrown(ActorId id, string stateName, string actionName, Exception ex)75 {76 }...

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OnDefaultEventHandler

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;8{9 {10 public ActorId Id;11 public E(ActorId id)12 {13 this.Id = id;14 }15 }16 {17 }18 {19 public void OnDefaultEventHandler(Event e)20 {21 Console.WriteLine("OnDefaultEventHandler: " + e.ToString());22 }23 public static void Main()24 {25 var runtime = CustomActorRuntime.Create(typeof(Program));26 runtime.CreateActor(typeof(A));27 runtime.Run();28 }29 }30 {31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(M), nameof(HandleM))]33 [OnEventDoAction(typeof(E), nameof(HandleE))]34 {35 }36 private void InitOnEntry(Event e)37 {38 this.Send(this.Id, new M());39 this.Send(this.Id, new E(this.Id));40 }41 private void HandleM(Event e)42 {43 this.Raise(new Halt());44 }45 private void HandleE(Event e)46 {47 this.Raise(new Halt());48 }49 }50}

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OnDefaultEventHandler

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;10using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Events;11using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Machines;12using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks;13using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.Tasks.Events;14{15 {16 public static async Task Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.EnableCustomActorRuntimeLog = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableDeadlockDetection = true;23 configuration.EnableOperationTracker = true;24 configuration.EnableActorMonitoring = true;25 configuration.EnableActorScopeDebugging = true;26 configuration.EnableHotStateExploration = true;27 configuration.EnableHotStateExplorationInProduction = true;28 configuration.EnableStateGraph = true;29 configuration.EnableStateGraphInProduction = true;30 configuration.EnableStateGraphScheduling = true;31 configuration.EnableStateGraphSchedulingInProduction = true;32 configuration.EnableStateGraphSchedulingWithHotStateExploration = true;33 configuration.EnableStateGraphSchedulingWithHotStateExplorationInProduction = true;34 configuration.EnableStateGraphSchedulingWithRandomExploration = true;35 configuration.EnableStateGraphSchedulingWithRandomExplorationInProduction = true;36 configuration.EnableStateGraphSchedulingWithRandomExplorationWithHotStateExploration = true;37 configuration.EnableStateGraphSchedulingWithRandomExplorationWithHotStateExplorationInProduction = true;38 configuration.EnableStateGraphSchedulingWithRandomExplorationWithHotStateExplorationWithFairScheduling = true;39 configuration.EnableStateGraphSchedulingWithRandomExplorationWithHotStateExplorationWithFairSchedulingInProduction = true;40 configuration.EnableStateGraphSchedulingWithRandomExplorationWithFairScheduling = true;41 configuration.EnableStateGraphSchedulingWithRandomExplorationWithFairSchedulingInProduction = true;42 configuration.EnableStateGraphSchedulingWithFairScheduling = true;

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OnDefaultEventHandler

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.SystematicTesting;13using System.Threading;14{15 {16 static void Main(string[] args)17 {18 var runtime = new CustomActorRuntimeLog();19 runtime.RegisterMonitor(typeof(M));20 var m = runtime.CreateActor(typeof(M));21 runtime.CreateActor(typeof(A), new A.SetupEvent(m));22 runtime.Run();23 }24 }25 {26 private ActorId M;27 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]28 [OnEventDoAction(typeof(Event), nameof(ProcessEvent))]29 private class Init : State { }30 private void Setup(Event e)31 {32 this.M = (e as SetupEvent).M;33 this.RaiseEvent(new Event());34 }35 private void ProcessEvent()36 {37 this.RaiseEvent(new Event());38 }39 {40 public ActorId M;41 public SetupEvent(ActorId m)42 {43 this.M = m;44 }45 }46 }47 {48 [OnEventDoAction(typeof(CustomActorRuntimeLog.DefaultEvent), nameof(ProcessEvent))]49 private class Init : State { }50 private void ProcessEvent()51 {52 this.Assert(false, "Assertion failed.");53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Tests.Common.Runtime;63using Microsoft.Coyote.Tests.Common.Actors;64using Microsoft.Coyote.Tests.Common;65using Microsoft.Coyote.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.SystematicTesting;68using System.Threading;69{70 {71 static void Main(string[] args)72 {73 var runtime = new CustomActorRuntimeLog();

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OnDefaultEventHandler

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = CustomActorRuntime.Create();11 runtime.OnDefaultEventHandler += (sender, e) => Console.WriteLine("Event: " + e.Event);12 var id = await runtime.CreateActor(typeof(MyActor));13 await runtime.SendEvent(id, new MyEvent());14 Console.WriteLine("Press any key to exit...");15 Console.ReadKey();16 }17 }18 {19 }20 {21 private Task OnEvent(MyEvent e)22 {23 Console.WriteLine("Received event: " + e);24 return Task.CompletedTask;25 }26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tests.Common.Runtime;31using System;32using System.Threading.Tasks;33{34 {35 private static async Task Main(string[] args)36 {37 var runtime = CustomActorRuntime.Create();38 runtime.OnDefaultEventHandler += (sender, e) => Console.WriteLine("Event: " + e.Event);39 var id = await runtime.CreateActor(typeof(MyActor));40 await runtime.SendEvent(id, new MyEvent());41 Console.WriteLine("Press any key to exit...");42 Console.ReadKey();43 }44 }45 {46 }47 {48 private Task OnEvent(MyEvent e)49 {50 Console.WriteLine("Received event: " + e);51 return Task.CompletedTask;52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Tests.Common.Runtime;58using System;59using System.Threading.Tasks;60{61 {62 private static async Task Main(string[] args)63 {64 var runtime = CustomActorRuntime.Create();65 runtime.OnDefaultEventHandler += (sender, e) => Console.WriteLine("

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OnDefaultEventHandler

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;10using Microsoft.Coyote.Tests.Common.Actors;11{12 {13 static void Main(string[] args)14 {15 var runtime = new CustomActorRuntimeLog();16 runtime.CreateActor(typeof(Actor1));17 runtime.CreateActor(typeof(Actor2));18 runtime.Run();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tests.Common.Runtime;30using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;31using Microsoft.Coyote.Tests.Common.Actors;32{33 {34 static void Main(string[] args)35 {36 var runtime = new CustomActorRuntimeLog();37 runtime.CreateActor(typeof(Actor1));38 runtime.CreateActor(typeof(Actor2));39 runtime.Run();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Tests.Common.Runtime;51using Microsoft.Coyote.Tests.Common.Runtime.CustomRuntime;52using Microsoft.Coyote.Tests.Common.Actors;53{54 {55 static void Main(string[] args)56 {57 var runtime = new CustomActorRuntimeLog();58 runtime.CreateActor(typeof(Actor1));59 runtime.CreateActor(typeof(Actor2));60 runtime.Run();61 }62 }63}64using System;65using System.Collections.Generic;

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