How to use OnCreateStateMachine method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnCreateStateMachine

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...16 public void OnCreateActor(ActorId id, string creatorName, string creatorType)17 {18 this.Log.AppendLine("CreateActor");19 }20 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)21 {22 this.Log.AppendLine("CreateStateMachine");23 }24 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)25 {26 }27 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,28 Event e, Guid eventGroupId, bool isTargetHalted)29 {30 }31 public void OnRaiseEvent(ActorId id, string stateName, Event e)32 {33 }34 public void OnEnqueueEvent(ActorId id, Event e)...

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OnCreateStateMachine

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)12 {13 }14 public override void OnCreateStateMachine(ActorId actor, StateMachine stateMachine)15 {16 Console.WriteLine("OnCreateStateMachine");17 base.OnCreateStateMachine(actor, stateMachine);18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Runtime;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 public CustomActorRuntime(Configuration configuration) : base(configuration)32 {33 }34 protected override ActorRuntimeLog CreateActorRuntimeLog()35 {36 return new CustomActorRuntimeLog(this);37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Runtime;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public static void Run()51 {52 Configuration configuration = Configuration.Create().WithTestingIterations(100);53 using (var runtime = RuntimeFactory.Create(configuration, new CustomActorRuntime(configuration)))54 {55 runtime.CreateActor(typeof(PingPongActor));56 runtime.WaitAllActorsFinished();57 }58 }59 }60}61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Runtime;64using System;65using System.Collections.Generic;66using System.Linq;67using System.Text;68using System.Threading.Tasks;69{70 {71 protected override Task OnInitializeAsync(Event initialEvent)72 {73 this.SendEvent(this.Id, new Ping

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OnCreateStateMachine

Using AI Code Generation

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1{2 {3 public CustomActorRuntimeLog(ILogger logger) : base(logger)4 {5 }6 public override void OnCreateStateMachine(IActor actor, StateMachine stateMachine)7 {8 base.OnCreateStateMachine(actor, stateMachine);9 this.logger.WriteLine($"<CreateStateMachineLog> Actor: {actor.Id}, StateMachine: {stateMachine.GetType().FullName}");10 }11 }12}13{14 {15 public CustomActorRuntimeLog(ILogger logger) : base(logger)16 {17 }18 public override void OnCreateActor(IActor actor)19 {20 base.OnCreateActor(actor);21 this.logger.WriteLine($"<CreateActorLog> Actor: {actor.Id}, Type: {actor.GetType().FullName}");22 }23 }24}25{26 {27 public CustomActorRuntimeLog(ILogger logger) : base(logger)28 {29 }30 public override void OnCreateActor(IActor actor)31 {32 base.OnCreateActor(actor);33 this.logger.WriteLine($"<CreateActorLog> Actor: {actor.Id}, Type: {actor.GetType().FullName}");34 }35 }36}37{38 {39 public CustomActorRuntimeLog(ILogger logger) : base(logger)40 {41 }42 public override void OnCreateActor(IActor actor)43 {44 base.OnCreateActor(actor);45 this.logger.WriteLine($"<CreateActorLog> Actor: {actor.Id}, Type: {actor.GetType().FullName}");46 }47 }48}49{

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OnCreateStateMachine

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Tests.Common.Runtime;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public CustomActorRuntimeLog(ActorRuntime runtime) : base(runtime)11 {12 }13 public override void OnCreateStateMachine(StateMachine stateMachine)14 {15 base.OnCreateStateMachine(stateMachine);16 Console.WriteLine("OnCreateStateMachine");17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Tests.Common.Runtime;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public CustomActorRuntime() : base()30 {31 }32 protected override ActorRuntimeLog CreateActorRuntimeLog()33 {34 return new CustomActorRuntimeLog(this);35 }36 }37}38using Microsoft.Coyote;39using Microsoft.Coyote.Tests.Common.Runtime;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 ActorRuntime runtime = new CustomActorRuntime();50 runtime.CreateActor(typeof(HelloWorld));51 Console.ReadKey();52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Tests.Common.Runtime;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 [OnEventDoAction(typeof(UnitEvent), nameof(Hello))]65 class Init : State { }66 void Hello()67 {68 Console.WriteLine("Hello World!");69 }70 }71}72using Microsoft.Coyote;73using Microsoft.Coyote.Tests.Common.Runtime;74using System;75using System.Collections.Generic;76using System.Linq;77using System.Text;

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Runtime;4using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;5{6 {7 public static void Main(string[] args)8 {9 CustomActorRuntimeLog runtime = new CustomActorRuntimeLog();10 runtime.OnCreateStateMachine += Runtime_OnCreateStateMachine;11 runtime.CreateActor(typeof(Actor1));12 Console.WriteLine("Actor1 created");13 Console.ReadLine();14 }15 private static void Runtime_OnCreateStateMachine(object sender, CreateStateMachineEventArgs e)16 {17 Console.WriteLine("CreateStateMachine event fired");18 }19 }20 {21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]23 private class Init : MachineState { }24 private void InitOnEntry()25 {26 this.SendEvent(this.Id, new UnitEvent());27 }28 private void HandleUnitEvent()29 {30 Console.WriteLine("Unit Event handled");31 }32 }33 public class UnitEvent : Event { }34}

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OnCreateStateMachine

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tasks;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.IO;13using System.Diagnostics;14using System.Runtime.CompilerServices;15using Microsoft.Coyote.IO;16using Microsoft.Coyote.SystematicTesting;17using Microsoft.Coyote.Specifications;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Traces;21using Microsoft.Coyote.Actors.BugFinding.Reproducers;22using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp;24using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage;25using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters;26using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters.CoverageData;27using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters.CoverageData.CoverageMap;28using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters.CoverageData.CoverageMap.CoverageMapBuilder;29using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters.CoverageData.CoverageMap.CoverageMapBuilder.CoverageMapBuilderStrategies;30using Microsoft.Coyote.Actors.BugFinding.Reproducers.Strategies.CSharp.Coverage.CoverageReporters.CoverageData.CoverageMap.CoverageMapBuilder.CoverageMapBuilderStrategies.CoverageMapBuilderStrategyFactory;

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OnCreateStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common.Runtime;5using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;6{7 static void Main(string[] args)8 {9 var configuration = Configuration.Create().WithVerbosityEnabled();10 using var runtime = RuntimeFactory.Create(configuration);11 runtime.RegisterLog(new CustomActorRuntimeLog());12 runtime.CreateActor(typeof(A));13 Console.ReadLine();14 }15}16{17 [OnEntry(nameof(EntryInit))]18 class Init : State { }19 void EntryInit(Event e)20 {21 this.RaiseEvent(new E());22 }23 [OnEventDoAction(typeof(E), nameof(Action1))]24 class S1 : State { }25 void Action1()26 {27 this.RaiseEvent(new E());28 }29}30class E : Event { }31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Tests.Common.Runtime;35using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;36{37 static void Main(string[] args)38 {

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