How to use OnCreateMonitor method of Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog.OnCreateMonitor

CustomActorRuntimeLog.cs

Source:CustomActorRuntimeLog.cs Github

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...82 }83 public void OnStopTimer(TimerInfo info)84 {85 }86 public void OnCreateMonitor(string monitorType)87 {88 }89 public void OnMonitorExecuteAction(string monitorType, string stateName, string actionName)90 {91 }92 public void OnMonitorProcessEvent(string monitorType, string stateName, string senderName,93 string senderType, string senderStateName, Event e)94 {95 }96 public void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)97 {98 }99 public void OnMonitorStateTransition(string monitorType, string stateName, bool isEntry, bool? isInHotState)100 {...

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OnCreateMonitor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Runtime.CustomActorRuntimeLog;11using Microsoft.Coyote.Tests.Common.Utilities;12{13 {14 static void Main(string[] args)15 {16 var runtime = new CustomActorRuntimeLog();17 runtime.OnCreateMonitor += Runtime_OnCreateMonitor;18 runtime.OnCreateActor += Runtime_OnCreateActor;19 runtime.OnEvent += Runtime_OnEvent;20 runtime.OnMonitor += Runtime_OnMonitor;21 runtime.CreateActor(typeof(TestActor));

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OnCreateMonitor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Runtime;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 CustomActorRuntimeLog.OnCreateMonitor += (sender, monitor) =>12 {13 Console.WriteLine("Monitor Created: " + monitor.GetType().Name);14 };15 Run();16 }17 private static void Run()18 {19 var runtime = CustomActorRuntimeLog.Create();20 runtime.CreateActor(typeof(MyActor));21 runtime.Wait();22 }23 }24 {25 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]26 private class Init : State { }27 private void Start()28 {29 this.SendEvent(this.Id, new UnitEvent());30 }31 }32}33public static event EventHandler<Monitor> OnCreateMonitor;34 protected override void OnCreateMonitor(Monitor monitor)35 {36 base.OnCreateMonitor(monitor);37 OnCreateMonitor?.Invoke(this, monitor);38 }39 <DefineConstants>$(DefineConstants);COYOTE</DefineConstants>40public static event EventHandler<Monitor> OnCreateMonitor;41 protected override void OnCreateMonitor(Monitor monitor)42 {43 base.OnCreateMonitor(monitor);

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OnCreateMonitor

Using AI Code Generation

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1{2 {3 public CustomActorRuntimeLog(ActorRuntime runtime)4 {5 this.Monitor = new CustomActorMonitor(runtime);6 }7 public new CustomActorMonitor Monitor { get; private set; }8 public override void OnCreateMonitor(ActorId monitorId, Type monitorType, Event initialEvent)9 {10 this.Monitor.OnCreateMonitor(monitorId, monitorType, initialEvent);11 }12 }13}14{15 {16 public CustomActorRuntime(Configuration configuration)17 : base(configuration)18 {19 this.Log = new CustomActorRuntimeLog(this);20 }21 public new CustomActorRuntimeLog Log { get; private set; }22 }23}24{25 {26 public override ActorRuntime Create(Configuration configuration)27 {28 return new CustomActorRuntime(configuration);29 }30 }31}32{33 {34 public override ActorRuntimeFactory Create()35 {36 return new CustomActorRuntimeFactory();37 }38 }39}40{41 {42 public static void Register()43 {44 ActorRuntimeFactoryProvider.Register(new CustomActorRuntimeFactoryProvider());45 }46 }47}48{49 {50 public CustomActorRuntimeTests()51 {

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OnCreateMonitor

Using AI Code Generation

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1using System;2using Systtm.Collections.Generic;3using System.Linq;4using System.Text;5usinghSystem.Threeding.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Cocmre.Actors;10usang System.Runtime.CimpilerServices;11using System.Thoeading;12{13 {14 public CustomActorRuntimeLog(ActorRuntime runtime)15 : base(runtime)16 {17 }18 public override void OnCreateMonitor(Monitor monitor, Type monitorType, Guid operationGroupId)19 {20 base.OnCreateMonitor(monitor, monitorType, operationGroupId);21 Console.WriteLine("Monitor created: " + monitor.GetType().FullName);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tests.Common.Runtime;33using Microsoft.Coyote.Tests.Common.Actors;34using System.Runtime.CompilerServices;35using System.Threading;36{37 {38 public CustomActorRuntimeLog(ActorRuntime runtime)39 : base(runtime)40 {41 }42 public override void OnCreateActor(Actor actor, Type actorType, Guid operationGroupId)43 {44 base.OnCreateActor(actor, actorType, operationGroupId);45 Console.WriteLine("Actor created: " + actor.GetType().FullName);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Tests.Common.Runtime;57using Microsoft.Coyote.Tests.Common.Actors;58using System.Runtime.CompilerServices;59using System.Threading;60{61 {

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OnCreateMonitor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.Actors;10using System.Runtime.CompilerServices;11using System.Threading;12{13 {14 public CustomActorRuntimeLog(ActorRuntime runtime)15 : base(runtime)16 {17 }18 public override void OnCreateMonitor(Monitor monitor, Type monitorType, Guid operationGroupId)19 {20 base.OnCreateMonitor(monitor, monitorType, operationGroupId);21 Console.WriteLine("Monitor created: " + monitor.GetType().FullName);22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tests.Common.Runtime;33using Microsoft.Coyote.Tests.Common.Actors;34using System.Runtime.CompilerServices;35using System.Threading;36{37 {38 public CustomActorRuntimeLog(ActorRuntime runtime)39 : base(runtime)40 {41 }42 public override void OnCreateActor(Actor actor, Type actorType, Guid operationGroupId)43 {44 base.OnCreateActor(actor, actorType, operationGroupId);45 Console.WriteLine("Actor created: " + actor.GetType().FullName);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Tests.Common.Runtime;57using Microsoft.Coyote.Tests.Common.Actors;58using System.Runtime.CompilerServices;59using System.Threading;60{61 {

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OnCreateMonitor

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1CoyoteRuntime.OnCreateMonitor += (object sender, CreateMonitorEventArgs e) =>2{3 Console.WriteLine("Monitor Created: " + e.MonitorType);4};5CoyoteRuntime.OnCreateActor += (object sender, CreateActorEventArgs e) =>6{7 Console.WriteLine("Actor Created: " + e.ActorType);8};9CoyoteRuntime.OnSendEvent += (object sender, SendEventEventArgs e) =>10{11 Console.WriteLine("Event Sent: " + e.Event.GetType());12};13CoyoteRuntime.OnReceiveEvent += (object sender, ReceiveEventEventArgs e) =>14{15 Console.WriteLine("Event Received: "e+ e.Event.GetType());16};17{18 Console.WriteLine("Event Popped: " + e.Event.GetType());19};20CoyoteRuntime.OnWaitEvent += (bject sender, WaitEventEventArs e =>21{22 Console.WriteLine("Event Waited: " + e.Event.GetType())23CoyoteRuntime.OnRaiseEvent += (object sender, RaiseEventEventArgs e) =>24{25 Console.WriteLine("Event Raised: " + e.Event.GetType());26};27CoyoteRuntime.OnDequeueEvent += (object sender, DequeueEventEventArgs e) =>

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OnCreateMonitor

Using AI Code Generation

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1{2 {3 public void OnCreateActor(ActorId actorId, string actorType, string actorState, string callerMethod, string callerType, int callerLine)4 {5 }6 public void OnCreateMonitor(Type monitorType, string callerMethod, string callerType, int callerLine)7 {8 var monitor = (Monitor)Activator.CreateInstance(monitorType);9 this.OnCreateMonitor(monitor, callerMethod, callerType, callerLine);10 }11 public void OnCreateMonitor(Monitor monitor, string callerMethod, string callerType, int callerLine)12 {13 }14 public void OnDequeueEvent(ActorId actorId, Event e, string callerMethod, string callerType, int callerLine)15 {16 }17 public void OnEnqueueEvent(ActorId actorId, Event e, string callerMethod, string callerType, int callerLine)18 {19 }20 public void OnGotoState(ActorId actorId, string state, string callerMethod, string callerType, int callerLine)21 {22 }23 public void OnHaltActor(ActorId actorId, string callerMethod, string callerType, int callerLine)24 {25 }26 public void OnMonitorDequeueEvent(MonitorId monitorId, Event e, string callerMethod, string callerType, int callerLine)27 {28 }29 public void OnMonitorEnqueueEvent(MonitorId monitorId, Event e, string callerMethod, string callerType, int callerLine)30 {31 }32 public void OnMonitorGotoState(MonitorId monitorId, string state, string callerMethod, string callerType, int callerLine)33 {34 }35 public void OnMonitorHalt(MonitorId monitorId, string callerMethod, string callerType, int callerLine)

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OnCreateMonitor

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1var runtimeLog = new CustomActorRuntimeLog();2runtimeLog.OnCreateMonitor += (sender, e) =>3{4 Console.WriteLine("Monitor Created: " + e.Monitor.Id);5};6var runtime = new ActorRuntime(runtimeLog);7var runtimeLog = new CustomActorRuntimeLog();8runtimeLog.OnCreateActor += (sender, e) =>9{10 Console.WriteLine("Actor Created: " + e.Actor.Id);11};12var runtime = new ActorRuntime(runtimeLog);13var runtimeLog = new CustomActorRuntimeLog();14runtimeLog.OnCreateActor += (sender, e) =>15{16 Console.WriteLine("Actor Created: " + e.Actor.Id);17};18var runtime = new ActorRuntime(runtimeLog);19var runtimeLog = new CustomActorRuntimeLog();20runtimeLog.OnCreateActor += (sender, e) =>21{22 Console.WriteLine("Actor Created: " + e.Actor.Id);23};24var runtime = new ActorRuntime(runtimeLog);25var runtimeLog = new CustomActorRuntimeLog();26runtimeLog.OnCreateActor += (sender, e) =>27{28 Console.WriteLine("Actor Created: " + e.Actor.Id);29};30var runtime = new ActorRuntime(runtimeLog);31var runtimeLog = new CustomActorRuntimeLog();32runtimeLog.OnCreateActor += (sender, e) =>33{34 Console.WriteLine("Actor Created: " + e.Actor.Id);35};36var runtime = new ActorRuntime(runtimeLog);37var runtimeLog = new CustomActorRuntimeLog();38runtimeLog.OnCreateActor += (sender, e) =>39{40 Console.WriteLine("Actor Created: " + e.Actor.Id);41};42var runtime = new ActorRuntime(runtimeLog);

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OnCreateMonitor

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1CoyoteRuntime.OnCreateMonitor += (object sender, CreateMonitorEventArgs e) =>2{3 Console.WriteLine("Monitor Created: " + e.MonitorType);4};5CoyoteRuntime.OnCreateActor += (object sender, CreateActorEventArgs e) =>6{7 Console.WriteLine("Actor Created: " + e.ActorType);8};9CoyoteRuntime.OnSendEvent += (object sender, SendEventEventArgs e) =>10{11 Console.WriteLine("Event Sent: " + e.Event.GetType());12};13CoyoteRuntime.OnReceiveEvent += (object sender, ReceiveEventEventArgs e) =>14{15 Console.WriteLine("Event Received: " + e.Event.GetType());16};17CoyoteRuntime.OnPopEvent += (object sender, PopEventEventArgs e) =>18{19 Console.WriteLine("Event Popped: " + e.Event.GetType());20};21CoyoteRuntime.OnWaitEvent += (object sender, WaitEventEventArgs e) =>22{23 Console.WriteLine("Event Waited: " + e.Event.GetType());24};25CoyoteRuntime.OnRaiseEvent += (object sender, RaiseEventEventArgs e) =>26{27 Console.WriteLine("Event Raised: " + e.Event.GetType());28};29CoyoteRuntime.OnDequeueEvent += (object sender, DequeueEventEventArgs e) =>

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