How to use OnStateChanged method of Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine.OnStateChanged

TraceableStateMachine.cs

Source:TraceableStateMachine.cs Github

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...42 {43 var msg = string.Format(format, args);44 this.TraceOp.AddItem(msg);45 }46 private protected override void OnStateChanged()47 {48 if (this.TraceOp != null && !string.IsNullOrEmpty(this.CurrentStateName))49 {50 this.Trace("CurrentState={0}", this.CurrentStateName);51 }52 base.OnStateChanged();53 }54 protected void OnFinalEvent()55 {56 this.TraceOp.SetResult(this.TraceOp.Items);57 }58 }59}...

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OnStateChanged

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 100;17 config.DefaultExecutionStrategy = ExecutionStrategy.Scheduling;18 config.Verbose = 1;19 config.SchedulingIterations = 1000;20 config.SchedulingSeed = 1;21 config.SchedulingStrategy = SchedulingStrategy.DFS;22 config.SchedulingIterations = 1000;23 config.SchedulingRandomizedIterations = 1000;24 config.SchedulingMaxFairSchedulingSteps = 1000;

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OnStateChanged

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Actors;6using Microsoft.Coyote.Tests.Common.Actors.StateMachines;7using Microsoft.Coyote.Tests.Common.Runtime;8{9 {10 protected string Name { get; private set; }11 protected CoyoteRuntime Runtime { get; private set; }12 protected MachineId Id { get; private set; }13 protected string CurrentStateName { get; private set; }14 protected string PreviousStateName { get; private set; }15 protected MachineId Caller { get; private set; }16 protected string CurrentOperationName { get; private set; }17 protected string PreviousOperationName { get; private set; }18 protected TraceableStateMachine()19 {20 this.Name = this.GetType().Name;21 this.Runtime = RuntimeEnvironment.GetCoyoteRuntime();22 this.Id = this.Runtime.GetMachineId(this);23 this.CurrentStateName = "None";24 this.PreviousStateName = "None";25 this.Caller = null;26 this.CurrentOperationName = "None";27 this.PreviousOperationName = "None";28 }

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OnStateChanged

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1{2 {3 public TraceableStateMachine()4 {5 this.OnStateChanged += this.TraceableStateMachine_OnStateChanged;6 }7 private void TraceableStateMachine_OnStateChanged(object sender, EventArgs e)8 {9 Console.WriteLine("OnStateChanged");10 }11 }12}13using Microsoft.Coyote.Tests.Common.Actors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await Task.Run(() => new TraceableStateMachine());22 }23 }24}25Error CS0535 'Program' does not implement interface member 'IActor.OnEventRaisedAsync(Event)' CoyoteTest C:\Users\user\Desktop\CoyoteTest\Program.cs 14 Active26Severity Code Description Project File Line Suppression State Error CS0535 'Program' does not implement interface member 'IActor.OnEventRaisedAsync(Event)' CoyoteTest C:\Users\user\Desktop\CoyoteTest\Program.cs 14 Active

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OnStateChanged

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Mocks;3using Microsoft.Coyote.Actors.TraceableStateMachine;4using Microsoft.Coyote.Actors.TraceableStateMachine.Mocks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(1);10 var runtime = TestingEngineFactory.Create(config);11 runtime.RegisterMonitor(typeof(Monitor1));12 runtime.RegisterMonitor(typeof(Monitor2));13 runtime.CreateActor(typeof(A));14 runtime.Wait();15 }16 }17 {18 public A()19 {20 this.OnStateChanged += this.A_OnStateChanged;21 }22 private void A_OnStateChanged(object sender, OnStateChangedEventArgs e)23 {24 }25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new E1());28 return Task.CompletedTask;29 }30 }31 class E1 : Event { }32 {33 [OnEventGotoState(typeof(E1), typeof(S1))]34 class Init : State { }35 [OnEventDoAction(typeof(E1), nameof(OnE1))]36 class S1 : State { }37 private void OnE1()38 {39 this.Raise(new E2());40 }41 }42 class E2 : Event { }43 {44 [OnEventGotoState(typeof(E2), typeof(S1))]45 class Init : State { }46 [OnEventDoAction(typeof(E2), nameof(OnE2))]47 class S1 : State { }48 private void OnE2()49 {50 this.Raise(new E1());51 }52 }53}

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OnStateChanged

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Actors;6{7 {8 public static void Main(string[] args)9 {10 Runtime runtime = RuntimeFactory.Create();11 ActorId counter = runtime.CreateActor(typeof(Counter));12 runtime.SendEvent(counter, new E());13 runtime.Wait();14 runtime.Dispose();15 }16 }17 {18 }19 {20 private int value;21 [OnEntry(nameof(InitOnEntry))]22 [OnEventDoAction(typeof(E), nameof(HandleE))]23 {24 }25 private void InitOnEntry()26 {27 this.value = 0;28 }29 private void HandleE()30 {31 this.value++;32 }33 }34}

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OnStateChanged

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tests.Common.Actors;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var test = new StateMachineTest<TraceableStateMachine>(configuration);16 test.Run();17 }18 }19 {20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]22 [OnEventDoAction(typeof(DefaultEvent), nameof(HandleDefaultEvent))]23 [OnEventDoAction(typeof(StartEvent), nameof(HandleStartEvent))]24 [OnEventDoAction(typeof(StopEvent), nameof(HandleStopEvent))]25 [OnEventDoAction(typeof(ResetEvent), nameof(HandleResetEvent))]26 [OnEventDoAction(typeof(ResumeEvent), nameof(HandleResumeEvent))]27 [OnEventDoAction(typeof(PauseEvent), nameof(HandlePauseEvent))]28 [OnEventDoAction(typeof(InterruptEvent), nameof(HandleInterruptEvent))]29 [OnEventDoAction(typeof(ResumeInterruptEvent), nameof(HandleResumeInterruptEvent))]30 [OnEventDoAction(typeof(ResetInterruptEvent), nameof(HandleResetInterruptEvent))]31 [OnEventDoAction(typeof(StopInterruptEvent), nameof(HandleStopInterruptEvent))]32 [OnEventDoAction(typeof(ResetStopEvent), nameof(HandleResetStopEvent))]33 [OnEventDoAction(typeof(StopResetEvent), nameof(HandleStopResetEvent))]34 [OnEventDoAction(typeof(StopStopEvent), nameof(HandleStopStopEvent))]35 [OnEventDoAction(typeof(ResetResetEvent), nameof(HandleResetResetEvent))]36 [OnEventDoAction(typeof(ResetPauseEvent), nameof(HandleResetPauseEvent))]37 [OnEventDoAction(typeof(ResetResumeEvent), nameof(HandleResetResumeEvent))]38 [OnEventDoAction(typeof(PauseResetEvent), nameof(HandlePauseResetEvent))]39 [OnEventDoAction(typeof(PauseResume

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