Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.EventGroupList.OnStateChanged
TraceableStateMachine.cs
Source:TraceableStateMachine.cs
...42 {43 var msg = string.Format(format, args);44 this.TraceOp.AddItem(msg);45 }46 private protected override void OnStateChanged()47 {48 if (this.TraceOp != null && !string.IsNullOrEmpty(this.CurrentStateName))49 {50 this.Trace("CurrentState={0}", this.CurrentStateName);51 }52 base.OnStateChanged();53 }54 protected void OnFinalEvent()55 {56 this.TraceOp.SetResult(this.TraceOp.Items);57 }58 }59}...
OnStateChanged
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Actors;9{10 {11 static void Main(string[] args)12 {13 var eventGroupList = new EventGroupList();14 eventGroupList.OnStateChanged += (sender, state) =>15 {16 Console.WriteLine($"State changed to {state}");17 };18 eventGroupList.Push(new EventGroup());19 eventGroupList.Push(new EventGroup());20 eventGroupList.Push(new EventGroup());21 eventGroupList.Pop();22 eventGroupList.Pop();23 eventGroupList.Pop();24 eventGroupList.Pop();25 Console.ReadLine();26 }27 }28}
OnStateChanged
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromEntryToExit = 100;13 config.MaxStepsFromCreateToHalt = 100;14 config.MaxStepsFromCreateToOnEvent = 100;15 config.MaxStepsFromOnEventToOnEvent = 100;16 config.MaxStepsFromOnEventToHalt = 100;17 config.SchedulingIterations = 100;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableDivideByZeroException = true;25 config.EnableNullReferenceException = true;26 config.EnableActorDeadlockDetection = true;27 config.EnableActorLivelockDetection = true;28 config.EnableRandomExecution = true;29 config.RandomExecutionProbability = 0.5;
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