How to use OnFinalEvent method of Microsoft.Coyote.Tests.Common.Actors.EventGroupList class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.EventGroupList.OnFinalEvent

ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

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...33 }34 private void HandleE1()35 {36 this.Trace("HandleE1");37 this.OnFinalEvent();38 }39 }40 [OnEventDoAction(typeof(E1), nameof(HandleE1))]41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEventDoAction(typeof(E1), nameof(HandleInitE1))]45 private class Init : State46 {47 }48 private void HandleE1()49 {50 this.Trace("HandleE1");51 this.OnFinalEvent();52 }53 private void HandleInitE1()54 {55 this.Trace("HandleInitE1");56 this.OnFinalEvent();57 }58 }59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });...

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GotoStateTransitionTests.cs

Source:GotoStateTransitionTests.cs Github

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...32 }33 private void FinalOnEntry()34 {35 this.Trace("FinalOnEntry");36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Message), typeof(Final))]44 private class Init : State45 {46 }47 private void InitOnEntry()48 {49 this.Trace("InitOnEntry");50 }51 [OnEntry(nameof(FinalOnEntry))]52 private class Final : State53 {54 }55 private void FinalOnEntry()56 {57 this.Trace("FinalOnEntry");58 this.OnFinalEvent();59 }60 }61 private class M3 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventGotoState(typeof(Message), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.Trace("InitOnEntry");72 this.RaiseEvent(new Message());73 }74 [OnEntry(nameof(FinalOnEntry))]75 private class Final : State76 {77 }78 private void FinalOnEntry()79 {80 this.Trace("FinalOnEntry");81 this.OnFinalEvent();82 }83 }84 [Fact(Timeout = 5000)]85 public void TestGotoStateTransition()86 {87 this.Test(async (IActorRuntime runtime) =>88 {89 var op = new EventGroupList();90 runtime.CreateActor(typeof(M1), null, op);91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);94 });95 }...

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OnFinalEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Tests.Common.Actors;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.SchedulingIterations = 1;18 config.Verbose = 1;19 config.RandomSchedulingSeed = 1;20 config.ThrowOnFailure = false;21 var runtime = RuntimeFactory.Create(config);22 runtime.CreateActor(typeof(Actor1));23 runtime.Wait();24 }25 }26 {27 EventGroupList eventGroupList = new EventGroupList();28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 eventGroupList.AddEventGroup(new EventGroup(new Event[] { new Event1(), new Event2() }));31 eventGroupList.AddEventGroup(new EventGroup(new Event[] { new Event3(), new Event4() }));32 eventGroupList.AddEventGroup(new EventGroup(new Event[] { new Event5(), new Event6() }));33 eventGroupList.OnFinalEvent += OnFinalEvent;34 this.SendEvent(this.Id, new Event1());35 this.SendEvent(this.Id, new Event2());36 this.SendEvent(this.Id, new Event3());37 this.SendEvent(this.Id, new Event4());38 this.SendEvent(this.Id, new Event5());39 this.SendEvent(this.Id, new Event6());40 }41 private void OnFinalEvent(object sender, EventArgs e)42 {43 this.SendEvent(this.Id, new Halt());44 }45 protected override Task OnEventAsync(Event e)46 {47 switch (e)48 {49 eventGroupList.OnEvent(e);50 break;51 eventGroupList.OnEvent(e);52 break;53 eventGroupList.OnEvent(e);54 break;55 eventGroupList.OnEvent(e);56 break;57 eventGroupList.OnEvent(e);58 break;59 eventGroupList.OnEvent(e);60 break;

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OnFinalEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Tests.Common.Actors;6using Microsoft.Coyote.Tests.Common.Runtime;7using Microsoft.Coyote.Tests.Common.Actors.Timers;8using System.Threading.Tasks;9using System.Threading;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 Runtime runtime = RuntimeFactory.Create(configuration);16 runtime.RegisterMonitor(typeof(EventGroupListMonitor));17 runtime.CreateActor(typeof(Actor1));18 runtime.CreateActor(typeof(Actor2));19 runtime.Wait();20 }21 }22 {23 private EventGroupList eventGroupList;24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 this.eventGroupList = new EventGroupList(this);27 this.eventGroupList.OnFinalEvent += this.OnFinalEvent;28 this.eventGroupList.Add(1, new E1());29 this.eventGroupList.Add(2, new E2());30 this.eventGroupList.Add(3, new E3());31 this.eventGroupList.Add(4, new E4());32 this.eventGroupList.Add(5, new E5());33 this.eventGroupList.Add(6, new E6());34 this.eventGroupList.Add(7, new E7());35 this.eventGroupList.Add(8, new E8());36 this.eventGroupList.Add(9, new E9());37 this.eventGroupList.Add(10, new E10());38 this.eventGroupList.Add(11, new E11());39 this.eventGroupList.Add(12, new E12());40 this.eventGroupList.Add(13, new E13());41 this.eventGroupList.Add(14, new E14());42 this.eventGroupList.Add(15, new E15());43 this.eventGroupList.Add(16, new E16());44 this.eventGroupList.Add(17, new E17());45 this.eventGroupList.Add(18, new E18());46 this.eventGroupList.Add(19, new E19());47 this.eventGroupList.Add(20, new E20());48 this.eventGroupList.Add(21, new E21());49 this.eventGroupList.Add(22, new E22());

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OnFinalEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 public static async Task Main(string[] args)10 {11 await Runtime.RunAsync(async () =>12 {13 var actor = Actor.CreateFromTask(async (ActorRuntime runtime, ActorId id) =>14 {15 var eventGroupList = new EventGroupList(runtime, id);16 eventGroupList.OnFinalEvent += (sender, e) =>17 {18 Console.WriteLine("Received final event.");19 };20 eventGroupList.RegisterHandler<FirstEvent>(async (sender, e) =>21 {22 Console.WriteLine("Received first event.");23 runtime.SendEvent(id, new SecondEvent());24 });25 eventGroupList.RegisterHandler<SecondEvent>(async (sender, e) =>26 {27 Console.WriteLine("Received second event.");28 runtime.SendEvent(id, new ThirdEvent());29 });30 eventGroupList.RegisterHandler<ThirdEvent>(async (sender, e) =>31 {32 Console.WriteLine("Received third event.");33 runtime.SendEvent(id, new FourthEvent());34 });35 eventGroupList.RegisterHandler<FourthEvent>(async (sender, e) =>36 {37 Console.WriteLine("Received fourth event.");38 });39 runtime.SendEvent(id, new FirstEvent());40 });41 await actor.GracefulShutdownAsync();42 });43 }44 }

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OnFinalEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Actors;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.RegisterMonitor(typeof(EventGroupList));15 runtime.CreateActor(typeof(Actor1));16 runtime.CreateActor(typeof(Actor2));17 runtime.CreateActor(typeof(Actor3));18 runtime.CreateActor(typeof(Actor4));19 runtime.CreateActor(typeof(Actor5));20 runtime.CreateActor(typeof(Actor6));21 runtime.CreateActor(typeof(Actor7));22 runtime.CreateActor(typeof(Actor8));23 runtime.CreateActor(typeof(Actor9));24 runtime.CreateActor(typeof(Actor10));25 runtime.CreateActor(typeof(Actor11));26 runtime.CreateActor(typeof(Actor12));27 runtime.CreateActor(typeof(Actor13));28 runtime.CreateActor(typeof(Actor14));29 runtime.CreateActor(typeof(Actor15));30 runtime.CreateActor(typeof(Actor16));31 runtime.CreateActor(typeof(Actor17));32 runtime.CreateActor(typeof(Actor18));33 runtime.CreateActor(typeof(Actor19));34 runtime.CreateActor(typeof(Actor20));35 runtime.CreateActor(typeof(Actor21));36 runtime.CreateActor(typeof(Actor22));37 runtime.CreateActor(typeof(Actor23));38 runtime.CreateActor(typeof(Actor24));39 runtime.CreateActor(typeof(Actor25));40 runtime.CreateActor(typeof(Actor26));41 runtime.CreateActor(typeof(Actor27));42 runtime.CreateActor(typeof(Actor28));43 runtime.CreateActor(typeof(Actor29));44 runtime.CreateActor(typeof(Actor30));45 runtime.CreateActor(typeof(Actor31));46 runtime.CreateActor(typeof(Actor32));47 runtime.CreateActor(typeof(Actor33));48 runtime.CreateActor(typeof(Actor34));49 runtime.CreateActor(typeof(Actor35));50 runtime.CreateActor(typeof(Actor36));51 runtime.CreateActor(typeof(Actor37));52 runtime.CreateActor(typeof(Actor38));53 runtime.CreateActor(typeof(Actor39));54 runtime.CreateActor(typeof(Actor40));55 runtime.CreateActor(typeof(Actor41));56 runtime.CreateActor(typeof(Actor42));57 runtime.CreateActor(typeof(Actor43));58 runtime.CreateActor(typeof(Actor44));59 runtime.CreateActor(typeof(Actor45));60 runtime.CreateActor(typeof(Actor46));

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OnFinalEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create().WithTestingIterations(100);9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 private EventGroupList eventGroupList;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.eventGroupList = new EventGroupList();19 this.eventGroupList.Add(new EventGroup(20 {21 new Event1(),22 new Event2(),23 new Event3()24 },25 this.OnFinalEvent));26 this.SendEvent(this.Id, new Event1());27 this.SendEvent(this.Id, new Event2());28 this.SendEvent(this.Id, new Event3());29 return Task.CompletedTask;30 }31 private void OnFinalEvent(Event e)32 {33 this.SendEvent(this.Id, new Halt());34 }35 protected override Task OnEventAsync(Event e)36 {37 this.eventGroupList.Notify(e);38 return Task.CompletedTask;39 }40 }41 {42 }43 {44 }45 {46 }47 {48 }49}50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Tests.Common.Actors;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create().WithTestingIterations(100);58 var runtime = RuntimeFactory.Create(config);59 runtime.CreateActor(typeof(Actor1));60 runtime.Run();61 }62 }63 {64 private EventGroupList eventGroupList;65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.eventGroupList = new EventGroupList();68 this.eventGroupList.Add(new EventGroup(69 {70 new Event1(),71 new Event2(),72 new Event3()73 },

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OnFinalEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3{4 {5 private static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(P1));9 runtime.Run();10 }11 }12 {13 private EventGroupList _eventGroupList;14 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]15 {16 }17 private void StartHandler()18 {19 _eventGroupList = new EventGroupList(2);20 _eventGroupList.OnFinalEvent += OnFinalEvent;21 _eventGroupList.Add(new EventGroup(2));22 _eventGroupList.Add(new EventGroup(1));23 SendEvent(this.Id, new E1(), _eventGroupList[0]);24 SendEvent(this.Id, new E1(), _eventGroupList[0]);25 SendEvent(this.Id, new E1(), _eventGroupList[1]);26 }27 private void OnFinalEvent(EventGroupList eventGroupList)28 {29 this.Assert(eventGroupList[0].Count == 2);30 this.Assert(eventGroupList[1].Count == 1);31 this.RaiseGotoStateEvent<Done>();32 }33 [OnEventDoAction(typeof(E1), nameof(Event1Handler))]34 {35 }36 private void Event1Handler()37 {38 this.Assert(false);39 }40 }41 {42 }43}44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Tests.Common.Actors;46{47 {48 private static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(P1));52 runtime.Run();53 }54 }55 {56 private EventGroupList _eventGroupList;57 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]58 {59 }60 private void StartHandler()61 {

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OnFinalEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Tests.Common.Actors;6using System.Threading.Tasks;7{8 {9 private EventGroupList EventGroupList;10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 this.EventGroupList = new EventGroupList(this);13 return Task.CompletedTask;14 }15 protected override Task OnEventAsync(Event e)16 {17 if (e is E1)18 {19 this.EventGroupList.Add(e);20 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>21 {22 var eventGroup = eventArgs.EventGroup;23 this.RaiseEvent(new E2());24 };25 }26 else if (e is E3)27 {28 this.EventGroupList.Add(e);29 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>30 {31 var eventGroup = eventArgs.EventGroup;32 this.RaiseEvent(new E4());33 };34 }35 else if (e is E5)36 {37 this.EventGroupList.Add(e);38 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>39 {40 var eventGroup = eventArgs.EventGroup;41 this.RaiseEvent(new E6());42 };43 }44 else if (e is E7)45 {46 this.EventGroupList.Add(e);47 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>48 {49 var eventGroup = eventArgs.EventGroup;50 this.RaiseEvent(new E8());51 };52 }53 else if (e is E9)54 {55 this.EventGroupList.Add(e);56 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>57 {58 var eventGroup = eventArgs.EventGroup;59 this.RaiseEvent(new E10());60 };61 }62 else if (e is E11)63 {64 this.EventGroupList.Add(e);65 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>66 {67 var eventGroup = eventArgs.EventGroup;68 this.RaiseEvent(new E12());69 };70 }71 else if (e is E13)72 {73 this.EventGroupList.Add(e);74 this.EventGroupList.OnFinalEvent += (sender, eventArgs) =>75 {

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