Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.UnregisterClient.NodeFailedAction
Driver.cs
Source:Driver.cs
...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 Runtime.RegisterMonitor(typeof(UnregisterClient));13 var client = Runtime.CreateActor(typeof(Client));14 Runtime.SendEvent(client, new E());15 }16 }17 class E : Event { }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 var server = this.CreateActor(typeof(Server));22 this.SendEvent(server, new E());23 this.ReceiveEvent<E>(e => { });24 Runtime.UnregisterMonitor(typeof(UnregisterClient));25 this.SendEvent(server, new E());26 this.ReceiveEvent<E>(e => { });27 return Task.CompletedTask;28 }29 }30 {31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.ReceiveEvent<E>(e => { });34 Runtime.UnregisterMonitor(typeof(UnregisterClient));35 return Task.CompletedTask;36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Samples.Monitors;44using Microsoft.Coyote.Specifications;45using Microsoft.Coyote.Tasks;46{47 {48 static void Main(string[] args)49 {50 Runtime.RegisterMonitor(typeof(UnregisterClient));51 var client = Runtime.CreateActor(typeof(Client));52 Runtime.SendEvent(client, new E());53 }
NodeFailedAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.Monitors;8using Microsoft.Coyote.Samples.Shared;9using Microsoft.Coyote.Samples.Shared.Events;10using Microsoft.Coyote.Samples.Shared.Models;11using Microsoft.Coyote.Samples.Shared.Monitoring;12{13 {14 private NetworkClient NetworkClient;15 private Server Server;16 private string Message;17 private List<Server> Servers;18 private int ServerIndex;19 private int NumberOfMessages;20 private int NumberOfMessagesSent;21 private int NumberOfMessagesReceived;22 protected override void OnInitialize()23 {24 this.NetworkClient = new NetworkClient();25 this.NetworkClient.NodeFailed += (sender, e) => this.NodeFailedAction(sender, e);26 this.Server = (Server)this.ReceiveEvent();27 this.Message = (string)this.ReceiveEvent();28 this.NumberOfMessages = (int)this.ReceiveEvent();29 this.Servers = (List<Server>)this.ReceiveEvent();30 this.ServerIndex = 0;31 this.NetworkClient.ConnectToServer(this.Server);32 this.NetworkClient.SendMessage(this.Message);33 this.NumberOfMessagesSent++;34 }35 [OnEventDoAction(typeof(Message
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Shared;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var monitor = new UnregisterClient();13 runtime.RegisterMonitor(monitor);14 var client = new Client();15 await client.RunAsync();16 if (monitor.IsErrorDetected)17 {18 Console.WriteLine(monitor.Error);19 }20 }21 }22 }23}24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Samples.Shared;29{30 {31 static async Task Main(string[] args)32 {33 using (var runtime = RuntimeFactory.Create())34 {35 var monitor = new UnregisterClient();36 runtime.RegisterMonitor(monitor);37 var client = new Client();38 await client.RunAsync();39 if (monitor.IsErrorDetected)40 {41 Console.WriteLine(monitor.Error);42 }43 }44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Samples.Monitors;51using Microsoft.Coyote.Samples.Shared;52{53 {54 static async Task Main(string[] args)55 {
NodeFailedAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 public static void Main(string[] args)10 {11 List<ActorId> nodes = new List<ActorId>();12 ActorId client = ActorId.CreateRandom();
NodeFailedAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.RegisterMonitor<UnregisterClient>();13 Task t = Task.Run(() => { runtime.CreateActor(typeof(Actor1)); });14 t.Wait();15 }16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent(this.Id, new E1());22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is E1)27 {28 this.SendEvent(this.Id, new E2());29 }30 else if (e is E2)31 {32 this.SendEvent(this.Id, new E3());33 }34 else if (e is E3)35 {36 this.SendEvent(this.Id, new E4());37 }38 return Task.CompletedTask;39 }40 }41 class E1 : Event { }42 class E2 : Event { }43 class E3 : Event { }44 class E4 : Event { }45}46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Samples.Monitors;49using Microsoft.Coyote.Tasks;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 using (var runtime = RuntimeFactory.Create())56 {57 runtime.RegisterMonitor<UnregisterClient>();58 Task t = Task.Run(() => { runtime.CreateActor(typeof(Actor1)); });59 t.Wait();60 }61 }62 }63 {64 protected override Task OnInitializeAsync(Event initialEvent)65 {
NodeFailedAction
Using AI Code Generation
1{2 {3 private int NodeFailedCount = 0;4 private int NodeFailedCountThreshold = 2;5 [OnEntry(nameof(InitOnEntry))]6 [OnEventDoAction(typeof(NodeFailedEvent), nameof(NodeFailedAction))]7 private class Init : MachineState { }8 private void InitOnEntry()9 {10 this.Raise(new NodeFailedEvent());11 this.Raise(new NodeFailedEvent());12 this.Raise(new NodeFailedEvent());13 }14 private void NodeFailedAction()15 {16 this.NodeFailedCount++;17 if (this.NodeFailedCount == this.NodeFailedCountThreshold)18 {19 this.Raise(new Halt());20 }21 }22 }23}24{25 {26 private int NodeFailedCount = 0;27 private int NodeFailedCountThreshold = 2;28 [OnEntry(nameof(InitOnEntry))]29 [OnEventDoAction(typeof(NodeFailedEvent), nameof(NodeFailedAction))]30 private class Init : MachineState { }31 private void InitOnEntry()32 {33 this.Raise(new NodeFailedEvent());34 this.Raise(new NodeFailedEvent());35 this.Raise(new NodeFailedEvent());36 }37 private void NodeFailedAction()38 {39 this.NodeFailedCount++;40 if (this.NodeFailedCount == this.NodeFailedCountThreshold)41 {42 this.Raise(new Halt());43 }44 }45 }46}47{48 {49 private int NodeFailedCount = 0;50 private int NodeFailedCountThreshold = 2;51 [OnEntry(nameof(InitOnEntry))]52 [OnEventDoAction(typeof(NodeFailedEvent), nameof(NodeFailedAction))]53 private class Init : MachineState { }54 private void InitOnEntry()55 {56 this.Raise(new NodeFailedEvent());
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