How to use StartTimerEvent method of Microsoft.Coyote.Samples.Monitors.Timer class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent

FailureDetector.cs

Source:FailureDetector.cs Github

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...110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...

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Timer.cs

Source:Timer.cs Github

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...23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>...

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StartTimerEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 Task.Run(async () => await RunAsync()).Wait();13 }14 static async Task RunAsync()15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var actor = runtime.CreateActor(typeof(MyActor));19 runtime.SendEvent(actor, new StartTimerEvent(100));20 await runtime.WaitNextEventAsync();21 }22 }23 }24 {25 [OnEventDoAction(typeof(StartTimerEvent), nameof(HandleStartTimerEvent))]26 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]27 {28 }29 private void HandleStartTimerEvent(Event e)30 {31 this.StartTimer(new TimerElapsedEvent(), 100);32 }33 private void HandleTimerElapsedEvent(Event e)34 {35 this.Runtime.Stop();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers;44using Microsoft.Coyote.Samples.Monitors;45using Microsoft.Coyote.Specifications;46{47 {48 static void Main(string[] args)49 {50 Task.Run(async () => await RunAsync()).Wait();51 }52 static async Task RunAsync()53 {54 using (var runtime = RuntimeFactory.Create())55 {56 var actor = runtime.CreateActor(typeof(MyActor));57 runtime.SendEvent(actor, new StartTimerEvent(100));

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StartTimerEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main()9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Timer));12 runtime.CreateActor(typeof(TimerActor));13 runtime.Run();14 }15 }16 {17 private TaskCompletionSource<bool> tcs;18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 this.tcs = new TaskCompletionSource<bool>();21 this.SendEvent(this.Id, new StartTimerEvent(2000));22 await this.tcs.Task;23 }24 protected override Task OnEventAsync(Event e)25 {26 switch (e)27 {28 this.tcs.SetResult(true);29 break;30 this.Assert(false, "Received unexpected event {0}.", e.GetType().Name);31 break;32 }33 return Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Samples.Monitors;42{43 {44 public static void Main()45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(Timer));48 runtime.CreateActor(typeof(TimerActor));49 runtime.Run();50 }51 }52 {53 private TaskCompletionSource<bool> tcs;54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 this.tcs = new TaskCompletionSource<bool>();57 this.SendEvent(this.Id, new StartTimerEvent(2000));58 await this.tcs.Task;59 }60 protected override Task OnEventAsync(Event e)61 {62 switch (e)63 {64 this.tcs.SetResult(true);65 break;66 this.Assert(false, "Received unexpected event {0}.", e.GetType().Name);67 break;68 }69 return Task.CompletedTask;70 }71 }72}

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StartTimerEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main()9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.Start();13 var timer = runtime.CreateActor(typeof(Timer));14 runtime.SendEvent(timer, new StartTimerEvent());15 runtime.Wait();16 }17 }18 }19 {20 private readonly ActorId _monitor;21 public Timer(ActorId monitor)22 {23 this._monitor = monitor;24 }25 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]26 {27 }28 private void StartTimer()29 {30 this.SendEvent(this._monitor, new StartTimerEvent(1000));31 }32 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsed))]33 {34 }35 private void TimerElapsed()36 {37 Console.WriteLine("Timer elapsed");38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Samples.Monitors;46{47 {48 public static void Main()49 {50 using (var runtime = RuntimeFactory.Create())51 {52 runtime.Start();53 var timer = runtime.CreateActor(typeof(Timer));54 runtime.SendEvent(timer, new StartTimerEvent());55 runtime.Wait();56 }57 }58 }59 {60 private readonly ActorId _monitor;61 public Timer(

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StartTimerEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithVerbosityEnabled(2);10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var timer = new Timer(this);19 timer.StartTimerEvent(1, 1000);20 await this.Receive(typeof(TimerElapsedEvent));21 Console.WriteLine("Timer elapsed");22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Tasks;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create().WithVerbosityEnabled(2);34 var runtime = RuntimeFactory.Create(config);35 runtime.CreateActor(typeof(Actor1));36 runtime.Wait();37 }38 }39 {40 private Timer timer;41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 this.timer = new Timer(this);44 this.timer.StartTimer(1000);45 await this.Receive(typeof(TimerElapsedEvent));46 Console.WriteLine("Timer elapsed");47 }48 }49}50using System;51using Microsoft.Coyote;52using Microsoft.Coyote.Samples.Monitors;53using Microsoft.Coyote.Tasks;54{55 {56 static void Main(string[] args)57 {58 var config = Configuration.Create().WithVerbosityEnabled(2);59 var runtime = RuntimeFactory.Create(config);60 runtime.CreateActor(typeof(Actor1));61 runtime.Wait();62 }63 }64 {65 protected override async Task OnInitializeAsync(Event initialEvent)66 {67 var timer = new Timer(this);68 timer.StartTimer(1, 1000);69 await this.Receive(typeof

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StartTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Timer.StartTimerEvent(1000);10 await Task.Delay(1000);11 Timer.StopTimerEvent();12 }13 }14}15using Microsoft.Coyote.Samples.Monitors;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 Timer.StartTimerEvent(1000);24 await Task.Delay(1000);25 Timer.StopTimerEvent();26 }27 }28}29using Microsoft.Coyote.Samples.Monitors;30using System;31using System.Threading.Tasks;32{33 {34 static async Task Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 Timer.StartTimerEvent(1000);38 await Task.Delay(1000);39 Timer.StopTimerEvent();40 }41 }42}43using Microsoft.Coyote.Samples.Monitors;44using System;45using System.Threading.Tasks;46{47 {48 static async Task Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 Timer.StartTimerEvent(1000);52 await Task.Delay(1000);53 Timer.StopTimerEvent();54 }55 }56}57using Microsoft.Coyote.Samples.Monitors;58using System;59using System.Threading.Tasks;60{61 {62 static async Task Main(string[] args)63 {64 Console.WriteLine("Hello World!");65 Timer.StartTimerEvent(1000);66 await Task.Delay(1000);67 Timer.StopTimerEvent();68 }69 }70}

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StartTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Timer.StartTimerEvent(1000, "Hello World!");9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Timer timer = new Timer(1000, "Hello World!");21 timer.StartTimer();22 Console.ReadLine();23 }24 }25}26using Microsoft.Coyote.Samples.Monitors;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 Timer.StartTimer(1000, "Hello World!");34 Console.ReadLine();35 }36 }37}

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StartTimerEvent

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(1, "Timer1");2await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(1, "Timer1");3Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(2, "Timer2");4await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(2, "Timer2");5Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(3, "Timer3");6await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(3, "Timer3");7Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(4, "Timer4");8await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(4, "Timer4");9Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(5, "Timer5");10await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(5, "Timer5");11Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(6, "Timer6");12await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(6, "Timer6");13Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(7, "Timer7");14await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(7, "Timer7");15Microsoft.Coyote.Samples.Monitors.Timer.StartTimerEvent(8, "Timer8");16await Microsoft.Coyote.Samples.Monitors.Timer.TimeoutEvent(8, "Timer8");

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StartTimerEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<Timer>();10 ActorRuntime.RegisterActor<myActor>();11 ActorRuntime.RegisterActor<myActor2>();12 ActorRuntime.RegisterActor<myActor3>();13 ActorRuntime.RegisterActor<myActor4>();14 ActorRuntime.RegisterActor<myActor5>();15 ActorRuntime.RegisterActor<myActor6>();16 ActorRuntime.RegisterActor<myActor7>();17 ActorRuntime.RegisterActor<myActor8>();18 ActorRuntime.RegisterActor<myActor9>();19 ActorRuntime.RegisterActor<myActor10>();20 ActorRuntime.RegisterActor<myActor11>();21 ActorRuntime.RegisterActor<myActor12>();22 ActorRuntime.RegisterActor<myActor13>();23 ActorRuntime.RegisterActor<myActor14>();24 ActorRuntime.RegisterActor<myActor15>();25 ActorRuntime.RegisterActor<myActor16>();26 ActorRuntime.RegisterActor<myActor17>();27 ActorRuntime.RegisterActor<myActor18>();28 ActorRuntime.RegisterActor<myActor19>();29 ActorRuntime.RegisterActor<myActor20>();30 ActorRuntime.RegisterActor<myActor21>();31 ActorRuntime.RegisterActor<myActor22>();32 ActorRuntime.RegisterActor<myActor23>();33 ActorRuntime.RegisterActor<myActor24>();34 ActorRuntime.RegisterActor<myActor25>();35 ActorRuntime.RegisterActor<myActor26>();36 ActorRuntime.RegisterActor<myActor27>();37 ActorRuntime.RegisterActor<myActor28>();38 ActorRuntime.RegisterActor<myActor29>();39 ActorRuntime.RegisterActor<myActor30>();40 ActorRuntime.RegisterActor<myActor31>();41 ActorRuntime.RegisterActor<myActor32>();42 ActorRuntime.RegisterActor<myActor33>();43 ActorRuntime.RegisterActor<myActor34>();44 ActorRuntime.RegisterActor<myActor35>();45 ActorRuntime.RegisterActor<myActor36>();46 ActorRuntime.RegisterActor<myActor37>();47 ActorRuntime.RegisterActor<myActor38>();48 ActorRuntime.RegisterActor<myActor39>();49 ActorRuntime.RegisterActor<myActor40>();50 ActorRuntime.RegisterActor<myActor41>();51 ActorRuntime.RegisterActor<myActor42>();52 ActorRuntime.RegisterActor<myActor43>();

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