How to use InitOnEntry method of Microsoft.Coyote.Samples.Monitors.Timer class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Timer.InitOnEntry

FailureDetector.cs

Source:FailureDetector.cs Github

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...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....

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Timer.cs

Source:Timer.cs Github

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...40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Specifications;8{9 {10 private Task Task1 { get; set; }11 private Task Task2 { get; set; }12 [OnEntry(nameof(InitOnEntry))]13 private class Init : Event { }14 private async Task InitOnEntry(Event e)15 {16 this.Task1 = Task.Run(async () =>17 {18 await Task.Delay(1000);19 this.SendEvent(this.Id, new E());20 });21 this.Task2 = Task.Run(async () =>22 {23 await Task.Delay(2000);24 this.SendEvent(this.Id, new E());25 });26 this.Monitor<CustomTimerMonitor>(new Timer.StartTimer(3000));27 await this.ReceiveEventAsync(typeof(E));28 this.Monitor<CustomTimerMonitor>(new Timer.StopTimer(3000));29 this.Monitor<CustomTimerMonitor>(new Timer.StartTimer(3000));30 await this.ReceiveEventAsync(typeof(E));31 this.Monitor<CustomTimerMonitor>(new Timer.StopTimer(3000));32 this.Monitor<CustomTimerMonitor>(new Timer.StartTimer(3000));33 await this.ReceiveEventAsync(typeof(E));34 this.Monitor<CustomTimerMonitor>(new Timer.StopTimer(3000));35 }36 private class E : Event { }37 }38 {39 [OnEventDoAction(typeof(Timer.Timeout), nameof(HandleTimeout))]40 private class Active : MonitorState { }41 private void HandleTimeout(Event e)42 {43 this.Assert(false, "Timeout occured.");44 }45 }46 {47 static void Main(string[] args)48 {49 var configuration = Configuration.Create();50 configuration.SchedulingIterations = 10;51 configuration.SchedulingStrategy = SchedulingStrategy.DFS;52 configuration.SchedulingRandomSeed = 0;53 configuration.MaxFairSchedulingSteps = 100000;54 configuration.MaxUnfairSchedulingSteps = 100000;55 configuration.ThrowOnFailedAssertInMonitor = true;56 configuration.ThrowOnFailedAssertInProduction = true;

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Tasks;5{6 {7 private static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(Timer));10 Runtime.Start(new Configuration(), typeof(Test));11 }12 }13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]15 {16 }17 private void StartTimer()18 {19 this.SendEvent(this.Id, new UnitEvent(), 10);20 }21 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]22 {23 }24 [OnEntry(nameof(InitTimer))]25 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(Inactive))]26 {27 }28 private void InitTimer()29 {30 this.Monitor<Timer>(new InitOnEntry(10000));31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37using Microsoft.Coyote.Tasks;38{39 {40 private static void Main(string[] args)41 {42 Runtime.RegisterMonitor(typeof(Timer));43 Runtime.Start(new Configuration(), typeof(Test));44 }45 }46 {47 [OnEventDoAction(typeof(UnitEvent), nameof(StartTimer))]48 {49 }50 private void StartTimer()51 {52 this.SendEvent(this.Id, new UnitEvent(), 10);53 }54 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]55 {56 }57 [OnEntry(nameof(InitTimer))]58 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(Inactive))]59 {60 }61 private void InitTimer()62 {63 this.Monitor<Timer>(new InitOnEntry(10000));64 }65 }66}67using System;68using Microsoft.Coyote;69using Microsoft.Coyote.Samples.Monitors;70using Microsoft.Coyote.Tasks;71{72 {73 private static void Main(string[] args)74 {

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 Timer timer = new Timer();9 timer.InitOnEntry = true;10 timer.StartTimer(10);11 timer.WaitTimer();12 }13 }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 static void Main(string[] args)21 {22 Timer timer = new Timer();23 timer.InitOnEntry = true;24 timer.StartTimer(10);25 timer.WaitTimer();26 }27 }28}29using System;30using Microsoft.Coyote;31using Microsoft.Coyote.Samples.Monitors;32{33 {34 static void Main(string[] args)35 {36 Timer timer = new Timer();37 timer.InitOnEntry = true;38 timer.StartTimer(10);39 timer.WaitTimer();40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Samples.Monitors;46{47 {48 static void Main(string[] args)49 {50 Timer timer = new Timer();51 timer.InitOnEntry = true;52 timer.StartTimer(10);53 timer.WaitTimer();54 }55 }56}57using System;58using Microsoft.Coyote;59using Microsoft.Coyote.Samples.Monitors;60{61 {62 static void Main(string[] args)63 {64 Timer timer = new Timer();65 timer.InitOnEntry = true;66 timer.StartTimer(10);67 timer.WaitTimer();68 }69 }70}

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Samples.Shared;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.Monitors;3using System.Threading.Tasks;4{5{6static void Main(string[] args)7{8var runtime = RuntimeFactory.Create();9runtime.RegisterMonitor(typeof(Timer));10var timer = new Timer();11timer.InitOnEntry();12runtime.RegisterMonitor(timer);13runtime.CreateActor(typeof(Actor1));14runtime.Run();15}16}17{18[OnEventDoAction(typeof(UnitEvent), nameof(Init))]19private class InitState : State { }20private async Task Init()21{22await this.RaiseEventAsync(new UnitEvent());23}24}25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Samples.Monitors;28using System.Threading.Tasks;29{30{31static void Main(string[] args)32{33var runtime = RuntimeFactory.Create();34var timer = new Timer();35runtime.RegisterMonitor(timer);36runtime.CreateActor(typeof(Actor1));37runtime.Run();38}39}40{41[OnEventDoAction(typeof(UnitEvent), nameof(Init))]42private class InitState : State { }43private async Task Init()44{45await this.RaiseEventAsync(new UnitEvent());46}47}48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Samples.Monitors;51using System.Threading.Tasks;52{53{54static void Main(string[] args)55{56var runtime = RuntimeFactory.Create();57var timer = new Timer();58timer.InitOnEntry();59runtime.RegisterMonitor(timer);60runtime.CreateActor(typeof(Actor1));61runtime.Run();62}63}64{65[OnEventDoAction(typeof(UnitEvent), nameof(Init))]66private class InitState : State { }67private async Task Init()68{69await this.RaiseEventAsync(new UnitEvent());70}71}72}73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Samples.Monitors;75using System.Threading.Tasks;76{77{78static void Main(string

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InitOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Timer started");9 Timer timer = new Timer();10 timer.InitOnEntry();11 timer.StartTimer();12 Console.WriteLine("Timer stopped");13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Samples.Monitors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Timer started");25 Timer timer = new Timer();26 timer.StartTimer();27 Console.WriteLine("Timer stopped");28 Console.ReadLine();29 }30 }31}32using Microsoft.Coyote.Samples.Monitors;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Timer started");40 Timer timer = new Timer();41 timer.StartTimer();42 Console.WriteLine("Timer stopped");43 Console.ReadLine();44 }45 }46}47using Microsoft.Coyote.Samples.Monitors;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 Console.WriteLine("Timer started");55 Timer timer = new Timer();56 timer.StartTimer();57 Console.WriteLine("Timer stopped");58 Console.ReadLine();59 }60 }61}62using Microsoft.Coyote.Samples.Monitors;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {69 Console.WriteLine("Timer started");70 Timer timer = new Timer();71 timer.StartTimer();72 Console.WriteLine("Timer stopped");73 Console.ReadLine();74 }75 }76}

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(MyActor));13 var timer = new Timer();14 runtime.SendEvent(actor, new StartTimerEvent(timer));15 await timer.ExpiredEvent;16 runtime.SendEvent(actor, new StopTimerEvent(timer));17 runtime.SendEvent(actor, new StartTimerEvent(timer));18 await timer.ExpiredEvent;19 runtime.SendEvent(actor, new StopTimerEvent(timer));20 }21 }22 }23 {24 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]25 [OnEventDoAction(typeof(StopTimerEvent), nameof(StopTimer))]26 {27 }28 private void StartTimer(Event e)29 {30 var startTimerEvent = e as StartTimerEvent;31 startTimerEvent.Timer.Start();32 }33 private void StopTimer(Event e)34 {35 var stopTimerEvent = e as StopTimerEvent;36 stopTimerEvent.Timer.Stop();37 }38 }39 {40 public Timer Timer;41 public StartTimerEvent(Timer timer)42 {43 this.Timer = timer;44 }45 }46 {47 public Timer Timer;48 public StopTimerEvent(Timer timer)49 {50 this.Timer = timer;51 }52 }53}

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 static void Main()6 {7 System.Console.WriteLine("Starting Timer");8 Timer timer = new Timer();9 timer.InitOnEntry(1000);10 System.Console.WriteLine("Timer Started");11 System.Console.ReadLine();12 }13 }14}15using System;16using Microsoft.Coyote.Samples.Monitors;17{18 {19 static void Main()20 {21 System.Console.WriteLine("Starting Timer");22 Timer timer = new Timer();23 timer.InitOnEntry(1000);24 System.Console.WriteLine("Timer Started");25 System.Console.ReadLine();26 }27 }28}29using System;30using Microsoft.Coyote.Samples.Monitors;31{32 {33 static void Main()34 {35 System.Console.WriteLine("Starting Timer");36 Timer timer = new Timer();37 timer.InitOnEntry(1000);38 System.Console.WriteLine("Timer Started");39 System.Console.ReadLine();40 }41 }42}43using System;44using Microsoft.Coyote.Samples.Monitors;45{46 {47 static void Main()48 {49 System.Console.WriteLine("Starting Timer");50 Timer timer = new Timer();51 timer.InitOnEntry(1000);52 System.Console.WriteLine("Timer Started");53 System.Console.ReadLine();54 }55 }56}57using System;58using Microsoft.Coyote.Samples.Monitors;59{60 {

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InitOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Runtime.RegisterMonitor(typeof(Timer));10 Runtime.Start();11 Runtime.CreateActor(typeof(A));12 Runtime.Wait();13 Runtime.Dispose();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is E)24 {25 }26 return Task.CompletedTask;27 }28 }29 class E : Event { }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.Monitors;35{36 {37 static void Main(string[] args)38 {39 Runtime.RegisterMonitor(typeof(Timer));40 Runtime.Start();41 Runtime.CreateActor(typeof(A));42 Runtime.Wait();43 Runtime.Dispose();44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {

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