How to use DefaultAction method of Microsoft.Coyote.Samples.Monitors.Timer class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Timer.DefaultAction

Timer.cs

Source:Timer.cs Github

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...71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())...

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DefaultAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var timer = new Timer();12 runtime.RegisterMonitor(timer);13 runtime.CreateActor(typeof(Actor1));14 runtime.CreateActor(typeof(Actor2));15 await runtime.WaitAsync();16 Console.WriteLine("Press Enter to exit");17 Console.ReadLine();18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(HandleEvent))]22 class Init : State { }23 void HandleEvent()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(HandleEvent))]30 [OnEventDoAction(typeof(TimerEvent), nameof(HandleTimerEvent))]31 class Init : State { }32 void HandleEvent()33 {34 this.SendEvent(this.Id, new TimerEvent());35 }36 void HandleTimerEvent()37 {38 this.SendEvent(this.Id, new UnitEvent());39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var timer = new Timer();53 runtime.RegisterMonitor(timer);54 runtime.CreateActor(typeof(Actor1));55 runtime.CreateActor(typeof(Actor2));56 await runtime.WaitAsync();57 Console.WriteLine("Press Enter to exit");58 Console.ReadLine();59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(HandleEvent))]63 class Init : State { }64 void HandleEvent()65 {66 this.SendEvent(this.Id, new UnitEvent());67 }68 }69 {70 [OnEventDoAction(typeof(UnitEvent), nameof(HandleEvent

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DefaultAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 private TaskCompletionSource<bool> tcs;10 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(DefaultAction))]11 private class WaitForTimer : MonitorState { }12 private void DefaultAction()13 {14 this.tcs.SetResult(true);15 }16 public async Task WaitAsync(int timeout)17 {18 this.tcs = new TaskCompletionSource<bool>();19 await Task.WhenAny(this.tcs.Task, Task.Delay(timeout));20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote.Tasks;29{30 {31 private Timer timer;32 [OnEntry(nameof(InitOnEntry))]33 private class Init : MachineState { }34 private async Task InitOnEntry()35 {36 this.timer = this.CreateMonitor<Timer>();37 await this.timer.WaitAsync(1000);38 this.RaiseHaltEvent();39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47using Microsoft.Coyote.Tasks;48using Xunit;49using Xunit.Abstractions;50{51 {52 public MyTest(ITestOutputHelper output)53 : base(output)54 {55 }56 [Fact(Timeout=5000)]57 public void Test()58 {59 this.Test(async () =>60 {61 var timer = this.CreateMonitor<Timer>();62 await timer.WaitAsync(1000);63 });64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote;

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DefaultAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Timer timer = new Timer();10 timer.StartTimer(1, 1);11 timer.DefaultAction();12 timer.StopTimer();13 }14 }15}

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DefaultAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.TestingServices;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableObjectDisposedExceptionDetection = true;18 config.EnableOperationCanceledExceptionDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorMonitoring = true;22 config.EnableStateGraph = true;23 config.EnableBuggyTracePrinting = true;24 config.EnableVerboseTrace = true;25 config.EnableRandomExecution = true;26 config.RandomExecutionSeed = 1;27 config.EnableTestingIterations = true;28 config.TestingIterations = 1000;29 config.EnableHotStateDetection = true;30 config.HotStateThreshold = 100;31 config.EnableHotStatePrinting = true;32 config.EnableHotStateExploration = true;33 config.HotStateExplorationThreshold = 100;34 config.EnableHotStateExplorationPrinting = true;35 config.HotStateExplorationDepth = 10;36 config.EnableHotStateExplorationRandomExecution = true;37 config.HotStateExplorationRandomExecutionSeed = 1;38 config.EnableHotStateExplorationTestingIterations = true;39 config.HotStateExplorationTestingIterations = 1000;40 config.EnableHotStateExplorationRandomScheduling = true;41 config.HotStateExplorationRandomSchedulingSeed = 1;42 config.HotStateExplorationRandomSchedulingIterations = 1000;43 config.EnableHotStateExplorationRandomSchedulingMaxSteps = true;44 config.HotStateExplorationRandomSchedulingMaxSteps = 100000;45 config.EnableHotStateExplorationRandomSchedulingMaxFairSteps = true;46 config.HotStateExplorationRandomSchedulingMaxFairSteps = 100000;47 config.EnableHotStateExplorationRandomSchedulingMaxUnfairSteps = true;

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DefaultAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 internal static async Task Main()8 {9 var timer = new Timer(timeout: TimeSpan.FromSeconds(5));10 timer.Start();11 await timer.DefaultAction();12 Console.WriteLine("Timer timed out.");13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 internal static async Task Main()23 {24 var timer = new Timer(timeout: TimeSpan.FromSeconds(5));25 timer.Start();26 await timer.DefaultAction();27 Console.WriteLine("Timer timed out.");28 }29 }30}

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DefaultAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Timer timer = new Timer();8 timer.Start();9 timer.Stop();10 }11 }12}13using System;14using System.Threading.Tasks;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote.Tasks;19{20 {21 [OnEventDoAction(typeof(TimerStartEvent), nameof(StartTimer))]22 [OnEventDoAction(typeof(TimerStopEvent), nameof(StopTimer))]23 [OnEventDoAction(typeof(Default), nameof(DefaultAction))]24 private class Active : State { }25 private async Task StartTimer()26 {27 await Task.Delay(1000);28 this.Send(this.Id, new TimerElapsedEvent());29 }30 private Task StopTimer()31 {32 return Task.CompletedTask;33 }34 private Task DefaultAction()35 {36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Samples.Monitors;42using System;43{44 {45 static void Main(string[] args)46 {47 CoyoteRuntime.RegisterMonitor<TimerMonitor>();48 CoyoteRuntime.Run(async () =>49 {50 Timer timer = new Timer();51 timer.Start();52 timer.Stop();53 });54 }55 }56}

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DefaultAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = CoyoteRuntime.Create();11 runtime.RegisterMonitor(typeof(Timer));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Start();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.RaiseEventAsync(new Timer.DefaultAction());21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.RaiseEventAsync(new Timer.DefaultAction());27 }28 }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tasks;35{36 {37 static void Main(string[] args)38 {39 CoyoteRuntime runtime = CoyoteRuntime.Create();40 runtime.RegisterMonitor(typeof(Timer));41 runtime.CreateActor(typeof(Actor1));42 runtime.CreateActor(typeof(Actor2));43 runtime.Start();44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.RaiseEventAsync(new Timer.DefaultAction());50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.RaiseEventAsync(new Timer.DefaultAction());56 }57 }58}59using System;60using Microsoft.Coyote;61using Microsoft.Coyote.Samples.Monitors;62using Microsoft.Coyote.Specifications;63using Microsoft.Coyote.Tasks;64{65 {66 static void Main(string[] args)67 {68 CoyoteRuntime runtime = CoyoteRuntime.Create();69 runtime.RegisterMonitor(typeof(Timer));70 runtime.CreateActor(typeof(Actor1));71 runtime.CreateActor(typeof(

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DefaultAction

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 {6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 [OnEventDoAction(typeof(E), nameof(HandleE))]15 [OnEventDoAction(typeof(Default), nameof(HandleTimeout))]16 {17 }18 private void HandleE(Event e)19 {20 var value = (e as E).Value;21 this.Monitor<Timer>(new Timer.DefaultAction(new E(value + 1), 100));22 }23 private void HandleTimeout()24 {25 this.Monitor<Timer>(new Timer.DefaultAction(new E(0), 100));26 }27 }28 private static void Main(string[] args)29 {30 Runtime.RegisterMonitor<Microsoft.Coyote.Samples.Monitors.Timer>();

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Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Shared;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var timer = new Timer(5000);11 var m = new Machine();12 timer.DefaultAction(m);13 m.Receive(typeof(TimerElapsedEvent));14 Console.WriteLine("Timer elapsed");15 Console.ReadKey();16 }17 }18}19using System;20using Microsoft.Coyote;21using Microsoft.Coyote.Samples.Monitors;22using Microsoft.Coyote.Samples.Shared;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 var timer = new Timer(5000);29 var m = new Machine();30 timer.Start(m);31 m.Receive(typeof(TimerElapsedEvent));32 Console.WriteLine("Timer elapsed");33 Console.ReadKey();34 }35 }36}37using System;38using Microsoft.Coyote;39using Microsoft.Coyote.Samples.Monitors;40using Microsoft.Coyote.Samples.Shared;41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Samples.Monitors;49using Microsoft.Coyote.Specifications;50using Microsoft.Coyote.Tasks;51{52 {53 static void Main(string[] args)54 {55 CoyoteRuntime runtime = CoyoteRuntime.Create();56 runtime.RegisterMonitor(typeof(Timer));57 runtime.CreateActor(typeof(Actor1));58 runtime.CreateActor(typeof(Actor2));59 runtime.Start();60 }61 }62 {63 protected override async Task OnInitializeAsync(Event initialEvent)64 {65 await this.RaiseEventAsync(new Timer.DefaultAction());66 }67 }68 {69 protected override async Task OnInitializeAsync(Event initialEvent)70 {71 await this.RaiseEventAsync(new Timer.DefaultAction());72 }73 }74}75using System;76using Microsoft.Coyote;77using Microsoft.Coyote.Samples.Monitors;78using Microsoft.Coyote.Specifications;79using Microsoft.Coyote.Tasks;80{81 {82 static void Main(string[] args)83 {84 CoyoteRuntime runtime = CoyoteRuntime.Create();85 runtime.RegisterMonitor(typeof(Timer));86 runtime.CreateActor(typeof(Actor1));87 runtime.CreateActor(typeof(Actor2));88 runtime.Start();89 }90 }91 {92 protected override async Task OnInitializeAsync(Event initialEvent)93 {94 await this.RaiseEventAsync(new Timer.DefaultAction());95 }96 }97 {98 protected override async Task OnInitializeAsync(Event initialEvent)99 {100 await this.RaiseEventAsync(new Timer.DefaultAction());101 }102 }103}104using System;105using Microsoft.Coyote;106using Microsoft.Coyote.Samples.Monitors;107using Microsoft.Coyote.Specifications;108using Microsoft.Coyote.Tasks;109{110 {111 static void Main(string[] args)112 {113 CoyoteRuntime runtime = CoyoteRuntime.Create();114 runtime.RegisterMonitor(typeof(Timer));115 runtime.CreateActor(typeof(Actor1));116 runtime.CreateActor(typeof(

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DefaultAction

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 {6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 [OnEventDoAction(typeof(E), nameof(HandleE))]15 [OnEventDoAction(typeof(Default), nameof(HandleTimeout))]16 {17 }18 private void HandleE(Event e)19 {20 var value = (e as E).Value;21 this.Monitor<Timer>(new Timer.DefaultAction(new E(value + 1), 100));22 }23 private void HandleTimeout()24 {25 this.Monitor<Timer>(new Timer.DefaultAction(new E(0), 100));26 }27 }28 private static void Main(string[] args)29 {30 Runtime.RegisterMonitor<Microsoft.Coyote.Samples.Monitors.Timer>();

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DefaultAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.TestingServices;7{8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableObjectDisposedExceptionDetection = true;18 config.EnableOperationCanceledExceptionDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorMonitoring = true;22 config.EnableStateGraph = true;23 config.EnableBuggyTracePrinting = true;24 config.EnableVerboseTrace = true;25 config.EnableRandomExecution = true;26 config.RandomExecutionSeed = 1;27 config.EnableTestingIterations = true;28 config.TestingIterations = 1000;29 config.EnableHotStateDetection = true;30 config.HotStateThreshold = 100;31 config.EnableHotStatePrinting = true;32 config.EnableHotStateExploration = true;33 config.HotStateExplorationThreshold = 100;34 config.EnableHotStateExplorationPrinting = true;35 config.HotStateExplorationDepth = 10;36 config.EnableHotStateExplorationRandomExecution = true;37 config.HotStateExplorationRandomExecutionSeed = 1;38 config.EnableHotStateExplorationTestingIterations = true;39 config.HotStateExplorationTestingIterations = 1000;40 config.EnableHotStateExplorationRandomScheduling = true;41 config.HotStateExplorationRandomSchedulingSeed = 1;42 config.HotStateExplorationRandomSchedulingIterations = 1000;43 config.EnableHotStateExplorationRandomSchedulingMaxSteps = true;44 config.HotStateExplorationRandomSchedulingMaxSteps = 100000;45 config.EnableHotStateExplorationRandomSchedulingMaxFairSteps = true;46 config.HotStateExplorationRandomSchedulingMaxFairSteps = 100000;47 config.EnableHotStateExplorationRandomSchedulingMaxUnfairSteps = true;

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DefaultAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 CoyoteRuntime runtime = CoyoteRuntime.Create();11 runtime.RegisterMonitor(typeof(Timer));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.Start();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.RaiseEventAsync(new Timer.DefaultAction());21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.RaiseEventAsync(new Timer.DefaultAction());27 }28 }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tasks;35{36 {37 static void Main(string[] args)38 {39 CoyoteRuntime runtime = CoyoteRuntime.Create();40 runtime.RegisterMonitor(typeof(Timer));41 runtime.CreateActor(typeof(Actor1));42 runtime.CreateActor(typeof(Actor2));43 runtime.Start();44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.RaiseEventAsync(new Timer.DefaultAction());50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await this.RaiseEventAsync(new Timer.DefaultAction());56 }57 }58}59using System;60using Microsoft.Coyote;61using Microsoft.Coyote.Samples.Monitors;62using Microsoft.Coyote.Specifications;63using Microsoft.Coyote.Tasks;64{65 {66 static void Main(string[] args)67 {68 CoyoteRuntime runtime = CoyoteRuntime.Create();69 runtime.RegisterMonitor(typeof(Timer));70 runtime.CreateActor(typeof(Actor1));71 runtime.CreateActor(typeof(

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DefaultAction

Using AI Code Generation

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1{2 using System;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 {6 {7 public int Value;8 public E(int value)9 {10 this.Value = value;11 }12 }13 {14 [OnEventDoAction(typeof(E), nameof(HandleE))]15 [OnEventDoAction(typeof(Default), nameof(HandleTimeout))]16 {17 }18 private void HandleE(Event e)19 {20 var value = (e as E).Value;21 this.Monitor<Timer>(new Timer.DefaultAction(new E(value + 1), 100));22 }23 private void HandleTimeout()24 {25 this.Monitor<Timer>(new Timer.DefaultAction(new E(0), 100));26 }27 }28 private static void Main(string[] args)29 {30 Runtime.RegisterMonitor<Microsoft.Coyote.Samples.Monitors.Timer>();

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