Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.TimeoutEvent.InitOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...53 /// Reference to the timer machine.54 /// </summary>55 private ActorId Timer;56 [Start]57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(Driver.RegisterClient), nameof(RegisterClientAction))]59 [OnEventDoAction(typeof(Driver.UnregisterClient), nameof(UnregisterClientAction))]60 [OnEventPushState(typeof(Unit), typeof(SendPing))]61 private class Init : State { }62 private void InitOnEntry(Event e)63 {64 var nodes = (e as Config).Nodes;65 this.Nodes = new HashSet<ActorId>(nodes);66 this.Clients = new HashSet<ActorId>();67 this.Alive = new HashSet<ActorId>();68 this.Responses = new HashSet<ActorId>();69 // Initializes the alive set to contain all available nodes.70 foreach (var node in this.Nodes)71 {72 this.Alive.Add(node);73 }74 // Initializes the timer.75 this.Timer = this.CreateActor(typeof(Timer), new Timer.Config(this.Id));76 // Transitions to the 'SendPing' state after everything has initialized....
Timer.cs
Source:Timer.cs
...40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }...
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.Monitors;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public TimeoutEvent() : base() { }12 public TimeoutEvent(int timeout) : base()13 {14 this.InitOnEntry(timeout);15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.Monitors;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public TimeoutEvent() : base() { }29 public TimeoutEvent(int timeout) : base()30 {31 this.InitOnEntry(timeout);32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.Monitors;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 public TimeoutEvent() : base() { }46 public TimeoutEvent(int timeout) : base()47 {48 this.InitOnEntry(timeout);49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Samples.Monitors;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60{61 {62 public TimeoutEvent() : base() { }63 public TimeoutEvent(int timeout) : base()64 {65 this.InitOnEntry(timeout);66 }67 }68}
InitOnEntry
Using AI Code Generation
1{2 {3 public TimeoutEvent(int timeout)4 {5 this.Timeout = timeout;6 }7 public int Timeout { get; private set; }8 public static TimeoutEvent InitOnEntry(int timeout)9 {10 return new TimeoutEvent(timeout);11 }12 }13}14{15 {16 public TimeoutEvent(int timeout)17 {18 this.Timeout = timeout;19 }20 public int Timeout { get; private set; }21 public static TimeoutEvent InitOnEntry(int timeout)22 {23 return new TimeoutEvent(timeout);24 }25 }26}27{28 {29 public TimeoutEvent(int timeout)30 {31 this.Timeout = timeout;32 }33 public int Timeout { get; private set; }34 public static TimeoutEvent InitOnEntry(int timeout)35 {36 return new TimeoutEvent(timeout);37 }38 }39}40{41 {42 public TimeoutEvent(int timeout)43 {44 this.Timeout = timeout;45 }46 public int Timeout { get; private set; }47 public static TimeoutEvent InitOnEntry(int timeout)48 {49 return new TimeoutEvent(timeout);50 }51 }52}53{54 {55 public TimeoutEvent(int timeout)56 {57 this.Timeout = timeout;58 }59 public int Timeout { get; private set; }60 public static TimeoutEvent InitOnEntry(int timeout)61 {62 return new TimeoutEvent(timeout);63 }64 }65}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var id = ActorId.CreateRandom();12 runtime.CreateActor(typeof(InitOnEntryActor), id);13 runtime.Wait();14 }15 }16 {17 private TaskCompletionSource<bool> tcs;18 [OnEventDoAction(typeof(InitEvent), nameof(Init))]19 [OnEventDoAction(typeof(UnitEvent), nameof(Unit))]20 [OnEventDoAction(typeof(HaltEvent), nameof(Halt))]21 [OnEventDoAction(typeof(TimeoutEvent), nameof(Timeout))]22 private class Init : State { }23 private void Init()24 {25 this.tcs = (TaskCompletionSource<bool>)this.ReceivedEvent.Payload;26 this.SendEvent(this.Id, UnitEvent.Instance);27 }28 private void Unit()29 {30 this.SendEvent(this.Id, new TimeoutEvent(1000, this.Id));31 }32 private void Halt()33 {34 this.tcs.SetResult(true);35 }36 private void Timeout()37 {38 this.SendEvent(this.Id, HaltEvent.Instance);39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var id = ActorId.CreateRandom();53 runtime.CreateActor(typeof(InitOnEntryActor), id);54 runtime.Wait();55 }56 }57 {58 private TaskCompletionSource<bool> tcs;59 [OnEventDoAction(typeof(InitEvent), nameof(Init))]
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 await runtime.CreateActor(typeof(Monitor));13 await runtime.CreateActor(typeof(Client));14 await Task.CompletedTask;15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]19 private class Init : State { }20 private async Task Start()21 {22 var timeoutEvent = new TimeoutEvent(1000);23 timeoutEvent.InitOnEntry("Timeout!");24 await this.SendEvent(this.Id, timeoutEvent);25 }26 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]27 private class Waiting : State { }28 private async Task HandleTimeout(Event e)29 {30 var timeoutEvent = e as TimeoutEvent;31 Console.WriteLine(timeoutEvent.Message);32 await Task.CompletedTask;33 }34 }35 {36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(TimeoutEvent), nameof(HandleTimeout))]38 private class Init : State { }39 private void InitOnEntry()40 {41 this.RaiseEvent(new UnitEvent());42 }43 private void HandleTimeout()44 {45 this.Assert(false, "Monitor timeout!");46 }47 }48}
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(MyActor));12 runtime.Wait();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var timeoutEvent = new TimeoutEvent(5000);19 await this.RegisterTimeoutAsync(timeoutEvent);20 await this.ReceiveEventAsync(typeof(TimeoutEvent));21 Console.WriteLine("Received the timeout event!");22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.Monitors;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(MyActor));36 runtime.Wait();37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 var timeoutEvent = new TimeoutEvent(5000);43 await this.RegisterTimeoutAsync(timeoutEvent);44 await this.ReceiveEventAsync(typeof(TimeoutEvent));45 Console.WriteLine("Received the timeout event!");46 }47 }48}49using System;50using System.Threading.Tasks;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Samples.Monitors;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 Task.Run(() => { RunAsync(); });13 Console.ReadLine();14 }15 static async Task RunAsync()16 {17 var runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(TimeoutMonitor));19 await runtime.CreateActor(typeof(MyActor));20 await Task.Delay(1000);21 Console.WriteLine("done");22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new TimeoutEvent(1000));28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 Console.WriteLine("received event");33 return Task.CompletedTask;34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Tasks;42using Microsoft.Coyote.Samples.Monitors;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 Task.Run(() => { RunAsync(); });49 Console.ReadLine();50 }51 static async Task RunAsync()52 {53 var runtime = RuntimeFactory.Create();54 runtime.RegisterMonitor(typeof(TimeoutMonitor));55 var actor = await runtime.CreateActor(typeof(MyActor));56 await Task.Delay(1000);57 Console.WriteLine("done");58 }59 }60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.SendEvent(this.Id, new TimeoutEvent(1000));64 return Task.CompletedTask;65 }66 protected override Task OnEventAsync(Event e)67 {68 Console.WriteLine("received event");69 return Task.CompletedTask;70 }71 }72}73using System;74using System.Threading.Tasks;75using Microsoft.Coyote;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System.Threading.Tasks;3{4 {5 static async Task Main(string[] args)6 {7 var m = new TimeoutEvent();8 m.InitOnEntry(1000);9 await m;10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var m = new TimeoutEvent();21 m.InitOnEvent(typeof(Event1));22 await m;23 }24 }25 class Event1 : Event { }26}27using Microsoft.Coyote.Samples.Monitors;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var m = new TimeoutEvent();35 m.InitOnEvent(typeof(Event1), 1000);36 await m;37 }38 }39 class Event1 : Event { }40}41using Microsoft.Coyote.Samples.Monitors;42using System;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var m = new TimeoutEvent();49 m.InitOnEvent(typeof(Event1), 1000, 2000);50 await m;51 }52 }53 class Event1 : Event { }54}55using Microsoft.Coyote.Samples.Monitors;56using System;57using System.Threading.Tasks;58{59 {60 static async Task Main(string[] args)61 {62 var m = new TimeoutEvent();63 m.InitOnEvent(typeof(Event1), 1000, 2000, 3000);64 await m;65 }66 }67 class Event1 : Event { }68}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(TimeoutMonitor));11 await Runtime.CreateActor(typeof(Actor1));12 }13 }14 {15 private MachineId timeoutMonitor;16 [OnEntry(nameof(InitOnEntry))]17 [OnEventGotoState(typeof(TimeoutEvent), typeof(State2))]18 class State1 : MachineState { }19 void InitOnEntry()20 {21 this.timeoutMonitor = this.CreateMonitor(typeof(TimeoutMonitor));22 this.SendEvent(this.timeoutMonitor, new TimeoutEvent(100));23 }24 [OnEntry(nameof(InitOnEntry2))]25 [OnEventGotoState(typeof(TimeoutEvent), typeof(State1))]26 class State2 : MachineState { }27 void InitOnEntry2()28 {29 this.SendEvent(this.timeoutMonitor, new TimeoutEvent(100));30 }31 }32}33using Microsoft.Coyote.Samples.Monitors;34using Microsoft.CoyoteActors;35using Microsoft.CoyoteActors.Runtime;36using System;37using System.Threading.Tasks;38{39 {40 public static async Task Main(string[] args)41 {42 Runtime.RegisterMonitor(typeof(TimeoutMonitor));43 await Runtime.CreateActor(typeof(Actor1));44 }45 }46 {47 private MachineId timeoutMonitor;48 [OnEntry(nameof(InitOnEntry))]49 [OnEventGotoState(typeof(TimeoutEvent), typeof(State2))]50 class State1 : MachineState { }51 void InitOnEntry()52 {53 this.timeoutMonitor = this.CreateMonitor(typeof(TimeoutMonitor));54 this.SendEvent(this.timeoutMonitor, new TimeoutEvent(100));55 }56 [OnEntry(nameof(InitOnEntry2))]57 [OnEventGotoState(typeof(TimeoutEvent), typeof(State1))]58 class State2 : MachineState { }59 void InitOnEntry2()60 {61 this.SendEvent(this.timeoutMonitor, new TimeoutEvent
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 await runtime.CreateActorAndExecuteAsync(typeof(M), null);13 }14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var timeoutEvent = new TimeoutEvent(1000);20 await this.SendEventAndExecuteOnCompletionAsync(this.Id, timeoutEvent, this.OnTimeout);21 }22 private async Task OnTimeout(Event e)23 {24 Console.WriteLine("Timeout event received!");25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Samples.Monitors;33{34 {35 public static async Task Main(string[] args)36 {37 using (var runtime = RuntimeFactory.Create())38 {39 await runtime.CreateActorAndExecuteAsync(typeof(M), null);40 }41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 var timeoutEvent = new TimeoutEvent(1000);
InitOnEntry
Using AI Code Generation
1await ReceiveAsync();2await ReceiveAsync(TimeoutEvent.InitOnEntry(1));3await ReceiveAsync();4await ReceiveAsync(TimeoutEvent.InitOnEntry(1));5await ReceiveAsync();6await ReceiveAsync(TimeoutEvent.InitOnEntry(1));7await ReceiveAsync();8await ReceiveAsync(TimeoutEvent.InitOnEntry(1));9await ReceiveAsync();10await ReceiveAsync(TimeoutEvent.InitOnEntry(1));11await ReceiveAsync();12await ReceiveAsync(TimeoutEvent.InitOnEntry(1));13await ReceiveAsync();14await ReceiveAsync(TimeoutEvent.InitOnEntry(1));15await ReceiveAsync();16await ReceiveAsync(TimeoutEvent.InitOnEntry(1));17await ReceiveAsync();18await ReceiveAsync(TimeoutEvent.InitOnEntry(1));
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