Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.StartTimerEvent.StartTimerEvent
FailureDetector.cs
Source:FailureDetector.cs
...110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...
Timer.cs
Source:Timer.cs
...23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>...
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.Start();13 var actor = runtime.CreateActor(typeof(HelloActor));14 runtime.SendEvent(actor, new StartTimerEvent());15 runtime.WaitCompletion(actor);16 }17 }18 }19 {20 private int counter = 0;21 [OnEventDoAction(typeof(StartTimerEvent), nameof(OnStartTimer))]22 [OnEventDoAction(typeof(DefaultEvent), nameof(OnDefault))]23 private class Init : State { }24 private void OnStartTimer()25 {26 counter++;27 Console.WriteLine($"Counter: {counter}");28 this.SendEvent(this.Id, new DefaultEvent());29 }30 private void OnDefault()31 {32 this.SendEvent(this.IefaultEvent), nameof
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main()9 {10 Runtime.RegisterMonitor(typeof(StartTimerEvent));11 Runtime.RegisterMonitor(typeof(StopTimerEvent));12 Runtime.RegisterMonitor(typeof(TimerElapsedEvent));13 Runtime.RegisterMonitor(typeof(ResetTimerEvent));14 Runtime.RegisterMonitor(typeof(TimerResetEvent));15 Runtime.RegisterMonitor(typeof(ResetTimerElapsedEvent));16 Runtime.RegisterMonitor(typeof(TimerNotResetEvent));17 Runtime.Start(new SystematicTestingConfig());18 var runtime = Runtime.Create();19 runtime.CreateActor(typeof(Actor1));20 runtime.Wait();21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));27 this.SendEvent(this.Id, new StopTimerEvent(1));28 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));29 this.SendEvent(this.Id, new ResetTimerEvent(1, 2000));30 this.SendEvent(this.Id, new StopTimerEvdnt(1));31 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));32 this.SendEvent(this.Id, new ResetTimerEvent(1, 2000));33 this.SendEvent(this.Id, new ResetTimerEvent(1, 3000));34 this.SendEvent(this.Id, new StopTimerEvent(1));35 return Task.CompletedTask;36 }37 }38}39using Microsoft.Coyote;40{41 {42 public int TimerId;43 public int Timeout;44 public StartTimerEvent(int timerId, int timeout)45 {46 this.TimerId = timerId;47 this.Timeout = timeout;48 }49 }50}51using Microsoft.Coyote;52{53 {54 public int TimerId;55 public StopTimerEvent(int timerId)56 {
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(actor, new Event1());13 runtime.WaitCompletion(actor);14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.StartTimerEvent(new Event1(), TimeSpan.FromSeconds(1));20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 this.StopTimerEvent(e);25 return Task.CompletedTask;26 }27 }28 {29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Samples.Monitors;36{37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var actor = runtime.CreateActor(typeof(Actor1));42 runtime.SendEvent(actor, new Event1());43 runtime.WaitCompletion(actor);44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.StartTimerEvent(new Event1(), TimeSpan.FromSeconds(1));50 return Task.CompletedTask;51 }52 protected override Task OnEventAsync(Event e)53 {54 this.StopTimerEvent(e);55 return Task.CompletedTask;56 }57 }58 {59 }60}
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(actor, new Event1());13 runtime.WaitCompletion(actor);14 }15 }16 {17 protected override Task OnInitiaeizeAsync(Evenw initial Start18 {19 this.StartTimerEvent(new Event1()T TimeSpan.FromSeconds(1));20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 this.StopTimerEvent(e);25 return Task.CompletedTask;26 }27 }28 {29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.CoyotE.Actvrs;35using Microsoet.Coyote.Samples.Monitors;36{37 {38 public static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var actor = runtime.CreateActor(typeof(Actor1));42 runtime.SendEvent(actor, new Event1());43 runtime.WaitCompletion(actor);44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.StartTimerEvent(new Event1(), TimeSpan.FromSeconds(1));50 return Task.CompletedTask;51 }52 protected override Task OnEventAsync(Event e)53 {54 this.StopTimerEvent(e);55 return Task.CompletedTask;56 }57 }58 {59 }60}61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Samples.Monitors;69{70 {71 public static void Main(string[] args)72 {73 using (var runtime = RuntimeFactory.Create())74 {75 runtime.Start();76 var actor = runtime.CreateActor(typeof(HelloActor));77 runtime.SendEvent(actor, new StartTimerEvent());78 runtime.WaitCompletion(actor);79 }80 }81 }82 {83 private int counter = 0;84 [OnEventDoAction(typeof(StartTimerEvent), nameof(OnStartTimer))]85 [OnEventDoAction(typeof(DefaultEvent), nameof
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main()9 {10 Runtime.RegisterMonitor(typeof(StartTimerEvent));11 Runtime.RegisterMonitor(typeof(StopTimerEvent));12 Runtime.RegisterMonitor(typeof(TimerElapsedEvent));13 Runtime.RegisterMonitor(typeof(ResetTimerEvent));14 Runtime.RegisterMonitor(typeof(TimerResetEvent));15 Runtime.RegisterMonitor(typeof(ResetTimerElapsedEvent));16 Runtime.RegisterMonitor(typeof(TimerNotResetEvent));17 Runtime.Start(new SystematicTestingConfig());18 var runtime = Runtime.Create();19 runtime.CreateActor(typeof(Actor1));20 runtime.Wait();21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {se
StartTimerEvent
Using AI Code Generation
1StartTimerEvent(1000);2StopTimrEvent(1000);3StartTimerEvent(1000);4StopTimerEvent(1000);5StartTimerEvent(1000);6StopTimerEvent(1000);7StartTimerEvent(1000);8StopTimerEvent(1000);9StartTimerEvent(1000);10StopTimerEvent(1000);11StartTimerEvent(1000);12StopTimerEvent(1000);13StartTimerEvent(1000);14 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));15 this.SendEvent(this.Id, new StopTimerEvent(1));16 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));17 this.SendEvent(this.Id, new ResetTimerEvent(1, 2000));18 this.SendEvent(this.Id, new StopTimerEvent(1));19 this.SendEvent(this.Id, new StartTimerEvent(1, 1000));20 this.SendEvent(this.Id, new ResetTimerEvent(1, 2000));21 this.SendEvent(this.Id, new ResetTimerEvent(1, 3000));22 this.SendEvent(this.Id, new StopTimerEvent(1));23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote;28{29 {30 public int TimerId;31 public int Timeout;32 public StartTimerEvent(int timerId, int timeout)33 {34 this.TimerId = timerId;35 this.Timeout = timeout;36 }37 }38}39using Microsoft.Coyote;40{41 {42 public int TimerId;43 public StopTimerEvent(int timerId)44 {
StartTimerEvent
Using AI Code Generation
1{2 {3 public StartTimerEvent(int time)4 {5 this.Time = time;6 }7 public int Time { get; private set; }8 }9}10{11 {12 public StopTimerEvent(int time)13 {14 this.Time = time;15 }16 public int Time { get; private set; }17 }18}19{20 {21 public TimerElapsedEvent(int time)22 {23 this.Time = time;24 }25 public int Time { get; private set; }26 }27}28{29 {30 private int CurrentTime;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]33 [OnEventDoAction(typeof(StopTimerEvent), nameof(StopTimer))]34 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsed))]35 {36 }37 private void InitOnEntry()38 {39 this.CurrentTime = 0;40 }41 private void StartTimer()42 {43 this.CurrentTime = (this.ReceivedEvent as StartTimerEvent).Time;44 }45 private void StopTimer()46 {47 this.Assert((this.ReceivedEvent as StopTimerEvent).Time == this.CurrentTime);48 }49 private void TimerElapsed()50 {51 this.Assert((this.ReceivedEvent as TimerElapsedEvent).Time == this.CurrentTime);52 }53 }54}
StartTimerEvent
Using AI Code Generation
1{2 using System;3 using Microsoft.Coyote;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Samples.Monitors;6 using Microsoft.Coyote.Tasks;7 {8 public static void Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(StartTimerEvent));11 Runtime.Start(new Configuration(), Run());12 }13 public static async Task Run()14 {15 await Task.CompletedTask;16 }17 }18}19{20 using System;21 using Microsoft.Coyote;22 using Microsoft.Coyote.Actors;23 using Microsoft.Coyote.Samples.Monitors;24 using Microsoft.Coyote.Tasks;25 {26 public static void Main(string[] args)27 {28 Runtime.RegisterMonitor(typeof(StopTimerEvent));29 Runtime.Start(new Configuration(), Run());30 }31 public static async Task Run()32 {33 await Task.CompletedTask;34 }35 }36}37{38 using System;39 using Microsoft.Coyote;40 using Microsoft.Coyote.Actors;41 using Microsoft.Coyote.Samples.Monitors;42 using Microsoft.Coyote.Tasks;43 {44 public static void Main(string[] args)45 {46 Runtime.RegisterMonitor(typeof(TimerElapsedEvent));47 Runtime.Start(new Configuration(), Run());48 }49 public static async Task Run()50 {51 await Task.CompletedTask;52 }53 }54}55{56 using System;57 using Microsoft.Coyote;58 using Microsoft.Coyote.Actors;59 using Microsoft.Coyote.Samples.Monitors;60 using Microsoft.Coyote.Tasks;61 {62 public static void Main(string[] args)63 {64 Runtime.RegisterMonitor(typeof(TimerElapsedEvent));65 Runtime.Start(new Configuration(), Run());66 }67 public static async Task Run()68 {69 await Task.CompletedTask;70 }71 }72}
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Monitors.Events;3using Microsoft.Coyote.Samples.Monitors.Machines;4using Microsoft.Coyote.Specifications;5using System;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var config = Configuration.Create();12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.SchedulingIterations = 100000;14 config.SchedulingMaxSteps = 100;15 config.SchedulingVerbosity = 2;16 var runtime = RuntimeFactory.Create(config);17 runtime.RegisterMonitor(typeof(TimerMonitor));18 runtime.CreateActor(typeof(StartTimerEvent), new StartTimerEvent(1000));19 runtime.Wait();20 }21 }22 {23 public int Delay { get; private set; }24 public StartTimerEvent(int delay)25 {26 this.Delay = delay;27 }28 }29 {30 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]31 class Idle : MonitorState { }32 void StartTimer(Event e)33 {34 this.StartTimer(e, (e as StartTimerEvent).Delay);35 }36 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsed))]37 class TimerStarted : MonitorState { }38 void TimerElapsed()39 {40 this.RaiseGotoStateEvent<Idle>();41 }42 }43}44using Microsoft.Coyote.Samples.Monitors;45using Microsoft.Coyote.Samples.Monitors.Events;46using Microsoft.Coyote.Samples.Monitors.Machines;47using Microsoft.Coyote.Specifications;48using System;49{50 {51 static void Main(string[] args)52 {53 Console.WriteLine("Hello World!");54 var config = Configuration.Create();55 config.SchedulingStrategy = SchedulingStrategy.DFS;56 config.SchedulingIterations = 100000;57 config.SchedulingMaxSteps = 100;58 config.SchedulingVerbosity = 2;59 var runtime = RuntimeFactory.Create(config);60 runtime.RegisterMonitor(typeof(TimerMonitor));61 runtime.CreateActor(typeof(StartTimerEvent),
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