How to use PongAction method of Microsoft.Coyote.Samples.Monitors.Safety class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Safety.PongAction

FailureDetector.cs

Source:FailureDetector.cs Github

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...91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()...

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Safety.cs

Source:Safety.cs Github

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...38 private Dictionary<ActorId, int> Pending;39 [Start]40 [OnEntry(nameof(InitOnEntry))]41 [OnEventDoAction(typeof(Ping), nameof(PingAction))]42 [OnEventDoAction(typeof(Pong), nameof(PongAction))]43 private class Init : State { }44 private void InitOnEntry()45 {46 this.Pending = new Dictionary<ActorId, int>();47 }48 private void PingAction(Event e)49 {50 var client = (e as Ping).Client;51 if (!this.Pending.ContainsKey(client))52 {53 this.Pending[client] = 0;54 }55 this.Pending[client] = this.Pending[client] + 1;56 this.Assert(this.Pending[client] <= 3, $"'{client}' ping count must be <= 3.");57 }58 private void PongAction(Event e)59 {60 var node = (e as Pong).Node;61 this.Assert(this.Pending.ContainsKey(node), $"'{node}' is not in pending set.");62 this.Assert(this.Pending[node] > 0, $"'{node}' ping count must be > 0.");63 this.Pending[node] = this.Pending[node] - 1;64 }65 }66}...

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PongAction

Using AI Code Generation

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1Microsoft.Coyote.Samples.Monitors.Safety.PongAction();2Microsoft.Coyote.Samples.Monitors.Safety.PongAction();3Microsoft.Coyote.Samples.Monitors.Safety.PongAction();4Microsoft.Coyote.Samples.Monitors.Safety.PongAction();5Microsoft.Coyote.Samples.Monitors.Safety.PongAction();6Microsoft.Coyote.Samples.Monitors.Safety.PongAction();7Microsoft.Coyote.Samples.Monitors.Safety.PongAction();8Microsoft.Coyote.Samples.Monitors.Safety.PongAction();9Microsoft.Coyote.Samples.Monitors.Safety.PongAction();10Microsoft.Coyote.Samples.Monitors.Safety.PongAction();11Microsoft.Coyote.Samples.Monitors.Safety.PongAction();12Microsoft.Coyote.Samples.Monitors.Safety.PongAction();13Microsoft.Coyote.Samples.Monitors.Safety.PongAction();

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PongAction

Using AI Code Generation

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1Safety.PongAction();2Safety.PingAction();3Safety.PongAction();4Safety.PingAction();5Safety.PongAction();6Safety.PingAction();7Safety.PingAction();8Safety.PongAction();9Safety.PongAction();10Safety.PongAction();11Safety.PingAction();12Safety.PongAction();13Safety.PingAction();14Safety.PongAction();15Safety.PongAction();16Safety.PingAction();17Safety.PongAction();18Safety.PingAction();

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors.Safety;2Safety.PongAction();3using Microsoft.Coyote.Samples.Monitors.Safety;4Safety.PingAction();5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Samples.Monitors.Safety;10using System;11using System.Threading.Tasks;12using Xunit;13using Xunit.Abstractions;14{15 {16 public SafetyMonitorTests(ITestOutputHelper output)17 : base(output)18 {19 }20 [Fact(Timeout = 5000)]21 public void PingActionTest()22 {23 this.Test(r =>24 {25 r.RegisterMonitor<Safety>();26 r.CreateActor(typeof(Ping));27 });28 }29 [Fact(Timeout = 5000)]30 public void PongActionTest()31 {32 this.Test(r =>33 {34 r.RegisterMonitor<Safety>();35 r.CreateActor(typeof(Pong));36 });37 }38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using Microsoft.Coyote.Monitors;44using System;45using System.Threading.Tasks;46{47 {48 [OnEntry(nameof(PingEntry))]49 [OnEventGotoState(typeof(PingAction), typeof(PongState))]50 [OnEventDoAction(typeof(PongAction), nameof(PongAction))]51 [OnEventGotoState(typeof(P

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors.Safety;2using System;3{4 {5 static void Main(string[] args)6 {7 Safety.PongAction();8 }9 }10}11using Microsoft.Coyote.Samples.Monitors.Safety;12using System;13{14 {15 static void Main(string[] args)16 {17 Safety.PongAction();18 }19 }20}21using Microsoft.Coyote.Samples.Monitors.Safety;22using System;23{24 {25 static void Main(string[] args)26 {27 Safety.PingAction();28 }29 }30}31using Microsoft.Coyote.Samples.Monitors.Safety;32using System;33{34 {35 static void Main(string[] args)36 {37 Safety.PingAction();38 }39 }40}41using Microsoft.Coyote.Samples.Monitors.Safety;42using System;43{44 {45 static void Main(string[] args)46 {47 Safety.PingAction();48 }49 }50}51using Microsoft.Coyote.Samples.Monitors.Safety;52using System;53{54 {55 static void Main(string[] args)56 {57 Safety.PingAction();58 }59 }60}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 Safety safety = new Safety();10 safety.Register();11 Task pongTask = Task.Run(() => PongAction());12 await pongTask;13 }14 static void PongAction()15 {16 PingPong.Pong();17 }18 }19}20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Tasks;23using System.Threading.Tasks;24{25 {26 [OnEventDoAction(typeof(Ping), nameof(Pong))]27 class Pinging : State { }28 void Pong()29 {30 this.Send(this.Id, new Pong());31 }32 [OnEventDoAction(typeof(Pong), nameof(Ping))]33 class Ponging : State { }34 void Ping()35 {36 this.Send(this.Id, new Ping());37 }38 }39}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 Safety safety = new Safety();12 safety.Start();13 await safety.PongAction();14 }).Wait();15 }16 }17}18using Microsoft.Coyote.Samples.Monitors;19using Microsoft.Coyote.Tasks;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Task.Run(async () =>27 {28 Safety safety = new Safety();29 safety.Start();30 await safety.PingAction();31 }).Wait();32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Tasks;37using System;38using System.Threading.Tasks;39{40 {41 private TaskCompletionSource<bool> ponged;42 private TaskCompletionSource<bool> pinged;43 [OnEntry(nameof(InitOnEntry))]44 [OnEventDoAction(typeof(PongEvent), nameof(PongAction))]45 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]46 private class Init : MonitorState { }47 private async Task PongAction()48 {49 this.ponged.SetResult(true);50 await this.ReceiveEventAsync(typeof(PingEvent));51 this.pinged.SetResult(true);52 }53 private async Task PingAction()54 {55 this.pinged.SetResult(true);56 await this.ReceiveEventAsync(typeof(PongEvent));57 this.ponged.SetResult(true);58 }59 private void InitOnEntry()60 {61 this.ponged = new TaskCompletionSource<bool>();62 this.pinged = new TaskCompletionSource<bool>();63 }64 public async Task Start()65 {66 await this.pinged.Task;67 await this.ponged.Task;68 }69 }70}

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 static void Main(string[] args)7 {8 Safety safety = new Safety();9 safety.PongAction();10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using Microsoft.Coyote.Specifications;15using System;16{17 {18 static void Main(string[] args)19 {20 Safety safety = new Safety();21 safety.PingAction();22 }23 }24}25using Microsoft.Coyote.Samples.Monitors;26using Microsoft.Coyote.Specifications;27using System;28{29 {30 static void Main(string[] args)31 {32 Safety safety = new Safety();33 safety.PongAction();34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38using Microsoft.Coyote.Specifications;39using System;40{41 {42 static void Main(string[] args)43 {44 Safety safety = new Safety();45 safety.PingAction();46 }47 }48}49using Microsoft.Coyote.Samples.Monitors;50using Microsoft.Coyote.Specifications;51using System;52{53 {54 static void Main(string[] args)55 {56 Safety safety = new Safety();57 safety.PongAction();58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using Microsoft.Coyote.Specifications;63using System;64{65 {66 static void Main(string[] args)67 {68 Safety safety = new Safety();

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors.Safety;2using Microsoft.Coyote;3using Microsoft.Coyote.Runtime;4{5 {6 static void Main(string[] args)7 {8 Safety.PongAction();9 }10 }11}12using Microsoft.Coyote.Samples.Monitors.Safety;13using Microsoft.Coyote;14using Microsoft.Coyote.Runtime;15{16 {17 static void Main(string[] args)18 {19 Safety.PingAction();20 }21 }22}23PongAction() method output24PingAction() method output25PongAction() method output26PingAction() method output27PongAction() method output28PingAction() method output29PongAction() method output30PingAction() method output31PongAction() method output32PingAction() method output33PongAction() method output34PingAction() method output35PongAction() method output36PingAction() method output

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Samples.Monitors.Safety;3{4 {5 public override string Name => "Pong";6 public override bool IsSafe => true;7 }8}9using Microsoft.Coyote.Samples.Monitors;10using Microsoft.Coyote.Samples.Monitors.Safety;11{12 {13 public override string Name => "Ping";14 public override bool IsSafe => true;15 }16}17using Microsoft.Coyote.Samples.Monitors;18using Microsoft.Coyote.Samples.Monitors.Safety;19{20 {21 public override string Name => "PingPong";22 public override bool IsSafe => false;23 }24}25using Microsoft.Coyote.Samples.Monitors;26using Microsoft.Coyote.Samples.Monitors.Safety;27{28 {29 private bool pinged;30 private bool ponged;31 public PingPongSafetyMonitor(string name) : base(name)32 {33 this.pinged = false;34 this.ponged = false;35 }36 protected override void OnSafetyMonitorAction(Microsoft.Coyote.Samples.Monitors.Safety.SafetyMonitorAction action)37 {38 if (action is PingAction)39 {40 this.pinged = true;41 }42 else if (action is PongAction)43 {44 this.ponged = true;45 }46 else if (action is PingPongAction)47 {48 this.pinged = false;49 this.ponged = false;50 }51 }52 protected override bool IsInSafeState()

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PongAction

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 Safety safety = new Safety();10 safety.PongAction();11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main()21 {22 Safety safety = new Safety();23 safety.PingAction();24 }25 }26}27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30{31 {32 private bool pinged = false;33 private bool ponged = false;34 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]35 [OnEventDoAction(typeof(PongEvent), nameof(PongAction))]36 private class Init : MachineState { }37 private void PingAction()38 {39 this.pinged = true;40 this.Assert(this.pinged && this.ponged, "Safety violation!");41 this.Send(this.Id, new PongEvent());42 }43 private void PongAction()44 {45 this.ponged = true;46 this.Assert(this.pinged && this.ponged, "Safety violation!");47 this.Send(this.Id, new PingEvent());48 }49 }50}51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 public class PingEvent : Event { }56}57using Microsoft.Coyote.Specifications;58using System;59using System.Threading.Tasks;60{61 public class PongEvent : Event { }62}

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