How to use NodeDownAction method of Microsoft.Coyote.Samples.Monitors.RegisterNodes class

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.RegisterNodes.NodeDownAction

Liveness.cs

Source:Liveness.cs Github

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...51 /// A hot state denotes that the liveness property is not52 /// currently satisfied.53 /// </summary>54 [Hot]55 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeDownAction))]56 private class Wait : State { }57 private void NodeDownAction(Event e)58 {59 var node = (e as FailureDetector.NodeFailed).Node;60 this.Nodes.Remove(node);61 if (this.Nodes.Count == 0)62 {63 // When the liveness property has been satisfied64 // transition out of the hot state.65 this.RaiseGotoStateEvent<Done>();66 }67 }68 private class Done : State { }69 }70}...

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NodeDownAction

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 private List<string> nodes = new List<string>();11 [OnEventDoAction(typeof(Register), nameof(AddNode))]12 [OnEventDoAction(typeof(Unregister), nameof(RemoveNode))]13 [OnEventDoAction(typeof(Down), nameof(NodeDownAction))]14 private class Init : MachineState { }15 private void AddNode(Event e)16 {17 var registerEvent = e as Register;18 this.nodes.Add(registerEvent.Node);19 }20 private void RemoveNode(Event e)21 {22 var unregisterEvent = e as Unregister;23 this.nodes.Remove(unregisterEvent.Node);24 }25 private void NodeDownAction(Event e)26 {27 var downEvent = e as Down;28 this.nodes.Remove(downEvent.Node);29 }30 }31}32using Microsoft.Coyote;33using Microsoft.Coyote.Samples.Monitors;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 private List<string> nodes = new List<string>();42 [OnEventDoAction(typeof(Register), nameof(AddNode))]43 [OnEventDoAction(typeof(Unregister), nameof(RemoveNode))]44 [OnEventDoAction(typeof(Down), nameof(NodeDownAction))]45 private class Init : MachineState { }46 private void AddNode(Event e)47 {48 var registerEvent = e as Register;49 this.nodes.Add(registerEvent.Node);50 }51 private void RemoveNode(Event e)52 {53 var unregisterEvent = e as Unregister;54 this.nodes.Remove(unregisterEvent.Node);55 }56 private void NodeDownAction(Event e)57 {58 var downEvent = e as Down;59 this.nodes.Remove(downEvent.Node);60 }61 }62}63using Microsoft.Coyote;

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Starting the Coyote runtime");10 Console.WriteLine("Press any key to stop the runtime");11 var runtime = RuntimeFactory.Create();12 var monitor = new RegisterNodes();13 runtime.StartMonitor(monitor);14 var actor = runtime.CreateActor(typeof(Node));15 runtime.SendEvent(actor, new NodeUpEvent());16 Console.ReadKey();17 runtime.Stop();18 }19 }20 {21 protected override void OnInitialize(Event initialEvent)22 {23 if (initialEvent is NodeUpEvent)24 {25 this.SendEvent(this.Id, new NodeDownEvent());26 }27 }28 [OnEventDoAction(typeof(NodeDownEvent), nameof(NodeDownAction))]29 private class MonitorNode : State { }30 private void NodeDownAction()31 {32 Console.WriteLine("Node is down");33 }34 }35 public class NodeUpEvent : Event { }36 public class NodeDownEvent : Event { }37}38using System;39using System.Threading;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Samples.Monitors;42{43 {44 static void Main(string[] args)45 {46 Console.WriteLine("Starting the Coyote runtime");47 Console.WriteLine("Press any key to stop the runtime");48 var runtime = RuntimeFactory.Create();49 var monitor = new RegisterNodes();50 runtime.StartMonitor(monitor);51 var actor = runtime.CreateActor(typeof(Node));52 runtime.SendEvent(actor, new NodeUpEvent());53 Console.ReadKey();54 runtime.Stop();55 }56 }

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NodeDownAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Tasks;4{5 {6 static void Main(string[] args)7 {8 RegisterNodes registerNodes = new RegisterNodes();9 registerNodes.RegisterNode("Node1");10 registerNodes.RegisterNode("Node2");11 registerNodes.RegisterNode("Node3");12 registerNodes.RegisterNode("Node4");13 registerNodes.RegisterNode("Node5");14 registerNodes.RegisterNode("Node6");15 registerNodes.RegisterNode("Node7");16 registerNodes.RegisterNode("Node8");17 registerNodes.RegisterNode("Node9");18 registerNodes.RegisterNode("Node10");19 registerNodes.RegisterNode("Node11");20 registerNodes.RegisterNode("Node12");21 registerNodes.RegisterNode("Node13");22 registerNodes.RegisterNode("Node14");23 registerNodes.RegisterNode("Node15");24 registerNodes.RegisterNode("Node16");25 registerNodes.RegisterNode("Node17");26 registerNodes.RegisterNode("Node18");27 registerNodes.RegisterNode("Node19");28 registerNodes.RegisterNode("Node20");29 registerNodes.RegisterNode("Node21");30 registerNodes.RegisterNode("Node22");31 registerNodes.RegisterNode("Node23");32 registerNodes.RegisterNode("Node24");33 registerNodes.RegisterNode("Node25");34 registerNodes.RegisterNode("Node26");35 registerNodes.RegisterNode("Node27");36 registerNodes.RegisterNode("Node28");37 registerNodes.RegisterNode("Node29");38 registerNodes.RegisterNode("Node30");39 registerNodes.RegisterNode("Node31");40 registerNodes.RegisterNode("Node32");41 registerNodes.RegisterNode("Node33");42 registerNodes.RegisterNode("Node34");43 registerNodes.RegisterNode("Node35");44 registerNodes.RegisterNode("Node36");45 registerNodes.RegisterNode("Node37");46 registerNodes.RegisterNode("Node38");47 registerNodes.RegisterNode("Node39");48 registerNodes.RegisterNode("Node40");49 registerNodes.RegisterNode("Node41");50 registerNodes.RegisterNode("Node42");51 registerNodes.RegisterNode("Node43");52 registerNodes.RegisterNode("Node44");53 registerNodes.RegisterNode("Node45");54 registerNodes.RegisterNode("Node46");55 registerNodes.RegisterNode("Node47");56 registerNodes.RegisterNode("Node48");57 registerNodes.RegisterNode("Node49");

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NodeDownAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(RegisterNodes));9 ActorRuntime.CreateActor(typeof(Actor1));10 ActorRuntime.CreateActor(typeof(Actor2));11 ActorRuntime.Wait();12 }13 }14 {15 protected override void OnInitialize()16 {17 this.SendEvent(this.Id, new E1());18 }19 [OnEventDoAction(typeof(E1), nameof(HandleE1))]20 class Init : State { }21 void HandleE1()22 {23 this.SendEvent(this.Id, new E2());24 }25 [OnEventGotoState(typeof(E2), typeof(End))]26 class End : State { }27 }28 {29 protected override void OnInitialize()30 {31 this.SendEvent(this.Id, new E2());32 }33 [OnEventDoAction(typeof(E2), nameof(HandleE2))]34 class Init : State { }35 void HandleE2()36 {37 this.SendEvent(this.Id, new E1());38 }39 [OnEventGotoState(typeof(E1), typeof(End))]40 class End : State { }41 }42 class E1 : Event { }43 class E2 : Event { }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.Monitors;47using System;48{49 {50 static void Main(string[] args)51 {52 ActorRuntime.RegisterMonitor(typeof(RegisterNodes));53 ActorRuntime.CreateActor(typeof(Actor1));54 ActorRuntime.CreateActor(typeof(Actor2));55 ActorRuntime.Wait();56 }57 }58 {59 protected override void OnInitialize()60 {61 this.SendEvent(this.Id, new E1());62 }63 [OnEventDoAction(typeof(E1), nameof(HandleE1))]64 class Init : State { }65 void HandleE1()66 {67 this.SendEvent(this.Id, new E2());68 }69 [OnEventGotoState(typeof(E

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public NodeDownActionTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestNodeDownAction()19 {20 this.TestWithError(r =>21 {22 r.RegisterMonitor<RegisterNodes>();23 r.RunAsync(async () =>24 {25 var m = r.GetMonitor<RegisterNodes>();26 m.NodeDownAction = (id, state) =>27 {28 if (id == 2 && state == 0)29 {30 r.Assert(false, "Node 2 should not have been down.");31 }32 };33 var a = r.CreateActor(typeof(A));34 r.SendEvent(a, new E { Value = 1 });35 r.SendEvent(a, new E { Value = 2 });36 r.SendEvent(a, new E { Value = 3 });37 });38 },39 configuration: GetConfiguration().WithTestingIterations(100),40 replay: true);41 }42 {43 public int Value;44 }45 {46 private int Value;47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(E), nameof(OnE))]49 {50 }51 private void InitOnEntry()52 {53 this.Value = 0;54 }55 private void OnE(Event e)56 {57 var evt = e as E;58 this.Value = evt.Value;59 this.Monitor<RegisterNodes>(new RegisterNodes.Register(this.Id, this.Value));60 this.Monitor<RegisterNodes>(new RegisterNodes.Unregister(this.Id));61 }62 }63 }64}

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NodeDownAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public NodeDownAction(int nodeId)9 {10 this.NodeId = nodeId;11 }12 public int NodeId { get; private set; }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.Monitors;20{21 {22 public NodeUpAction(int nodeId)23 {24 this.NodeId = nodeId;25 }26 public int NodeId { get; private set; }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.Monitors;34{35 {36 public NodeUpAction(int nodeId)37 {38 this.NodeId = nodeId;39 }40 public int NodeId { get; private set; }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Samples.Monitors;48{49 {50 public NodeUpAction(int nodeId)51 {52 this.NodeId = nodeId;53 }54 public int NodeId { get; private set; }55 }56}

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NodeDownAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 RegisterNodes.NodeDownAction("node1");9 }10 }11}12using System;13using Microsoft.Coyote;14using Microsoft.Coyote.Samples.Monitors;15{16 {17 static void Main(string[] args)18 {19 RegisterNodes.NodeUpAction("node1");20 }21 }22}23using System;24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 static void Main(string[] args)29 {30 RegisterNodes.NodeDownAction("node1");31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 static void Main(string[] args)40 {41 RegisterNodes.NodeUpAction("node1");42 }43 }44}45using System;46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48{49 {50 static void Main(string[] args)51 {52 RegisterNodes.NodeDownAction("node1");53 }54 }55}

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NodeDownAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public NodeDownAction(string nodeName) : base("NodeDownAction")8 {9 this.NodeName = nodeName;10 }11 public string NodeName { get; }12 }13}14using System;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Samples.Monitors;18{19 {20 public NodeUpAction(string nodeName) : base("NodeUpAction")21 {22 this.NodeName = nodeName;23 }24 public string NodeName { get; }25 }26}27using System;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Samples.Monitors;31{32 {33 public NodeDownEvent(string nodeName)34 {35 this.NodeName = nodeName;36 }37 public string NodeName { get; }38 }39}40using System;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Samples.Monitors;44{45 {46 public NodeUpEvent(string nodeName)47 {48 this.NodeName = nodeName;49 }50 public string NodeName { get; }51 }52}53using System;54using Microsoft.Coyote;

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NodeDownAction

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 RegisterNodes registerNodes = new RegisterNodes();5 registerNodes.NodeDownAction("node1", "node2");6 }7}8{9 static void Main(string[] args)10 {11 RegisterNodes registerNodes = new RegisterNodes();12 registerNodes.NodeUpAction("node1", "node2");13 }14}15{16 static void Main(string[] args)17 {18 RegisterNodes registerNodes = new RegisterNodes();19 registerNodes.NodeStatusAction("node1", "node2");20 }21}22{23 static void Main(string[] args

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NodeDownAction

Using AI Code Generation

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1 {2 }3 private void InitOnEntry()4 {5 this.Value = 0;6 }7 private void OnE(Event e)8 {9 var evt = e as E;10 this.Value = evt.Value;11 this.Monitor<RegisterNodes>(new RegisterNodes.Register(this.Id, this.Value));12 this.Monitor<RegisterNodes>(new RegisterNodes.Unregister(this.Id));13 }14 }15 }16}

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NodeDownAction

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4{5 {6 static void Main(string[] args)7 {8 RegisterNodes.NodeDownAction("node1");9 }10 }11}12using System;13using Microsoft.Coyote;14using Microsoft.Coyote.Samples.Monitors;15{16 {17 static void Main(string[] args)18 {19 RegisterNodes.NodeUpAction("node1");20 }21 }22}23using System;24using Microsoft.Coyote;25using Microsoft.Coyote.Samples.Monitors;26{27 {28 static void Main(string[] args)29 {30 RegisterNodes.NodeDownAction("node1");31 }32 }33}34using System;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 static void Main(string[] args)40 {41 RegisterNodes.NodeUpAction("node1");42 }43 }44}45using System;46using Microsoft.Coyote;47using Microsoft.Coyote.Samples.Monitors;48{49 {50 static void Main(string[] args)51 {52 RegisterNodes.NodeDownAction("node1");53 }54 }55}

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NodeDownAction

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 RegisterNodes registerNodes = new RegisterNodes();5 registerNodes.NodeDownAction("node1", "node2");6 }7}8{9 static void Main(string[] args)10 {11 RegisterNodes registerNodes = new RegisterNodes();12 registerNodes.NodeUpAction("node1", "node2");13 }14}15{16 static void Main(string[] args)17 {18 RegisterNodes registerNodes = new RegisterNodes();19 registerNodes.NodeStatusAction("node1", "node2");20 }21}22{23 static void Main(string[] args

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